[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Infinity General: Thanksgiving/"Tanks"-giving Edition
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 63
File: happy thanksgiving.jpg (115 KB, 960x698) Image search: [Google]
happy thanksgiving.jpg
115 KB, 960x698
>Infinity is a 28mm skirmish game by Corvus Belli where you can't really celebrate "Tanks"giving because we don't have any vehicles besides bikes and Corvus Belli is based in Spain where they don't celebrate that North American holiday.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Last thread:
>>43807508
reached page 10
>>
I made a fucking stupid Combined list for lolz the other day
>the Avatar 137 pts 2.5 swc
>the Anathematic 82 pts 0 swc
>Charontid 79 pts 0swc
4 regular orders a turn what could go wrong
>>
>>43841508
Give it a try in a friendly game, for gits and shiggles if nothing else.
>>
>>43841508

You're running an MGS miniboss squad, you say?
>>
>>43841648
Now i want to make Snake as my covert ops guy. the SAS model looks about the right pose.
>>
>>43841508
tokusentai
>>
Man, army V is mucked up again. Can't select Line Kazaks because the Airborne Rangers stuff is in the way.

Hang on...
>>
>>43841709
It no longer works on my phone because weapon stats magically fucks up the unit icons
>>
>>43841668

Did you see the Ghulam with the knife?
>>
File: 280408-0042[1].jpg (262 KB, 1306x555) Image search: [Google]
280408-0042[1].jpg
262 KB, 1306x555
>>43841779
Pictured on left. It's an older model, but it checks out.
>>
okay I got it. Tohaa sergeant major makes two triads into a 6 man link.

Either

Everyone has total reaction

Or

360 LOS

Or

Everyone gets Marksmanship L2
>>
>>43841779
That...is a nice snake.
>>
File: new releases.jpg (138 KB, 2048x532) Image search: [Google]
new releases.jpg
138 KB, 2048x532
>>43841380
Providing a picture of the new releases all together because why not?
>>
>>43841811
I do like the ranger sculpt, and the Rodoks are bloody beautiful. The Domaru are nice as well, though I'm easily impressed. the twiggy female sculpts are a minor gripe for me.
>>
>>43841798
as a tohaa player, that's absurd and should never happen
>>
>>43841979

Well obviously.
>>
>>43841798
anon go home your drunk
>>
>>43841798
>Only two triads
baka desu senpai
It'd obviously be a super link team made up of three triads.
>>
>>43841853
I still think the Domaru are lacking. The Helmets look too alien-esque, and the leg pads are blergh.
>>
>>43842284
I think they were trying to go for the whole samurai scary mask helmet look. I'm thinking maybe a flat mask-like face would have been better. The top of the helmet is fine, though.
>>
how about an exiled Knights templar unit for Nomads?

Ex impetuous, mimetism/ODD, decent hacking options, EM weapons. Knightly stats.

AVA 1 vanilla, AVA 4 or 5 in Bakunin or Tunguska
>>
>>43842343
Doable, I mean McMurrough got his sword off of one.

I wouldn't mind seeing a Foreign Legion type dealie for the French. Have them as a merc unit for the other ariadnans and whatnot
>>
>>43842343
>for Nomads
gross

make it a merc unit
>>
>>43841668
There actually is a pretty decent Solid Snake model out there.
>>
>>43842436
Yeah, we talked about the ghulam. A bit of tweaking and it'll be golden.
>>
If someone attempts to hack me and I respond by shooting at him, is it resolved as a face to face roll or two normal rolls?
>>
File: 1440438106020.png (326 KB, 640x714) Image search: [Google]
1440438106020.png
326 KB, 640x714
>managed to get Ajax and Teucer for a total of $15

Gotta love black friday sales.
>>
>>43842994
I think yes, as the outcomes of the actions can effect each other
>>
>>43842412

Merc, but Bakunin can take them? A lot of the Templars ended up with the Nomads. Or at least with Praxis.

>>43843084
God bless those noble freedom fighters.
>>
>>43843168
Kinda like how mrrf can take the anaconda?
>>
>>43842332
It just looks too elongated in general, and too Vader-y on the cheeks to me. I prefer the old helmets.
>>
File: received_1689351711281160.jpg (131 KB, 1845x1080) Image search: [Google]
received_1689351711281160.jpg
131 KB, 1845x1080
I did some touch ups on the coat and gun.
Still eyes and black lining and edge highlights left on the armor.
>>
File: received_1689351684614496.jpg (129 KB, 1845x1080) Image search: [Google]
received_1689351684614496.jpg
129 KB, 1845x1080
>>43843292
Coat angle
>>
File: JCC200pts.pdf (1 B, 486x500) Image search: [Google]
JCC200pts.pdf
1 B, 486x500
Played my first proper game last night against my friend with this list.

He was playing PanO and ran an Orc, Father Knight, Knight of the Sepulchre and 2 nisses with Multi-SR's. It was a good close game (mainly due to us both being new) which rapidly demonstrated quality vs quantity.
Highlights were Lupe surviving a DEP and launching a Panzerfaust back in his face, and critting with 2 LGL's in a row and blowing his Lieutenant into chunky salsa with alguaciles.

Having made the jump from 40k, I gotta say we haven't had anything nearly this fun in 40k.

Skirmishes make the individual deaths matter more we feel.

How've your recent games gone Anons?
>>
File: CODECGIF.gif (86 KB, 570x208) Image search: [Google]
CODECGIF.gif
86 KB, 570x208
>>43841648
"Snake, watch out. That's the Avatar, the amalgamation of an entire alien race's super AI.
If you get too close to it, it can sepsitorize you.
You need to find a way to jam it."

If there's anything MGS has taught me, you can do anything with enough chaff grenades and stingers.
>>
File: IMAG0302.jpg (2 MB, 2688x1520) Image search: [Google]
IMAG0302.jpg
2 MB, 2688x1520
I guess someone might find this useful; Guijia parts.
>>
File: Infinity butts.jpg (691 KB, 1000x943) Image search: [Google]
Infinity butts.jpg
691 KB, 1000x943
Hey guys, I made a thing.

Took me long enough, too.

A new compilation of butts and asses from infinity.


I'd use this as the OP image next time I start a thread.

Bonus: Find the 40k figure.
>>
>>43844668
Needs the new Guijia. Seriously, I'm building mine now and it has ASS.
>40k figure
Sacrilege.
>>
>>43844725
They didn't put a direct shot of its ass, otherwise I'd have included it.
I only included pictures that had a direct rear picture.
I see you weren't up for my challenge.
>>
>>43844758
didn't see Lelith "Killerthong" Hesperax, so it is indeed >>43844725 Sacrilege
>>
>>43844668
>Bonus: Find the 40k figure.
Sneaky Callidus on the right.

I know my asses.
>>
>>43844812
Winner, Winner, Turkey Dinner.
>>
File: TOWAL0001_-_Snaker.jpg (239 KB, 400x578) Image search: [Google]
TOWAL0001_-_Snaker.jpg
239 KB, 400x578
>>43841668
kaz im already a mini

there is also a grey fox one im tempted to pick up
>>
>>43844668
Because we need more people calling our game "Fapfinity"?
You're what's wrong with this community
>>
>>43844894

I don't really care what sexually threatened nerds think.
>>
>>43844894
i guess you aren't that big on butts
>>
File: SpehssMarenz.jpg (42 KB, 643x381) Image search: [Google]
SpehssMarenz.jpg
42 KB, 643x381
>>43844894
What's wrong with fapfinity?
Do you avert your eyes when somebody moves their busty curvy moiras around the table?
There's a game for people that are afraid of naughty female parts.
>>
>>43844909
>>43844910
>>43845043
I love butts, I'm just not so totally autistic that I shove my fetishes in other peoples faces. There's a time and a place. Keep doing what you're doing though, I'm sure it will help grow the hobby.
>>
>>43845097

Are beautiful women a fetish?
>>
>>43844894
I will look you in the eyes while I jerk it and order my troops around.
Prepare your BTS.
>>
>>43845097
They're a basic component of anatomy.
Would you feel better if there was some massive armour plate that conveniently covered their asses?
Maybe all models should wear a burqa?
I'm more of a leg man myself. But hey.
>>
>>43845117
Pretty much this is exactly the issue
>>43845112
>>43845145
The models aren't even overly sexualised for the most part, it's you autists who are the problem, I can really see people like you showing the wider community why they should avoid Infinity.
>>
>>43845097
>butts
>fetish
I don't think you know what a fetish is.
>>
>>43845161
Oh, I get it. Jokes are the issue. Okay, we'll all be sure to stop making those.
>>
>>43845161
>Avoid infinity
>Implying I don't play the game for it's balanced and dynamic gaming system
Perversion is in the eye of the beholder.
Some people like ass, some people don't.
I happen to like moiras for their ample Hit Penalties and their huge guns while enjoying points cost reductions
>>
File: ITSYOU.jpg (10 KB, 328x182) Image search: [Google]
ITSYOU.jpg
10 KB, 328x182
>>43845161
>YOU AUTISTS WHO ARE THE PROBLEM
Roll WIP to discover hidden Jokes.
>>
>>43841744

I have this too and I don't understand why cause I don't even get any weapon stats on PC
>>
File: 1447708729668.jpg (131 KB, 503x582) Image search: [Google]
1447708729668.jpg
131 KB, 503x582
>>43844843
>>
File: ChimeraReaction.png (190 KB, 600x877) Image search: [Google]
ChimeraReaction.png
190 KB, 600x877
>>43844894
>>
File: 280248-0296-guarda-de-assalto.jpg (121 KB, 1244x700) Image search: [Google]
280248-0296-guarda-de-assalto.jpg
121 KB, 1244x700
Hi, beginner player here.

I would like some advice regarding Combat Groups.

I'm begining to undertsand not only the game but the whole meta behind ITS and the missions.
As far as I know... the best formula is to have a Specialists group with enough orders to allow the specialists to reach and win objective points ...
and a secondary support group with firepower and smoke grenades, specially V-0 Smoke grenades.

So that is why I think that the Guard Assault from PanO is the BEAST.
So... now... based on this info... what would be an effective ITS army list with the Assault Guard?
>>
File: pi well fan design.jpg (969 KB, 2500x939) Image search: [Google]
pi well fan design.jpg
969 KB, 2500x939
what are Decembers releases going to be? any info?
>>
Just a reminder that the second edition rulebook, Ghazis, the old Ragik hacker, and Tarik are still on Thanksgiving sale at Miniature market. The $50 USAriadna box is sold out.
>>
File: 280154-0351-maqueta1.jpg (127 KB, 900x506) Image search: [Google]
280154-0351-maqueta1.jpg
127 KB, 900x506
>>43845469

- Desperadoes
- Tohaa Tiger trio
- Achilles new Armour
- Spektr with Boarding shotgun
- Hassassin Govads
>>
>>43845667
spektr? I thought it would have been bandits to finish of correg
>>
File: GuardaDeAssalto.jpg (79 KB, 666x244) Image search: [Google]
GuardaDeAssalto.jpg
79 KB, 666x244
>>43845448
By my understanding, in older editions they had movement 4-4, which for HI was actually something special. They had lower armour though (for HI) N3 however cranked almost every HI to 4-4 so they kinda suck.
They seem decent for their points. I'd probably field them if I played PanO.
>>
>>43845667
>- Tohaa Tiger trio
Known for a while
>- Hassassin Govads
Oh yes please
>>
File: possible new tohaa unit.jpg (313 KB, 840x630) Image search: [Google]
possible new tohaa unit.jpg
313 KB, 840x630
Reposting this so we can guess if we'll ever see this unit or if it's just concept art.
>>
>>43845750
looks like a tohaa version of riot grrl armour lol
>>
File: uUbhPmN[1].jpg (52 KB, 900x506) Image search: [Google]
uUbhPmN[1].jpg
52 KB, 900x506
>>43845750
Seems to be just concept art. It says right there "proposed Tohaa Veteren" so probably a design they trashed later.
>>
File: sororitas repentia.jpg (45 KB, 397x760) Image search: [Google]
sororitas repentia.jpg
45 KB, 397x760
>>43845043
>There's a game for people that are afraid of naughty female parts.
>implying John Blanche didn't shove his fetishes into the game since it's inception
Hell they even got an entire faction based on S&M aestheticsDark Eldar.
>>
>>43845839
Nobody plays any other factions.
It's just reens fighting each other at this point.
"Sick of your marine filled meta? TRY 30K!" OH WAIT.
But agreed, there's a fair bit of fetish fuel in 40k too. Hell, there's even a GOD of fetish.
>>
File: 1431954568800.jpg (41 KB, 600x600) Image search: [Google]
1431954568800.jpg
41 KB, 600x600
>>43845794
Wait, were the tohaa seriously going to be midgets?
Sooo glad they didn't follow that route.
Still posting Symbiochu.
>>
>>43845730
BUT if you get a Guarda de Assalto you basically get two killer figures for the price of one, activated with the same order.
So it seems like his role is to be a mid-field killer, dangerous to links and MI alike.
>>
>>43845935
It's simple, we kill the Guarda De Assalto.
They've got good short-med firepower, but watch out for mines, koalas, snipers, linkteams of guys that don't fucking die, glue and other such things.
They'll stomp face in direct firefights, but boy will I make you work for that.
>>
>>43845550

>USAriadna box sold out

Took them what? 4 days?
>>
>>43845145
>I'm more of a leg man myself. But hey.

The road to butts is paved with leg intentions
>>
>>43841811
>don't even play the game
>see this

Holy fuck I like them all, and I'll never have even one. No one to play with, a big backlog of models to paint.
>>
>>43846120
Join us! You know you want to.

I hardly play the game either, but when I do it's rewarding.
>>
>>43845667
>spektr bs
I hoping for the spektr sniper like the one in the comic, but oh well...

>Govads halal waifu
FUCK
YES
>>
File: 1447193335471.png (1 MB, 1151x765) Image search: [Google]
1447193335471.png
1 MB, 1151x765
>>43846194
https://www.youtube.com/watch?v=a-Mg78Y51dE
This video alone makes me want to collect YuJing
but I still haven't built my full Nomad force T_T
>>
>>43846120
http://www.infinitythegame.com/catalogue/index.html

Enjoy; your wallet won't.
>>
>>43845776
More like fiday without body armor to me
>>
>>43845750
Its from 2009 according to the forums, so i think its just concept art for symbiont armour
>>
>>43846275
That reminds me of Starship troopers.
>>
>>43846405
That's pretty much what I thought. The whole movie sorta feels like an extremely surreal Starship Troopers made in Japan by guys huffing panties and coke.
>>
File: InfinityNomads1280x960.jpg (270 KB, 1260x737) Image search: [Google]
InfinityNomads1280x960.jpg
270 KB, 1260x737
I want to expand my nomads starter after this many years, im thinking to take:

Lunokhod+4 Aguaciles
Lunokhod+Interventors+Aguacile Hacker
Lunokhod+MBs
MBs+Aguacile Hacker

Which one is better anon?
>>
File: Haramaki template.png (21 KB, 430x800) Image search: [Google]
Haramaki template.png
21 KB, 430x800
So what are the changes for HSN3? Would it be possible to make two link teams in a sectorial list without being Tohaa?
>>
>>43846893
>Would it be possible to make two link teams in a sectorial list without being Tohaa?

>Steel Phalanx
>Qapu Khalqi
>US Ariadna

Aside from that, yes, they are probably even going to introduce fireteams to vanilla in limited capacity via the Fireteam:Duo rule which will let 2 models move together but not give them any bonuses.
>>
>>43841380

That Turkey just does not give a fuck.
>>
>>43846893
USAriadna and Quapu Khalqi can do it with Haris link teams, and ASS can do it with 4 man teams.
Changes for HSN3 will be to EVO hacking, introduction of killer hacking devices, and fireteam duo, Onyx force sectorial
>>
>>43846949
Believe it or not, it's actually a classified early concept of a blackjack.
>>
>>43844668
Who does the fourth from the bottom and sixth from the left belong to; that ass is fat.
>>
Am I the only one who thinks that CB should supply dire-foes/blister pack style art cards with the boxed sets, with the Dossier concepts on? I think it'd be sweet to have more stuff lying about that serves no purpose other than looking pretty.
>>
>>43847030
Lizard pilot
>>
>>43847061
Damn, that is a fat ass. Might need to pick a Lixard pilot up for mo reason other than dat ass.

Guess i could use her as a objective model for a VIP game
>>
>>43845667
I heard about the desperados, tohaa, and achilles, but where were the spektr and govads mentioned?
>>
File: IMG_20151126_222026.jpg (152 KB, 1260x1066) Image search: [Google]
IMG_20151126_222026.jpg
152 KB, 1260x1066
>>43847085
Just give her the vortex specops helmet and enjoy your new $27 zero/prowler
>>
>>43847519
Still wouldn't work as I play Arianda.

But I could put a short kilt around that fat ass and call it a day.
>>
>>43847574
You again? Didn't you have enough trolling last time?
>>
>>43846605

Sputniks and interventor
>>
>>43847352
Govad I think is based on the haqqislam pants sniper shot
>>
File: Intensifies.jpg (19 KB, 177x172) Image search: [Google]
Intensifies.jpg
19 KB, 177x172
>>43847519
>>
>>43845899
That's a concept around ten years ago. Originally they were thought to be very durable, able to last constant attacks of EI trough pure toughness. They got more nimble as they were changed to be more of a puppetmasters.
>>
>>43845730
Only source of somke in PanO and cheapest BS15 unit in game. I think they're pretty okay.
>>
File: $_57.jpg (110 KB, 709x544) Image search: [Google]
$_57.jpg
110 KB, 709x544
Hey folks, I really like the rules for jaguars but I absolutely *hate* their models.
I was hoping for some splinter cell looking motherfuckers, and I remembered these guys from way-back-when. unfortunately the models have hit collector status or something and are currently $150+ for a box.

tl;dr where can I get some cool splinter cell helmets/goggles for my dudes.
>>
File: testjaps.pdf (1 B, 486x500) Image search: [Google]
testjaps.pdf
1 B, 486x500
I am thinking of getting into YuJing (currently Ariadna player) and love tags. The Sectoral lets you take two, and with the new Domaru being sexy, I was thinking of running something akin to pic related.

TLDRl; rate list and give advice to yujing scrub pls
>>
>>43849719
>rate list
Your list is shit.
>give advice to yujing scrub pls
Be less shit at the game in general, then try being less shit at Yu Jing. Don't take 2 TAGs and a HI link.
>>
>>43849719
8 orders is not enough, and two squishy specialists are not enough

you can do double tags, and you can do HI links, but you cant do both in once list.

a domaru lt isnt a terrible option in a double tag list, because hes the only one in JSA that doesnt cost extra swc and isnt an impetuous biker
>>
>>43849719
Don't ever take 2 TAGs unless you're experienced and want to make a gimmick list.

Get another Domaru for your link team. 5 is the optimal number.

Get a hacker and a few more squishy LI to fill out the ranks and generate orders.

Stop being such Japanese filth.
>>
>>43849964
Only 2 tag lists are:
- Gekkos
- Tikbalang and Whatsherface
That I can think of.
>>
>>43849681
I think you are confusing Jaguars with Bandits. Nothing released about Jaguars ever suggested they were anymore than gangers given a some tactical gear. Bandits are the sneaky masked vigilantes, of which there are no models though Sr Massacre is a popular proxy.

>>43849719
A Double O-Yoroi list is usually backed up by a Keisotsu link, filled with specialists and a few SWC. You can fit in some domaru or bikes in there.

You can try fitting an HI link with an O-yoroi, but it's easier to do with Haramaki who are cheaper and can project ranged firepower better.

I'm not all too sold on Domaru in link. The spitfire gives it new legs, but they do their original job of area denial pretty well outside of it.
>>
>>43850464
Well, either way I'll be needing some spooky heads.
Bandit will be the next on my list to convert.
The reasoning for my Jaguars is that I want to yknow, make them look like guys that want to use smoke as opposed to cartel members.
I know that's their fluff, but I'm not going by the fluff. I'm trying to make an operator list for Nomads.
DOORKICKERS
>>
>>43850522
Then don't use Jaguars, you powergaming fool. They're thugs, plain and simple, not operators operating operationally.
>>
>>43850522

then use alguaciles or wildcats, both are professional operators.
>>
>>43845097
this is the right time and place.
>>
Noob question;

kazaks from ariadna are from kazakhstan right?
>>
>>43850926
Probably a few of them, but I'm pretty sure the name is derived from the Russian term for cossacks.
>>
>>43850998
Hmmmm ok... was thinking of giving them some kinda flag to identify them from murican grunts....
>>
>>43850684
>>43850677
But shotguns and smoke. SHOTGUNS AND SMOKE. Also dogged.
I already have alguaciles and wildcats, but I'm trying to cram jags in there too. So I can't really use alguaciles as proxies. Hence the problem ;(
>>
>>43851041

Get rid of some of the piercings and change the tatoos a bit and you'd have a real CoD tier operator figure.
>>
>>43849843
How about you give some real fucking advice you /v/ tier douchenozzle
>>
>>43851041

If you don't paint tattoos on them, they're essentially just Alguaciles without sleeves. Only one guy has bumps all over his face.byou can just paint them metallic and say they're piercings or just cut them off.

Or you can just accept corregidor is made up of ex/criminals
>>
>>43852464
He's kind of right, though. The fact that you think the list could be viable means that you don't play the game enough. Even if we give you an interplanetario-quality list you would do poorly because you have no notion of how the game works. That's fine, we were all new once, but stop being a faggot when you get mocked on 4chan
>>
>>43853025
im not even the guy who posted the list you dipshit
im just saying he could just say "dont take 2 tags and a HI link" without being a massive dickweed
fuck you
>>
>>43853056
I'm not even any of the guys who responded earlier, but I just wanted to say you should be less sensitive on a Bakunin chimera breeding data repeater.
>>
>>43853105
>calling out kiddies is being 'sensitive'
no :^)
>>
>>43853173
>nobody plays against me
you are SO damn cute
stop being salty numbnuts
>>
How should i build up my Nomads army from the Operation Icestorm set?
>>
>>43853277

Iguana and interventors are the CB recommended route
>>
>>43853277
A Custodier and a HMG Intruder would get you up to 250 easily. Both of them are very universal figures as well. A support box is going to see a lot of use, as well. Zeros or Moran are dead handy as well.
>>
>>43853277
It depends what you want to do. If your going vanilla I'd recommend an intruder, a zero, the basic remotes and either morlocks or jaguars. That will give you an msv2 unit, another skirmisher, some variety with the drones if you magnetize or proxy their weapons and access to smoke.
>>
>>43853277
Like people are saying, decide if you're going vanilla or sectorial. For vanilla, an HMG intruder is gold. After that it just depends on what you like. An interventor is the best hacker ever, and tags are pretty cool. I'm a fan of the lizard and geckos.
>>
How many Tiger Soldiers is too many Tiger Soldiers? I've got four by now. I just really like the models.
>>
>>43854884

3. 3 or more and you're not gaining enough pain for the points and order embuggerance. Better to take 1 or 2 and pick up a TO type.
>>
>>43854884
when you start duplicating sculpts, you have too many
>>
I read somewhere that there aren't many terrible models to field in Infinity. If I was going to pick up the Combined Army starter, can I really just add what I think looks cool, or are there a few specifics I should focus on picking up first?
>>
>>43855342

Well, list design is still a thing. Combine's a very flexible faction, from the basics up. There are some commonly seen figures, though. The Obsidon Mechanoids are your basic doctor/engineers, and they're pretty damn good at it, so you tend to see them around a lot.

Beyond that, try to have at least 2 good long range shooters, a few tricks or surprises, a decent order count (8-10 per group), some specialists, and and a few units that are good at getting places efficiently, and you should have a pretty decent list.
>>
>>43855342

The primary thing you'll have to think about is something that adds up to whatever army size you want and with the new CA starter, having a hacker to take those REMs.

Other then that, pretty much anything that's not a Morat or Shasvaasti is top tier. That's not to imply Morats or Shasvaasti are bad, just that they aren't literally all good like vanilla CA.

Seriously Onyx force is going to be one of the strongest sectorials in the game
>>
How are the ruskies in Infinity and are there other artillery units in the game ?
>>
>>43854884
I wish they'd release more sculpts (Hacker/Combi), and an AD link team. That'd be nice.
>>
>>43856757

There's no dedicated Russain/Cossack list at the moment, but there's heaps of them in Ariadna. They've got a good mix of abilities. None of them are bad, and most are great.
>other
Other than the Traktor Mul and other faction's guided missile launchers, not really. Some TAGs have heavy grenade launchers, but it's not really an artillery sort of game.
>>
>>43855342
There are a couple units that almost always get used because they are so fantastically efficient. The support box with the med tech, a box of drone remotes, and the Ikadron Batdroid & Imetron pack. These guys are bread and butter you don't need them all but they fill in gaps like nothing else.
>>
>>43857362
The newdrone box, or the old ones?
>>
>>43858173
They can both be used for drones although I heard the old ones are harder to assemble it, comes down to which ones you like the look of more since you could probably still get either box.
>>
>>43852939
Yeah, I'll probably have to do that. I don't mind excons, Thanks anons
>>
>>43858390
To clarify the old box has parts to make 4 different kinds of drones, however they're are only enough parts to make 2. The new box has one extra type of drone called the e drone but most people proxy drones as other kinds of drones since they always have a very distinct style from the rest of the faction. So someone will always need clarification of what kind of drone you're running. If you're a real stickler for WYSIWYG then you should be able to magnetize your drone's weapons.
>>
File: Pricing 1.png (732 KB, 1905x797) Image search: [Google]
Pricing 1.png
732 KB, 1905x797
How do we go from 32 Eurodosh to this price?
shit, are CB following GW path right now?
>>
>>43858726
They're sort of big minis.
>>
>>43858834
Ol' meme
>>
>>43858726
Looking at the bases, those are pretty large, and the price of metal isn't terribly stable.
>>
File: DEATH FROM ABOVE.jpg (301 KB, 385x570) Image search: [Google]
DEATH FROM ABOVE.jpg
301 KB, 385x570
Suppose I have four Hellcat models and intend to use them all wile still having a "viable" list. Would that be it?
>>
>>43859141
tried it once with two hellcats and two tomcats in a similar list, not really enough other stuff on the table while you wait unless you plan on a turn 1 entry
>>
Pano vanilla list choice: Teutonic or magister knight?
>>
>>43859595
I'd go with Magister, because they're slightly cheaper and Martial Arts seem to have more uses than Berserk alone.
>>
>>43859528
Well, this list is tailored so it starts off with 10 models. I think that would constitute as "enough".
Although the Salyuts are dead models and I dislike having those.
>>
File: list b test.png (239 KB, 390x554) Image search: [Google]
list b test.png
239 KB, 390x554
>>43859627
its what i normally tend to go with, but the better bs was appealing, the list is attached

>>43859650
Still only starting with two groups of 5, even if its a linky of alguacils, they are still rather squishy. Getting 1st turn could make a big impact on your ability to use your brigada effectively.
>>
>>43858726
>Buying direct from CB
>Euros
There's your issues.
>>
>>43858726
have been subtle price hikes the past year dude
>>
At the FLGS Infinity seems to be picking up lately and I decided that I want in on this, since I liked what I saw. Got the rulebook and am puzzling out the rules right now. So far everything seems fairly straightforward, but I am not that far in yet.
I'm sure you often hear this, but I figure I might as well as you guys for some advice for army selection, since the guys at the store are less than reliable when it comes to such.
Basically, when it comes to other games I prefer those (admittedly sorta boring) middle-of-the-road armies, since neither cheap horde spam nor hyper-elite hero units really work for me. Also, I tend to play pretty aggressively as I hate being forced into defensive and/or reactive play.

Fluff-wise Haqqislam seem pretty cool, but I am not really sold on their visual design. While I kinda feel that many of the armies lack a internally consistent design philosophy (which I am sure is down to my unfamiliarity with them), for Haqqislam it's kinda egregious.
On the other hand, PanOceania has fairly meh fluff as far as I can tell, but their various knights and units like the Neoterran Bolts are gorgeous.
Yu-Jing and Aliens have all left me cold until now.
>>
>>43860079
> internally consistent design philosophy
the really are smaller armies inside bigger ones
>middle-of-the-road armies, since neither cheap horde spam nor hyper-elite hero units
pano it is,
>>
>>43855849
You don't neccessarily have to have a Hacker to take Unidron Batroides. If you have a Lieutenant with G: Mnemonica, you can take them even without a hacker.
>>
>>43858726
Well, they are kinda big (New Janisarries Big), but i think they are should be at the same price tag as Yaogat at 35
Domaru have similliar problems as well like in the pict , even they are the same sized as MBs
Meanwhile, the halal waifu, Ragik, and Rangers all have the normal price tags at 10-11

CB pricing are weird like that
>>
File: Domarudosh.png (1 MB, 1333x801) Image search: [Google]
Domarudosh.png
1 MB, 1333x801
>>43860186
Shit forgot the pict
>>
File: 1412790282597.jpg (44 KB, 500x500) Image search: [Google]
1412790282597.jpg
44 KB, 500x500
Can someone give me a quick clarification on smoke dodge? If I shoot at a dude and he elects to drop a smoke grenade at his feet as an ARO, if he succeeds the PH roll for the toss, do my shots factor in at all as a normal face to face roll? Or does the smoke just shut down everything?
>>
>>43859765
magisters and teutons are less similar than they appear

the magister is panos warband, a guy you run up one flank to cause problems. he cant benefit from cover, but he dodges on 17s to make up for it. his shooting has some significant holes, but a bs 12 panzerfaust is a significant threat. he is much tougher and shootier than your typical warband, and is still regular to boot

the teutonic knight is a perfectly servicable gunfighter with a combirifle and 14 bs that also has a panzerfaust for a deadly aro option. frenzy is a downside, but it doesnt matter until he hits someone. berserk gives him the option of cutting through virtually anything in cc, and also gives him assault for getting engaged faster if you want to

neither is a poor choice in vanilla, they just do very different things
>>
>>43860243
The PH roll for the smoke *is* his FtF roll, effectively. If it's not someone being targeted by the initial attack it's resolved after the shooting.
>>
>>43859771
Hey, i live in the southeast here
There is only Warhams store and ordering from US and GB store are not different or maybe pricier than orders directly
>>
>>43853552
What are the pro's and con's of vanilla and sectorial?
>>
>>43860303
Couldn't you use miniature market, then?
>>
>>43860243
It works identically to a normal dodge, but instead of moving if the roll was successful the model drops a smoke grenade at their feet.

If he fails, or his dodge dice was cancelled then the grenade isn't dropped.
>>
>>43860414
I think what he was really getting at is that if the grenade goes off, does that cancel his shots, or do they go through with smoke penalties?
>>
>>43860389
Sectorials get linked teams and higher AVA on their sectorial units. The downside is they have a more limited pool of units to chose from, losing out on the flexibility of being able to field any unit from the army.
>>
>>43860389
Vanilla have more options and flexible list, but dont have advantage of link team and limited AVAs in some units

Sectorial have those advantages, even get some extra skill for some troops ,but have more limited options and flexibility
>>
>>43860414
So the benefit is that you're covered by a smokescreen next order if you pass? Or is it for a +3 to PH for dropping a smoke grenade so close?
Sorry if this question is dumb, my group just started using smoke-equipped troops.
>>
>>43860389
vanilla has everything but no link teams

Sectoral has less of a selection, eg military orders cannot take cutters,aquila guard, crocmen, but have link teams and a greater Ava of certain units such as the knights and the order sergeants
>>
File: 1447625644229.png (24 KB, 757x689) Image search: [Google]
1447625644229.png
24 KB, 757x689
>>43860389
>Vanilla
You can pick from the whole range of your faction
>Sectorial
Link teams. Increased unit availability for units themed to the sectorial and the removal of those not. Fuck anyone not playing link teams of their own in the ass. Pass Go and do not take responsibility.
>>
>>43860502
>So the benefit is that you're covered by a smokescreen next order if you pass?
Yes. It persists until the end of the current active turn as normal.

>Or is it for a +3 to PH for dropping a smoke grenade so close?
As far as I'm aware you don't get a +3 to PH and standard dodge modifiers apply. If that's not the case then everyone I know has been playing it wrong.

It gets quite hilarious when the reactive player smoke dodges early in the turn as a response to one threat, allowing you to use an MSV unit to pick them off one by one later.
>>
>>43860472
>>43860502
It's a face to face roll, if the smoke grenade wins it all shots are cancelled and the smoke is set, if the shooter wins then no smoke is placed and the shots go through
>>
>>43860650
You do get a +3 if you throw the smoke within 8"
>>
>>43860409
They cannot ship to Indonesia sadly, so not an option
>>
>>43860709
>It's a face to face roll
Okay. So if someone fires 3 burst at a guy (lets say a Rasyat in this case) and he drops a Zero-V smoke grenade at his feet, beating two of the three rolls, no smoke is dropped, but only that one shot goes through?
>>
>>43860770
No, because the one shot going through negates the grenade drop attempt.
>>
File: 1420170911454.jpg (3 MB, 5283x2769) Image search: [Google]
1420170911454.jpg
3 MB, 5283x2769
>>43860920
I see. Thanks anons and Smoke, that clears some things up.
>>
>>43853056
Getting this mad on a Hunduran paella image board
>>
>>43860920
Pretty sure you cancel out the two rolls lower then you, since it's an ftf roll, and theres a specific example in the rulebook which states this
>>
File: cover.png (46 KB, 897x862) Image search: [Google]
cover.png
46 KB, 897x862
While we're answering rules questions, could somebody help me with an resurfacing argument that keeps popping up in my group?
A few times we've run into issues where someone will try and shoot at a model who, by line of sight, is covered 50% or more by a wall, bench, console or other intervening object, but is not in base to base contact with them, and from a birds-eye view, is out in the open. The guy who owns the model getting shot at argues that since 50% of the model is blocked, he should get cover, but the guy shooting says that he's not in cover because he has to be touching a wall or something with his base.

I've included an illustration to help phrase my question.
>>
>>43860762
Oh, Southeast ASIA. I'm sorry anon, that seems to be a poor area for CB.
>>
>>43861681
It doesn't matter how much of a model is covered by intervening terrain. If the model is in LoF and isn't touching the blocking terrain they don't have cover.
>>
>>43861681
Has to be in base contact with the cover
>>
>>43861261
Doesn't the higher smoke roll cancel the lower two shots, and the high shot in turn cancels the smoke?
>>
>>43861933
Cancelled shots don't get uncancelled by other rolls beating their canceller. One shot would get through in the stated case.
>>
>>43861933
yeah, so only the highest roll goes through. the smoke not going down doesn't stop it from stopping the lower rolls
>>
>>43861681
You guys should go reread the cover rules it is stated very clearly that you must be in base to base contact with the piece of scenery and it must cover 1/3 of the model from the shooters chosen lof.
>>
File: my 200 point list.jpg (147 KB, 1024x768) Image search: [Google]
my 200 point list.jpg
147 KB, 1024x768
I usually see NMM on infinity figures. Do you ever see metallic paints? Most of the miniatures seem to be designed with flat colors in mind and I haven't seen it otherwise. Personally, I've used it in on a couple of Katanas, but I usually paint the katanas blue or black.

Also, let's talk about blood effects on miniatures. Is it appropriate? Do you think it meshes with the aesthetic, or should be encouraged in moderation? I've used it once and regretted it.

Do you have any examples of metallic colors or blood effects with your own figures? For example, my Kempei.
>>
>>43864241

Don't have any pics on my phone and I'm at the family house for thanksgiving but my Tohaa symbionts are blue muscle with metallic silver armor plates blue-turquoise helmets.

Other then that I don't use metallics much, sometimes on things like muzzle breaks and belt buckles. Knives too.

I support the blue katanas btw, my Combine all have yellow shaded with orange for their melee weapons
>>
>>43864241
Yeah, I tried metallics for some of my Aleph stuff, and I have not been happy with the results.

Come hell or high water, I've gotta work on my nmm game.
>>
File: iguana2.jpg (1015 KB, 1000x1000) Image search: [Google]
iguana2.jpg
1015 KB, 1000x1000
>>43864241
This isn't mine but metallic can be pulled off fine and they are easier to pull off than nmm but like the other anon said I'm trying to get better at nmm too.
>>
Nice, the stuff I ordered Monday arrived in the mail. Time to get to work.
>>
>>43866687
*WHIP* *WHIP*
>>
>>43861681
If not base to base, then no you don't get cover. Keep in mind base to base includes if you intersect part of the volume of the silhouette.

Also a common thing issue is people trying to claim cover just by being on elevated terrain on an area that does not have a parapet. For example just standing on smooth box does not grant cover. You must be prone to gain cover on that box.

>>43860079
If you are looking for a non horde yet not super elite army, Nomads fit that bill. They won't win straight up fights against other guys, but tend to lock down the battlefield so that foes have a hard time getting that straight up fight. Tohaa also fall under the non horde/not super elite faction. They are surprisingly aggressive, fast, and durable, but have a rougher time punching through heavier armor.

You will see lots of design variation within factions for two reasons. One is because those factions are made up many smaller subfactions under a single umbrella. Some aren't even the same nationality so to speak.

The second is some of the models are older and there has been a general evolution within that time. Most obviously is the change in design philosophy for the fire arms, especially Pan O and Nomads.
>>
anyone have a link to the operation icestorm pdf?
>>
>>43868557

Or the USAriandna one as well?
>>
>>43858726
You only noticed it now? CB pricing has gone up once they broke into the US market and can milk twice the number of customers.
>>
>>43868796
this is true. but CB might be overestimating the purchase power of american gamers. a lot of players, myself included are looking for smaller self contained armies rather than expansive factions.

If CB really wanted to make some money they would release terrain set as most american players aren't used to making large buildings due to the essential flat terrain 40k and warmahordes requires
>>
File: image.jpg (155 KB, 500x500) Image search: [Google]
image.jpg
155 KB, 500x500
So, important question /ig/; which of the Infinity characters or unit types would you fuck up the ass as hard and as deeply as possible?
>>
>>43844668
>>43870466
>>
>>43870466
Asuras, Interventor hacker, Hassassin Fiday, Caledonian Volunteer, all of the bootleg models, Speculo Killer, the Level 2 booty motorcycle rider, Asuka, Tohaa Diplomat, ninja. Really, anyone that wouldn't kill me but that's my order of preference.
>>
Anyone have or know of someone willing to part with a Van Zant GenCon edition.
>>
>>43868796

Tbh I think it's that the newer models are bigger and heavier than the previous iterations. Mobile Brigadas were pretty big and the new Morats are fairly sizable
>>
File: list_USAriadna_Ranger_Force.pdf (1 B, 486x500) Image search: [Google]
list_USAriadna_Ranger_Force.pdf
1 B, 486x500
r8 my b8, m8.

More seriously, I'm trying to get into this game again, but the last time I played was a good 3 years ago, and I only played one game. I know I want a USAriadna force, and that I want to use Link teams in a big way, but I'm not sure how to go about it.

One way is to make a 5 man team of Minutemen for my core team, and a 3 man Marauder team with Haris. This leaves me with enough points for a Foxtrot FO and Uragan Traktor MUL, with 80 points left over for a second group. Another way is to make a 5 man Grunt team with the 3 man Marauders, with the same Foxtrot and Uragan, which leaves me with about 120 points to spend.

The problem I'm running into with both of these builds is that I end up blowing all my SWC on Group 1, leaving me with few options for Group 2. I'm thinking of cutting the 3 man Haris Marauders out of Group 1 and putting them in Group 2 with their own cheerleaders, so I can move both groups up on their own order pools and have them support each other. A problem with that is that I'm more or less putting all my eggs in two baskets, which are just a pair of MI link teams, so I'd most likely be lacking in mobile elements like Mavericks.

All that aside, are there any USAriadna units I should definitely take, aside from the core MI I'll definitely be using? I haven't been following the meta, so I'm not sure what makes a competitive army list.
>>
File: Odxt4UW[1].jpg (43 KB, 720x540) Image search: [Google]
Odxt4UW[1].jpg
43 KB, 720x540
Was there ever a resculpt in which you preferred the original? It always seems that the resculpts are undeniably better.
>>
>>43871138
I really liked the OG Daturazi sculpts. Also, wtf happened to my Exrah?
>>
>>43871138

The old Hungries, no question. New ones are incredibly goofilly posed.

>>43871087
2 groups isn't a bad idea in that case. USariadna has plenty of cheap regular figures.

Don't underestimate the effect a few Devil Dogs, Hardcases, Foxtrots, Mavericks, etc, can have. Even without SWC items, active turn advantage, camo, etc, can win fights. 7-8 orders for each group if you're running 2 should be fine, and you're already at 5 each.

USAriadna doesn't really have any bad units, adn they tend to be pretty flexible as to specific roles, so play around, cover your bases, but don't worry too much about specific power units. Honestly, the power units might well prove to be the link teams.
>>
>>43871162
They squatted. They decided they can't do anything with the exrah concept-wise.
>>
>>43871138
I loved the monobikes. I was always sad they ddnt do more with the design than just a bnch of cums.
>>
>>43871138
Ghazi Muttawi'ah
Ko Dali :^)
>>
>>43871162

They were apparently too much bother to sculpt. Kept fucking up the moulds.

>>43871656
Not quite squatted. They're still around, IIRC the faction that contributed soliders is just in the naughty corner.
>>
>>43871087
I believe the conventional wisdom is fit in at least two or more specialists that can deliver themselves either by deployment/infiltration or raw speed (Mavericks) while your links clear the path and bring some backup specialists.

Apply pot stirrers like Devil Dogs, AD, and inferior infiltrating grunts as needed to keep them off kilter.
>>
File: USA Link Teams.pdf (1 B, 486x500) Image search: [Google]
USA Link Teams.pdf
1 B, 486x500
>>43871807
>>43871645

Taking the advice from these kind anons, I've made this list that incorporates a lot of elements I turned out to be lacking.

The main players are of course the link teams. Minute Men ended up being too pricey for what I wanted to do with this list, so I went with Grunts, giving both teams a good variety of weapons. The non-linked Grunts are the cheerleaders, and the Uragan, Dozer and Foxtrot FO are there for firepower to put down anything the rest of my army might not be able to handle. The Marauder and Airborne are there to keep the pressure on things I might not be able to reach with the Link Teams. I inadvertently ended up with a lot of FO in the process.

One thing that I wanted to add which was too expensive for my taste was the Devil Dog. That said, exactly how useful is the Uragan? It's the only unit I've got that's hackable, and part of the point of my playing Ariadna was so I wouldn't have to deal with hackers. It's a hefty 36 point sink, so if I go without it I could afford a Devil Dog, but I want to be sure I'm not throwing away a very useful unit for something that I wanted to include because it's cool.
>>
>>43872186

It's hackable but keep in mind a hacker can kill it easier by just shooting it
>>
>>43872186

I would say don't be afraid of doing something badass with the airborne ranger, his rifle/assault pistol loadout is deadly as fuck and affordable. You have plenty of FOs already with USAriadna anyway
>>
>>43872186

Personally, I've never rated the Uragan. But a lot of people like them. You tend to have FO's around the place anyway, and it's a cheap pain in the ass in ARO fire. Plus you get the engineer with the Dozer, so it's a fairly efficient combination at the end of the day.
>hackable
Technically yes, but who'd bother? Just shoot the damn thing.

The BS is a nice option for the Mav, but FO is a great specialist to have up your sleeve. You're pretty well provisioned for specialists otherwise though.

The list looks basically solid. Tricky to attack, some good counterattack options, obfuscated LT, good orders, and enough attacking ability. Although I'd love to have a Molotok for the Marauders. The range of the LRL is an acceptable alternative, though.
>>
>>43871138
The Kum resclupts are good, although personally I think dirt bikes would have been more appropriate for them.
>>
>>43872852

Seems like we got just a little of that with USAriadna, which also fits.
>>
File: USARF Link Teams.pdf (1 B, 486x500) Image search: [Google]
USARF Link Teams.pdf
1 B, 486x500
>>43872215
>>43872281

Thanks, I'll keep that in mind.

>>43872484

I might end up using the Marauders as the assault team to the Grunts' fire support anyway, so the Molotok does seem like a good idea. I could swap the HRL for the Molotok by dropping the LT's LGL. Now that I think about it, it might be a pretty good idea to drop the LGL anyway, as I was originally planning on having the LT as part of the Link Team, but it might be a better idea to just have him as a basic trooper. Putting the LT in the back with a bunch of identical cheerleaders would definitely go towards making him a hard target.

One thing about dropping the HRL in favor of the Molotok would be the loss of the MSV 1, but the flamethrowers might be enough to deal with that

As for the FO Marauder, I'd like to take one as well but it costs .5 SWC and I just don't have the SWC left from the teams and Uragan to fund anything else.

All this taken into account, I put another list together that's pretty much my old one, but with a few modifications; LT dropped LGL for a basic loadout, and gave one of the Link grunts a HFT and dropped the Link Grunt's FO, using the extra points to change the HRL for a Molotok, and change one Ranger out for a Rifle/Assault Pistol loadout. I end up with fewer forward observers, but a Marauder team more focused on close in work and a Ranger with better range and hitting power.

I have a feeling either list will work for me in the end, so I'll just save both for when I actually but the minis and see which I like better in practice.
>>
>>43872979
Not really, the Maverick has a police cruise, which is much better desu senpai
>>
File: Bakunin Moderators.jpg (54 KB, 800x490) Image search: [Google]
Bakunin Moderators.jpg
54 KB, 800x490
>>43870466
>>
>>43873023

The burst helps a lot. Gives you a measure of reliability when it comes to offense, and it's still dead nasty defensively. Yes, it's not a spitfire, but close up you have your flamethrowers.

>lt cover
Yeah, that's how it goes. And who wants to fight through all the bullshit in the typical ariadnian list to -maybe- get the right guy. Even with impersonators, it's a crapshoot finding the right guy.

>changes
That sounds pretty good. You're still fine for specialists. 2 of them can easily find their targets, and you've got some likely mobile specialist backups, and then at least one or two at the back. That's easily enough, particularly with camo and AD keeping them safeish.
>MSV1
Plus link teams bonuses from the grunts. And yeah, intuitive shots help with that a lot. You've got a dense enough field that any camo stuff's going to be pretty thankless anyway, and anything uncovering has any number of templates to eat.

>>43872979
Ah, they could have been quad bikes...
>>
>>43873236

Quad Bikes are neat. Might get those later. I want to see a two-seater with someone on the gun in back.
>>
>>43871138
>>43871666

Gotta say I miss the monobikes as well. Yea, they were a little awkward-looking; but at least they were distinct.
>>
So, I grabbed the USAriadna pack, Van zant, an hardcase and the grunts 4 men pack.
What are the sinergies inside the sectorial? The Maverick looks useless to me and other units (like the Marauders) need two other models for their Haris ability that aren't out yet
>>
>>43875210
Mavericks are going to be solid in ITS play. Fast FOs or cheap fire fighters, they can bring a lot to the table.

SMG LRL profile is solid due to their MSV1 and MI status. They have a close range AP weapon and a ranged template FIRE ammo weapon.

Marauders are in a weird place to me. They could make a decent Haris team due to being able to take a long range defensive weapon like an SR or HRL, rounding off the team with a Paramedic makes them a nice back up team to grab objectives close by. V: Dogged ensuring they have a chance at getting to the objective and pushing the button. Further, MSV1 on their heavy weapon profiles adds a little versatility.

My issue is, they are 4-2 infantry without Shock Immunity, but are V:Dogged. They aren't too expensive either, but are missing the rest of their fire team models as are the Minutemen.
>>
>>43875210
>What are the sinergies inside the sectorial?
This ain't Warmachine. It's all pretty organic.

But hey. If you include Van Zand and anything else, you can shoot them in the face, and then Van Zant can shoot them in the back. It's not quite a boosted attack roll, but I doubt your opponent'll like it.

Beyond that, it's synergies, all the way down. It just depends on how you play them.
>Maverick looks useless
Think harder. Can you really not see a role for a very fast, cheap unit with specialist and decent weapon options?
>aren't out yet
Usual Infinity proviso applies. Nobody cares much about proxies, particularly when they aren't out, as in this case.
>>
>>43875430
>>43875378
thanks

well my issues with the Mavericks is that they're impetuous. being used at fielding Chasseurs at max AVA in Mrrf, I'd rather take a lot of Foxtrots for reliability. I really like the molotok profile though.
Regarding the Marauders, an additional three men fireteam with forward deployment is really nice.
Anyway I have two issues with USAriadna compared to Mrrf: they're pretty SWC intensive, and have no linkable specialists except the FOs (again, there are foxtrots for that)
>>
>>43875559

They're impetuous, not extremely impetuous. They can choose not to do it.

USAriadna does have Linkable non FO specialists in the form of paramedics for grunts and marauders

In fact marauders are awesome since they're dogged specialists
>>
>>43875559
>impet
This is a complicating factor, certainly. Alternatively, it's a free order to haul ass for a vunerable target, or possibly objective.
>foxtrots
Hey, take both. USAriadna, bitches! Everything's pretty affordable. I've found they actually work really well together. Nobody wants to crash into the Ariadnian VC field too quickly, and that means your Mavericks tend to have space to work with. With your link teams putting out the firepower as well, the Maverick makes for a very helpful lategame exploiter, or a midgame rusher.

Of course if you're up against camo yourself it all gets a bit hairy, but you get what you pay for.
>linkable specialist
Paramedics as well. Beyond that, I don't see it being particularly bothersome. You're fighting with your link teams, but a lot of the specialist work is well suited to AD and infiltrators or bikes anyway. Clear and secure, kinda deal. And that's if your linkable specialists bite it. FO's enough most of the time, occasional misstep with specific objectives aside.
>>
>>43875559
they are regular impetuous. They don't have to go out and get their asses shot if you don't want to. They don't get partial cover, but they do have smoke and they are better armored than other bikers.

The SWC issue is kind of a wash when they can put down 0.5 SWC snipers in link, and an AP HMG for 1.5. The only 2 SWC profile is the Molotok on the Maverick.

USAriadna does have access to a variety of affordable specialists platforms that deliver themselves, even if they are just FO or Paramedic.
>>
>>43875830
>The SWC issue
The thing that bugs me is the SWC cost for FO Mavericks, and the entire SWC for Haris. Throws everything right out. They're both really enticing options as well.
>>
File: Everyone.gif (997 KB, 500x200) Image search: [Google]
Everyone.gif
997 KB, 500x200
>>43870466
>>
>>43875933

It balances the other SWC, I'm about at 5.0-5.5 on most of my 300 point lists anyway
>>
>>43875933
Odalisques pay SWC for Haris. And the Maverick FO is still a smoke tossing regular 8-4 specialist for under 20 points. The SWC price is odd, but bearable. It certainly doesn't stick out like Bipandra or Geckos as far as SWC costing.
>>
>>43875967
Even Pi-well?
>>
>>43876668
Geckos make sense costing SWC, all TAGs cost SWC. Bipandra makes no sense though.
>>
>>43876963
Especially Pi-Well.
>>
>>43876973
Bippy costing SWC is probably a holdover from when Doctor costed SWC.
>>
File: human sphere circulars infinity.gif (480 KB, 640x526) Image search: [Google]
human sphere circulars infinity.gif
480 KB, 640x526
Is Mars colonized?
>>
>>43878415

Shrug emoji
>>
>>43878415
Yep, but there was no reason for the people in charge to keep caring about the solar system once there were habitable planets to take over. I doubt it would be used for much other than basing asteroid mining operations and testing Haqq's terraforming techniques.
>>
>>43875559
Well, Grunts have a linkable Paramedic as do the Marauders. I'll admit USARF is lacking in the Engineering department and in Hacking as well (unsurprisingly).

If anything most of their stuff is cheap. You should be able to hit two combat groups should you please.

Mavericks are Impetuous so you get the option. You aren't forced. Mavericks are a refreshing change from Foxtrot spam.
>>
>>43876973
Except other TAGs have at least armaments worthy of costing their SWC. Sure they being a lot of weapons, but its a bunch of second rate gear for the cost.

And no, the 3 str is not really a justification for that inflated SWC cost, there are HI with two wounds +NWI or 3 wounds that don't take that -6 penalty to dodge or have that vulnerability to additional hacking programs don't pay that additional SWC tax.

I can understand the dual combi being 0.5 SWC and the MK12 1, but not their current costs.
>>
File: 1443900986961.png (119 KB, 698x490) Image search: [Google]
1443900986961.png
119 KB, 698x490
Can you target unconscious models with ranged attacks? My group was running with no until someone insisted he could.
>>
>>43878415

Probably. Each system isn't solely that planet(s) it's named from.

If it's useful, it's likely to be inhabited in some manner.
>>
>>43880421
Yeah. They just count as prone.
>>
>>43880345

They can't be repaired

You're not really going to run into anyone who says geckos are overpriced.
>>
>>43880345

Dual combi has a panzerfaust and a DTW too. Kotail pays SWC for dual combis as well and for good reason.
>>
>>43880345
Their secondary weapons fill it out. My Gecko's panzerfaust has managed to fuck up a full priced TAG or elite HI more than once, and blitzens are nice things to have.
Thread replies: 255
Thread images: 63

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.