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/beg/ - BEGINNER THREAD
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
Thread images: 115
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Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

Visit the usual "Artbook Thread" to find your desired books. (Or look in the new sticky)

Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.

→ →
There's a new sticky in town! You can see it at:

https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit


>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old thread: >>2532162
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>>2536826
>>2536802
Those circles are just eye holes, for eye placement, and to design googles or eye pieces around. Though, it's not as if I did anything with them.

Anywho, I always had a problem using references. I don't know how to bring a texture or form into a design. I'd make it too literal of a translation. Like, a spaceship helmet would look exactly like spaceship on a head to me. I'd love to bring the smooth, shiny surface to a helmet for a futuristic scify look but.. It never pans out.
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le niglet adopter face
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>>2536841
The beauty of make up.
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>>2536850
And photoshop.
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>>2536826
Not manga drawings!

No care from me.
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I have been trying to add twist and dimension to my figure drawings. I am trying to separate the bend of this particular figure to make the figure much more discernable and the pose easy to understand. I know I have a lot more to do, but I am always looking for input. Any help would be appreciated.
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>>2536868
If you want dynamism in your figures, stop drawing a spine then doing a rectangular blob on top.

Draw a box for the shoulders and a box for the hips, and have them twist in different directions. Then connect those two boxes with a spine and fill in the rest.

OR you can draw the rib cage as an oval, then do the pelvis. Same concept, but if the bones make it easier for you to picture then do it. Ultimately if you want dynamic figures, you have to split the damn torso in half and twist it.
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>>2536860
>>2536841
And plastic surgery.
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>>2536868
look up the bean technique if you haven't already
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>>2536875
>>2536880
Thanks, I'll look into that. I appreciate the input.
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>>2536835
Holy shit I fucked up, I really need some input.
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Hey peeps first time I ever visit this board, this place seems amazing, I have been following the previous last threads, first I would like to say how unbelievably talented all of you guys seem, I cant understand how some of you consider yourselves beginners when you manage to draw such amazing things, however I do understand everything you have right now you worked hard for through effort and dedication, I have already started working on some of the practice sketches from the sticky, however, since im a complete beginner, I seriously have no idea if I should first learn how to draw on paper or start drawing digitally all together, im guessing its the first one.
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>>2536970
Loomis you stupid shit!
Read the sticky
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>>2536972
I though I could sweet talk you into spoonfeeding me, fine I get it, Ill be back with some drawings later on, this place kinda seems like an online classroom, which is kinda cool.
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>>2536970
>talent
Not
Gonna
Make
It
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>>2536974
>memeing instead of learning

not
gonna

make it
m
a
k
e

i
t
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>>2536970
the only good thing about this post is you made posted in this thread instead of making your own
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Been looking at vilppu and proko for figure drawing tutorials

any help is appreciated

each is ~ 2 minutes

the 3:06 is the time i stopped in a figure video. wrote it down so I can come back to it later, its not the time it took.
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>>2536839
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>>2536831
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I'm a beginner and I'm garbage at drawing human faces. They always look like something a 7 year old would draw. Does anyone have any advice or resources specifically about drawing heads/faces?

A lot of times people tell beginners not to draw anime because it distracts you from learning real anatomy/proportions, would that apply here too? I tried Loomis's Fun With A Pencil one time but didn't really stick with it, should I just go back to that book?
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going to call this finished and move onto something else
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>>2537023
there isn't One Correct Way to go about it, so if loomis isn't working for you, try other sources/tutorials. literally just google "face tutorial" or go to the art book thread. the internet is rife with references. in the end though you have to study real human faces and practice a fuck ton.

but drawing faces is all about proportion! once you get the hang of that, you can apply it to both realistic and stylized drawings. even if you draw anime, knowing the fundamentals will vastly improve your art. stick with it.
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Yeah, still very new, don't even have a rubber.
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How is it?
Head is supose to face upwards a bit and might be a bit to detailed for a skech.
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>>2537079
>don't even have a rubber.
Dont worry, I never use those either.

On topic, I like that you re sized it to fit on the screen but you might also consider getting better lighting and taking a better photo. A good photo makes a huge difference.

Other than that I am surprised by how close every thing is to its proper proportion considering that frightening line quality. Doing some construction and drawing lightly to figure out where to place every thing will probably helps loads with you accuracy and work on increasing that tactile sensitivity that is so very important for improving your strokes.
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>>2537089
We have to see the underside of the chin neck area and the displacement of the ears down in order to tell that she is looking up.
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>>2532164
doesnt look like her
top head cut off
eye too high up
face too long

also, shitty camera

how much would i gain if i draw something from live like this on a daily basis?
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Restated too much
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>>2537105
and forgot to resize and flip
oooops
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>>2537091
Thanks for the feedback, I'll buy a good pencil, sharpner and work on getting more defined lines.
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>>2537089
>>2537100
actually the head and neck look fine, if it's only supposed to be a slight tilt upwards. i'd be more concerned about that 9 head body ratio. her feet should end just under where the knees currently are.

>>2537105
this is pretty good! at least you can see your mistakes. seems like you've got an eye for the details, just work on putting it all together. you would most definitely improve from drawing daily (as opposed to not drawing at all)
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>>2537147
>her feet should end just under where the knees currently are

We just went from tall female to realy short female.
Both aren't an imposible thing but i guess i just shorten it a bit and I'm good to go, or is there anything else?
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tried to draw charizard eating ash ketchup by memory but i forgot to draw the wings and somehow made ash black.
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>>2537180
sick
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>>2537172
hey that looks a lot better imo! but that's true, it could totally go both ways, it's your call. color whichever, you can always stretch it again haha
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>>2536969
Shit forgot to flip and resize.
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>>2537172
>We just went from tall female to realy short female.
She's 7 heads tall, thats more like average height, not short. The tall version would be more like 7 feet tall
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>>2536834
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>overhand grip
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Hi gayz, what do ya think
Reference from last beginner thread
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Fixed a couple things and tried to smooth out the colors.
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>>2537201
Ok here it is, clean lines and slightly shorter than original.
But I can't colour stuff at all, never managed to understand all the science that surounds it.
I'm just glad it came out kinda alright.

>>2537228
I never relied on the whole head counting thing since it only applies to standing poses.
I'm sure your right about the height of the figure tho, guess thats a thing I will learn over time, thanks.
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>>2536992
symbol drawing etc
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basic form good?
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>>2537394
stop that fucking one foot in one foot out faggotry,
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>>2537433
Excuse me?
I'm willing to listen If you have any sugestions on what I supose to do to get better.
Otherwise i just continue drawing as usual.
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>>2537479
>willing to listen

filter nosebro right now

it'll save you a lot in the future and you'll improve a lot quicker
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>>2537481
No thank you, he was pretty helpful some threads ago and I like how he draws.
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>>2537489
well, then all hope for you is lost already.
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>>2537404
Red: Edges are not perpendicular to horizontal line

Blue: Edges are parallel or getting wider instead of hitting the same vanishing point
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>>2537492
Thanks for your concern but we will see about that.
If you have anything to add regarding the picture, I would like to hear it anyway.
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>>2537008

Getting there, good page
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>>2537481
What's wrong with the guy?
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does anyone here have a crack for csp for mac?
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>>2536970
Paper first. Good luck anon.
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please help
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>>2537685
Spheres already? You didn't even get down boxes yet.
Fix horizon line. Fix shadow. Blend better.
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>>2537509
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>>2537690
different guy, better?
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>>2537702
Looks better. You should know if it needs improvement and where anyways.
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>>2537394
no offense but your lines are great and you're getting there, but this is really messy you need to do some figure study, namely the feet don't line up with the rest of the body, the hands and chest are out of porportion with the torso and thighs and the top perspective is off
cute face and vag though
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>>2537515
Look, that pose you drew. It's the epitome of no effort. Im guessing more than 50% of your drawings are in that pose. The legs naturally spread at roughly 75-80 degrees, However, you always see a full EXACT 90 degrees, it stiff and its no coincidence everyone does it, since its easy to draw the leg in that position as well as the foot.

TLDR its stiff, its unoriginal and it really shows youre new and stuck in a pattern when you draw one foot in EXACTLY and one foot out EXACTLY, kinda like how its odd whenever people have their arm follows EXACT 90 horizontally or vertically.

PS: Made me laugh when you stood up for me. Dont do that.
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He looks asian. This is my first digital painting, can i get some critique?
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>>2537770
This isn't your first you fibberpants
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>>2537778
Not my first painting but it is my first digital! I just had too much fun with the blender tools
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>>2537781
I think it's really really good but I'm a beginner so take that with a grain of salt
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>>2537475
it's kinda hard to give critique on this

it looks like a work in progress and the exagerated nature of the work makes commenting on the anatomy a bit redundant.

As a general comment i will say work on more consistent and precise lines, The rim of the helmet should be one consistent curve for example but is segmented into lots of angles.

>>2537180
work on construction and perspective first and foremost. (check that crooked horizon and floor plane) I suspect you put a lot of effort into colouring and shading, but the proportions of the human and charizard are, to put it lightly, all kinds of fucked up. Check Ash's upper legs, his giant hand, shoulder head etc. etc.
But drawing forms in consistent perspective should be your priority.

>>2537044
His face seems to have shifted upward and to the left just a little bit. But looks really good anon! I suck at shading but it looks very believable to me!
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I tried doing that reverse Picasso drawing from the wiki, first time I pick a pencil since grade school, kinda hard to judge things upside down, however, my lines look like shit, no excuse there.
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>>2537770
Fuck yourself newie
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Drew acorn
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>>2537869
rendering and colours and great, however its floating in midair..
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>>2537874
so was my ref
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where do you guys get good refs like the ones in this thread (aside from google)? I'm having trouble finding a front view skull photo
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>>2537867
if you drew this upside down the reason the head might be too small is that you look down on your table at an angle. This makes the bottom of your drawing look bigger than it actually is and makes your brain compensate for that.

I also do this shit all the time, wich sucks.
I recommend throwing your drawing on the ground from time to time to have a fresh perspective on it from a bigger distance.


I just drew this thing from imagination and there's something off about the arms, but i can't quite figure it out.The boobs look too far up too.

Any other things i should look out for that some kind anon would like to point out or redline?
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>>2537886
m-m-moodd.... but m-muh diickkk... MOOODDDDSS!!!!
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>>2537886
so that's why loli haet pizza.

For a beginner your figure looks kinda cool and rounded already. But the world the characters inhabit obviously isn't consistent at all. A book that some other anon recommended was "Perspective made easy"

>>2537891
I thought NSFW stuff was allowed on pink boards? There's a NSFW thread up right now that redirected beginners to this thread.
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>>2537891
I'm putting my art here too. I'm not going to be SOME ANON I'm going to make my presence known, I'm gonna have incentive to git gud. If I don't I'll look like a huge fool.

>>2537894
That's because I did a shitton of gestures a long time back but nowadays I haven't been practicing one bit and have been drawing super shitty slow. It's terrible! All I can draw are some figures but that's it. I've got no grasp on anything besides that.
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>>2537886
what the fuck lol anon
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>>2537894
also I just downloaded that book. Will go through it soon.
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>>2537770
well you didnt the first criticism about the angles so why bother
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>>2537758
Sad thing is it actualy took me alot of efford, but you are right.
looking back this most likley is a pose I drew multiple times, first time it came out kinda right tho.

>>2537720
The feet thing is easy to fix, the other things make me worry since it seems to be common mistakes I do. Thanks for pointing that out
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how did I do
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>>2537905
something tells me you didn't try at all
no stars
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>>2537909
It's my first time
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>>2537905
Go look at a human torso.
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Has anyone here tried the Watts Atelier online courses? Are they any good?
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>>2537913
How's this anon
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>>2537924
No.
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>>2537924
you aren't drawing in 3 dimensional form. try to "build" a torso out of cubes. and put those cubes in perspective
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>>2537913

These are studies of Hampton, not his actual sketches right?
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How's mine?
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>>2537932
no they're his actual sketches. I'll study him myself too if you want.
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>>2537928
Like this anon?
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>>2537933
brilliant, you've made it
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>>2537939
Thank you, thank you so very much.
>>
crits pls

It dosn't look any better from my last work >>2527561 but I'm happy I have a better grasp of the digital paiting method.
I think the biggest issue now are the sloppy textures and the poorly chosen colors but I know how to olve that last one.
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>>2537938
https://www.youtube.com/watch?v=yqxPHew5bGQ

can we just make these videos a staple in the beginner threads? like a lot of construction basics can be found in his videos
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>>2537957
Wow


y-YOU'RE A PIG GUY
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>>2537963
huh
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>>2537225
Slow down and take more time measuring.
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Absolute shitter-tier beginner currently working on simple Bargue plates.

Huge fuck-ups on the underside of the nose on this one, and poor estimation of positions throughout. Solid areas in general are bad, I think I need to use a smaller brush.

Any advice or additional resources for plates welcome. Also would be grateful for any practice resources that'd encourage long strokes, as I seem to mostly be using my wrist to replicate little details with these.
>>
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Give it to me straight. If I want to learn to draw in a cartoon style will I still have to study human anatomy at the same level of detail as photorealistic artists?
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>>2538077
if you want to work for cartoon network? no
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>>2538077
Depends on how bastardized you want your cartoonish look to be.

In any case, studying human anatomy and knowing how it works on a realistic body will help you understand how anatomy will work on a stylized piece. So get started.

Or, feel free to ignore this advice and have your work looking like an ugly abomination in a year while you question yourself where you went wrong.
>>
>>2538077
>>2538080
In addition to anons advice, I want to add that realism =/= photorealism. Photorealism would be me trying to make a drawing indistinguishable from the reference while realism is just trying to capture the reference without exaggerating any details

Once you start learning to break free from symbol drawing, drawing realistically becomes much more enjoyable even if that's not the kind of thing you want to draw. I also want to draw cartoons and anime and shit
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Hello ic
Were can i find a good ref for learning the cube style construction of ze body?
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>follow favorite artist
>eventually ask for their contacts
>get the courage to ask if they can teach me how to draw like them or if they can practice with me
>their response
>"idk I just draw"
>mfw

And that's why being a beginner artist pisses me off, it pains me that all those popular artist on either deviantart or tumblr are popular for their artwork but when you ask how they do it they don't want to share their techniques or explaining things easier


I'm not going to mention names but few artists I liked now I dislike because of what they told me which also made me give up on drawing whole

I wanna die
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>>2538124
I mean look at this example of someone I follow, they already have the anatomy drawn down and I can't even do something good like this, even if it's "deviantart tier" at least it's SOMETHING. And doesn't look terrible compared to what I've done
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>>2538125
It does look terrible though. Just practice man, im sure anyone with an ounce of dedication can draw better than that after 1 month of practice.
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>>2538128
I don't know man, even this is more popular than other drawings, I bet you this artist used shortcuts to draw good unlike us where we DO try to learn to improve ourselves


I try my best to understand all these art books but I feel like I needed a course of geometry to learn how to draw right. It sucks man. Symbol drawings is not good either
>>
Found these two videos for constructing heads. I really found this really helpful and easy to understand. I now know why I had so many issues when I would just draw the circle and lines but could never get it to look right. Hope it helps others as well.

https://www.youtube.com/watch?v=asL9PxCUEiw
https://www.youtube.com/watch?v=UZvEzjYYQFE
>>
>>2538124
If they're a professional and you're a beginner, quick tips aren't going to help you. They'd have to mentor you which takes a lot of time which they don't have.

Really, just draw. A lot.
>>
how much of a difference does workspace make
I think anyone can work well in any space given time, but say if im using one of those fold out eating tables cluttered with a keyboard, mouse, wallet and tablet, am I hindering myself
>>
>>2538129
Well do whatever you think is best for you then, I actually wanna draw non shit drawings some day so I guess ill keep practicing.
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>>2537869
that acorn looks a lot like a pinecone
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>>2538124
the beginning stages is mostly just a ton of practice before things look remotely okay. For any skill, there is going to be grinding before you can progress to more advanced levels.

I filled up about two or three sketchbooks with terrible looking gestures before mine started to look all right, as in my gesture drawings are actually discernible and not completely terrible.

You definitely need to spend time loosening up with drawing exercises for the first 10-15 minutes before studying something specific like perspective, portraits, or whatever you work on. I think your frustration is clouding you. Try to be all right with making mistakes and if a drawing turns out less appealing than you wanted, learn what you can from it and move on. Letting every mistake you make trip you up is going to slow you down.

tl;dr
keep drawing no matter what.
>>
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>>2538047
even though the creature is viewed at 3/4 angle his legs seem to be split as if its standing straight towards the viewer, Also look out for precise knee placement.

I can't really comment on anatomy as it is a fantastical creature.

>>2538040
It took me legit 30 mins to figure out it wasn't a gesture of a falling woman but a face on its side.

And don't be too hard on yourself if you made the red one (right?) it looks very very close

I reckon larger angular perspective drawings will force you to use longer and more precise lines that you can practice your shoulder and arm movements on versus wrist movement.
>>
>>2538124
this is kind of frustrating on both ends because the "secret" that you insist on them revealing is just what every artist says like a broken record: practice, use references, and keep drawing.

sorry that the artists you approached didn't respond how you wanted, but the truth is that they don't owe you anything. if you put in hundreds of hours to get better at this one thing, you wouldn't be so quick to hand out shortcuts to every rando who asked either. and if you're just befriending them so you can get some free tutoring and get mad when they say no, you're an entitled asshole.

there are thousands of references online explaining "how they did it," so don't go pestering artists when you can just fucking google it. if you really need a mentor, sign up for an art class.

i'm not telling you to quit, but fill in like 10 sketchbooks first and see where that takes you instead of griping on the internet about how a popular artist wouldn't hold your hand while taking your first baby steps
>>
>>2538124
I don't blame them
>>
>>2537375
Plz can anyone say anything useful on this
>>
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>>2536831
Crit please.
>>
>>2538124
I really recommend you go somewhere outside of /ic/ to a regular art board, perhaps one targeting beginners specifically. What you will see is loads and loads of people posting their first drawing or their first month work or whatever, and that's fine, that's what those places are for. But you can't really advice those people because they're honestly in a position where specific advice is largely useless. They need to draw more, a lot more. Until they have, the best advice is the boring old "draw more."

Maybe you don't like that, but no one cares what you like, only what you can do.
>>
>>2538459
seconding,
I try to do my part in critiqueing the things i have something useful to say about ITT.

Just reminding you guys that critiques are what makes this place useful, so check some earlier shit without replies out.
>>
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Well?
>>
>>2536826
>Thread study
First timer here, is digital welcome, or do I have to pen and paper? I can do the latter if that is preferred, but in that case I'll have to dig up my old scanner.
>>
>>2538514
both are fine
>>
>>2538516
Thanks, anon. I had no idea /ic/ tolerated beginners, but now I really want to give this a try.
>>
human bodies are pretty ugly, mainly the transition from the torso to the legs, its just a long segment with no variety or appeal unless theyre fat, but then theres still no appeal
>>
>>2538599
>not liking protruding bony pelvises and hips
pleb
>>
>>2538599
lolwut? besides being false, that has nothing to do with the thread
>>
>>2538599
are you even human?
>>
>>2538461
perspective is off
look at the legs and butt in the ref and the ones you've drawn
That being said, the top half looks pretty good
>>
>>2538467
god I like this a lot
question though why aren't you blending anon???
>>
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>>2538620
>>
>>2538627
Thanks.
>>
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Color study. Some of you might recognize the ref since it's a pretty common picture.

Sand form is ugly, don't really know what I'm doing lol.
>>
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>>2538689
And the ref, if anyone wants to give pointers. (Yeah. it's less saturated. I think I have an easier time working with colors when I can push my chroma contrasts).
>>
>>2538689
Sand looks like mud. Use less orange/red and more of a dim yellow
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>>2538242
in my country this is what acorns are shaped like

thanks for the crit nevertheless
>>
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Trying to practice color and values. Any online classes people can recommend?
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>>2538696
Guess I see the difference. Think I have more of a shape/texture problem, though.
>>
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So I am doing the Charles bargue drawing course I finished the eyes now I am here, please critize me as hard you want I really want to improve!
>>
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>>2537702
1. The light source from that height will cast a larger shadow from the sphere. You can easily test this yourself with a flashlight and some random object.
Since you drew a horizontal line and the height of the light source, this is how I'm going to judge you. If the light source were higher though, your casted shadow wouldn't be that wrong.

2. There is a discrepancy between the direction of your light source and how you shaded the sphere.

a)
The way you casted the shadow on the ground means you know from which direction the light source comes from.
Because of that, the majority of the surface of the sphere that is getting exposed to the light is also facing in that direction.
The core shadow is simply said, for now, a line where it divides the sphere in half. One hemisphere get most of the light and the other hemisphere is dark. We are looking at the back of the sphere so it's mostly dark.

If you want retain this direction of the light source, then I suggest you draw the core shadow more or less like the black line.

b)
As it is, the shading on the sphere looks fine but you'll have to cast the shadow in the other direction. The direction of the light in this case comes from the yellow light source.
>>
>>2538689
you're relying on texture brushes too much to hide your lack of rendering
>>
>>2538741
All I used was the default chalk brush and an edged brush for some of the sand, though.

Am I supposed to practice rendering with a hard round brush? If so, how?
>>
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>>2537953
pls respond
>>
>>2537953
>>2538761

How long did you spend on it? Your biggest problem just from looking at it is a lack of patience. Did you get frustrated/lose focus and decide to ask for help?

My only answer is to do studies of other painter's still lives, watch how they go about painting them, and to do more of your own. Spend a long time getting a really solid drawing layed in with your shadows mapped out, block in your colours and blend your edges where necessary. Practice should be slow and methodical, the moment you lose focus you will start to wreck your painting.
>>
>>2538760
it just doesn't look like sand. the texture brushes you're using read as a rough surface rather than a smooth pile of sand
>>
>>2538730
Wow thank you this is super helpful
I really really appreciate this
>>
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bridgman study guy cheking in
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>>2536841
god could ?I suck any worse...
>>
>>2538848
absolutely.
>>
>>2538848
8 ball says: yes
>>
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>>2537079
>>
>>2538825
How are these working out for you? Seems pretty well. Do you reccomend him over Vilppu etc. ?
>>
>>2538852
kek. Thanks! whelp back to drawing...
>>
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>>2537079
>>2538858
Last one is yesterdays this one is todays, hows my line work improving? I know tracers legs are longer and slender and the face is a bit derp.
>>
>>2538862
stop tackling something that complex until you've got a grip on basic fundamentals
>>
>>2538712
Bill Perkins has a color thing on New Masters Academy
>>
>>2538863
What do you mean? It's all decoration really, do I have to draw people nekid?
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>>2538863
>beginner who doesn't know what he is talking about
>>
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>>2538521
>>2536837
Well, I tried. I tried really fucking hard. In fact I have never tried this hard ever before.

This is the first time I attempted a non-pencil drawing of a portrait, and the first time I tried a portrait in color. Fuck it was hard. I constantly had to get around the tiny problem that I have absolutely no idea what the fuck am I doing even. How do I into eyes that don't look like they've seen some shit? How do I into (facial) hair? How do I into skin tones that are covered by shadows? And that's just a few I decided I simply don't know how to fix.

But thanks for the fun afternoon anyway, /ic/.
>>
>>2538791
it took me two afternoons and it never gave me any frustrating times
so basically I should invest more time rendering? I could do that.
>>
>>2538859

Bridgman is pretty cool for figure drawing if you are into his stylization (I love his drawings), but is not something I would dive into without some previous knowledge about constructing the figure.

Funny thing you mentioned Vilppu, I actually began studying him first and now i'm using HIS method to draw this bridgman studies (star with the gesture, puting some simple volumes on there and then doing the details), so I do kind of a back and forth thing between bridgman and vilppu, with some proko and hampton now and then.

So to answer your question, no, I would't recommend him OVER other teachers, but if you already know gesture and construction, its great practice.
>>
>>2538858
looks like shit desu
>>
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>>2538124
They may not actually have many techniques or resources to recommend, anon, especially if they're all as bad as >>2538125. I know someone who produces pieces vastly superior to what you posted who didn't learn from anything beyond grade school art classes and simple references to what she was drawing, she just drew frequently for years and gradually improved.

>>2538335
Top right was for plotting out the base structure (like in bottom right), top left was drawn over that structure trying to emulate bottom left.
>>
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>>2538718
>Think I have more of a shape/texture problem, though

I agree. What you have there is a combination of wet sand/clay/whatever slowly flowing into the room combined with drier, more sandy parts. Your drawing doesn't follow the flow of the original, and ends up looking a bit unnatural. As if the pile was not formed by its weight guiding the direction, but as if someone kept hitting it with a shovel to make it flat and even. Also, because you left the lower parts without detail, it looks as if the entire thing was wet, which once again would contradict its actual shape, where those parts take the shape of trickling semi-dry sand.

Or something like that.
>>
tips on crosshatching and shafow comps? my shading is WAY to light.
>>
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>>2539050
fuck.
>>
>>2539048
Looking at it again you're right. This happens because I don't think about form enough.

Thanks for the feedback.
>>
>>2538874
paint in greyscale to get a sense of how it feels and then move to color theory
>>
>>2538871
how am i wrong
>>
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>>2539051
Follow your horizontal guidelines. I The skull is less round than you think, your features dont line up. Look at prokos lip tutorial, ears are at eyebrow level. Im guessing you didnt use form and put the shadows at random too. Its fine to use reference once in a while.

My iteration of your drawing wouldve probably felt better ( to me) if he was a little more stretched horizontally but i tried to keep it the way you made it ( a little too long)
>>
>>2539158
oh fuck just realized i "muh styled" the nose. Compress it horizontally at the top and a bit at the bottom as well if you want a more accurate redline.
>>
>>2539163
Typical nose bro
>>
>>2539164
it felt right in the moment. He kinda looked niggy too to be fair.
>>
>>2539158
are you black by any chance
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Can someone show me how to shade this thing? Never was any good at shading but I think if someone could give me an example I could take it from there. The light would be coming from straight ahead. This is a vector design btw
>>
>>2539194
lol sick reference
>>
>>2539205
it finally makes sense now tho why you keep asking kek
>>
>>2539212
You saw my ligameme way back when. It was white.

Im asking because im jealous of people who can guess that someone is a girl based on their art, i want to develop a new skill for guessing ethnicity. Nigs are easy but i want to have them at 90% identification rate before i move to crackers and chinks.
>>
>>2539219
what's gonna be your identification for crackers and chinks
>>
>>2539224
i dunno yet? Maybe chinks have gentle lines? Maybe crackers tend to symbol draw and just keep on pushing?

No idea honestly. And therell always be the multiracial pool of people who cant be identified since theyve left the preliminary stages of undoing their culture.

We'll see how this plays out!
>>
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>>2539050
>>2539051
establish your darkest and lightest values then work from there. if you don't, you might end up adjusting your shadows endlessly.
>>
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I am new to the bean concept. I watched Proko's explanation and I hope that I have achieved something that makes the character look more proper. Any advice?
>>
>>2538874
I think the outlines and values are decent. There are obviously a lot of small inaccuracies, but overall it's neat and looks like good practice, I can really see the effort you put into this. What I don't like though are the eyes. You clearly got lazy painting those and they are visibly worse than everything else in this portrait. Try doing the eyes towards the end and take more time for them next time.
>>
>>2538629
I have no idea how. I also forgot about shadows in those both pieces, but fuck it.
Any advice?
>>
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>>2539304
The parts of the bean will look different when foreshortening is applied.
>>
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Any advice?
>>
>>2539304
>>2539403
and while you're at it, study mannequinization instead of doing god knows what on those limbs
>>
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did this one hour ""sketch"" yesterday
I think I know where I've fucked up, but I'd like to know more about what I need to know
>inb4 everything
>>
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Make way for the next Picasso my boys
I figure that doing stuff like pic related will help with general proportions on figures, but I've got no idea how to actually turn a stick figure into a human. Any recommended tutorials/videos that'd run me through human shape?
Oh, and I'm aware these stick figures are pretty rubbish all around, so some tips would be cool too.
>>
>>2539459
if you want a kind of stick-to-human process i recommend michael hampton
>>
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Improve me

Pls
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>>2539492
face is fucked, you aren't drawing in 3d

>>2539493
loomis
>>
>>2539474
not anon, but, anything specific or just anything michael hampton?
>>
>>2539517
I think he should only have one figure drawing book
>>
>>2539517
vilppu has a figure drawing book also, and does anatomy video lessons. Proko has idiot-proof figure drawing videos on youtube
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>>2539219
>It was white
why do you draw like a negro
>>
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i always get bored with what im working on and start new shit is this bad? like should i push through one painting/study then go onto the next?

anyways here is this
>>
>>2539097
Yeah, there were many times I was wishing I picked greyscale instead. For example if I was doing greyscale that would have solved the problem that I can't, for the life of me, tell what color am I seeing when I look at the shadow covered part of his face. I struggled with color theory before, tried learning it from Betty Carr's Seeing the Light book, but I had trouble transferring theory to practice, like I'm missing a step between the two. Maybe trial and error would help me figure out eventually.

>>2539340
>You clearly got lazy painting those
Guilty as charged. I was so afraid of doing those that by the time I got to it I even forgot my reference picture was at 50%, so I missed much of the detail. For example only now did I realize that the pupil on the right eye is much more constricted than on the left. But for the most part it really was just laziness. Striking balance with its detailedness was very hard, so after a dozen or so failed attempts I just gave up. I'll try harder next time.

Thanks for the feedback, anons.
>>
>>2539532
live in ghetto maybe?
>>
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r8 m8s
>>
>>2539646
feels like facebook stuff, stop going for the final product.
>>
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I'm struggling with painting, digitally in particular. Any advice or heads up?

Especially struggling with color atm, things don't really feel like they "belong" together.
<- 1h study.
>>
>>2539677
the fuck does this even mean?
>>
>>2539760
Trying to look good instead of being good.
>>
>>2539762
this is a beginner thread you vapid cunt. I'm looking for advice or criticism - not some pretentious "stop trying to look good" bullshit.
>>
>>2539646
The skull looks nice, a bit stylized same with the bottle. It makes me think of an old fashioned tattoo someone got overseas. If you're going tor the stylized look continue with that but for more 'realism' work on the way the bottle looks and feels. The bottle is a bit flat, even in the stylized look. I would also look into crosshatching for shadow and adding depth.
>>
>>2539767
You see, this is legitimate criticism though. Learning is about failing. You decided to simpliify and give up on every piece you thought was hard.

Youre aiming for a product and it looks like shit because of it. PLUS, you took a picture at an angle.
>>
>>2539776
>You decided to simpliify and give up on every piece you thought was hard.
Okay, now I know you're full of shit.
This isn't a "product", it's some drawings that I did. How could you possibly know anything about me from that? Jesus christ.
>>
>>2539783
> simplified shapes, used reference very loosely and cheapely ( cheekbones) drew the bones of the skeleton like cartoon dog bones. Only did what you considered easy ( 0 perspective, shit bottle cap)

its a facebook drawing. its really shows.
>>
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>>2539646
You really should have worked more on that bottle. The toning of it is rushed, ugly, and uneven. The shape is wrong. If you are putting something in a semi-realistic transparent glass do not just draw a thick black outline and be done with it, you are not doing the glass and your drawing any justice by such cop-out. It's such an exciting material, play around with light, and how glass can distort the objects inside.

Also have some shit I collected for you. Apologies for the godawful English, I don't have time for a proper translation right now.
>>
>>2539783
rofl

not gonna make it

never gonna make it
>>
>>2540009
He's a beginner. He doesn't know yet, it's alright.
>>
Does anyone here have any good tips to draw lips?
>>
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>>2536830

It always comes out like looking nothing like the picture, I just wish I knew how to work the details in with line art. Why does this happen?
>>
>>2540034
Lineart is only good if you understand the 3d shapes underneath that place your lines that way. For example, it's very hard to draw the lines that form that bikini top without understanding the shapes that form the boobs underneath, and on a deeper level, where boobs are placed on the chest and how they work in 3d.

There's no easy way about it, you're gonna have to study your loomis and learn anatomy.
>>
>>2540022
https://www.youtube.com/watch?v=N0vWyKyYv4o

>>2540034
Don't be mislead, likeness has pretty much NOTHING to do with details. You can recognize people you know from far away, at a point where you can't make out any details whatsoever.
It's all about the big shapes, skull structure, placement of features and their relationship to each other.
Study face construction by looking at each feature individually, then see how your model differs from that base in each one, and everything as a whole.
>>
>>2540034
You want to focus on the details too much. I'd go back to Loomis/Vilppu/whoever and focus on constructing forms instead of just going in.
>>
>>2540046
>>2540048
>>2540048
admittedly a bit of an overkill lads
>>
>>2540034
Try focusing on shapes and spatial relationships. Try to recreate the negative space that is created between her arm and body for example. Recreate that shape. Right now you make it too small, not straight enough on the left side, and not curvy enough on the right side. Then notice that her torso is about twice as wide as that negative shape or less, not 3+ times as wide as you've drawn it. And so on. Can also imagine angles/lines between things - a line from the side of her shoulder to the side of her head would be much more angular than it is in your drawing. You're probably paying too much attention to details and contours, focusing on each tiny piece at a time, instead of figuring out how things relate together.
>>
>>2539783
What people are trying to say is that you're spending too much time adding polished detail (elaborate shading and cleaned up lines) to a drawing that's lacking in fundamentals (real 3d shapes in this case). Adding "polish", while fun, is essentially a time-waster when you're starting out. There's nothing wrong with doing it every once in a while but if your objective is to learn you're better doing roughs and focusing on fundamentals rather than finish.

Of course everyone being raging autists while trying to explain this ensures that their advice gets completely lost/ignored, and they might as well not have bothered posting in the first place.
>>
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can I get a crit before I go further into rendering?
>>
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>>2540046
>>2540047
>>2540048
Yeah, on further inspection I just went with whatever forms I wanted and built on those, making things really wonky.

>>2540049
As much as I feel all fuzzy with 4 people responding, I think it's always better to have more replies. It just gives you a better idea of what the consensus is on the most glaring issue (not that I don't value individual criticism, but it never hurts to see what everyone is having an issue with).

>>2540050
That makes sense, sounds like this is a matter of proportion. I'll try the negative space and angles, thanks!

Also I didn't post the rough sketch, not that it matters much, but I didn't give the process at how I arrived at the "final" (lol) outcome. Onto the next drawing. Thanks guys!
>>
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>>2540051
Thanks for being reasonable- I don't really frequent here often. Not sure howI triggered them so hard.
I'm self taught so I'm still working on my fundimentals. I'm a tattoo apprentice, so it's stylized for traditional style tattoo work. Here's another drawing that I spent some more time on. Any recommendations for reading?
>>
>>2540102
Do you even read anything? Jesus christ. Read sticky and read the god damn OP of this thread.
>>
>>2540105
I was looking for more specific recommendations you autistic fuck... I've been reading some of the stuff in the sticky.
>>
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>>2540102
>I'm a tattoo apprentice,
HA YOU POSTED IT ON FACEBOOK I FUCKING KNEW IT HOLY SHIT.
>>
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>>2540102
>>
>>2540208
are your drivers broken or are you incredibly talented with a mouse?
>>
>>2540216
I'm a mouse master
>>
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>>2540067
rendered a little more
any crit is welcome
>>
>>2540102
1) filter trips/names, you should know this already unless you're completely new to image boards
2) /ic/ is full of shitposters and spergs who'll go off at the slightest foul, be reasonable, concise and ignore shitty replies
>>
>>2540208
the side plane lengths are broken but it's stylized so who gives a fuck really
>>
>>2540244
shut the fuck up
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