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/beg/ - BEGINNER THREAD
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
Thread images: 120
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First Step edition

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

Visit the usual "Artbook Thread" to find your desired books. (Or look in the new sticky)

Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.

→ →
There's a new sticky in town! You can see it at:

https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit


>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old thread: >>2528756
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>>2532162

Btw if any /beg/inner actually reads old sticky or thinks about image in OP: don't go Loomis "Fun with Pencil". It's his first book and to be frank it's really awful for beginners.

Generally don't go Loomis at the very beginning. Go "Keys to Drawing" by Dodson, some drawabox.com and Proko videos on youtube. Then you can go in other directions.
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>>2532176
is she doing something special for that bump to appear on the extending side of her tummy? Never seen it being so defined
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>>2532182

You're either looking at her breasts or rib cage and both are normal. American's may be unused to seeing the normal manifestations of either on human beings so I understand your confusion.
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>>2532176
Oh, she got that disfigured rib on one side of the ribcage just like me.
Would make an interesting X-ray.
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>>2532175

Yeah I started drawing recently and went through it but by the time he talks about the divided ball and plane method I felt like I was going in over my head (and probably before that point too.)

I'll check out that book you mentioned. Thanks
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>>2532186
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>>2532207
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>>2532175
>First thing I did was keys to drawing
>then fun with a pencil immediately afterwards

Guess I'll start drawabox first then. What exactly makes fun with a pencil beginner-unfriendly? It did feel like at some point early on it went a bit too fast personally.
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>>2532208
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>>2532210
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>>2532214
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>>2532215
this one has a little of it, so ya i understand it exists, but never to her extent.
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>>2532216
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>>2532217
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>>2532218
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>>2532220
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>>2532221
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>>2532222
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>>2532224
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>>2532222
>>2532224
taht dude that only draws little jap girls is gonna have a field day here
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>>2532176
>>2532197
>>2532207
interesting
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critiques on this? this is the last time ill post this i swear
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>>2532171
Some basic measuring, blocking in shapes, fleshing out and lighting.
I'm kinda stuck, can I git gud just by drawing more or am I doing something wrong?
Thanks.
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>>2532226
This is the worst kick I have ever seen in my life
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>>2532227
beg1 probably has the sets already.
>>2532248
honestly everything is wrong but not wrong enough to merit its own point. I really want to help you but itd be such a drag. Just look at your values thats the biggest thing.
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Repost for new thread. how is my basic form? how to do shadows in perspective to make it look better?
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>>2532255
>honestly everything is wrong but not wrong enough to merit its own point
what?
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>>2532259
he means there's so much wrong he doesn't know where to start (or if he should even start at all)
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>>2532261
like what?
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>>2532261
besides the values.
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>>2532248
The painting should still look alright even after you turn it into a grayscale. Try drawing some simple thumbnails, experimenting with your composition (which is absolutely generic here), using only the shades of gray. Make a clear distinction between front, mid and background.
That could help.
A handy tutorial:
https://www.youtube.com/watch?v=E9zy0OOpT9o
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>>2532171
Think i fucked up un the tórax area
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>>2532248
why are there two lighthouses?
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>>2532282
to save twice as many ships. also one for each bay opening

>>2532278
ill check that out thanks. thing is ive gotten a different reaction to the values literally everytime i post. also im aware the comp is boring and its a boring subject. i want to test what i could do after doing some studies. any other major issues?
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>>2532279
waist shouldnt be so thin so abruptly, hips should have a defining line into and away from waist. and try rounding that shoulder... but not bad. at all. keep drawing, anon.
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>>2532165
critique plz
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>>2532165
I'm just gonna switch to traditional from now on...
Big reason why I feel like I'm sucking ass is
1) Symbol drawing the eyes
2) Nose was impossible to get right after several tries
3) No tone and shadow in the drawing
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>>2532348

I like it. It's not entirely faithful to the ref, but it looks good (and using ref is about that after all)

Dont quite like the neck too much tho
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>>2532348
Details are fine, I'd concentrate more on seeing the big picture here. In what you drew, the corner of the front/side planes of the face if about halfway between the nose and ear, while you'll see that your ref shows a lot more of the face's side than front.

Look for the main masses of your ref and try to lay them out, or at least make sure they're proportional before you get into detail. The hat has the same problem, if you hide the point you've added you will see the rest of it doesn't match the size it has on your ref.

Your chin and neck are out of alignment (adam's apple stands out too much), use triangle relationships (point of chin, corner of jaw, adam's apple) to figure out where it should be placed, or picture the angle of the line that comes out of the chin and touches the adam's apple.

Hope this helps!
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Can someone give this a quick once-over for gesture and proportion so I can fix stuff before I go HAM?

>>2532279

Torso looks flat... your shading is way better than your construction. But it's limited by simplified forms.

>>2532257

Close, but you need to push your values. If the back wall is so bright why is the shadow straight to the left? The value you used for the shadow you could use for the whole floor. Try to get a more consistent darker value for the shadow, and define the shape clearly.
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>>2532364

I forgot I could just overlay the reference. I moved it off before I started drawing but it still feels like cheating.
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>>2532364
The bottom of your figure is at the heels, not at the toes.

You've basically added an extra head in your measurements that isn't there, which means your figure is closer to seven heads than eight. This actually ends up working okay if your figure is a short person and there's a bit of foreshortening in the legs (knees pointed towards viewer, squatting slightly). If that's not what you want, lengthen the legs.

A good tip I've learned is that the thighs will always have the same measurement (2 heads for an 8 head figure), but you can lengthen the shins if you want to make your figure taller.
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>>2532378
Fuck, well I wrote this and then you fixed it lol.

Don't forget the thing about the heel though. Toes don't count in body height.
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How'd I do with mixing colors? Also, which brush is he using at the top?
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>>2532440
You're tending to go a tiny bit dark. And he's using a hard round brush with medium flow.
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>>2532264
composition, perspective, the way cars have their own light but dont reflec,t the wya the city has no lights, the way the ground goes into sand and into water. Who the fuck builds their skycrapers next to sand by the way. Like the colors being banal.


THERES JUST SO FUCKING MUCH. I really dont want to go through them. Nobody does. AND ITS SMALL AS FUCK TOO.
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First attempt at Loomis's ball and plane method. I feel alright about the initial construction but I also think it went pretty badly downhill towards the end when I tried to add more details.

Any advice, or just keep at it?
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>>2532470
Yeah, I have the same issue.
I just feel that for construction his method is great, but for noobs like us, it's too vague to be used correctly.
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>>2532440

I think in one of the ctrl paint videos he explain how to mix color. just use 50% of flow and set the brush with pressure option for opacity.
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>>2532403

cool toad frog-guy

>>2532470
>>2532474


yeah, don't worry too much about the features/details for now. I think at first is better to focus on getting that ball and plane too sit correctly in space, then you can start carving the planes (from major to minor) and THEN adding the features. Look at pic related, thats what you have to practice, you can even leave out the mass of the nose at first . A good excercise is to use photo ref of people and draw the ball and plane that represents their heads.
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>>2532403
There is something so satisfying about seeing something go from construction to finish
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>>2532497
Thank you, good sir.
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I'm done for today. I need to clean up all the linework and then I can start shading.

Do I need to fix anything anatomically?
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>>2532497
Thanks man. Going to start on that now.
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>>2532455
>composition
>perspective
i know its basic and simple but ive got the okay from pretty much every time i posted it. same with the perspective

>the way cars have their own light but dont reflec,t
what do you mean reflect? you can see reflected light off cars from gorillions of meters away? i cant

>the wya the city has no lights
some do. i did this on purpose because the city wasnt the main focus

>the way the ground goes into sand and into water. Who the fuck builds their skycrapers next to sand by the way.
thats supposed to a highway, sidewalks, boardwalk whatever lights along the beach. its soooo busy that all the lights just blur together
>Like the colors being banal.
well it is night time what are you expecting
>AND ITS SMALL AS FUCK TOO
because i resized it. isnt that a good thing. original is like 6kx3k
>THERES JUST SO FUCKING MUCH. I really dont want to go through them. Nobody does.
you shouldnt really be speaking for other people you know
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le abolishment face
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>>2532540
oh boy you really refuted my points. Look, people don't want to help you because everything is fucked, people are giving you the okay to proceed because they don't expect a new artist to actually nail the composition or perspective.

Your drawing is just cheap , poorly rendered, valued and colored. Your lighthouses are literally bent, i cant distinguish one building from the next, cars dont have nighvt lights, rocks look terrible. Ground doesnt fade into the water, the beach is like 30 meters wide, all your buildings start at the same level.

It's just massively cancerous, im not replying again. Try to do more simple stuff.
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>>2532562
>>2532540
Look, as much as I dislike Nose, he's right here. It's simultaneously too complex (you put in too many details) and too simple (design wise, it's really hard to do because of the simplicity of it) for someone of your (or my) skill level to pull off.
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>>2528756
used this ref

i messed up bad with nose/ear placement, but what else did i fuck up on? i tried not using loomis this time
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>>2532567
>>2532562
what about these then. if theses are terrishit too then im just going to give up on imagination stuff for a while and do studies for a year
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>>2532586
2/2
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>>2532586
To be honest?
It looks like you tried to draw a creature from the Spore DS game...
>im just going to give up on imagination stuff for a while and do studies for a year
Yeah, I suggest you do, sorry.
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>>2532587
This isn't as bad as the other two, just bland and unrefined. wile the perspective seems to work (don't trust me on that) the buildings look like they're floating on top of the grass due to the fact that it's just a flat plane. I suggest using reference, because as is, it looks more like a model than an actual building.
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>>2532587
>>2532586
Of course they're bad but thats how you improve. Doesnt mean you have to stop drawing from imagination. The creature, however, is, to your credit, mildly better than I wouldve imagined you being capable of.
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>>2532588
ive never heard of that game until now. the fact you think the design could end up in a published video game seems like it isnt a bad thing

>>2532593
fair points. right now im just sketching out the basic design. im not even sure if i like the flowerbed.

>>2532596
what about the courtyard? this is actually something i really want to work out right.
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>>2532165
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>>2532607
your angles are fucked. but what do i know i cant even do basic landscapes right.
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>>2532602
feels flat, and im not sure where the light comes from honestly. Its hard to crit landscapes, especially for me since i dont do them often. If theres one thing i dislike, its the fact that the flower plant has near same values for both sides, the stairs are muddy, etc.

Coupled with the parthenon, id really recommend you draw the ellipses and check where you want your pespective to be.
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>>2532647
this is just a sketch so far so the values/light source havent been completely decided on.

also, its called the pantheon, parthenon is the recantuglar one in greece. and its a rotunda, the pantheon is a just a specific example (plus other elements)
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>>2532307
>>2532364
Thanks guys started again a few weeks ago, also gave this one a try
>>2532216
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>>2532222
>>2532224
Nice low res pictures nerd.
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>>2532554
Steve Buscemi would be great playing Abraham Lincoln.
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>>2532688
i was thinking christopher walken
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>>2532226
stop spaming with naked girls which are not in the same position, are not sucking up their diaphragm, have different toning and, again, are not in the same position

learn gesture drawing and the diference between staying straight up, tilting a little backwards, twisting to the side, twisting and tilting at the same time, which are standing up with their back but also their chest or whatever you have
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>>2532617
seems as if with that attitude you'll never get make it
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>>2532470
Would probably be better to try it on something that isn't at an angle. The head is titled down thus you can see a lot more of the top part of the head. The problem with your construction is that you are still putting the eyes dead center of the skull even though the orientation of all the facial features would have shifted downward.

If you have started basic perspective then try to draw some cubes in two point perspective, then try to find the horizontal and vertical middle of the cubes on all sides the viewer can see.
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its a toad stool
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>>2532845
why do you like frogs so much
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>>2532847
its calming. try it some time
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i really really like round forms. i learned a bunch of form exercises for drawing spheres and toroids and coils and stuff and now they're a semi-habitual thing i fill empty space with.
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>>2532853
you wanna show some examples
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>>2532497
Thank you anon, I appreciate it when anons give critique that also help other anons like me.
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>>2532710
the other guy said it was a borken rib and he knew because he has the same thing.

Second, youre fucking late if you want me to stop spamming you retard.

>>2532682
honestly was the first time i saw them had no idea they were so low res. considering deleting them next time ill look into it.

>>2532658
look, everyone is trying to help you. theres no reason to throw in an excuse for everything. Keep at it.

>>2532676
youre ignoring the picture and drawing from imagination. Look at the size of your head, look at the angles and negative space ( neck)
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I have a problem. After some months of procrastinating I went back to drawing every few days. So far so good. I always practice on paper instead of digitally because I have a better control there. The problem is that recently I start to get a nausea and/or a headache after 10 minutes or so of repeated looking up at the monitor then looking down on the paper. It didn't use to be like that in the past; nowadays I have to stop practicing gestures and the like very fast or I have to focus on not puking instead of drawing. Did anyone have a similar issue and if yes, how did you deal with it?

On the other hand if I draw digitally and I have the reference picture under alt+tab or, worse, right next to the canvas I draw on, I tend to just copy mindlessly instead of looking for forms and focusing on bigger picture. It's annoying and doesn't really make for a good practice. If you guys have any advice on how to fix that, I'd be grateful too.
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Kinda rushed to finished it, I am sure there are plenty of things wrong with it but I cba to put any more time into this one. Really need to work on my lights and darks because it just looks boring. On to the next.
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>>2533069
You aren't yet able to identify the value of a colour. Start by turning your reference greyscale and making sure you can accurately observe value alone, then later move on to painting greyscale from colour.
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>>2533074
>turn the picture to greyscale

Damn, I am retarded for not thinking of that.
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>>2532165
I've always had problems with profile views
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>>2532164
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>>2533074
Holy fucking shit that's a good idea to learn value, i'm also a fucking noob and i need to work on values and that's suck an obvious idea, clearly I still have many things to learn.
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>>2532165
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Any advice on how to go about my practice?

I'm getting back into drawing, not starting drawing, so would it be better to start with gestures alongside with reviewing the basics and working up from there?

From what I'm getting in the sticky and lurking, gesture is pretty damn important. Would working on both be a doable approach or should I start linearly from the beginning?
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>>2532208
dat fetal alcohol syndrome
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>>2533217
the values are nice but there are so many displaced things
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The sketch took like 30 minutes but I've been trying to paint it on and off for a week. I tried blocking in 5 tones and blending like people say to do, but it came out a mess. Here I did my usual thing where I start with the midtone and slowly build up the shadows and highlights, which turns out better, but takes forever. I just don't know what I'm doing wrong.
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>>2533356
Working out from midtones is a common and perfectly acceptable method. It doesn't look like you are doing anything wrong, and doing that in 30 minutes is not really slow. Just continue painting basically.
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>>2533356
No I mean this part took 30 minutes. I don't know how many hours I've spent painting it.
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>>2533369
Oh, well it still doesn't matter. Nothing looks wrong with how you painted it. You'll get faster as you get more experience. For now just focus on getting it to look right and accurate rather than trying to rush things or go faster. Quality is more important than speed.
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>>2533356

Values look decent, you're mainly lacking in structure. Both in the anatomy and in the shadow shapes. Try to clearly separate shadow and midtones and design their shapes. Simplify more.
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>>2533416
>>2533455
Guess I'll just keep practicing, thanks.
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>>2533475

Check out the Bargue plates if you haven't, they show a nice method for breaking down shapes.
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I was saw someone stream photo realistic drawing and i couldnt help but feel how fucking pointless it is being a manual camera.. Am i just being obtuse now?
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>>2533312
no?
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>>2533069
The ref is too difficult for your skill level.
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>>2533604
Why is it difficult?
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>>2533616
The lighting is ambient which makes it difficult to paint since the value shifts are very subtle and hard to see and all the edges are soft so the shapes are harder to get accurate. This is made worse by the fact the photographer used a reflector to fill in the shadows with even more light, so the forms become lost and very flat (you can actually see it being reflected in her eye, it is below her and in front of us).

Also there was some editing in post that boosted the saturation a lot, which makes it harder to judge values accurately.
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>>2533604
where is he gonna get well-lit, unedited photos of little girls man
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is it ok to draw in your old sketchbook/over your old sketches?
I'm talking about from maybe two or three years ago
just found one that has quite some good ideas in it that I never finished...
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>>2533635
It's your book man, do whatever you want.
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>>2533653
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>>2533685
you're still here m8
>why use mouse ??
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>>2533685
Do you ever do traditional? I think it would look awesome if you did these in ink. Or if you painted them on giant canvases.
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>>2532164
=/
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>>2533697

You're symbol drawing. None of the shapes in your drawing appear to be based on any sort of observation from the ref.
>>
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>>2533695
idk man, i don't want to spend money on a tablet and my drawing is diferent when use pen and paper, so i like to keep two different ways of working with different results
>>2533696
i'm trying to paint in canvas, soon i'll post something here
>>
>>2533701
=`( y-yes..
>>
>>2533695
i always loved this guys ideas but hate how he draws it like shit
>>
>>2533718
They have a nice quality to them even though they don't fall into the ordinary conventions of "correct" or "well drawn". I like them. Let him do his thing, at least he is doing something original and not derivative.
>>
>>2533716
>>2533697
Anxiety + unskilled = that fucking shit =/
>>
>>2533729
then shut the fuck up and focus on getting better rather than feeling sorry for yourself

are u a 13 year old girl
>>
>>2533731
Okay, a-anon =/
>>
>>2533742
PLEASE BE A 13 YEAR OLD GIRL!
>>
>>2533725
2nd this
>>
>>2533697
i know im not helping but i like it for what it is.
>>
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>>2533751
>>
>>2533742
too much chicken scratch senpai
>>
>>2533725
>>2533776
can i see your work?
>>
>>2533808
legit one of the least legit reasons ive seen someone ask somebody else to post work.
>>
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back at it again. how did i fuck my values this time?
>>
>>2533808
no
>>
>>2533899
why? i'm not trying to put you down or anything like that, honestly
>>
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>>2533904
It's cause he doesn't actually draw. He just gives out advice to beginners that makes sense.
>>
>>2533906
not true
>>2533904
lie
>>
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>>2533906
>>2533909
why be so scared of a comment? of showing works?
>>
How do you "get" gesture?

I've read everything about it in Vilppu and watched the video by the same over and over and I still just can't get it.
>>
>>2532845
>fungus is called toadstool
>toad is the one being sat on

you have poor observational skills, anon
>>
>>2533918
Don't worry too much about it. Contrary to what a lot of people here parrot, gesture is actually an intermediate/advanced skill and not something beginners can fully and easily grasp. Focus on solid draftsmanship and construction first, then focus on gesture later.
>>
>>2533729
>>2533731
>>2533742
>mfw /ic/ is a cesspit of derisive shitposting because its anons are all 13-year-old girls jostling for dominance
>>
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Is there any hope for me?
>>
>>2533996
If you have to ask the question, then the answer is no.
>>
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>>2533997
why did you have to give that a (You)
>>
>>2532162
Should I just drop this grip early or is it acceptable?
>>
>>2533996
not bad for a beginner desu
>>
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>>2532165
I admit I fucked up and that I drew some of it after closing the picture
>>
>>2534055
missing a chunk of the back of his head
>>
>>2533231
Noice
>>
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I don't know that this really counts, but writing these thoughts down might help me peg the issue.


My biggest struggle with digital illustration is that I have a tendency to get to the inking stage and think "No, this looks awful. It's too messy to be finished. Clean it up." until the linework is very sterile and mechanical, making it impossible to then render in the way that I want to. It also takes an absurd amount of time.
I'm trying to FORCE myself to see the finished image before I even start and keep the inking looser and more organic.

>Doodling succulents to help.
>>
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are mannequization techniques a meme
>>
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What am I doing wrong /beg/
>>
>>2534100
Don't jump into segments. Try to jot down the general form first - even if it's an 's' curve or a vase shape. Something to show the direction and weight of the body.
>>
>>2534100
Perspective
>>
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>>2534090
The lines are so WOBBLY at like 200x and it feels so wrong.
>>
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>>2533329
>many displaced things
I know, been using too much liquify in Photoshop probably
>>2534081
Thanks
>>2534100
Mostly proportions and perspective
>>2534094
Doesn't matter, whatever works for you
>>2534055
Why are you setting yourself up for failure then?
>>2533996
I see potential
>>2533813
Plot your shadows better, use a ruler if you must, you can't even draw a straight line from one side to the paper to the other.
Lay down a value for the whole cube and then go darker on the shadow planes and so on
>>2533789
Be more conscious of your mark making >>2533653
Learn to take a decent pic
>>2533369
>>2533356
This should help you https://youtu.be/6Pd0xqPzKCc
>>
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>>2532164
So, for once, I tried to focus on shapes the different colors form instead of features or what I think something should look like. I still failed at the beginning with nose, mouth, eyes, brows; I corrected them a bit but they're still mostly symbols, not shapes. I also got completely lost while doing hair, especially the bottom part. Anyway, it ended up less distorted than my usual portrait attempts, so I guess it's a plus. I can't say I enjoy doing it this way very much though.
>>
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>>2534150
Bump for you.
>>
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just.
>>
>>2533697
sorry, but i dont think you really tried and gave up superfast

please try to stick with it till the end and dont shy away when you fuck up sometimes, it just happens, next time will be better
>>
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>>2533915
>>
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been working at this for a few hours and at this point i'm just nitpicking and it's not helping me improve. even looking now, the eyes aren't in the right position, the face is overall too long and lips too thick, plus a bunch of angles are skewed. still semi-proud though because this is the first time in like 2 years i picked up my tablet and drew more more than 5 minutes before getting pissed and giving up.
>>
>>2534462
Didya flip the canvas?
>>
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>>2534365
>>
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Over 9000 hours
>>
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My second time working with ink, how did I do?
>>
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>>2534365
>>2534512
>>
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>>2532165
Sometimes I think I should just paste the reference onto the canvas to see the exact differences, but then I'd feel like I'm cheating.
>>
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WIP Thoughts? Im unsure what kind of face or expression I should try to make. Also Im sure I should try and fix up the left hand some more, I dont like the middle and index finger.
>>
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>>2534365
>>2534512
>>2534535
>>
>>2534565
If you're not tracing, what's cheating about it?
>>
>>2534587
I think the weirdest thing about the hand is that the palm is too long and the thumb too far away from the other fingers.

Her arm also doesn't plug into her torso correctly. The latissimus dorsi has been drawn in front of the arm.
>>
>>2534658
Oh the armpit thing is just the way it looks because I changed the contrast (to make the lines darker in the image cause you can barely see them) and the vertical line isnt there in the actual image.

Also I dont mind long palms, Im going for a weird look on her, given her outfit.
>>
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Am I gonna make it?

>>2532896
>>2532520
>>2532534

You're welcome. I could show you my first attempts at the loomis method, they suck, because its a totally different thing compared to observational drawing and certainly not easy for a begginer. But once you understand it, you can learn constructional drawing a lot faster. Always think 3D
>>
>>2534713
you've already made it
>>
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>>2532165
>>
>>2534713
"Making it" is a state of mind and journey, not the destination. Keep it going m8.
>>
>>2532403
Needs line economy but, I love your brush strokes.
>>
>>2532182
>>2532197

She's just got a pronounced rib cage and low body fat, she's not "disfigured" you fucking morons.
>>
>>2534748
Hey can you explain what you mean about line economy? I read Hampton's explanation on it but I can't see a difference between line economy and lineweight.
>>
>>2534772
line economy = fewest lines saying the most

basically no extra/unnecessary lines that don't convey any information
>>
these fucking boxes man. I'm trying to learn to draw still life images, and the tutorials tell you to measure and draw these boxes to get decent proportions of the item.
Out of the entire page where the fuck do you put the initial line for these boxes

its so fucking confusing to me, maybe im just an idiot, but i feel like i do a better job of just trying to ape what i see rather than doing all this fucking measuring. Ive watched videos on the subject multiple times, especially the ctrl+paint videos, and I still cannot understand it.
>>
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>>2534781
Checking in before I start rendering. This is the first time I came this far, getting the construction down really helps. Any pointers? I was mainly aiming for values and form, not the exact same colours.
>>
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Any specific advice or experience about learning anatomy? I think I'm just going to draw tons of skinless people to try to remember most of them.
>>
>>2534811
your midline of the face is off
>>
>>2534811
the construction is way off
>>
>>2534817
Well for one, don't do that unless you understand what you're doing or you're setting yourself up for the long road.
>>
>>2534817
Don't use Loomis for anatomy. Buy an actual anatomy book. To be thorough, you should really buy several so that they can balance out the weaknesses of each other. Bridgman and Peck work well together. Read the text, copy out the plates, and then redraw them from memory. Start with bones then move to muscles and make sure to learn their insertions and origins.
>>
>>2535046
>copy out the plates
I'm not that anon, but I've seen people say plates in different threads without fully knowing the meaning. What are plates?
>>
>>2535064
You eat food off them.
>>
>>2535064
What is templates for 500$
>>
>>2535064
Plates are the drawings/diagrams. Just copy every image out of the book.
>>
>>2532354
HOW DO YOU FUCK UP THIS BAD

Sticky, NOW
>>
>>2535078
The sticky is useless for people without reading comprehension
>>
How do I make my drawings not slanted? Even when I put a center line I find when I finish a drawing it's still slanted.
>>
>>2535162
It means you aren't paying attention to what you're drawing. Just pay attention.
>>
>>2535078
I've tried telling him what he needs to work on every thread. He just ignores me and keeps making the same mistakes.
>>
>>2535083
>>2535209
Meh, I've been reading the books and doing the exercises
I'm in the middle of exams and don't really have the time to go too much into detail. I just go lightly through them inbetween actual exam study sessions
I'm doing my best to use what I've learned with loomis, perspective and keys to drawing and I've gotten nowhere fast
>>
>>2535262
Cause you have to understand. We'll hand hold you if we have to so you can walk.
>>
>>2535264
How do I understand exactly? Whenever I read the explanation to the exercises, I can't visualize what the author is talking about at all
I will agree that I only know what I have to do but I don't know why I have to do it this way
I think if I actually understood why certain methods are done the way they are then I could more easily swallow the information
>>
>>2535265
Understanding is knowing the why and being able to visualize. If there's something you're not getting, ask or even provide a step to step guide on what you do, so we can point out what's going wrong
>>
>>2535270
Alright then. Could you tell me what specifically is wrong about my drawing other than the symbol drawing?
I tried my best to get the proportions done correctly by placing landmarks
As for the head I started out with a circle and did the whole ball and plane method explained by loomis
I also thought of how important ear placement is because prior to drawing this I watched the new masters academy YT video on heads
I also looked long and hard at the ref to try and replicate all the features as I see them. Granted I don't actually see his features like I portrayed in the drawing
I have no idea how to actually put down on paper what I actually see because I don't have the techniques yet
I read up a lot on facial features and watched plenty of videos (proko mostly) on how to have them done
I'm starting to feel discouraged because art has been my dream for a long time but I always felt I was too analytical for it and that I'll never 'feel' it so naturally like other artists do
I'm ranting now thanks to the frustration this shit gives me
>>
>>2535275
This guy is baiting you.
>>
>>2535275
wew lad
>>
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>flip horizontal
>doesn't come out fucked
>>
>>2535275
>frustration
>falling for the gitgud meme
>instead of having Fun with a Pencil

Senpai.
>>
>>2535298
>>2535302
>>2535308
>spouting memes
I guess coming to this board is the worst mistake a beginner could do...
>>
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So I tried following this

http://www.conceptart.org/forums/showthread.php/107217-Digital-Painting-In-PS-2

Is there a better way to blend paints? I barely have a vague idea on how.
>>
>>2535356
I mean to say how can I blend my paints better
>>
>>2535275
You do not have to feel art at fucking all. Art is super fucking analytical. An artist can set whatever art piece he fucking has however he wants fucking perfectly such as the composition, proportion, lightning, mood, whatever the fuck he wants because art is that analytical. This is also why art is so fucking complex because newbies won't be able to understand all the parts of an artwork. You need to be able to analyze a ton of fucking parts. It's true there are some artists who just fucking understand shit, but hey who fucking cares about them, you're not them, so fuck them. Also fuck your drawing man, it's fucking a failure and there's no helping it. Fucking forget it and move on. Go fucking drawabox and do the first fucking two lessons. If those don't fix your shit, then do it until it fucking does because those are the most basic of basic shit. Constantly question shit and ask why, but you have to fucking find that answer for yourself or you'll never fucking succeed. Art is a self-learning thing, a person can not always help you with shit. Analyze everything, google it, whatever,strive to understand all this shit and you'll come out improving your eye too such an extent that your shit will look like complete shit for a few years because your hand hasn't caught up with your eyes. That's okay, just work through it and you'll constantly see ways to improve. Recycle and repeat until you're where you want. Frustration is good. It shows that you want to fucking do this shit and it's fucking being a piece of shit to you. You have to beat it up and make it your bitch. It'll always be frustrating but as long as you strive to understand one step at a time, you will make it. Make sure to put in the time too, don't rush this shit, that's how you get yourself into failure. You need patience so get ready for a ton of more frustration. That frustration will harden you and strengthen you, get used to it, It's a friend for life.
>>
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>>2535311
Your only problem is that you're getting way too hung up on the details and the intricacies when your problem is you're clearly not seeing things in 3D. Once you get over that hump you should be fine.

And >>2535368 is right. Drawabox is your best friend at this time.

There is nobody on this board that is willing to wipe your ass every step of the way. It just gets fucking annoying like how a little brother constantly bugs you. We can offer bits and pieces of information but it's your job to see the bigger picture and improve based on that.
>>
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>>2532173
Tfw spent the whole afternoon un it to find y did it too short

>>2532988
Thanks mate
>>
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any issues before i keep goin
>>
>>2535076
oh, I see. Thank you, anon.
>>
>>2535376
his head is way pointier than that.
>>
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>>2532165
Been lurking a while, decided to contribute for once. Sorry for Shit quality, don't feel like tableting.
>>
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wanted some feedback of my take on a dota character
>>
>>2535039
>don't do that unless you understand what you're doing
I feel like it's the good time for me to do that, I'm doing ok with proportions and I want to get further with figure drawing.

>>2535046
Thank you!
>>
>>2534817
>Skinless people
The term is écorché in case you're interested in looking some of that up.
>>
>>2535593
Did you draw this during Aftershock?
>>
>>2533701
>You're symbol drawing
And you're using words you don't understand. His drawing has the sense of form, they just don't come from the reference.
>>
>>2535375

Now that's just silly

Keep studying
>>
>>2535765
Nevermind, I think the face has form but its features not so much
>>
>>2532173
Is this picture useful at all for learning skin colors? It looks suspiciously like some major Photoshop sliders were at work here, judging from those orange arms and blue/green tones on the body, but I know shit about coloring in general.
>>
So, I have a question, I'm very new to art, I've only just started dawning seriously about 5 months ago, and I have an issue. I'm currently in highschool with each period being 45 minutes, I mostly spend that time working on the fundamentals, just doing anatomy studies and quick figure drawing sessions. Being as new to art as I am, should I spend more time working on larger projects like fully rendered images, or should I continue doing quick figure drawings and perspective work?
>>
>>2535807

Doing a lot of quick exercises is way more effective than spending a lot of time on rendering images when you don't even have all your fundamentals down, in my opinion.
>>
Just a sketch. I'm gonna start to work her face. Thanks for all support, /ic/.
>>
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First page of bridgman and he is already fucking my shit up
>>
>>2535875
Her hips are too manly, right? Should make them smaller (all lower body)
>>
>>2535894
youre making it worse
lay your drawing over the picture and see where you fucked up
>>
>>2535368
>>2535374
The cubes part of drawabox is honestly really difficult. The other 2 parts such as the lines and ellipses are fucking easy now
It's just that no explanation is given there when he tells you to draw the box rotated and perspective isn't explained either
BTW I don't understand how to use perspective at all. I get the whole thing about the horizon level but how do I know whether to use a single vanishing point or two vanishing points?
Was that even explained in perspective made easy? I read till chapter 5 in the book as of now
>>
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>>2535907
you start to show signs of improvement then regress to this trash. draw real things without trying to make is LMAO 420 TRIPPY BRUH
>>
>>2535909
what signs of improvment did i show?
>>
>>2535903
Holy ****! Thanks for the tip, bro!
>>
>>2535914
you started actually trying to draw actual anatomy for a little bit (even though you hide hands and feet and faces) then you stopped. You just spam the board with lol so randumb xD shit until some kid says "oh this looks neat" and then that one complement fuels you to keep chigging out this garbo for the next month
>>
>>2535919
np, make sure not to trace once you overlay the picture though. move it away before working on it again.
>>
>>2535928
I did. Getting better (seeing that some other structures kind of "match" with the reference pic made me confident haha). Thanks again.
>>
Is Ctrl Paint Unplugged a good resource to learn the fundies?
>>
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Any advice, bros?
>>
>>2535967
why arent you sticking to your own grid?
>>
>>2535971
Because I'm a shit. That isn't really advice, though.

>It did make me fix though.
>>
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>>2536025
>That isn't really advice
Beginners not even once.
>>
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>>2536043
I mean that it wasn't put forth in the form of applicable criticism - It was a rhetorical question.
>>
Is there any advice you guys can give when it comes to making drawing cylindrical/spherical forms easier? Perspective wise? I'm getting slightly somewhere with cubes, but anything circular? Forget it, never comes out right. Any tips/tricks you guys can lend?
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