Hello. So i'm new to Blender and i need some help. For one of my first projects I'm trying to make simple interior image. Everything is fine until it comes to rendering part. I can't make clear image without that light noice crap. I get only good results at 10000 samples but it takes 4+ hours to render. Any solutions?
noise*
>>520962
Post an example of your render so we can see what you're talking about
>>512461
Look before you post fucktrard
>>520962
http://www.blenderguru.com/tutorials/using-portals-accelerate-render-times/
Also, if you have an nvidia graphics Card you can render images with the GPU instead of CPU. Go to preferences and select rendering with CUDA cores and after select your GPU in the render properties tab.
I hope this solves the issues
>>520970
GPU is first word your computer has use for renders
has very modest pc - refuses render much samples
>>520962
try this for interiors https://www.youtube.com/watch?v=oveSskhIEAc
Basically set up an area light, set it as a portal on the window and viola
>>520962
Look up how rendering works. More samples means less noise/cleaner images but longer renders. Also most of the time you will always have noise in your scene. Which can be fixed with a denoising filter in post.
>>520993
>>520970
Andrew Price please leave and take your crappy, no MLT renderer with you.
>>520970
>nvidia graphics Card
Amd works, too, retard, even faster.
>not using luxrender
0/10 effort
I find that changing the clamp direct and clamp indirect values to something around 1.0 can help reduce some of the white speckle noise.
>>520962
I have a similar set up here.
Yes there is noise in the shadows but I only used 100 passes (about 15mins) I have reduced AO down to .33 and used a simple emission plane as a light source. - bear in mind, I can't use GPU . ..I think 10,000 passes are a little excessive.
Notice I have reduced bounces on light path and tile size for CPU render (it's faster).
>>521041
Clamping can help but can also introduce inaccuracies.