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ePSXe Graphics Help


Thread replies: 4
Thread images: 2

File: chronocrossgarble.png (811KB, 655x519px) Image search: [Google] [Yandex] [Bing]
chronocrossgarble.png
811KB, 655x519px
For the last little while I've been playing Chrono Cross on ePSXe, and just recently I decided to try boosting the graphics a little bit. However, while character models and effects seem to have gotten the fidelity boost, the non-pre-rendered menus and text look like garbage.

Can someone please help me figure out what it is I'm doing to make the game look like this?
>>
File: ePSXe.png (37KB, 634x665px) Image search: [Google] [Yandex] [Bing]
ePSXe.png
37KB, 634x665px
These are the video config settings I'm currently using, with the Natural shader as recommended on several threads.

The specs for the computer I'm running it on as are follows:

2xNvidia970 (SLI)
Intel i7 Processor (5280ghz)
32GB RAM
Running Windows 10

If there are any other specs that would be helpful in solving this problem, I would be happy to provide them.
>>
>>149961
1. Have you tried asking on the ePSXe forums or the emulation general on /vg/?
2. Probably the problem is that those things are not getting rendered in a higher res, just upscaled and filtered, I don't thing the emulator can really do anything about that, as those hud textures have a set resolution, best option would be to find someone that has redone the textures and patch them into your game.
>>
>>150003
I hadn't thought to ask there; when I tried asking for advice on other boards, usually they just point me here.

Thanks for the advice, though. I'll go ask there after I do some poking around for some patches.
Thread replies: 4
Thread images: 2
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