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THAT'S OFFENSIVE
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DOOM THREAD / RETRO FPS THREAD, RUDE EDITION - Last thread >>3335408

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[07-05] WadSmoosh, merges IWADs into single PK3
http://forum.zdoom.org/viewtopic.php?f=19&t=52757

[07-05] Anon mod release, map re-release: Crossbow, Generic UAC Outpost >>3339205
https://www.dropbox.com/sh/3sfqf3lxwx8a15f/AADsinODAayk8HgUBr5wPY3ha?dl=0

[07-04] Anon mod update: Dual Cannon >>3337665
https://www.dropbox.com/s/k0fxa1stmej2k1o/DualCannonv2.wad?dl=0

[07-04] Anon map WIP: Relentless Reactor >>3337615
https://drive.google.com/file/d/0B4mwJRa7e5VpWVZhMHZqWlNoVlE/view?usp=sharing

[07-02] QuakeSpasm 0.92.0
https://quakespasm.sourceforge.net/download.htm
https://sourceforge.net/p/quakespasm/news/2016/07/quakespasm-0920/

[07-02] Anon mod update: Smooth Doom Weapons Only >>3330847
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[07-01] Anon's 6 y/o nephew map release: Christopher Map >>3329938
http://www.mediafire.com/download/mj9fyjus35u60gl/Christopher_Map.wad

[07-01] Plutonia, Hexen scheduled for Summer Games Done Quick
https://gamesdonequick.com/schedule

[06-30] Anon map release: Alice >>3327318
https://dl.dropboxusercontent.com/u/60585504/Alicev1.0.wad

[06-30] Anon map release: Boneduster Desert >>3326169
http://forum.zdoom.org/viewtopic.php?f=19&t=52695

[06-29] Anon code release: Smooth stairs/camera movement >>3325348
http://forum.zdoom.org/viewtopic.php?f=37&t=52694

[06-28] (Different) Anon mod release: Pet the Cacodemon >>3323383
https://www.dropbox.com/s/mp0mnru4u542z0z/PetTheCacodemon.pk3?dl=1

[06-28] Anon map release: Aqua Regia >>3322956
https://my.mixtape.moe/wsgmpd.zip

[06-28] Quake 2 Map-pack WIP by :3 >>3322759
http://quakeulf.suxos.org/3d/maps/olde1.bsp
http://quakeulf.suxos.org/3d/maps/olde2.bsp

[06-25] DUMP 3 initial test build >>3315297 >>3315331
https://www.dropbox.com/s/mvpcc8yv3thin35/dump-3-test0.pk3?dl=1

[06-24] Machine Games releases new Quake episode: DOPA
https://twitter.com/machinegames/status/746363189768650752

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
>>3340423
>[07-05] WadSmoosh, merges IWADs into single PK3

Is there really a point to this?
>>
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>>3340421

>my webm was used for the OP
>>
>>3340429
Cleaner base source port folders maybe? I don't think anyone really asked for it, but it's still a nice thing.
>>
>>3340439
Also only needing one IWAD to run whatever mod you wanted I guess? Still an answer to a problem no one really had.
>>
>>3340439
>Cleaner base source port folders maybe?

It's not hard to set up a separate folder for the IWADs, and that would be more ideal than having a .pk3 mixed in along the other .pk3 files.
>>
>>3340429
>>3340439
>>3340441
>>3340447

Maybe I'm just paranoid but for some reason I fear this isn't perfect and can lead to some problems.
>>
>>
Hey guys do you hear something in the distance?
>>
nah, i don't think it's anything serious
>>
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>>3340497
Yeah, but I can't see anything. Must be, ooh, at LEAST three feet away.
>>
>>3340517
I'll never understand why this was made.
>>
>>3340562
hey
this doesn't look like retro shooters or doom
what are you up to
>>
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>teleporting archviles
>>
>>3340609
>That part of tnt.wad's The Mill where you're locked into a room with an Archvile and have to wait for something to lower with nothing to hide behind
>>
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What do you guys think?
>>
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>get done adjusting sprite offsets in textures lump
>try to rename them
>delete them by accident
>ctrl+z
>"SLADE has stopped working"
every
fucking
time
>>
>>3340614
>not telefragging the arch-vile
>>
Is there a 'So you want to play Blood...' image?
>>
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>look up doombuilder tutorials
>people put music in it
>it's a very loud metal song that drowns out the person's voice

KILL, KILL, KILL
>>
>>3340640
A small one that someone made a while ago. Looks like it wasn't considered OP worthy.
It had like five or six custom map sets.

Basically the only ways to play Blood right now is to run it through DosBox with bmouse so the mouse aiming doesn't blow dick, or use BloodCM which is Blood remade in EDuke32.
>>
>>3340617
Though I don't know what these are for, the lowest row looks too pointy.
>>
Does anyone know where I could get a download of powerslave ex? I remember hearing all the drama a few months ago but didn't pay any attention to it... Now that I'm finally getting around to powerslave on my list, I can't find anywhere to get a digital copy. Ideas?
>>
>>3340697
original files + DOSBOX
>>
>>3340670

They're lifebars.
>>
>>3340645
>A small one that someone made a while ago
where is it?

>or use BloodCM which is Blood remade in EDuke32
daily reminder that bloodcm is not blood and is a poor impersonation of the game
>>
>>3340736
Literally all we have aside from just playing it in DosBox. Or until whenever Blood EX happens.
>>
>>3340738
>just playing it in DosBox
There is nothing wrong with this. I played blood when it first came out, and playing in dosbox is pretty much identical. Press U for mouselook and you're good. I finished it in dosbox and the whole thing is glorious
>>
>>3340743
I hated how sluggish the mouselook is. At least you can make it slightly better using that bmouse program.
>>
>>3340751
Seemed fine to me. no issues or complaints, just crank up sensitivity and get used to it
>>
>>3340643
>A software tutorial that is not an article, but a video

It's like nobody can write a coherent paragraph anymore.
>>
>>3340493
https://www.youtube.com/watch?v=8YOY3XWHpaU
>>
Is there a wad or gameplay mod that has a confusion weapon?

Like a smoke bomb that triggers all enemies to instantly fight with each other to death.
>>
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>>3340757
>>
>>3340758
In Russian Overkill there's some weapon that makes enemies attack each other.
>>
>tfw you will never live in a world where every single game has free modding tools
>>
>>3340778
>Doom 4 Builder never
>>
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>mfw there will probably never be something like gzdoom builder for duke
>>
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>>3340784

>tfw people defend Doom 4 snapmap
>>
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>it's an "instant raising floor" episode
>>
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>>3340813

>it's an 'enemies spawn out of thin air with no audio or visual teleporation cue' episode
>>
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Newb map maker anon here, uploading my WIP as promised. An e1m1 replacement, currently missing monsters but otherwise complete(?).

http://www.mediafire.com/download/g8slfw2ortwovg5/Spaceport.wad

Aiming for monster placement like e1m1, with about 50% extra monsters.
>>
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>>3340813
>>3340819
>it's a "open room with invulnerability sphere and 50 arch-viles" episode
>>
>it's a boy
>>
>>3340643
>look up Doombuilder tutorial
>everything is in video

JUST GIVE ME A LIST OF BULLET POINTS
>>
>>3340842
>seven minute video for "how to make a door"

This is why people give up mapping.
>>
>>3340845
A nicely written tutorial for GZDoom Builder would be a godsend.
>>
>>3340643
JaundiceJaun's tutorials?

I used to download thoughs and fuck with audio equalisation so I could hear him, and once I did that, they were good.

They're old now though.
>Windows XP
>Doom Builder 1.0
>Winamp
>>
>>3340848
oh thank goodness someone else that does this
>>
>>3340845
>"Today I'm gonna teach you how to make a lift"
>"First, let me just make a basic sector here that's gonna be our lift..."
>spends the next 5 minutes texturing the measuring the damn thing
>>
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>Its a slaughtershit episode

Compared to the levels either side of this map, it really feels like a sell out. 1 big room, many many monsters, complete it in 3 or 4 minutes. Worst map so far in my playthrough.
>>
>>3340845
>>3340857
youtube killed the art form a tutorials mates, i'm tellin ya

used ta be ya had a paragraph a text maybe a wee thumbnail to go with each part. ya read along, ya did what it said, ya were done.

now ya have ta sit through some fuckshite ramblin bout this n that while blowin up the whole process ta fuckin 15 minutes.

its a fuckin wonder we learn anything
>>
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>wide upem map, lots of space for good fire fights
>4 pain elementals spawn in on one corner
>too many cacos to tell
>>
>>3340865
Why do they extend it so much?
>>
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>>3340874

>all you have to fight them are a chaingun and shotgun
>>
>>3340876
maybe they suck at wrappin it up, maybe theyre milkin it for all the youtube gold, maybe they're fuckin idiots, who knows. fuck em all the same.
>>
>>3340863
>let's make it a 3/4 swastika
>>
>>3340876
>pauses, umms, uuhs, likes, "yeahs
>click click, click, click click click
>dragging program windows around
>hunt-and-peck typing
>not following a script for explanation, having it entirely off-the-cuff
>unnecessary or inappropriate music, intros/outros
>like and subscribe! thanks guys! until next time!

Videos can be an excellent way to convey information, being able to present ideas with picture, motion, and sound.

Unfortunately, any dipshit can download Unregistered HyperCam2 and flood video sites with bullshit.
>>
>>3340832
Level has been tweaked, some extra texture work done and monsters added. I learned that the deaf tag is my friend, and that I really need to work on my encounter design.

Does anyone have any advice for great monster placement?
>>
>>3340880
>>3340876
You have to be an youtube partner to earn revenue from longer videos, so I think they're just fucking idiots. Instead of writting a script for the tutorial, they just go fumbling round in the program without any idea on how to start or end the tutorial and they do everything in one take because they either don't know or don't want to edit their video. The result is a 15 minute video where some idiot is pushing and pulling lines while the only sounds that keeps the video from being silent is the narrator's constant "uuhh"s and "aahh"s as he tries to look for words to describe what he's doing.
>>
>>3340893
This, also, youtube ad revenue is absolutely fucking pitiful unless you know for a fact that you'll score millions of views each video.

There's a reason content creators have moved on to Patreon to fund their channels instead.
>>
>>3339606
I'd make those imps (or whatever they are) neutral. Too busy playing game to deal with this bullshit, only attack when shot
>>
QUESTION: Is there a mod that replaces the Doom midi soundtrack with the CD versions?
>>
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I made a shitty slaughter wad, I originally wanted to remake grosse, but I gave up and made it into a slaughter map just for you guys.

Link: https://www.dropbox.com/s/1bwtnu4pm2wbjhf/Shitty%20SLaughter%20Wad.wad?dl=0

Replaces MAP32
>>
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>>3340913
Why not just SC-55 synth for best quality instead?

Also, why does nobody ever talk about pic related masterpiece?
>>
>>3340934
also, use zdoom or something like that, choco will probably die and crispy has some weird issues with the textures
>>
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>>3340938
God I fucking love this game.
>>
>>3340945
Is that the Star Wars Doom engine shooter?
>>
>>3340938
>>3340945

Is this a sourceport or something? I don't recall the lighting being that nice
>>
>>3340950
Yep, it's called Dark Forces.
>>
>>3340950
ain't doom engine, just a myth
>>
>>3340847
this one is ok https://www.doomworld.com/vb/doom-editing-tutorials/74073-vanilla-level-editing-lesson-1-preliminary-reconnaissance/
>>
>>3340950
>Doom engine
It's custom made engine.

>>3340951
DarkXL, it has a few bugs but a guy on forums released a fix for them.

Want links?
>>
>>3340958
yes please.
>>
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http://i.4cdn.org/wsg/1467786206957.webm

They still need a few more attacks and some polish/balance, but I am just happy to see them moving around
>>
>>3340963
http://xlengine.com/downloads/
The source port itself here.

And here's the fix:
http://xlengine.com/forums/viewtopic.php?f=19&t=1062

You still need Dark Forces itself obviously, since this is just a source port.
>>
>>3340968
Oh and you can use console commands, such as r_fov to change FOV for example.

Use "cmdlist" without quotations for full command list.

Not sure if that bugfix addon fixes all bugs, but here's a guide with workarounds to the known bugs in case you run into them.
I know for sure that the fix I posted fixes Nar Shadaa crash, so you definitely won't run into that one at least.
https://steamcommunity.com/sharedfiles/filedetails/?id=390640277
>>
>>3340968
>>3340976
Awesome thanks. Been meaning to play Dark Forces for a while. These links should also be added to the OP so more people know.
>>
>>3340978
The source port like I said ain't perfect since the author hasn't updated it in years but with that fix and the written workarounds the game is perfectly playable and fully beatable, all music, weapons, items, bosses etc work. Only that door puzzle at the end doesn't work without fix, not sure if it the fixes changes that as I barely started playing with it.

Also for some reason I can't select 1080p 60 Hz mode in the game, despite having 1080p monitor, so if someone can please upload your darkxl.cfg with it enabled.
>>
The shit I stumble upon when looking for Doom stuff on google
>>
>>3341064
Interesting.
>>
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>Romero retweeting stuff from HDoomguy's twitter

heh
>>
>>3341073
is this on etsy
>>
>>3341082
Does he know what HDoom is?
>>
>>3341141
considering he's explicitly said he's seen the gifs, yes
>>
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>>3340617
I'll always be partial to the style used for A

the overheal could be a bit more vivid though
>>
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>>3340757
>I have no head and I must scream
>>
>>3340835
>>3340819
>>3340813
Honestly, this helps me know what shitty mapping tropes I can avoid when I make my own stuff.
>>
>>3340964
that's dope
>>
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Anyone know who made this thing?
>>
>>3340964
bretty gud
is there anyway to make doomguy smaller or everything else bigger because i feel like the player's fov makes them taller than the characters, unless that's intentional
>>
>>3341206
Blox wasn't it
>>
>>3341206
bloax.
>>
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>>3341185
>>
>>3341209

Although I haven't done much work on it the player is custom and has a slightly shorter viewheight than Doomguy, at around 40 or so units. I may adjust it to be even smaller, since Brad is a bit of a midget and I want everything to look proportional to the player.
>>
>>3341212
>>3341210
Oh, I should have know judging by the style. Thanks
>>
>>3341229
>judging by the style.
Looking like plastic and being super-defensive to criticism?
>>
>>3341229

not sure how you could tell, it doesn't look like vaseline smeared over plastic for once
>>
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>>3341235
>>
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>>3341073
would buy
>>
>>3341064
why even give her a thong at this point
>>
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>>3340964
fucking

hyped
>>
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>>3341237
He's going for that modern look
>>
Is it easy to compile and make changes in a source port like Chocolate Doom? Is there a function to print messages on screen for debugging?
>>
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>>3341254
That "remake" is fucking awful.

>mfw I saw WAIT A MINUTE, THAT BLOOD and lack of the sweet cyberpunk music
>>
>>3341254
At least the speculars make sense in System Lube.

Though it makes me think it's sort of wet, it's weird. Maybe the demo is missing specular maps and it'll be toned down when they're added in.
>>
>>3340938
There's a pretty fucking cool TC of that in the works for gzdoom.
>>
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I think that the qualities that make a weapon model look old school are lots of flat areas without smoothing enabled, but the mesh's edges are rounded.

http://tf3dm.com/3d-model/dc-15s-blaster-rifle-15762.html
>>
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Reworked the yellow key room with a (hopefully) better combat and I'm also working on two other maps, simultaneously.

Also thanks to anons that played the first map. Your replies helped and fueled my lazy ass to do something.
>>
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>>3341293
If it had hard corners I don't think it would have the strange smooth but simple look of retro models.

I need to share this with that one guy that was trying to get a retro look on his models.
>>
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>GZDoom fullscreen is setting the Hz to 75 instead of 120

Why? Is it because my monitor doesn't "officially" support 120 HZ? Is there a way to force GZDoom to output a certain resolution and hz?
>>
>>3341307
GZDoom doesn't respond to the normal maxfps command because >graf.

However you can restrict it by turning on vertical sync and setting the refresh rate cvar.
>>
>>3341297
i like the arches at the end of the barrel but that detail gets a little lost in the sprite
any way to fudge it so you can make it noticeable or would that just ruin it?
>>
>>3341281
No TC will ever replicate Dark Forces properly since DF engine is much more complex than DOOM engine could ever hope to be.
Saying that it's in any way competent is as asinine as calling that shitty Blood TC competent, when it pales in comparison to Blood.

BLOOD SOURCE PORT FUCKING WHEN?
>>
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Two questions

What exactly was the deal with Doomkart?

How would one go about writing a video dump function for (G)ZDoom?
>>
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>>3341318
I'm having a Hell of a time trying to get only the arches selected so it looks like it won't happen.
>>
>>3341327
Last I heard Jace Hall is at it again trying to get the source code out there. But frankly, at this point I've lost all hope. I'm just waiting for something to inevitably go wrong like it always does.
>>
>>3341336

cursed project, like any doom mods related to the doom bible, and any mods related to Zelda
>>
>>3341341
Last I heard Kaiser was making Blood source port illegally like with PowerSlave.
>>
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>>3341348
Don't forget HD sprite projects and 3D model projects.

>this is the best we got after 20 something years of modding in a community full of talented people
>>
>>3341353
Disgusting
>>
>>3341296

Great! Somebody else making Heretic maps.
>>
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>>3341353
>>
Did someone say PowerSlave?

https://www.youtube.com/watch?v=kGWSiASwKlo&list=PLE5756CEA74C78DE3&index=11
>>
>>3341353
>that chainsaw
holy shit !!!
>>
>>3341381
>that fatass
HOLY SHIT, YOUR MOM !!!
>>
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>>3341383
>>
>>3340493
>spoiler
>gif
thanks do-- hey, wait a mintue
>>
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>>3341318
This is the most I've ever done with editing meshes. I couldn't figure out how to extend the bottom of the arches in a way that followed their angle after cutting them off but it's obscured by the rest of the model anyway.
>>
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>>3341339
Select one vertex on the arch, hover the mouse cursor over that vert and hit L to select linked.
If the above selects more than just the arch, select each of the shared vertices in places like pic related and hit V (and then right click) to rip them into two verts, and try the above.
>>
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>>3341389
nice
>>
>>3340913

DOOM didn't have a CD soundtrack, all it had were MIDIs.

If you want a mod that replaces the music with the songs from the PS1 or 3DO or what the fuck ever ports, they're pretty easy to find. Alternatively, try the SC-55 musicpacks for music that's mostly the same as the normal music but higher-quality.
>>
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>>3341353
>>
>>3341472

I think he means the soundtrack that Bobby Prince released. He used slightly better soundfonts and applied some effects like reverb.

https://www.youtube.com/watch?v=PkhCNx-8Qos
>>
>>3340913
>>3341484

Oh. Well in that case, as far as I'm aware you're shit out of luck unless you're willing to download the songs from YouTube/get the soundtrack and make a music pack out of them.
>>
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>>3341430
Fattened it up. Looks a bit odd now but maybe it'll be more clear.

>>3341424
Screenshotted for next time this happens, thanks.
>>
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>>3341353
That lost soul's head comes to a literal point
>>
I feel the need, /doom/.
The need to make more weapons.
What would be a good program to edit sprites in? (on windows)
>>
>>3341519

GIMP
Paint.net
Krita

or Asesprite if you're either willing to pay for it or compile it from the github
>>
>>3341519
Photoshop, GIMP if you have some sort of objection to piracy, Blender to render models that you can draw over if you want.

I tried to explain the bare minimum of getting models set up in Blender so that you can follow Minigunner's tutorial.

http://forum.zdoom.org/viewtopic.php?f=3&t=15080&start=24660#p922926 Getting Started

http://forum.zdoom.org/viewtopic.php?f=39&t=52659 Minigunner's Tutorial
>>
>>3340865
>>3340880
I couldn't help but hear your posts in a thick Irish accent
>>
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If you contributed to DUMP 2, a guy named TheV1perK1ller is aiming to go through every single map in a UV-Max run with a modified version of Smooth Doom.
This is a fantastic way to get an idea of how other people approach your map, or failing that, a way to bask in the glory of your work being on YouTube.

Mind the filters, though.

https://www.youtube.com/playlist?list=PLfbK4pt7rdhgC5zMCUMw4H4PnXgu2qd3y

Pic unrelated.
>>
>>3341540
cor blimey
>>
>>3341538
>>3341527
Ah, I didn't realize GIMP had a windows version.
That makes things a bit easier, thanks.
>>
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What are some great mod combinations?
>>
does the doom95 executable run at the default 35 fps doom used to run at

I'm trying to get a legit early 90s doom experience
>>
>>3341541
>my map's already done

surprisingly pleasing to see someone run through
i never thought something so small would feel so good
>>
>>3341552
I believe so.
>>
>>3341552

It does. But why are you playing Doom95 when you could just use DOSBox with the original executable?
>>
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Was I the only one who ever wanted to play them? I still have the fucking discs. So much disappointment.
>>
>>3341552
not sure if you're aware but doom95 is fucked up and shit, chocolate doom is closer to vanilla.

http://doomwiki.org/wiki/Doom95
>>
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Taking another break from that castle map, figured to make a map01 ( or 02 ) in short order.
I really want to use Fly to the Leaden Skies, but the midi track is pretty short... I probably should tune it a bit.
Or just use another one.
>>
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>>3340813
>Its a 32 level megawad made by one mapper who gets burnt out/runs out of ideas by map20 and resorts to slaughtermaps
>>
Does anybody know where I can read up on official and unofficial physical releases of Doom? The whole scene of like, unofficial level packs and bootleg physical releases is a blast to look in to.
>>
>>3341073
>>3341103
>>3341248
http://pastebin.com/6wmBQFsQ
A recipe from a fellow anon
>>
>Tangent Shading looks great on gun
>Can't preview without rendering
>Have to fuck up UV mapping and thus can't use textures
I'm Ready to Embrace Death and Forget My Problems
>>
>>3341593

http://doomwiki.org/wiki/List_of_commercial_compilations

Should be a good start for unofficial level packs. Don't know where to help you on unofficial physical releases however.
>>
>>3341575
>Its a 32 level megawad made by one mapper who gets burnt out/runs out of ideas by map20 and resorts to slaughtermaps

>it has 10+ cyberdemons & 5+ archviles each level
>>
>>3341612
did you mean: scythe
>>
>>3341619
>scythe
>slaughtermaps

OH BOY HERE WE GO
>>
>>3341619
ment hell revealed/alien vendettanever played scythe
>>
>>3341619
>>3341612
>>3341575

Here we go again.
>>
>>3341632
Going Down was a good megawad, until the archvile+Pain Elemental map
>>
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Hey guys, does this look like a bootleg to you?

I got it on Ebay for $26, but it won't arrive for another 2 days.
>>
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>>3341680
looks legit
>>
>>3341680
>>3341690
however, the color in the ebay cartridge's background is off.
>>
>>3341541
>playing without mouselook
>>
>>3341690
Yeah, I can't see anything obvious, but the lack of design/gradient on the background makes me worry.

I see a pretty even split online of gradient/no gradient, but the ones with the gradient are the only ones I know to be confirmed as not bootleg.

The one bootleg I do know of has a ESRB E rating on it, rather than teen.
>>
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>>3341680
I found the same picture not too far down in google images, make of it as you will.
>>
>>3341680
>>3341690
>playing GBA DOOM
>BUYING IT
Why?
>>
>>3341704
Yeah, that pic is from the listing.
I saw that too.
>>
>>3341706

Collectors.
>>
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>>3341709
>Collectors
>>
>>3341706
Because I like playing Doom on the go and I like my gba?

I have the first one and it plays pretty well, controls aren't bad. The resolution is a bit low but it's otherwise fine.
I do miss some of the missing maps, but the game is mostly intact.
>>
>>3341713

I'd never do it myself but if someone wants to get every doom port they can go right ahead. I mean it's not like they don't know pc is the best version.
>>
>>3341714
I'm gonna download GBA emulator to try Doom 2 because I honestly have a hard time believing it's a good enough port to justify carrying around a GBA

you should probably just admit to being collectorscum

rude edition
>>
>>3341714
You can literally emulate it on your fucking phone and get much better experience.
The GBA port is fucking locked to 15 FPS for fucks sake you goddamn fuck, the music is raped, the resolution is raped, everything is censored, levels are missing, it's a fucking terrible port.
>>
>>3341721
PC is undoubtedly the best, but I think GBA Doom is good for out-and-about dooming.
Better that iOS Doom just because it's not touchscreen.

>>3341726
>>3341731
Doom II keeps everything intact but the blood, which is green.

Also, >>3341731, you seem irrationally mad.
>>
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>>3341734
it was surprising to see a setting for dynamic lighting vs static lighting
>>
>>3341745
It's not overpriced when you get a 6 as a cheap upgrade.

>>3341746
Yeah, static runs faster but makes everything bright while dynamic adds shadows but runs slower on occasion. It never really chugs that much though.
>>
>>3341627
>>3341632
so do you two feel the excruciating need to reply to posts like that all the time they get made?

because it's getting annoying.
>>
>>3341752
i agree, people complaining about scythe being a slaughtermap is very annoying
>>
I got powerslave and tried running it through dosbox and the input lag was absolutely atrocious. The keys don't even work half the time. Is this just the way it will be? Or is there anything I can do to jerryrig things into halfway working.
>>
>>3341771
there is a source port for it, you know.
>>
thanks janny
>>
>>3341759
I actually meant your posts specifically. Having a hard time reading?
>>
>>3341771
The better question is, WHY THE FUCK are you playing the godawful DOS version of PowerSlave that uses Build Engine?

>>3341778
There isn't, PSX/Saturn PowerSlave is a completely different game than the DOS PowerSlave.
The PSX/Saturn one is the intended original version, PC being a haphazardly janked together at last minute version.

Educate yourselves:
https://www.youtube.com/watch?v=nV22HetrGlM
https://www.youtube.com/watch?v=kPERSp4AE5w
>>
>>3341798
Eh, he's being dramatic, but it's not entirely wrong.

The tracks are all shifted forwards a level, some geometry is simplified to keep the game from slowing, and the levels containing the Spider Mastermind and Cyber Demon are missing, the blood is green, and the rez is kinda low (but not too bad).

I enjoy it and say it's like a 8/10 port. Not perfect, but still great fun.
>>
>>3341327
What? the tc I'm talking about isn't even trying to replicate it, it's more of a reimagining. but it looks cool as heck any way
>>
>>3340863
>slaughtershit
>not even a thousand monsters
pfff
>>
what's the best (s)laughterwad?
>>
>>3341641
fuck you, that map was great.
>>
>>3341848
I'm not a fan of slaughterwads, but I had a surprising amount of fun with combat shock 2.
>>
>>3341731
>>3341706
It's not a terrible port, all things considered.

The first one cut a lot of content but the second one actually has pretty much the entire game in there.
>>
>>3341731
>the music is raped
The music is great though.

>the resolution is raped
It's a handheld of the day.

>everything is censored
Green blood and some minor tweaks.

>levels are missing
Nope, Doom 2 has all of it's levels on the GBA, even the Wolfenstein ones.
>>
>>3341870
>the music is raped
>The music is great though.
In the first one all the songs are shifted forwards a level. No biggie though.
>>
>Zdoom's default gravity has an acceleration of 1 unit per tic
>35 tics in a second
>This leads to acceleration being about 612.5 units per second?
>32 units is about 1 meter http://doomwiki.org/wiki/Map_unit
>Zdoom's gravity is more than double the Earth's, at estimated 19.140625 m/s

No wonder I'm having issues.
>>
>>3341886
> more than double
Uh, okay I meant almost double, woops.
>>
both the plutonia and the ultimate doom speedruns are actually going to happen
>>
>>3341893

Someone PLEASE tell the donation reader to shut his fucking fat ass up. He's annoying.
>>
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>>3341894
>shut up the donation reader at a charity event

Anon...
>>
>>3341893
So when will the run be? Right after Plutonia?
>>
>>3341904

Tune in and listen to what's happening right now. He's constantly screaming "DOOOUM" and there's been a lot of complains about it already. A real shame because he's legitimately a bro-tier guy.

>>3341907

Apparently so.
>>
>>3341562
i'm pretty sure someone turned these into actual weapons a while ago
>>
>>3341904
>>3341910
It hasn't worn out its welcome for me yet. This may be the only time I can stand the twitch chat too. Normally it's pure cancer, but doomguy's ouch face makes it tolerable.
>>
Make a Twitch.tv weapon that fires his face BFG style while he screams "Dooom"
>>
>>3341904
It's not uncommon for GDQs to get shitty announcers these past few years. They've been complete dogshit since AGDQ14 anyway
>>
what do you guys think about dime?
I never see anything discussed about discussed speedrunners
>>
>>3341921
Forgot to mention that I'm talking about the GDQs themselves in that spoiler
>>
>>3341924

a pretty chill guy for what he goes thru in live speedruns
>>
>>3341921
Except for spikevegeta. I'm not the only one that thinks he sounds like Tom Hanks. If any game besides Tetris was between me and Doom, I'd be angry. This is okay.
>>
>>3341924
Dime's cool, imo.
>>
>>3341927
Tetris races are always pretty chill, imo
>>
>>3341793

Thanks, but I already knew that. The only reason I'm trying to play the DOS version anyway is because I can't find a download for powerslave EX. I know it isn't the original. I know it isn't close. I just wanted to try it out anyway.
>>
>>3341929
>>3341926
>>3341924
I drop by his stream sometimes. He's great, even if I don't care for fighters and strategy games like he does.
>>
>playing the shitty SNES version of E1M1 as background
>>
>>3341957
No wonder I didn't recognize it.
>>
>>3341957

>shitty
>>
>>3341957
I would've played the 32X version desu
>>
>>3341961

You heard me.
>>
>>3341961

SNES doom as a whole is shit.
>>
>>3341964

Dude, the music was like the best part of SNES DOOM.

>>3341965

I feel it's still worth admiring for being DOOM on SNES. I mean that shouldn't even be possible.
>>
>>3341961
Original: https://www.youtube.com/watch?v=nn-3OSKrfuc
It's awesome

SNES: https://youtu.be/s-o1_i6KKvs
It sounds like a DJ is playing it at a club and I'm outside and wishing I was inside

32X: https://youtu.be/g2oyweqZ7WM
It sounds like i'm in the bathroom of a club and everyone is musically pooping
>>
>>3341973

>poop jokes for 32X

lmao, of course.
>>
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>>3341973
Jaguar version is the best
>>
>>3341973
You forgot these 2

https://youtu.be/1bnYothe0Ag

https://youtu.be/AjEx292Ph8M
>>
>>3341973
>That 32X description.
I....you're right.
>>
I never even beat Plutonia on HMP because fuck it
>>
>>3341982
Yeah, UV all the way!
>>
>>3341986
I'm sure you're joking, but I'm implying I couldn't even beat it on HMP, let alone UV
It's too hard
>>
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>>3341945
I heard someone wants to play an amazing game so I'm here to help
http://www.mediafire.com/download/z8pba9xnxzjjv2s/Powerslave+EX+v.1.0.0+%2B+patch+v.1.0.1.7z
>>
I played Plutonia on HMP first. I came back to it a year later and beat it on UV.
>>
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>>3341562
Why are there Marathon aliens with red blood
>>
>>3341989
you just have to persevere

I'm playing Going Down on UV and that shit does not fuck around. I'm embarrassed to admit I've quick saved in a few places
>>
>saving after a pistol start
why
>>
>>3342009
I save on everything anon. Don't be ashamed.
>>
>>3342015
Habit?
>>
>>3341924
Dime is a cool dude. I know him personally so maybe im biased.
>>
>>3341552
Chocolate Doom does what Doom95 did but better and actually guaranteed to work.

But DOSBox is probably going to be your legit experience.
>>
>>3342015
because I like having a save at the start of each level so I don't forget what level I'm on when I quit.
>>
Ribbiks donated 200 just now
>>
>>3342021
Me too anon, me too.
>>
>>3341973
I don't know why they were so shit at composing for the 32x.

Here's what it should have sounded like

https://www.youtube.com/watch?v=brBQVcf37Xc

>Kept to Genesis/32x limitations with 5 FM tones, DAC channel, Extra FM tone from 32x and 3 PSG tones. PWM channels are unused because they are used for sound effects in game.
>>
>>3342027
Tarnsman and Kaiser donated too.
>>
>>3342021
>>3342029
but he's speedrunning
he's not going to quit
>>
>>3342031

>I don't know why they were so shit at composing for the 32x.

Odds are, either whoever did the music didn't know how the Genesis sound hardware worked or didn't have the time to polish it.
>>
All these Dewm-donations.

Ultimate Dewm actually happening.

Is this game a lot more popular than I could ever imagine?
>>
>>3342040
I didn't know you were talking about some speedrun. why do people watch those anyway?
>>
>>3342045
>is this game more popular than I could ever imagine?
>asking in the Doom thread

anon, i...
>>
>>3342046

It's fun to watch a game being played by someone very good at playing it fast.
>>
>>3342045
>most installed software of the 90s
>popularized the fps genre
No wonder it's popular
>>
>>3342045
more like Dewmnations
>>
>>3342046
I like watching people blaze through games I like
Thread replies: 255
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