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Can we have a discussion about the different revisions of this
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Can we have a discussion about the different revisions of this game? It seems like so much rebalancing was done between revisions, and not all of it good. For instance, later revisions made food appearance much more scarce, to the point where you couldn't even collect enough food to offset the cumulative damage caused by the in-game timer, unless you caved in and fed the machine more quarters.

Also, I wonder if there's a way to know which revisions of the ROM are used in the various emulated compilations ported to home consoles.
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>>3324649
Basically, with each revision the game got harder. Also, the barbarian and wizard were toned down in the revisions. They were much stronger originally.

Just a FYI, the Japanese Genesis version of Gauntlet, which is based off the original code, and is practically arcade-perfect outside of occasional slowdowns and flickering, is based off a version where the barbarian and wizard weren't toned down yet.
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>>3324753

Are you referring to Tengen's Gauntlet IV, or was there a straight up port of the arcade game as well?
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>>3324785
it's 2 games in one. a straight up port of gauntlet 1, and it has a couple other modes, such as a full-feature "adventure/rpg" mode and a battle mode. maybe some other things, i can't remember. it's been a while since i've played
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>>3325181
Does only the JP release have the original revision scheme?

And is it really impossible to clear very far into later revisions without credit feeding?
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>>3325181
Yes that's gauntlet 4. The quest mode is cool and the music is great.
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