Has a game ever left you with a feeling you're unable to describe? Like you see the visuals, hear the audio, you see it and appreciate it in one sense but then feel something deep down that you're unable to put into words.
Post ITT
Guess I could describe it as "mystery" when I first played it back in 96 as a kid. Still hold that nostalgic feeling whenever I play it. The rest of the series feels like a dumb action movie.
>>3323347
https://www.youtube.com/watch?v=CGjHUdZARd0&list=PLB1B7178D8685D4EC&index=3
>>3323357
https://www.youtube.com/watch?v=pIYy5Z39XVE
>>3323368
This game man.
>>3323361
https://www.youtube.com/watch?v=pIYy5Z39XVE
Sorry I directed the first one to the Resident Evil guy
>>3323370
what?
>>3323341
This and Super Mario World.but only on crt or with a crt filter.
>>3323372
I posted this song link twice because the first time i replied to the wrong person.
>>3323398
I know that feel. this game was heart-warming, yet eerie. comfy/unsettling. but for some reason, all the eerie parts were not eerie enough to get rid of this general warm feeling you get from the game.
>>3323375
but anon that parodius hasa lot to say
>>3323442
What's that supposed to mean?
I've tried a long time to analyze why this game is just so satisfying and addictive and alluring, but I always come up short
>>3323523
all versions of jikkyou have the commentator that constantly nags on as you play the game
and he talks a LOT. like. A LOT.
i don't understand japanese so whatever he says goes above me but i love collecting fairies and just hearing "yaaaaay" each time
Genesis version.
Mine goes a step further and I wonder if that feeling even exists at all deep down inside. I play this game in one sitting probably every other 2-3 years and I can honestly say that I receive very very little enjoyment from it. I don't dislike it or think it's a chore either, but I always find myself asking why I'm playing this game AGAIN halfway through it.
Killer fucking OST btw.
>>3323570
oh, I just turn that off usually... although im trying to learn jap so i might understand him one day.
>>3323603
if you're wondering how just set oshaberi to off in the options, options are the third to last selection on the main menu... i even translated it and wrote it down so id rememberbecause im autistic trash with nothing better to do
Terranigma is so dreamlike i cant describe it
>>3323341
Harvest Moon 64 is important. It has such a melancholy feeling. I was drawn in and didn't leave for months.
>>3323398
Designed to be that way, learnjng everyones patterns and days, mastering everything about the limited time you have to maximize everyones final hours...
>>3323915
That's because HM64 was a remarkably mature game that dealt with relatively complex themes about aging, regret, loneliness, failure, struggle, and the passing of time. IAWL came close but never quite felt right.
The franchise lost its way with its sequels, becoming fixated on the core gameplay loop rather than the atmosphere and characters that made it feel substantive.
>>3324860
>say
this
It had some sad undertones but also this feeling of struggle and making happiness out of what you have. There also was this magical element, like something spiritual, especially during some of the cutscenes at festivals or when you're talking with your significant other about life.
>>3323361
Reminds me of
https://m.youtube.com/watch?v=PYqzjUn7Hbk
>>3323842
This. Terranigma feels much more significant than other RPGs. I think it's because it is set on earth and not some fantasy world. It's so much more relatable. After playing it I was infatuated with maps and globes and our world in general. So awesome.
https://www.youtube.com/watch?v=V3UK9RYf28c magical