I'm about to play the greatest game of all time on Project 64.
Is it finishable if I play it straight through?
Just wondering what to watch out for.
Honestly, I feel like the only thing that might be too esoteric is the trading sequence to find an optional late-game sword, but I was able to figure that out when I was a little kid.
The game is very straightforward about what it wants you to do; you just have to explore and figure out how to do it. Have fun!
>>3319591
You'll be fine. You should try out a texture pack if your computer can handle it; I recommend the cell-shaded one.
>>3319591
What do you mean?
emulator- wise? Or if you can finish the game without help? If millions of of kids did it you can too. One of the most likely points to get stuck could be how to get Jabu Jabu to open his mouth.
And emulator wise even with PJ64 1.6 everyting will work just fine, I played through it with that one without problems.
>>3319640
You can get the biggogorons sword pretty early
>>3320061
this. I don't know what OP means.
if you know what to do, it can be finished in one sitting but I don't recommend doing that.
the body needs sleep too.
>>3320115
>It seems pretty clear
no, it doesn't.
>>3320146
>OP states he'll play the game on PJ64
>N64 emulation is well known for being buggy as fuck
>"Is it finishable..."
Yes, it does
>>3320085
Yeah if you glitch the hell out of it.
>>3319591
kill yourself
>>3319591
I've played OoT on 1.6 for a good decade, and it's been smooth ride.
Use 480p or 960p to fix the inventory image glitch. Also enable "Use Legacy Pixel pipeline" from advanced options to fix some transition and HUD elements.
That's about it. Figure out a good button config yourself.
>>3319591
If you're asking if the game is stable on PJ, then yes. Ocarina (and I think Majora?) are in the select handful of N64 games that work fine on emulators.
>>3319591
Emulators are practically written for the Mario and Zelda games.