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A WAD ABOUT NOTHING
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DOOM THREAD / RETRO FPS THREAD, YOU'RE THE ONE GOING TO HELL EDITION - Last thread >>3309858

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.cuckchan.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.cuckchan.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.cuckchan.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.cuckchan.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://cuckchan.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://cuckchan.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[06-22] Quake's 20th Birthday
http://rome.ro/news/2016/6/22/happy-20th-birthday-quake

[06-21] Anon mod WIP: PET THE CACODEMON! >>3309054
https://www.dropbox.com/s/wspbymk8l3xc7bw/cacopet.pk3?dl=0

[06-21] Seinfeld.wad
https://www.doomworld.com/vb/post/1633017

[06-20] DUMP 3 Submissions/WIPs by Anons
>>3306974 Electron
>>3309903 Just Doomin It
>>3302863 Tomb of Hectikhamen
>>3299323 Hello Doom
>>3296373 Durex Waste Disposal
>>3291819 Mountain Temple, Nanotool
>>3290768 3D floor (WIP)
>>3288630 Bio Eradicator, Flakchette
>>3285048 Lambda
>>3283920 Janus

[06-20] Anon map release: technotomb.wad
https://www.dropbox.com/s/7dp722iv26qfudl/technotomb.wad?dl=0

[06-20] Major Best Ever moderation changes
https://zandronum.com/forum/viewtopic.php?p=98509

[06-19] Anon map release: Inferno Odyssey >>3303862
https://www.dropbox.com/s/yie7vlfnsasbcrx/inferno%20odyssey.wad?dl=0

[06-19] /newstuff #502
https://www.doomworld.com/php/topstory.php?id=4597

[06-17] Anon map update: An Evening Stroll in Venice >>3299050
https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/venice

[06-13] Anon mod update: Piranha Bowl >>3293408
https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0

[06-13] Anon made a map, please criticize. >>3290260
https://dl.dropboxusercontent.com/u/60585504/idontlikecomingupwithnamesv2.1.wad

[06-08] Anon mod release: Home Improvement >>3279105
https://dl.dropboxusercontent.com/u/85021129/homeimp.zip

[06-07] SC-55 Music Pack for TNT >>3276167
http://sc55.duke4.net/games.php#doomtnt

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532
https://drive.google.com/file/d/0B4mwJRa7e5VpeDgyMmtmYXgyakE/view?usp=sharing

[06-05] Anon map WIP: UAC Facility Level >>3272104
https://drive.google.com/open?id=0BxmKDpnylHpweTQzeERvQW1BZGc

[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545
https://www.dropbox.com/s/3m8hm0ll0x4ncyo/FIRST.wad?dl=0

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
First for Quake 2 actually ain't too bad, but no real sequel to Quake 1.
>>
>>3313335
Quake 2 wasn't horrible, But it didn't stand the test of the time as well as the others.

Having Quake 4 being based off Strogg Quake was probably one of the stupidest decisions ever.
>>
>>3313336
The gunplay lacks a certain oomph and the monsters take a little too many shots, but it's still fun. Plus the music is really fucking good.
>>
don't forget the new quakepasta
http://pastebin.com/XjBHDRFw
>>
>>3313340
Quake getting all the fancy new birthday pastebins.
>>
>>3313340
Still want me to explain how to make a Quake dedicated server? Is nQuake better than FTEQW in any way?
>>
>>3313336
Tbh I think q4 is about as good as q2
>>
>>3313354
Quake 4's basically a sequel to 2 anyway. It's 2 with squad based gameplay.
>>
>TFW you're losing sleep over your mod and the current state it's in
>TFW you want to try to fix shit but the only way to do that would be pretty much starting from scratch

Someone McFucking kill me.
>>
For all it's macabre atmosphere and lonely feel, I find something very comfy about the first Quake. Maybe Trent Reznor is just a genius when it comes to video game soundscapes.
>>
>>3313369
Has he even done any other soundtracks of worth?

I mean I love the quake soundtrack, but he's essentially channeling Coil. Its more that he's a very adept producer than a soundscape genius. Some of the quake tracks just peter out, playing the sound sound over and over again, and feel quite unfinished.
>>
>>3313372
>Some of the quake tracks just peter out, playing the sound sound over and over again, and feel quite unfinished.

well I mean that sounds like quake to me
>>
>>3313373
usually there's at least 2 sounds going on at once. There's a specific track (could even be a few) where there's only 1 sound, it never changes and after a couple of minutes or so the track ends. Even for video games thats kind of unpolished. Its a very good score, one of the best features of quake, but some of the tracks could have a bit more interest in the last 4 or 5 minutes, instead of just doing the cheapo "I'll just repeat this one sound for a couple of minutes, no one will notice, its a game whahey"
>>
>>3313330
Finished a Doom64 map:

http://www.mediafire.com/download/6bnc7pvr4b5rh72/Server_Warehouse.wad

Runs with Doom64EX
>>
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Are you fucking kidding me, just as I want to try it out.
>>
What do you want out of an enemy diversity mod? Because I'm trying to lay one out based on the monsters from later doom installments, and I want to avoid the pitfalls of project brutality, rogue like monsters and colorfule hell
>>
>>3313435
BE is gone, anon. RIP.
>>
>>3313437
god damn am I glad that I handle all my shit on my own server now

granted it's not a lot, but it's nice to know stupid drama won't fuck me up

now if only the original serious same had Linux servers
>>
>>3313348
i couldn't tell you, i really couldn't. i don't have any good experience and may actually have to ask some current server owners what the fuck they do. nquakesv seems pretty nice, it autodownloads the most popular maps and comes with a bunch of different things, like msdsv and qtv and other shit i have no idea how to use but basically are another type of demo where you can view from any angle and so on
>>
>>3313348
i misread the first part, please do
>>
>>3313335
1. I think Quake 2 is a pretty good shooter, not fantastic, but still good.

2. It wasn't ever meant to be a sequel to Quake, the name was just slapped on when they found they couldn't get the rights to the name they wanted, instead opting for brand recognition.

>>3313337
The only thing I'd really change with the guns is give them muzzleflashes.
Is there a mod to do that?
>>
Alright so since BE is gone, can some kind soul upload HDoom to mega?
>>
>>3313348
what about MVDSV? it's the one I'm getting to work, but I dunno if it's got any real benefits over the alternatives

I assume it does because the quakeworld wiki says to use it, but it doesn't exactly go into any fuckin details
>>
>>3313451
finding information for server hosting is ridiculously hard to find. that wiki is fucking useless, especially since you cant find any links to any of those servers it mentions anymore. nquakesv comes with them all though for some fucking reason and doesn't even explain how to use it themselves and their irc is ded
>>
>>3313454
yeah no kidding

it was a small ordeal just finding a goddamn spprogs.dat. even unreal's got more shit on server hosting than this.
>>
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F
>>
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>>3313463
>HDoom
>no.1
It went out with a bang, lads.
>>
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Does anybody have a working download for Doom RPG w/ DoomRL Arsenal + Monster pack?

I miss it
>>
>>3313489
hold on, let me fix you something
>>
>>3313489
pick your poison (same file, no pass)
http://www.fi
ledropper.com/doomrla

http://www.fast-fi
les.com/getfile.aspx?file=116110
>>
>>3313514

Thank you so much.
Now I just need to download Doom RPG and hope that works too!
>>
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>>3313514
Okay, so DoomRPG works fine on it's own, and RL Arsenal works on it's own, but if I try to run them together using the launcher i get this error.

I think I might be doing something wrong.
>>
>>3313463
>>3313487
I hope this BE shit doesn't delay the next release, he's so close to finishing it.
>>
>>3313527
i don't know shit about doomrpg, but maybe try not loading the modpacks.pk3 ? it's just a graphical thing that turns modpack sprites into voxels, makes them look nice and visible imo
>>
>>3313532
Actually, the problem was
I needed to select the RL Arsenal .wads i in the wad menu in addition to using the patches. I am not smart.
>>
>>3313328
You know your WAD is special when you can take a selfie with Jerry Seinfeld in it.
>>
>>3313489
>>3313527

DOOM RPG as in that old ass cell phone game?

That is the only cell phone game I played til the end, and this was before smartphones.
>>
>>3313549
Speaking of, does a smartphone version exist?
>>
RoTT classic is on sale in steam
is it worth picking up?
>>
>>3313436
Stuff that's not just color swaps and reused realm sprites
>>
>>3313550
nope.avi
>>
>>3313553
It's better to just use the GoG version.
>>
This guy really fucking sucks at DOOM. Watching someone play on HMP and missing the secrets is giving me cancer.
[Embed]https://www.youtube.com/watch?v=O-WqIhH4pcM[/Embed]
>>
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Do you guys think id browses these threads?

Do you think they'll ever make Marty's head on a stick a thing?
>>
Was there any explanation as to why/how BE kicked the bucket?
>>
>>3313587
I remember hearing it was something about the main admin being done with the site because of some kind of drama.
>>
>>3313567
I like watching his TerryWad reviews
>>
>>3313587
so far as i know Jenova just got sick and tired of paying for it and investing his time in it
>>
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>>3313594
>>
https://www.youtube.com/watch?v=3asGTqcNjJ0
THIS is slaughter, so all of you who are so quick to spew slaughtershit when a fight has more than 50 monsters can go right on home.
>>
>>3313330
Machinegames has created a new Quake episode.

https://twitter.com/machinegames/status/746363189768650752
>>
https://www.youtube.com/watch?v=I4L6vpRSVSg

https://www.youtube.com/watch?v=ys5tZGbak-s
>>
>>3313615
oh shit
>>
>>3313615
For the love of god please let Machine Games make the SP for the next Quake while id works on the MP.
>>
>>3313262
What are you talking about? I'm in South America (Peru) and my ping goes to 100-130 in any US or Canadian server, I got a 20Mbps connection (20 download/2Mbps upload ftw) and it plays fine whether I'm playing/hosting Doom or Quake.

Not every person of every country in here is poor and most already has at least 8Mbps and live fine with it. The only complain I have is everyone sells HFC, not fiber, and that sucks
>>
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>>3313587

Best-Ever server admin literally, and I mean literally, held hostage the service just to get a bunch of people banned from Zandronum for "not doing their job" at banning other bunch of people who he deemed undesirable for the community; the monetary issues were just an excuse to bring his frustration. Brings a bunch of old stuff that nobody outside of clans or even Zandronum in general give a shit about. Drama ensues in the forums.

First he cleared the banlist that included all hackers/spammers/weird people, this to delegate "all responsibility to server owners to ban who they wanted". In reality, this was to send a message and get people on his side of the drama. Hours later proceeds to kill all servers using IRC commands.

THEN a few hours later he proceeds to reactivate the service allowing servers using one mod only: Megaman 8Bit Deathmatch. A mod that, with all due respect, has seen better days and the sole reason it was still alive was because of BE.

His message (which was lost when he edited his post) was:
>"I recognize that the Megaman community is pretty much its own little thing and I don't want to ruin it for them because I'm unhappy about the actions of the current staff."

My ass. Out of all the Doom mods who were (momentarily) stopped thanks by his fit, he suddenly cares about the only mod who somehow survived 2016. Makes sense. Once again, another attempt at sending a message.

Hours later, he had a change of heart, and reactivated ALL servers and allowed ALL wads. His message reads:
>"I've restarted the bot and people should be able to host whatever they want (including non-megaman stuff). This isn't going to change for the foreseeable future"

Unfortunately the site is no longer unreachable. "This isn't going to change for the foreseeable future", my ass. Server admin has yet to say anything about what just happened.

tl;dr: External clan drama kills online Doom multiplayer hosting service.
>>
quakespasm or darkplaces?
>>
>>3313665
former
>>
>>3313665
engoo
>>
>>3313650
>Drama ensues in the forums.
The thread is kind of hilarious now
>>
>>3313650
Your image made me a little sick to my stomach.
>>
>>3313262
>>3313271
>i know nothing about south america and that doesn't fucking matter

when you're talking out of your ass like you just did, it does matter, mr passive-aggresive.

>people joins servers hosted on other continents

what does that have to do with anything?
>>
>>3313650
Ah drama. I love watching things like this unfold with a bucket of popcorn in hand, especially when no damage is done to anything I care about in the end. Painkiller's domain is fucking metal, so they're a worthy successor as far as I'm concerned.
>>
>>3313615
That second level Quad Damage segment
>>
>>3313683
>Painkiller's domain is fucking metal, so they're a worthy successor as far as I'm concerned.

We should be grateful there's an alternative. The Best-Ever admin even exhorted everyone to move to TSPG.

Still, what a sad way to go for Best-Ever.
>>
>>3313650
https://zandronum.com/forum/viewtopic.php?p=98848&sid=6f9c5ab77c063ddf44df66a1c178f0bb#p98848
>During this course of time, we also identified that we could use more staff that hail from the competitive scene as there are concerns of bias and hardly anyone well versed in the competitive scene thats in staff currently. If we can get one from every group/clan it should hopefully make things slightly equal when it comes to decision making.
I can't wait for this to improve things over at zandronum.
>>
>>3313335
I really like Quake 2's lore.

I am fascinated by the Strogg and Stroggos. With the current advances in cyborg-technology, AI and robotics together with the impending one world government we too can become the Strogg. :3c
>>
>>3313712
Busty Stroggetes are good advertising for their efforts.
>>
>>3313650
the guy was spending his own money to host a free service for the benefit of a bunch of assholes, I don't blame him for anything he did
>>
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>>3313615
Already playing, now at e5m5, this shit is intense
>>
>>3313789
That's like saying giving a kid a candy everyday gives you the right to kick him on the face and piss on him later.

If he had wanted to end it all without drama, it would had been as simple to explain why it's over for him and say goodbye, but he went and created drama out of nowhere.
>>
>>3313794
>That's like saying giving a kid a candy everyday gives you the right to kick him on the face and piss on him later.
actually it's like saying that if you give a kid a candy every day you still have the right to stop giving candy at any point without warning or explanation
>>
>>3313801
It was an exageration to what you said basically. It's more of an insult to our intelligence than a sudden stop of things really if you think about it, with all the crap he's been saying to cover his ass.
>>
>>3313553
Grab the GOG installer from my Mega

https://mega.nz/#F!qh5VVSQQ!jNlo8xN9RnLfQSDBEWItbA
>>
>>3313789

Hosting a service is very generous but gives you absolutely no say in how things should be run, and trying to commandeer a staff for your personal vendetta is fucking pathetic.
Mobius and Decay are douchefags, yeah, and they proudly wear that badge with pride, but Jenova is a fucking 13-year-old throwing a temper tantrum.
>>
>>3313801
>>3313794

The problem with this analogy is that Jenova stopped hosting for EVERYONE, all for the sake of a couple people he disliked.
There were a wide fucking variety of people using BE that not only did not know of this drama but likely didn't even know that it existed, and then out of nowhere Jenova pulls the plug on them and everyone else just because he doesn't like a few people.
>>
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>>3313836
>>
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>Playing Going Down for the first time
>Map05

Jesus christ Cyriak, calm down

Also how the fuck do I get to that key
>>
>>3313328
where can i get a seinfeld wad
>>
quake 1 soundtrack where
>>
>>3313878
Check the pastebin in the OP.
>>
>>3313875

it's in the news post
>>
>>3313882
thanks familia. do i just put it inside id1 folder? i don't think i ever played with the soundtrack.
>>
>>3313838
>Hosting a service is very generous but gives you absolutely no say in how things should be run
lol, ok, keep on telling yourself that chief
>>
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>>3313860
>finally get key
>like 40 boners, knights, cacos and chaingunners spawn

PLZ
>>
>>3313886
The music folder goes in the id1 folder, yes.
>>
>>3313860
it's a time travel puzzle
>>
nuoh my god

https://zandronum.com/forum/viewtopic.php?f=26&t=7484&start=160#p98851

>the last fucking post
>>
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>>3313790
Finished it, this episode is DOPE.
High quality, ID style, lots of secrets(some too easy but overall well done).
I recommend it to all rangers thirsty for strange slipgate dimensions to conquer.
Way to celebrate 20th quake bday
>>
>>3313887
sup jenova
>>
>>3313902
scroton was being a dumbass so heh
>>
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>>3313890
what am i doing wrong?
>>
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>>3313449
Got you covered anon.
https://mega.nz/#!5xBjVBiD!txnLibrpQckqfyG0irSP-CZJ0u9oALY80XvrEjmoz4A
>>
>>3313920

Remove the first "0" in each filename.
>>
>>3313913
It's more Doom II than Quake. If you ever disliked Quake for bulletspongey enemies, stay far away from this mapset because it just emphasizes the disparity between Doom monster health and Quake monster health even more. The maps are designed like Doom II maps with lots of samey encounters in boring square rooms or long corridors, with each only being notable for throwing several monsters at you at once. It's been a goddamn chore to play through this.

If you want a true id-like Quake mapset, play Beyond Belief instead.
>>
>>3313446
>>3313451
I'm back. Fuck it, i'm gonna use FTEQW for this one. I'll start writing it on Pastebin.

Want to explain how to port forward on your router too?
>>
>>3313918
2bh I don't know why people didn't immediately identify it as a joke
>separate but equal sub forums
>work passes
>my modest proposal
wew lad
>>
>>3313958
yeah, the fact that people actually fell for the obvious bait is fucking sad
>>
>>3313615
third map is kicking my ass on hard. i don't remember being so bad.
>>
>>3313961
The best were the people thinking "it really sounds like segregation" or comparing it to nazi germany
>>
It's here

http://hdoomguy.tumblr.com/post/146418045092/hdoom-techdemo-8-release
>>
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>>3313615
I haven't played Quake for a while so this was a good opportunity to do so. Neat episode. Ammo is well balanced (played on hard). Glad the secret map was easy to find.
Pic related, the only place I died that isn't an instant death trap or a lava pit. It's the last shambler.
>>
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>>3313969
>>
>>3313956
mite b helpful for others

but not for those in glorious neckbeard land :^)
>>
>>3313969

With the spoilers I didn't even know what this was about, heh.
>>
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Does anyone here play Zandronum from Linux and he compiled his game?
>>
>>3314000
ayy

local zandronum linux nerd, one of like 5 in existence

are you having troubles with fmod, everyone has trouble with fmod
>>
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Can anyone explain why GZDoom is doing this when I set vid_renderer to 1?
(not pictured: randomly flickering letters in menus)
I've tried using the 1.x builds (which shouldn't be the issue, my card supports openGL 4.5).
>>
>>3314010
> are you having troubles with fmod
Is it supposed to work? If yes, then I have.
>>
>>3314028
Typically things are usually supposed to work.
>>
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fuck
> fuck
shit
>>
>>3314010
...and it seems I've forgotten what should I have more to play Doom over net.

>>3314031
If it were typical...
>>
>>3314028
is it just not compiling? I'm pretty sure zandronum only works with find 4.26.36, and thanks to find overriding its include files every time you install a new version, it's really best to just install into a subdirectory in the zandronum source directory, then point cmake to it.

I don't I remember the exact variable names, but I do remember that searching for "FMOD_" in the CMakeCache.txt led me to them quickly enough

you'd be looking for a library path (which should point to the actual .so file) and an include path (which should point to the inc/ directory in the fmod folder, I think that's the name anyway)
>>
>>3313969
>those thick pinkies and their husky moans

muh
dick
>>
>>3314027
i have no idea what that is
but it does gives me an excuse to post this
https://www.youtube.com/watch?v=2aEieCneKcg
>>
>>3314039
this tablet autocorrects fmod to find. it's annoying.

it also autocorrects "autocorrects" to "auto correct a", which is even dumber.
>>
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>>3313328

>that title

Fuck you
>>
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Can someone recommend me some basic tutorials for creating guns or monsters for Doom?
>>
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FUUUUUUUUUCK

SO CLOSE
>>
>>3314039
>>3314028

okay so I looked it up, you don't need to dig through cmakecache if you use -DFMOD_LIBRARY=<fmod .so path> and -DFMOD_INCLUDE_DIR=<fmod api/inc/ path>

you don't even need to do the "make install" shit that you'd need to normally do, just straight up throw fmodapi42416linux64 (turns out zandronum's still at 4.24.16... if the wiki's out of date, though, use 4.26.36, that's the next one zdoom used) into the zandronum source folder and point to it from there
>>
>>3314065
ganbare
>>
>>3314065
FUCKING DO IT
>>
>>3314065
S o o n.

Suffer the Electron and Lambda.
Is Felt there, or was it cut?
>>
>>3314065
do your best!
>>
>>3314076

The Felt Library is map45.
>>
I have the problem in DirectQ that I just get no music. I use the Quake 1 from the pastebin and it contains the tracks as .ogg, but they are not played at all in the game. Is there a way to properly configure it? What am I doing wrong?
>>
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>>3314065
Almost done! I'm rooting for your sanity.

Also, my map is in, neat
>>
>>3314065
ganbareee
>>
>>3314080
Alright.

Thanks for compiling the thing. Such a massive undertaking.
>>
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>>3313448
What name did they originally want?
>>
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>>3314065
>>
>>3314086
DirectQ can't play .ogg files. Either find a download that has the files in .mp3 format, convert the files yourself, or use Quakespasm instead.
>>
>>3314116

Wha? I launched DirectQ just now with an .ogg soundtrack, and it worked.
>>
>>3314086
you had to change around the folders for the music

i don't remember how though
>>
>>3314127

In my experience, all I had to do was rename the song files from "track002.ogg" and so on to "track02.ogg" and so on.
>>
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http://www.dafont.com/spy-agency.font

Hey fellas, trying out some stuff for making serviceable fonts.

So, my idea was to stop making fonts starting at the ending size of 16 or 32 or whatever, and instead start like 400% of that. This lets me get some finer points on the edges of layer styles when I rasterize and scale down. It also lets me fuck up the final size because assuming that 64 is going to become 16 if it's scaled by 25% is apparently stupid.

At least it's all uniformly larger than 16, and by that I mean it's a 17px font.

You can use it if you want, I like sharing.
>>
actually working on weapon models and hud for Angst Rahz Revenge TC.
http://imgur.com/a/U12He
http://imgur.com/a/MhC9s

trying to replicate 90's render style, but for now no luck.
>>
>>3314065
> can't see my map
> worry it got cut
i'll see when it's released i guess
>>
>>3314131

www.dafont.com/kenney-future.font

Would you be willing to do Kenney Future Square?
I'm looking for a bigfont for my project, I figure something square-ish and futuristic will look good.
>>
>>3314149
what map was yours
>>
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how the fuck do I get this nanofiber armor off in DoomRL Arsenal
>>
>>3314150
Yeah sure I can try it out. I'll post it in /doom/ if anything comes of it.
>>
>>3314156
You don't.
I think you can only take it off in DoomRPG.
>>
>>3314130
Hm, the tracks are already named like that. It's not the folder structure, is it? Quake\id1\music, that should be it, right?
>>
>>3314159
Well I'm playing RPG+RLA/MonP, and I remember being able to get it off somehow I just cannot fucking remember

Though I do remember being able to have menus pause the game, but that got removed.
>>
Done, enjoy the tutorial to make an Quake server:
http://pastebin.com/132p7THD

If there´s anything you didn't understood, write it here
>>
>>3314098

apparently there were a couple floated. Tim Willits said it was going to be called WOR at one point

>Carmack: The old story was that Quake II which has nothing to do with Quake I was going to be a completely different name, but we got fed up with getting the names rejected so we said, “Dammit, it’s Quake II. We own that trademark.”
>>
>>3313615

Some pretty good maps in here but a bit short of ammo on nightmare
>>
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>>3314150
All that's left is cleaning up some edges.
>>
>>3314150
>>3314224
PSD so you can adjust it and such. http://www3.zippyshare.com/v/epAyYtLR/file.html
>>
Anyone excited for John Romero's new project?
>>
>>3314235
The hype died fast, but I think it'll be interesting.
>>
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>>
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
>misc/h2ohit1.wav is missing data chunk
>misc/h2ohit1.wav has zero samples
Fuck Quakespasm.
>>
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>>3314239
>downloads a fucked version of Quake
>blames the sourceport

wew
>>
>>3314235
It all comes down to the demo. I hope he delivers.
>>
>>3314235
been burned too many times before; i'm interested, but until it's actually released i won't let myself get on the hype train seeing how often it derails
>>
>>3314098
One name that's been floating around is Skylines.
I still don't know why they didn't go with STROGG(s), it's a no-brainer.
>>
>>3314235
>>3314237
Waiting for gameplay to come out. Fair chance that the hype will come back when that happens.
>>
>>3314242
It's not a fucked version, I just compiled from source and the same happens. It's barfing on every wav file of a very old Quake bot.
>>
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>>3314258
By the way, I had to install fucking CODEBLOCKS to compile this shit.
>>
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>>3302569
The ethernet crossover cable for my Xbox (for putting games and such on it via FTP) came in the mail today, and I managed to get Odamex running on it. It works just fine in singleplayer. Thanks for the help, /vr/.
>>
>>3314258
>>3314262
lmao how do you fuck up installing Quake?
>>
>>3314224
>>3314229

Beautiful, thank you very much.
Do you have a preferred name I credit you by, or do you just want to stay Anonymous?
>>
>>3314274
Anonymous
>>
>>3314235
There's nothing to get hyped over yet, I'm waiting to see some game-play before i jump the gun
>>
>>3314224
that doesn't look like kenny square, that looks like kenny narrow
also contrast is waaayyyyyy too much
>>
>>3314285
Yup that's exactly the mistake I made, I'll get psyched up enough to fix it in a bit.
>>
>>3314274

Cockgobbler McCoy
>>
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Have you guys played HλLF-LIFE®, the award winning 1998 shooter developed by Valve L.L.C.?
>>
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Some more screenshots from my Quake 2-unit. :3
>>
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>>3314345
It's getting there now. Just a little bit more and I'm done with this map and can move on to the next.
>>
>>3314348
>>3314345
Looks nice.
>>
>>3314258
m8 he's talking about the pak files

unless they work in other ports
>>
>>3314327
Never heard of it. Does it work with Brutal Doom?
>>
>>3313435
Shame, Jenova could go ahead and leave the banlist clear for all servers instead of using the master server banlist, just to piss the admins off, since the presence of a couple users in his servers are undesirable for them.
>>
>>3314374
I hate you
>>
Are there any mods with data logs In them?
>>
>>3314345
Never played Quake 2. Does the vanilla game also have outlines?
>>
>>3314362
My paks are fine m8, this problem has to do with wavs on this bot's progs.dat (QuakeC bytecode) file.
>>
>>3314065
My body is ready.
>>
>>3314065
What is this?
>>
>>3314385
Quite a lot.
ZDCMP2 has a lot too.
>>
>>3314285
>>3314150
Not a big fan of the squares.

http://www81.zippyshare.com/v/osJyjXBl/file.html
>>
>>3314027
I'm tempted to play like this
>>
So Quakespasm for vanilla experience yeah?
>>
>>3314457

Basically.
>>
>>3314457
What exactly is the difference?
I played through the game+missionpacks for the first time through DarkPlaces

Then switched to Quakespasm for Episode 5 because Romero told me to, and I don't really see a difference.
>>
>>3314361
Thank you.

>>3314396
No, it's a Q2Pro-feature.
>>
>>3314469
You can adjust the settings to make it look like you're actually playing it on DOS, but without it playing like shit like on DOS.
>>
Don't download HDoom yet.

They forgot the fist.

http://hdoomguy.tumblr.com/post/146424478627/im-so-fucking-mad-how-did-we-not-notice-the
>>
>>3314501
Are they going to do anything about how monsters all blurt out their detect noise every time you exit a sex scene? It's really grating.
>>
>>3314512
I guess you could message them. The guy who has the blog always answers quickly when I message him.
>>
Does anyone have the full list of DoomRL Arsenal assemblies?
>>
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>>3314348
Another screenshot.
>>
http://hdoomguy.tumblr.com/post/146431182977/hdoom-techdemo-8a-release-hotfix-build

>This release builds on Techdemo8 with some important bug/feature fixes.

>Make sure to grab this instead of the earlier Techdemo 8 (THIS IS SUPER FUCKING IMPORTANT).
>>
>>3314634
I love Quake 2 and I need to play this soon, anon. Keep up the good work.
>>
>>3313920
depends on your client. quakespasm for example only reads filenames like 02.ogg, 03.ogg, etc. nte there is no Track in the name
>>
>>3314675

Actually, I have "track" in my filenames and it works on QuakeSpasm.
>>
>>3314060
>http://gunlabs.blogspot.com/2011/01/welcome-to-new-doom-armory.html

WW's basic tut site for making guns.

>http://zdoom.org/wiki/

Zdoom wiki has a complete reference for DECORATE. If you want to know how a certain weapon from any of the base games work, look it up.
>>
For some reason gzdoom 2.1 and higher has flickering menu texts and it's almost impossible for me to tolerate.

It's weird because I was playing a pre-release version of 2.1 and it worked fine.
>>
>>3314685
didnt work for me, what build? what is the exact name?
>>
>>3314694
Weird, I'm using the latest dev build and I have absolutely no problem on this shitty craptop.
>>
>>3314701
This computer was new about 7 years ago.

I'm not sure what the problem is. I'm upgrading soon, but still, it'd be nice to figure out what the deal is.
>>
>>3314695

0.91.0, and the track titles are just "Track02.ogg" and so on.
>>
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So I was checking the HDoom Tumblr and I saw pic related.

>I would like to use Zandronum cause I don't like the control scheme in gz.

Are people really this retarded?
>>
>>3314686
Thanks yo, I'll get in that when I get home on Sunday.
>>
>>3314714
I mean fuck, just copy the INI over and rename it

it is laid out *exactly the same*
>>
>>3313328
Question:

Is there VR Doom yet? Is there a build of GZDoom compatible with the HTC Vive?
>>
>>3314648
Thanks, man. :3

I hope it will be worth it, but it might be a while until it gets here because I have so many other things to do.
>>
>>3314726
if there is, i haven't heard about it
>>
>>3314726

I know there's GZ3Doom or whatever it was called for the Rift, but as far as I'm aware that's it.
>>
>>3314642
Can we stop with HDoom for now and get some other mods now Mike?
>>
>>3314732
blackmail him to help out with demonsteele
>>
>>3314434
DUMP3
>>
>>3314734
I don't want him on Demonsteele right now either, does Terminus even work on it anymore?
>>
>>3314741

I do.
I'm actually in the process of rehauling the special move system so that it can be done anytime using Reload + Direction/Button, rather than Shadow Warrior 2013's system of Hold Fire + Double Tap Direction.

It's just slow and boring, but it should make execution much more efficient and easy.
>>
>>3314745
Ah alright, just hadn't heard much on Demonsteele.

I saw you are working on the space pirate thing and DUMPs and figured you moved on for now.

Easier special execution sounds nice.
>>
>>3314746

I'm still working on it, it's just slow and tedious busywork so there unfortunately isn't much to report outside of "I'm still working on it".
Also looking for a sprite artist is surprisingly time-consuming.
>>
I haven't been seeing enough poop jokes about DUMP.
>>
>>3314759
that's because they're all shit
>>
>>3314759

Just squeeze 'em out, anon.
>>
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>>3314745
>no more hold fire + double tap for specials

when you nut but Term still codin'
>>
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Anon trying to get Doomguy to stick to stairs here, I made an ACS script that does what I needed, however it causes the camera to stutter a lot horizontally (player seems fine on the automap), I think it's because I'm using SetActorPosition.
http://pastebin.com/2FK4aRfC
Is there a function that only affects the Z height of an actor/player? Super bonus points if it makes the camera interpolate like when going up steps.
>>
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>>3314264

That's cool, man. I actually play PS2 games via ethernet crossover on my tv. It's a hilariously convoluted solution for the five of us that exist who can't run PCSX2 but don't want to buy PS2 games and also simultaneously don't have a fat PS2 to play games off the internal HDD.
>>
>>3314759

Don't encourage people to do that crap. :^)
>>
>>3314264
Is that the latest version?
>>
>>3314759
Like every amazing bowel movement DUMP is a collaborative effort
>>
>>3314258
>of a very old Quake bot.
It is very possible the wav files were broken and poorly made to begin with

Second, why the fuck does a bot include sounds? What the fuck?
>>
>>3314345
>>3314348
Type "intensity 1" in the console my man, your textures are washed out as shit, look at those cathode lights especially
>>
>>3314801
Oh yeah, you'll need a vid_restart after to make it kick in
>>
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>watching a friend stream the first episode on UV
>he seems to be having a hard time, dies a few times before getting halfway through the first episode
>figure it wouldn't be too bad if i ran through it myself
>end up clearing the entire episode (military base included) in under an hour without a single death
>>
>>3314821

But did you get 100% kills, items and secrets on each map too?
>>
>>3314825
n-no
>>
>>3314772
Turns out using Warp instead of SetActorPosition fixes it. Hooray!
>>
Chocolate Doom is running like ass compared to DOSBox running DOOM.EXE. Are there any refresh rate options I can (ie should) change?
>>
>>3314831
I think it's supposed to have a reduced framerate.
>>
>>3314831
Choco doom is supposed to run at 35 right? Or is it doing worse than that?
>>
>>3314831
You should try Crispy Doom.
>>
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http://forum.zdoom.org/viewtopic.php?f=19&t=52611

Maz "The chubby chaser" Mon at it again
>>
>>3314831
Chocolate doom is capped at 30FPS.

Like >>3314842 said you should try Crispy Doom since it has an option to uncap the framerate.
>>
>>3314848
It's like Adventures of Square with no charm.
>>
>>3314831
Go in chocolate-doom.cfg and change video_driver to "directx". By default it's "". See if it fixes your issue with the framerate.
>>
>>3314842
>>3314841
Both Chocolate and Crispy Doom have some problem where they end up running lower than 35 FPS. It hasn't always been that way and earlier versions of Chocolate Doom did run at 35 FPS. A bunch of people including Linguica already identified and demonstrated the problem in the Crispy Doom thread in Doomworld but it doesn't seem like the developers have acknowledged the problem yet.
>>
>>3314830
Though Warp can't interpolate the camera despite all its options, which sucks.
>>
>>3314860
that looks quite a bit better. what kind of default option is "" anyway?
>>
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>>3314848
>>
What's your WAD of choice tonight m8s?
I've never played Scythe before tonight. Fugg is map24 amazing, yet crushingly hard.
>>
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>>3314890
>>
>>3314902
I was playing MachineGames' Quake episode but I couldn't even finish it because it was so dull and repetitive.
>>
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>>3314848
I thought maybe it would just be a normal mod, but then I booted it up.
>>
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>>3314912
>>3314915
>>
>>3314912
>fat stick figures
Thread replies: 255
Thread images: 118

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