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>additional playable character >levels that actually tie
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>additional playable character
>levels that actually tie in with the plot
>MJ music
>changes in the plot as you progress through the game
>non-dipshit special stages
>a save system
>arguably better graphics
Why do you still like Sonic 2 more than 3&K?
>>
Chemical Plant
>>
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>plot
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Although I agree, there's one edge that Sonic 2 has: bosses. Most Sonic 3&K bosses have an insane exploit or are just far too gimmicky or easy to outsmart.
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>>3292681
B-but I do like Sonic 3 and Knuckles more.
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Sonic 3 felt clunky and unresponsive to me. Sonic 2 was definitely the sweet spot in the series.
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>>3292681
They are both equally garbage.
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>>3292681
>additional playable character
eh
>levels that actually tie in with the plot
u w0t m8
>MJ music
meh
>changes in the plot as you progress through the game
w0~t?
>non-dipshit special stages
k
>a save system
they are not that long for saves to be crucial
>arguably better graphics
nah

On the other hand, 2 has
> great levels
> great variety
> great bosses
> great music
> great length

3 is worse than 1 easily.
>>
>>3292686
This.

>>3292681
And S&K weirded me out, all the mushrooms and shit. Still love Sonic 3 though.
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>>3292959
>actually good sonic fanart
Holy fuck!
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>>3292965
There's plenty of it.
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>>3292968
eh, too multistylized
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>>3292681
I don't like Sonic 2 as much as Sonic 1 or Sonic 3 & Knuckles.

Emerald Hill just seemed like Green Hill but with less appealing graphics and music. Chemical Plant, Aquatic Ruin and Casino Night are very good levels, and for some reason I have a soft spot for Wing Fortress as well, but the rest of them I don't like.

I always thought I liked Sonic 2, but then I thought about it: How can I really like Sonic 2 if I hate Emerald Hill, Hill Top, Mystic Cave, Oil Ocean and Metropolis?
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>>3292981
Oil Ocean and Metropolis are meh, but those first 3 you named are pretty damn good. How can you hate emerald hill? It's classic.
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>>3292681
Sonic 2 is actually my least favourite out of the classic series. Also 1 is severly underrated here.
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>>3292839
How wrong can one post be? I love S2 but the bosses were the weakest point of the game. Serveral of them were just duplicated (Oil Ocean/Hilltop/Chemical Plant to an extent), they were all easy with some cheap way of winning (most of them you could literally just bounce on Robotniks head 8 times and win, not to mention the silliness of the exploit on Aquatic Ruins)

S3&K had superb and creative bosses that made you earn the victory. For the most part anyway. Hydrocity, Mushroom Hill, Marble Garden, Lava Reef come to mind.
>>
>>3292686
But anon, hydrocity is chemical plant 2.0
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>>3292987
>>3292981

>hating oil ocean
>being this pleb
>>
I just think Sonic 2 is better, I can't argue why because I like both, but I can say these things...

I only ever play as Sonic alone, so additional characters do nothing for me....and I usually play Sonic 3&K directly after I play Sonic 2, but Sonic 2 just always seems better to me, Sonic 3&K seems like a complete cake walk after beating Sonic 2

That being said both are better than Sonic 1, it was good for it's time but playing it after playing the sequels just feels like playing in slow motion
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>>3293178
This. Hydrocity is maybe the best level of any platforming game, ever. It's literal perfection. Music is 10/10. Aesthetics 10/10. Level design 10/10. Nerve wrecking wall of death underwater Indiana Jones boobie trap 10/10. Stage boss is one of the most creative and fun in the series with multiple way to approach it 10/10.
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>>3293190
Muh afroamerican anonymous poster, hydrocity is my favourite in the first half of the game.
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S2 > S1 > 8bitS1&2 > Spinball > S&K > S3 > FlickiesIsland > SCD
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S2 has too many shit levels to be considered as good as S1 or S3&K. The game would've benefited from being shorter and more focused. Also aesthetically & musically is the least pleasing of the classic sonics IMO (including CD).

S3&K is the GOAT
>>
Chemical Plant is great

https://www.youtube.com/watch?v=sTw_mpcZ2y4&list=PLj97d8rNyhFe25PmDHY_8ybCbavd1V9U5&index=2
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>3
>& Knuckles
>3 & Knuckles
Well what's the correct playing order
>>
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>>3293269

S3&K as Sonic if you have them both, it turns Sonic 3 into this absolutely enormous 16 bit platforming odyssey.

Otherwise Sonic 3 and then afterward S&K.
>>
S3&K is really amazing
2 is okay but CD is the better sequel to the first game.
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>>3293303
>CD is good
This is the worst meme
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>>3292959
your opinions are bad

3&K>2>1 in terms of level design, music, bosses, variety, everything. this is fucking objective truth lmao and just because you played 2 first and have more nostalgia for it doesn't mean you're right about anything
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>>3292959
>3 is worse than 1 easily.
that'sa spicy memeball!
>>
>>3292987
Well, hate is a pretty strong word. Emerald Hill is alright but it just seems to me like a less fun, less beautiful Green Hill.

Hill Top is by far my least favourite level in the entire main series that I've played. It's just blue Emerald Hill but with music that's painful to listen to. Most Sonic levels have jamming music but Hill Top almost does justice to the claims of the Mega Drive sound being awful and screechy (I think that's bullshit, for the record, but Hill Top certainly doesn't support the Mega Drive's case here).

Mystic Cave and Oil Ocean just seem like really forgettable levels to me.

I like the look and sound of Metropolis Zone, but some of the enemies in it are bullshit, after all these years the boss still seems like dumb luck, and I would have preferred that the third act be cut out and they have an act for Death Egg instead.

So I guess I don't really hate most of the levels in Sonic 2 but I just consider them generally inferior and more forgettable than Sonic 1 or 3&K.
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>>3293371
I meant to say brute force instead of dumb luck. Just attack with mercy invulnerability and then pick your rings back up and repeat.
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>>3293175
Angel Island's Act 1 boss: can't even hurt you if you have the fire shield that you can get like right before it
Mushroom Hill Act 1: stand in the corner and jump whenever he's chopping, he won't even finish the first tree
Mushroom Hill Act 2: you can deplete 3/4 of its "health" by bouncing on it endlessly when it's still disguised as a satellite
Flying Battery Act 1: spindash to the left 5 times
Sandopolis Act 1: make a sandwich while it lumbers to the left, then smash it once
Lava Reef Act 2: Fire shield again trivializes it

A majority of the others are really just "stay out of the way" type bosses; for example on Hydrocity Act 2 and Carnival Night Act 2, Robotnik does attacks that don't even need to be actively dodged, you just hold a directional button until he stops (or you avoid really slow bombs). Others, like Ice Cap Act 1 and Death Egg Act 2, can further be powered through with some minor practice with the jump shield move.

It's true that Sonic 2's bosses are less original, but I preferred just having knock-down, drag-out bosses.
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>>3293320
Your opinion is a meme
>>
>>3292681
I don't. I think S2 is the worst of the Trilogy for being a rehash with a terrible sidekick.
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>>3293629
>>3293718
Everytime I hear people say 1 and CD are the best, the arguments are usually like "oh, it's more of a true platformer....like Mario!". And that's what sucks about them, no going fast
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>>3293741
The thing I like about Sonic 1 and CD is the overall style. Both have a weird, sometimes abstract style that I don't think any other Sonic game really has. The music in Sonic 1 seems a lot more "poppy" than the others as well.

In my opinion:

Sonic 1 > Sonic 3 & Knuckles <-> Sonic CD > Sonic 2.

My opinion on which out of Sonic CD and Sonic 3K depends on what mood I'm in. I definitely prefer the level layouts in Sonic 3&K, and the time travel stuff in CD can get annoying, but I prefer CD's style.
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>>3293269
S3 is pretty much "Sonic 3" part 1 and S&K is "Sonic 3" part 2.

So the game was always intended for both to be one. unfortunately S&K overwrites a lot of the good MJ tracks from S3.

Bonus: The orignal stage order went Carnival Night > Flying Battery > Ice Zone, but was re-ordered when the game was split. If you listen to the music in the level select, the tracks are still in the original order

if you emulate; check out Sonic 3 complete. It restores what might have been the original release
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>>3293769
>unfortunately S&K overwrites a lot of the good MJ tracks from S3

Really just two, and you can still hear the credits on the sound test, so it's really overwriting one (knux theme is the miniboss theme drum part).
>>
Why do you all keep saying MJ tracks. It hasn't even been confirmed EVER it's just conjecture at best. There has been no decisive proof.
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>>3294604
Well, someone who was confirmed on the team said that he was involved initially and had some input, but then backed out before much of his shit was used. But even if you assume for the moment that he had zero involvement, it's interesting to note that the Sonic games' music is still very influenced by '80s pop music, less so the artists themselves than the production, i.e. Quincy Jones' sound effects. If you listen to Michael's classic albums or some of the older Madonna albums, there's songs that have identical instruments just about, especially the carnival/casino stages.

https://www.youtube.com/watch?v=hG9OzYVSg3c
https://www.youtube.com/watch?v=AhllmU__15E
>>
>>3294604
Brad Buxer, a dude who worked with MJ on song composition for stuff like Stranger in Moscow, was confirmed to be on the credits. In an interview a few years back he stated that Michael Jackson had called him to help him out on the S3&K soundtrack, but then didn't want to be credited in the game due to being disappointed with the Mega Drive's sound quality. Buxer said he'd never actually played the game, so he couldn't say if any songs made it into the final game, but when the interviewer brought up the credits music's resemblance to Stranger in Moscow, he said that he and MJ did indeed base Stranger in Moscow's composition on a song they had previously worked on for Sonic 3.

There was also some Sega higher-up who said MJ did work on the soundtrack, but he said that MJ was cut out of the game entirely due to the child molestation scandal.

Either way, two major people on the Sonic 3 team have confirmed that MJ worked on the soundtrack. The only things that aren't confirmed are the actual reason for him not being credited (I don't really buy the sound quality reason, given that he was seemingly A-OK with Moonwalker) and which songs, if any, actually made it into the final product. However, based on what Buxer said, I think we can be fairly sure that S3 credits theme was worked on by MJ & Buxer, and, well, the Sonic 3 miniboss theme just sounds way too Jackson to not be Jackson, in my opinion.
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>>3292681
>additional playable character
he's shit
>levels that actually tie in with the plot
Sonic CD did it better
>MJ music
he backed out because he didn't like the way the synths degraded on the Genesis sound chip
>changes in the plot as you progress through the game
knuckles just gets in the way, otherwise nothing changes
>non-dipshit special stages
out of Sonic 3, Sonic 2, StH, and Sonic CD, Sonic 3 has the worst special stages by far
>a save system
should not be necessary
>arguably better graphics
only on Sonic 3, S&K has shit color and bad shading

(Sonic CD>Sonic 2>Sonic the Hedgehog>Sonic 3>>>>>>>>>>>>>>>>>>>>>>>>>>>>Sonic&Knuckles)<Sonic Adventure<NiGHTS
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>>3293760
Sonic the Hedgehog is a pretty lonely game

I like to imagine Sonic maybe just going to that city, buying some bread at the bakery, getting some beans, some sausages, making himself some chili dogs at home after a hard day fighting robots

I love that video and will now go about seeking it for nostalgia
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>>3294859
>Sonic 2
>Better than any of those
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>>3294869
https://www.youtube.com/watch?v=Y8rt69ztDjA
>Yes.
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>>3294869
Yeah. There's something about Sonic 1 that means I love coming back to it occasionally on a rainy night.
>>
SCD > S2 > S3&K > S1
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>>3292681

Why is the OST for this game so amazing?
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>>3294871
http://lparchive.org/Sonic-2-Special-Edition/
you need to watch these videos if you haven't guys

especially if you're sick with a fever like me
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>>3293187
> I usually play Sonic 3&K directly after I play Sonic 2
>Sonic 3&K seems like a complete cake walk after beating Sonic 2
Of course it does. You're going from final levels (supposed to be hard) directly into first levels (supposed to be easy).
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>>3294953
In fairness S3&K is ridiculously easy. You get so many lives and continues its impossible to get game over, and even if you do you just start back at the level you were on. The only challenge is finding giant hoops and getting the emeralds, but even then, S3's special stage, while a good, intense challenge, is nothing compared to the frustrating bullshit of S2's special stage.
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>>3294896
YOU HAVE UNLOCKED YOUR FATE
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>>3292681
Certain levels in S3&K dragged on for too much and were slow because of the various obstacles, Sonic 2 is a much faster and balanced game.
Sandopolis act 2 can go fuck itself
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>>3295021
>Parappa you know, he's a dog with a driver's license. That's kind of scary.
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>>3294824
That is tenative at best.
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>>3295039
Well what more proof could you possibly want?
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>>3294824
>>3294604
>>3294636

Carnival Night uses the sample from "Jam" which is pretty obscure to use if not done by MJ directly
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>>3295080
What do you want, the king of pop himself to rise from his grave and tell you himself?
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>>3292681
Sonic 3&K felt like much more of an adventure than Sonic 2. desu
However, Sonic CD better than either of them.
>>
>>3295026
>le sonic is supposed to be fast man
I'm getting real tired of you sonic 2 faggots shitting up the classic series with your opinions.
Sonic 1 wasn't fast.
Sonic CD wasn't fast.
Sonic 3&K wasn't fast.
The only fast sonic was 2.
>>
>>3295636
>sonic 1 wasnt fast

and thats why i cant get into it. I started with sonic 2 back in the early 90s and trying to play 1 now feels like a step back

>enemies every 15 feet
>gaps in the floor that literally kill you
>hitting spikes with no bounce back
>no spindash
>>
I feel like Sonic and Sonic 2 are more focused in terms of level design. I love 3&K, but I find it easier to revisit the first two games without getting fatigued, even with Sonic 2's somewhat underwhelming second half.
>>
>>3293175
I still have trouble with the boss battle on the casino level. It's hard to get up that high and land just right on top of Robotnik, especially with the pinball stuff in the way.
>>
I grew up with Sonic 2 and didn't actually discover S3 or S3&K until way after that generation had ended. I nonetheless thought S3&K was a much more solid game, despite whatever nostalgia I have for S2.

Regardless, why is there some kind of dichotomy surrounding these two games? Can't we like both instead of one exclusively? It really doesn't matter to me which sequel did this or that better. Doesn't mean I want to shun all previous games in the series.

If it's worth mentioning, I also thought Sonic 3D Blast was sorely underrated. The maneuvering is shit, but it doesn't make the game an unplayable mess. Control aside, I think it's otherwise a well conceived idea, unlike the abortion that was Chaotix. (I did incidentally beat it, but haven't had any desire to replay)
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>>3295737
I feel like Sonic 3D, gameplay wise, is pretty average. For a Sonic game, I can see why it's disappointing. However, I consider it a must-play due to the soundtrack on the Saturn.
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>>3295853
The MD soundtrack is pretty special too. Classic Sonic compositions all over the place. The Saturn version provides a different, but satisfyingly darker alternative.
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>>3295636
Sonic 2 isn't nearly as fast as Sonic Adventure
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>>3295712
If you're not abusing the pin ball physics to bounce all the fuck over the place and have a damned blast doing it during that boss battle, you're doing it wrong.
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