Out Run would be perfect if I could change the car to a pick up truck.
A pick-up truck would be very tall, wouldn't it? It'd be difficult to see anything from behind it.
>>3291587
Sega had a commercial tie-in with Ferrari that time so it was a big cash-cow they had to milk.
However the sequel, Outrunners gave you other vehicle and character choices. I remember one of them being a dune buggy but no trucks
I love how the Ferrari looks more like a Beetle at the top.
>>3291626
It looks more like a Porsche to me actually
>>3291626
It's a chibi ferrari almost. Who even likes Beetle bug cars?
>>3291628
I can see that too, but the perspective makes it look more like a Beetle convertible (assuming they even exist).
>>3291624
Wasn't the original Outrun car modeled after a Testarossa? Pretty sure if my memory is correct they actually got in trouble for likeness.
>>3291631
>Who even likes Beetle bug cars?
What's that got to do with it?
>>3291646
Found it.
"Sega did not consult Ferrari over the inclusion of the Testarossa in game, and would later meet in court several times over the matter. It is assumed a deal was reached as the car has never been modified for any future releases, and in fact, Ferrari have gone as far officially sponsor several racing games, starting with F355 Challenge (also designed by Yu Suzuki) and OutRun 2 and its derivatives. Other cars on the road appear to be a 1972 Volkswagen Beetle, a 1971 Chevrolet Corvette, a 1985 Porsche 911, a 1985 BMW 325i Cabriolet E30 and a generic truck."
>>3291631
>chibi
You're right, It's supposed to be an "SD (super deformed) car" a popular cartooning concept in Japan which also happened to inspire the "Choro Q" / Penny Racers toy and vidya line.
>>3291587
I need more 80s driving games. Not like racing like Hang On, but Out Run style
>>3291631
>Who even likes Beetle bug cars?
... quite a lot of people actually.
>>3291731
The other one I can think of is Rad Racer which is a mediocre Outrun clone for the NES
and then there's Famicom Grand Prix II 3D Hot Rally which is a "rally type" racing game but it also plays an awful lot like Outrun but with more cartoony "Mario world" details like bushes with faces
Why is Out Run so good? Technology has come a long way but the basic concept of a driving game hasn't changed all that much. Logically it doesn't seem like it should stand up to newer games as well as it does.
>>3291746
It just didn't everything right and then some. God tier songs, tight controls, tough but fair gameplay, driving a Testarossa with side chick, and multiple endings depending on your route give replay value. Hell, the scaling they did still looks great! Its also the quintessential 80s game. I can't play Outrun and not get nostalgic for long summer's, mullets, Indiana Jones, etc.
>>3291746
I really enjoyed it and all I had to go on was the Spectrum port. That's a testament to the core game.
>>3291741
Rad Racer is amazing, the feeling of speed rivals that of Out Run on way weaker hardware. It's easily the best NES racing game.
>>3291662
those cars are pretty cutie tho
>>3291750
>Outrun 2019 on Genesis
Awesome game.
>>3292638
https://www.youtube.com/watch?v=RkVUCeXklVY
https://www.youtube.com/watch?v=snvQqTZHMUk
https://www.youtube.com/watch?v=fw6DVuoKh1A
https://www.youtube.com/watch?v=CGxltOO2VIU
https://www.youtube.com/watch?v=Bg_vxlpxuss
https://www.youtube.com/watch?v=r_4b-YvMLQ8
https://www.youtube.com/watch?v=qHqVADsA9hs
https://www.youtube.com/watch?v=U_aJWEwEmlA
Outrunners was the tits. All that sprite scaling!
>>3291646
>>3292641
Picked up. What can't retro visions of the future do?
>>3292725
Gateway > Alps > Old Capital > Death Valley
but for the best experience
Devi's Canyon > Cloud Mountain > Seaside Town > Autobahn
>>3291587
Possible good news OP
>a complete port of OutRun to PC (CannonBall) exists
>a full-featured track editor exists for it
>editing the car's sprite might (?) be supported>absolutely nothing of note has ever been made with the editor, afaik
Why is this allowed, /vr/? Isn't it our solemn duty to at least throw something together with stolen OutRun 2019 assets?
>>3291587
white trash or mexican confirmed
>>3291587
Outrun would be better if it had realistic oral sex simulation after winning the race, it only makes sense to have the annoying woman be useful.
>>3293654
At least in Outrun 2 if you do badly she leaves me ;__;
>>3291741
>Rad Racer which is a mediocre Outrun clone for the NES
Them's fightin' words. Rad Racer is GOAT.
>>3294185
I don't know if you've played Rad Racer, but it's 8 bit and boring. Are we thinking of the game game?
>>3294262
>it's 8 bit and boring
Do you know what board you're on?
>>3291624
>Mad Power Runs really fast! It's too fast.
>Speed Buster It's speed is the maximum. Enjoys the greatest speed.
>>3291646
I thought that was the cheetah.
>>3292750
man, get a proper OUTRUN license plate.
>>3291646
it was modeled after it and i want one
>>3292683
Great songs!!!
THX bro
>>3292683
im glad im not the only one who's reminded of casiopea when i play outrun
you forgot miami sound machine though
>>3293652
>tfw no one giving this attention
playing this now and its great
will play around in the editor once I beat a playthrough
>>3293652
XInput support is pretty poor on it, unfortunately.
Same with MAME, both can't handle single axis triggers.
Does /vr/ have a recommended peripheral guide? For wheel setups and things.
>>3295302
I play OutRun on mame with a 360 pad and triggers to accelerate/brake. What's the problem?
>>3295349
Almost every racing game in MAME has this problem, but try not holding any trigger and notice how the car keeps moving.
It's not supposed to do that, and it's especially bad in Hang-On.
>>3293652
do I need a controller to play this? I don;t have one for my PC atm
>>3295350
you mean I should get up to speed, let go of the triggers, and then what happens? As I'm neither accelerating nor braking I'd expect a gradual slowdown, eventually coming to a full stop. Firing up the game to see what actually happens ...
>>3295358
It does that even if you weren't accelerating in the first place, but what I mean is that the car keeps advancing.
In Hang-On, for example, the motorcycle will always be fluctuating between 57-59 km/h, even if I don't press anything.
>>3295358
just tried it, in low and high gear. Car slows down to a full stop in both cases.
It does so slower than if I were to hit the brakes. The car won't move on its own either
>>3295364
>>3295367
Just in case, there's an obscure trick to it.
When you set up the triggers to Pedal 1 Analog and Pedal 2 Analog, it says "Joy 1 Z-Axis", but you can actually cycle through there, changing it to "Joy 1 Z-Axis -" and "Joy 1 Z-Axis +" before it goes back to "Joy 1 Z-Axis". In my case I have Pedal 1 mapped to -, Pedal 2 mapped to +, nothing mapped to Dec or Inc. Works pretty well
>>3295369
Yeah, I know that trick and it still does that, unfortunately.
Actually in all Sega racing games the brake pedal does this weird thing where it's acting like I'm mashing the trigger, so the brake lights constantly flash.
>>3295375
seems to be entirely on your end, or I'm just lucky. Works flawlessly here. Though I can only say that about OutRun. The other games don't interest me too much
>>3295357
forget it I found the controls
desu I kind of suck though