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/vr/ct - Roller Coaster Tycoon Thread
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Photo Loop Edition

DOWNLOAD OPENRCT2: https://openrct2.com/

Collaboration document link: http://pastebin.com/9isX3qBZ (embed)

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip

---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
>>
-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/
>>
who /no rct in weeks/ here?

was my contest scenario fun?
>>
Go-kart contest when?
>>
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>>3290810
Wasn't there already one?
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With a new thread this means the contest has ended. And with the most votes, Forlorn Fortress takes top spot.

A special thank you to everyone who contributed to the contest and if you have any ideas for future ones, please share your thoughts.
>>
>>3290806
I haven't played the game for more than a few seconds in a full year now. Haven't missed lurking these threads even once, on the other hand.
>>
>>3290828
Got the whole list? I kinda want to see how well my favorite fared.
>>
>>3290863
Shouldn't the starwpoll link be in the old thread in the archive?
>>3290828
Best scenario using only one type of ride, with no coasters allowed, and shops and stalls still allowed. For example only gentle rides, or thrill rides, etc. Transportation rides would fall under gentle.
>>
>>3290863
http://www.strawpoll.me/10232562
>>
>>3290806
>>3290834
My ideas are too large for my motivation and I get bored quickly every time I fuck around making a one off. I have concepts laid out and some rides built, but cant be bothered to see to actually making the rest. It's a bit depressing. Threads are still fun, though.
>>
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I wish handymen would have better pathfinding and not always get stuck underground like the one here.
>>
>>3290828
Some kind of coaster contest so we can make it faster. Or a summer contest to make a mini park, max 25x25 or so.
>>
>>3291371
That's why you use patrol areas.
>>
>>3291619
Problem is that the tiled patch leading underground is at the edge of a 4x4 square.
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>>3291634
I wonder why chris did that anyway. Surely a factor of 16 on memory thats probably masked to one bit per tile per employee isnt significant.
>>
>>3292606
Seems like a design choice.
-Avoids the tedium of adding patrol squares one by one
-Locking it to a grid means you don't have to handle for overlaps
>>
>>3292626
Aside from expanding paths, one by one could be better, at least as an option.
>>
>>3291537
I would love a mini-park contest. That's the kind of thing a procrastinating-ass jive turkey such as myself can actually contemplate accomplishing.
>>
>>3292687
Seconding this, the 15x15 coaster contest was my favorite of the past competitions.
>>
>>3291537
>>3292687
>Want to do a 25x25 park because of reading this.
>Open up the game.
>Remember I'd have to pick all shops and coasters and attractions one by one.
Okay, anyone got links for 25x25 parks?
>>
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Am I the only one who starts coasters with their main element and then doesn't know how he should build the rest? I really liked my initial idea here though.

Final coaster was pretty terrible, E:6 I:9 N:6.2
>>
>>3293108
>spoiler
That coaster type always gets bad stats. Rebuild the layout with the Corkscrew or Twister coaster, and it should be better.
>>
>>3293120
Not available in this scenario. Stand-Up is the only one with half loops and corkscrews.
>>
Would any fellow /vr/cters be interested in a trip to Cedar Point or Kings Island sometime this summer?
>>
>>3293108
I start coasters with a general idea of what I want to do with them, but then either they take up half the park because I'm terrible at keeping things compact or they end up with 10 intensity and no one is ever interested in them.
>>
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>>3293589
so far away desu
>>
Are the locomotive samples in this from RCT or am I just going crazy?

https://www.youtube.com/watch?v=d74PCZMksyk
>>
>>3293860
They probably used the same stock sound sample, it wouldn't be the first time. Mission Impossible 2 uses the same crowd sound as RCT

http://www.chrissawyergames.com/feature1.htm

I'm pretty sure I've heard RCT sounds in other media as well
>>
Anyone here try PlanetCoaster?

I know it has a shockingly small amount of content compared to RCT but the building and ride customization options kinda have me interested in it as a possible replacement for it one day.
>>
>>3293859
It's over 4000 miles for me...
Any germans here?
>>
>>3293859
>>3293916
>Google maps doesn't even tell you to kayak across the atlantic anymore.
What's even the point?
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>>3293860
The "crowd celebrating" sound from CtP1/2 keeps being used in... in about everything ever. It's kinda annoying.
Also, holy shit.
>Alton Towers (the UK's largest theme park) wanted to use some of the music from RollerCoaster Tycoon in their park!
>A suite of music for the Swan Boats ride was going to be created from several of the 'theme' pieces in the game, but unfortunately the project was cancelled.
>>
>>3293589
>cedar point
I would love to but I live in California
my little brother lives in cleveland
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help
how do I get him to actually fix the damn thing
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>>3294530
the problem is in the other station

you have to let him go to the entrance
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>>3294539
when I put him next to the entrance, he answers the radio and walks all the way down to the exit and does this again

there's nothing stopping him from going to the entrance if he wanted to
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>>3294550
okay then uh

I'm fresh out of ideas
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>>3294550
>>3294558

I deleted the one path tile and now it works fine
literally doesn't make sense
>>
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>>3294562
>>
>>3294562
>>3294530
OpenRCT2 is still very unstable and the AI is kinda fucked right now. The devs are investigating the AI problems
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>>3294568
>>3294562
wait no, he just walked to the entrance, only to walk back down to the exit
this makes less sense
>>
>>3294572
I thought I just figured it out.

There was a guest stuck in the entrance while it was broken down. Setting the ride to 'closed' wouldn't push him out of the queue, he would stay standing in the entrance.

So I loaded an earlier save, closed the ride, and tried to get a mechanic to inspect it. And they still can't do it. They just walk from the entrance to the exit and back over and over.
>>
>>3294614
There needs to be an exit at station 1 for mechanics to inspect/fix it. At least that is the case in my experience.
>>
>>3294618
Loaded an older save when it wasn't broken so I could add an exit.
Mechanic attempting to inspect it headbutts that exit and turns around, too.
>>
>>3293916
>Any germans here?
Yes, several
>>
>>3294638
Does his zone cover the station itself?
>>
Thanks to the power of technology you can now experience rollercoasters as a PS2 cutscene.

https://www.youtube.com/watch?v=odR1ikkDRxg
>>
>>3292626

>Avoids the tedium of adding patrol squares one by one

I was kinda imagining a similar tool to how you do zones in the later Sim City games. Would be pretty damn neat if you ask me.
>>
>>3293909

I'm fairly sure anyone in this thread with enough computer power has tried PlanetCoaster.

I sure as hell wish I could.
>>
>>3293909
the new trailer is pretty hype
https://www.youtube.com/watch?v=2bIL7WJnU0o
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>>3295156
He's not zoned since I had only built like 4 rides.
>>
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>>3295205
What is his face trying to convey?
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>>3295205
Is it better with or without the VR?
>>
>>3295275
Probably without, unless they can get some more pixels.
>>
>>3295538
also, the straps whipping in your face seem to be annoying
>>
>>3295205
Has anyone here been on one of these VR coasters yet? Magic Mountain is doing it to Revolution and I'm not sure if I think it's a good idea. A big part of what makes rollercoasters fun is moving fast through real space and seeing the real landscape fly past you.
>>
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Tried another recreation
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>>3295734
You can opt out of it
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>>3297536
>>
>>3297536
>>3297540
wow these are really good! evergreen gardens was always the hardest for me as the hills made it difficult to make rides around
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>>3297845
Are you being sarcastic?
>>
>>3297870
what the fuck is wrong with you?
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>>3297892
what the fuck is wrong with you?
>>
>>3297892
>>3297902
What the fuck is wrong with you two?
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>>3297925
too many rides broke down
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>>3297540

>>3297892
Many things.
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>>3297536
>>3297540
>>3297947
I hate you for doing stuff that's not possible in RCT. Evergreen Gardens is awful in the beginning with all the shit in your way, long ways and visitors not having much cash.

A month ago, after years of abstinence, I started playing the game again with that level, noticed that I had forgotten how to build good coasters and then ruined shit by getting a Worst Value Award (but also the Safest Park award!)
>>
I'm replaying RCT and I never had the expansions as a kid.

I haven't unlocked it yet, but how do you guys stack the gentle rides for Micro Park? Do you just have to raise a square of ground, build your ride, then lower the ground, or is there an easier way?
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>>3297960
I got Safest Park, Best Park, Best Food.
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>>3297987
hold shift and move your mouse up
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>>3298028
Doesn't work in the original RCT.
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>>3298080
right my mistake
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>>3297927
Gotta use zones with your mechanics. They tend to wander otherwise. It's a big park.
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>>3297987
exactly how you said it, anon. You have to build from the highest layer down for the most part.
>>
>>3298114
I wasn't serious desu. Just giving an rct themed reason for frustration.
>>
>>3298114
>It's a big park.
for you
>>
>>3290784
Haven't played a RCT game in a while, thinking about buying one on GOG.com now that they're on sale. Should I get the first one or the second one?
>>
>>3298421
There's literally no reason aside from nostalgia to get #1 over #2. You can import fan-made recreations of RCT1's scenarios into the sequel. Aside from that, everything is a straight improvement.
>>
>>3298427
Also you can get OpenRCT2
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>>3298442
Alright, bought RCT2 and installed that (which was a good decision since the vanilla game crashed when I tried to load a save).

I like how this implicitly starts the game in the window, but is there any way to enable edge scrolling on the window itself? Cause right now, the mouse clipping outside of the window when it's active doesn't seem to work, so I gotta go to the edge of the computer screen itself to edge scroll.
>>
>>3297540
>Grand Tour
https://www.youtube.com/watch?v=XR46WbmYFyQ
>>
>>3298421
They're both good games but you can sort of view the first game as an "alpha" compared to the second game which is a lot more refined. RCT1 has a lot of unusual quirks to it that make it kinda annoying when you're coming from the second game.
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>>3298551
Such as no holding shift to lower or raise where something is built.
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>>3298556
Yeah that's one. Another really annoying thing is during construction trees do not clear themselves out of your way. You have to right click on each tree in your way(no scenery removal tool either) to remove them one by one IIRC
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One thing I liked about RCT1 was how extensive the ride descriptions were. I think the descriptions kept but they were moved to individual ride windows under that little tab where you can choose the vehicle type.
>>
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>>3298629
There are some differences though and the "other info" is no longer there.
>>
Can someone explain to me the idea of indoor rides? When a guests says: "I'm not riding ride "x" while it's raining."

If I place a lot of roof tiles over the ride what effect will that have? What about walls and siding? Does making a roller coaster go underground considered indoor ride? How much of the ride has to be indoors 1/2 or 3/4 or 100%?
What if only the station platform is indoors? What if the station platform is the only portion of the ride outdoor. Will guests ride it while it's raining?

>>3293060
>Okay, anyone got links for 25x25 parks?
There is a mod to let you add scenery objects and rides to a saved file.
>>
>>3298779
I don't think roof/wall pieces actually protect the guests from rain, they're just scenery. Underground stuff is indoors, and I think if at least 1/2 of the track is underground, guests will go on in the rain.
>>
>>3298516
Just right click scroll like a competent computer user.
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>>3298791
If you put the station underground I think it negates any scenery advantage and instead just gives you a flat bonus that's better than no scenery but not better than a fully decked out ride.
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>>3298796
I'd love to do that, but it goes in the opposite way as normally.

I.e. when you drag and move right, it actually moves right, instead of going left (the natural way).

It fucks me up in the head.
>>
>>3290828
>>3291537
How about a, remake / modify / decorate a prefab coaster from one of the original scenarios. Like Dynamite Blaster / Doppelganger / Three monkeys.

I'm not sure how it'd work.
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Finally came up with something after a bit of a slump.
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>>3297960
I swear Evergreen Gardens is the easiest next to Forest Frontiers, you just need to delete paths to make small sections of the park so the Guests/Staff won't go full maze runner.
>>
>>3299446
The objective isn't hard especially since you're given four years, but the start is just very annoying. Not many flats, no info kiosk in the beginning, everything being so spread out… And the scenario actually goes too long for my taste.

Diamond Heights is without a doubt easier, as you already have good coasters and only need to raise the park value by building some more stuff.
>>
>>3299440
Do they ever get caught up in it?
>>
>>3299571
caught up in what?
>>
>>3299573
https://youtube.com/watch?v=rCwn1NTK-50
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>>3299581
mhhmhmm

pretty weak meme
>>
>>3299571
I had it running through my head for the whole build, as soon as I thought up the name.
>>
Okay, I just installed OpenRCT2 (plus openrct2-content.zip). I played mostly core RCT and only a few hours of RCT2 before, so I'm much more familiar with RCT's interface. I already found how to get back traffic lights instead of those dumb flags, but there's other stuff that annoys me.

Is there a way to permanently get back the message bar at the bottom or at least to make object popups appear faster? Also, I'd prefer stuff like the land tool to show all options as in RCT rather than having to hold. And it's a bummer tiled footpaths and independently selectable supports are no longer available. Finally, is there a way to get back the dropdown for number of cars and trains rather than just those teensy arrows? Also, fuck those staffers demanding higher wages than in RCT.

I guess most of that stuff would be feature requests, but maybe some of it can already be tweaked.
>>
>>3300034
>Finally, is there a way to get back the dropdown for number of cars and trains rather than just those teensy arrows?
I think the OpenRCT2 devs just changed that, they used to be drop down menus in OpenRCT2 0.0.4. They'll probably revert it back if it proves to be too annoying.

>Is there a way to permanently get back the message bar at the bottom or at least to make object popups appear faster? Also, I'd prefer stuff like the land tool to show all options as in RCT rather than having to hold. And it's a bummer tiled footpaths and independently selectable supports are no longer available.
These are all things that were a part of RCT2. The OpenRCT2 devs are open to suggestions if you have them. Except for the things listed under the "limitations" or limits

https://github.com/OpenRCT2/OpenRCT2/wiki/Found-bugs-and-limitations-in-RCT2
https://github.com/OpenRCT2/OpenRCT2/wiki/Increasing-of-game-limits

Limits cannot be changed until OpenRCT2 is completely independent from RCT2
>>
>>3300094
Also here's a list of RCT1 features that the devs are already considering porting over to OpenRCT2

https://github.com/OpenRCT2/OpenRCT2/wiki/RCT1-Features-not-in-RCT2
>>
One thing I forgot to mention is prices on top of scenery items in the build list.

Though having all of RCT, RCT2 and OpenRCT2 side-by-side makes me realize how inconsistent the GUI in RCT was. E.g. rides had their prices in the description.
>>
>>3299446
>deleting path

That's cowards talk.
>>
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>>3300139
>not wanting free money
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How do I prevent painting myself into a corner in a park? What I mean is I have a tendency to make park expansion really hard by blocking possible pathways with rides.
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>>3301920
Underground paths?
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>>3301920
build ahead. place a part of a path you want to build in the future, but leave one space out so people won't walk over too it.
>>
>>3302164
Hell no. Handymen have more issues with those than they solve. And it leads to things like >>3291371

>>3302165
Good idea for the future. I just go around it by building paths over the rides, and extending existing paths into them. Also helped relieve the issue I had been having with it being "too crowded" some.
>>
Do suspended coasters always suck?
>>
>>3302776
If you make one that makes a half-loop at the first possible opportunity, and use a station launch so the car reaches the end of the half-loop and returns, you have something with great stats that's over in like five seconds.
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>>3302789
The scenario has the single rail ones. I'm play-testing my scenario before posting the revision to here.
>>
>>3297947
>the "food court" section with the maze
now THAT is comfy
>>
courtesy bump
>>
Just gave up for the third time to make a nice castle-themed ghost train. Building shit out of walls and base blocks is such a fucking hassle.
>>
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>>3304536
I love making dark rides. Could you show or tell me what exactly you're having trouble with?
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>>3304556
Show the stats of the woodie and the one with three loops, plox.
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>>3304580
Here's the looper.
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>>3304584
And here's the woodie. I never got around to decorating this end of the park.
>>
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>>3304556
Well, the main issue is whether to place wall pieces on the "inner" or "outer" side of a block. E.g. that trap door was supposed to lead out of the station, but I could only place it in the square of the white curve.

But this creates a shitty gap in the wall if I don't make it the same everywhere.

The other problem is with base blocks just erasing walls. And I guess the station roof showing through one of the blocks is a graphics issue.

Forgot image.
>>
>>3300203
Context?
>>
>>3304781
RCT2 being more lenient with giving out good excitement ratings than RCT. Also the one in RCT has scenery objects while the other hasn't.
>>
>>3304781
He's comparing RCT1 to RCT2 apparently. RCT2 changed some things in subtle ways, physics included I think. It looks like the average and top speed are slightly different which means some elements are more intense in RCT1 than in RCT2. RCT1 might also just be grading the intensity a lot more harshly and intensity negatively affects excitement and nausea.
>>
>>3304626
It can help to just build the building larger than it needs to be. If you've got the aesthetic prowess, you an use this extra space to make things look snazzy. Don't be afraid to bulk up; a few tiles here and there won't make a huge difference in your park as a whole
>>
>>3304803
>>3304805
I think the main difference might just come down to the speeds+Gs. The RCT1 version is faster and has more Gs in general which increases the intensity.
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>>3304589
I didn't think it could be done, but that curved lift hill actually looks really nice.
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>>3297540
>>3297892
Not a fan of boosters on every hill and breaks between them just to clear each element in acceptable speed. The Woodie and the Vekoma are both fine by me.
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>>3299440
Fuck me, that's beautiful.
>>
>>3305135
There are boosters on two hills, not every.
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>>3299440
>>3304584
pls gib
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>>3305269
http://www.mediafire.com/download/9arc8y64yxy7007/Crusader.SV6
http://www.mediafire.com/download/2lln7oqxdo7ewdm/Crossfire.sv6
>>
>>3306114
oh shit, cool, thanks!
>>
>>3305196
Well then. I'm not a fan of boosters on two hills and breaks between them just to clear each element in acceptable speed.

It looks like you started building your coaster without a plan and then just added boosters when you noticed that it did not work or look good speedwise.
>>
How long does my station have to be for max cars on a ghost train? Does station length even matter? One of the prebuilt ones has 20 with a shorter station than mine.
>>
>>3307030
It seems that the amount of trains comes from the ride length, not the station length.
Having 2 stations, each being just 1 in length may help in shortening queue times, as you can load and unload simultaneously.
At least it's that way in coasters. Don't know if it's valid in all rides...
>>
>>3307083
I just changed an intermediate section and it jumped from 7 to 25 cars max. wtf
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>>3307089
Then, I have no clue...
>>
Robb Alvey is a dick
>>
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Almost done with that shit. Only need to place the remaining walls and some windows, and maybe make some minor tweaks.

Weird thing is that if I lower the curve between entrance and exit path, my max number of cars is 17. Now it's 31. Though the track can only accomodate like 20 with no waiting times.
>>
>>3304626
Zero clearances, place it down, restore clearances
>>
>>3307352
I don't quite understand what you're trying to tell me.
>>
>>3307248
It's not a truly corrupted cathedral if there isn't a basement filled with skeletons.
>>
>>3307369
You can place walls, base blocks, track, etc in the same place by disabling the engine's clearance checks.
>>
>>3307380
Good point. I only have Creepy theming researched right now, so Mr. Bones will have to wait. I have a skull inside at least.

>>3307382
Ah, I see. Will try that next time.
>>
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It's....beautiful
>>
anybody familiar with the map generator on openrct2? how can i stop it from making maps so bumby?
>>
>>3307502
What's the speed at the latest big sideways turn? Did you put brakes after it and before the S bends?
>>
>>3307502
Which scenario?
>>
>>3307502
Could you show some screenshots of the water ride in the mountain? I keep trying to make something of that kind with a lot of small underground bits but I can't ever make it look good.
>>
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>>3307570
Yeah, it goes ~15mph after the brakes

>>3307578
Silver Peaks from the last contest. It's slow going but worth it.

>>3307591
The key I've found is to keep up with the terrain. Every segment of the ride you build, stop and raise the terrain around it to make it rugged and form-fitting. You can't expect to get a good lay from the mountain to start with, so you have to make a lot of it yourself.
>>
>>3307642
Nice, thanks.
Real good looking ride too. Hope the stats make it worth it.
>>
Sorry if this is a stupid question, but how do i open the /v/pack on OpenRCT2?
>>
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>>3307248
a cathedral is cross shaped though desu
>>
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>>3307754
Many are, but that's not by definition.
>>
>>3307790
>That corner wall in the bottom.
Reeeeeeeeeeeee.
>>
>>3307793
Duh. Fixed.
>>
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do I scrap it?
>>
>>3308732
Just redo the area after the first drop. Even banked, those hairpin turns will fuck you good
>>
>>3308756
>just redo 90% of the ride
o-oh, okay
>>
>>3308759
Hey, at least the lift hill is perfect!
>>
>>3308814
>>
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Up in Washington we've only got Wild Waves, so I made do.
>>
>>3309010
What's with all the black?
Also I'm amazed you even got that much excitement with so little.

Do you have double width paths everywhere? Last time I tried that, my park was complete shit and nothing got done by staff until I deleted all the extra and went back to single.
>>
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Don't know if you guys ever play Moto Racer for PSX. There are two tracks I really like. One is Great Wall and the other is Dirt Arena. This is more of a mock-up so it doesn't have all the scenery completed.
>>
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Just posting some comfy screenshots I found.
>>
>>3309063
>I'll never makea coasters that good.
reeeeeeee
>>
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A small project I was working on, I put it onto the side because I wasn't sure what to do with it.
>>
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Just who makes these awful parks featured in the OpenRCT2 intro? That miniature train isn't even fully built, it just has the rails. All of them have failed objectives too.

The only half-decent coasters are the vomit-colored Bermuda in the very first scenes (though that has stupid brakes sections) and two of those in Cypress Grove.
>>
>>3309136
Comfiness doesn't need stats.
>>
>>3309136
Pretty sure they were only made to look good or like real stuff, man.
>>
>>3309072
Show us something you made, and we can give advice.
>>
>>3309101
Looks comfy.
>>
>>3309136
It was likely done deliberately so people wouldn't load them up and instantly win them.
>>
>>3309160
pls post general advice so I'm not stuck in an eternal cycle of
>launch orct2
>make junk coaster
>try to fix it
>it gets worse
>altf4
>>
>>3309316
>Make coaster.
>It's shit.
>Fix it.
>No better.
>Fix it again.
>Barely better.
>Again.
>It's good enough now.
>No money left.
>Coaster parts still in only cost 4K tops.
>Blew 6K on building and destroying.
>>
Hi, haven't played RCT in a while, kinda want to restart. Is there any point in using OpenRCT or should I stick to RCT2 for the moment?
>>
>>3309332
It reintroduces a lot of features from RCT1 that were removed in RCT2 and it also adds things on top of that.
>>
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keep/change/demolish?
>>
How bad would a scenario be if you started out with about 2.5k guests in the park, a bunch of paths, no rides, but a shit ton of money (like more than $400k)? With the stalls and staff still in place too.
>>
>>3309369
>Elevated water splash
>Crazy Castle
demolish
>>
>>3309381
the park rating would drop pretty fast, it really depends if on what type of scenario it would be
>>
>>3309381
That would be kinda pointless since the guests would all leave after a short time. It doesn't even make sense logically why would there be so many guests in an empty lot?
>>
>>3309395
The water splash was kinda stupid, but I couldn't think of anything interesting to do with the last part. Plus it's a cheap way to raise excitement.

Tried some more banked curves first but decided to go with a simple hill. Made some tweaks to the rest. Excitement is now slightly better than before.
>>
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how do I make loops without killing people
>>
>>3309578
As slowly as possible.
You need about 50~60km/h.
>>
>>3309578
Fix your lateral Gs

>lower the speeds of the coaster
>make your turns wider
>bank your turns
>>
>>3309607
Oh and vertical Gs too. Vertical Gs are caused by the train going too fast down a hill. They push the guests into their seats.
>>
>>3309578
One thing I would try to improve is all of the curved track. On roller coasters there's often straightaway sections where the guests are given a small break from all of the action and allowed to view their surroundings. Curves are good in moderation but too many increases your intensity and nausea ratings. If you put hills in make sure the train has enough momentum to propel itself above the hill at a reasonable speed, you don't want your train to just barely make it over a hill. The regular incline track is useful for making hills, the steep incline kills a lot of speed fast and shouldn't be used directly after a drop it's a waste of power.
>>
>>3309450
I beat a scenario I made, that is loosely based on Jurassic Park, so the description says some dinosaurs escaped and wrecked the rides.
>>
>>3309821
Heh that's kinda funny. Maybe you could make some rollercoasters or gentle rides that are missing pieces or something.
>>
have a completely original coaster i made in openrct2 https://www.youtube.com/watch?v=j7r4mfe2B0U
>>
>>3309010
only having wild waves is one of the few gripes i have about this state. there is plenty of space up here north of seattle!
>>
>>3310403
>north of seattle
Not from Washington, but
>wanting to destroy the natural beauty of the Pacific Peninsula
What about the areas between Seattle and Spokane?
>>
>>3310889
>natural beauty
Any landscape is improved with roller coasters.
>>
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>>3310902
>seeing the Cedar Point skyline from across the bay in Sandusky
>>
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>>3310913
>Rolling up to Cedar Point on my senior trip
>Weather is shit
>A few waterspouts casually chilling out on the lake behind the park's skyline
>Everyone sees them but nobody says anything because they don't want to ruin the day
>>
>>3310913
Ohio doesn't count, as Cedar Point is the best thing it has.
>>
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>>3310889
The whole Cascadia region should be nuked desu
>>
OpenRCT2 removes walls if I build a track beside them while RCT2 doesn't. Bug or some "feature" I can turn off?

Disabling clearance checks in the cheats menu changes nothing.
>>
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Is what I'm doing with the path here a good or a bad idea? I leave the parts of the path where entrances are facing each other open, just adding fences inbetween to get more benches and bins.
>>
>>3311343
Eh.
Do you use double width path everywhere?
I'd not do that, desu. I'd rather keep it double width and put the benches elsewhere. Or just have a dedicated restaurant/food court.
>>
>>3311379
The scenario starts with a double width path for the "main street", branches are one square wide.

I don't really like the idea of a food court much. It's not like guests have particularly refined tastes and profit much from having 5+ different food stalls in one location. Most of my stalls are just placed in free squares next to gentle rides, and souvenir stalls next to coasters and thrilling ones.
>>
>>3311401
Most parks I went to had a restaurant or several, desu. I really don't get the 1x1 stuff. It's more of a traveling funfair thing than fixed park here.
>>
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>>3310902
There's a reason Busch Gardens consistently receives the most beautiful park award
>>
>>3311927
It suffers from being in fucking Florida, though. Some of the best parks are concentrated in the worst state.
>>
>>3311927
>>3311956
You can see the unbreathability of the air just looking at the picture.
Florida truly is hell
>>
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>>3311956
>>3311976
That was Busch Gardens Williamsburg, not Tampa although Virginia isn't much better
>>
>>3309010
this looks really good
>>3309060
HOW
>>3309063
niiiiice
>>
>>3309010
I hope RCT2 will let us merge water ride tracks with water completely some day.
>>
>>3312063
A good option for implementing in OpenRCT2 would be to use the boat track(rowboats, canoes, etc). Only problem is merging the two different types of track together.
>>
>>3312063
8cars was wonky about it but could potentially make track invisible, allowing that.
>>
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>>3312083
OpenRCT2 can do it too with the tile inspector.
>>
>>3312083
>>3312094
Ideally not invisible, but looking like tracks for row boats, swans and all. And integrated to the UI properly. And dedicated track=>water ride parts.
>>
>>3312139
With the invisible you would throw other non-functional parts at it, like steeplechase track.

I agree an in-water track type would be nice, but I imagine it'll take more decompilation and would be implemented like the water coaster.
>>
>>3312145
Yeah, that'd be for later, of course.
I wonder if they tried it at all in RCT1/2 and gave up.
>>
one of you fuckers need to give Outlaw Run from Silver Dollar City in branson missouri a shot

shit is the closest thing to break your fucking neck in both rct and the real world
>>
>>3312173
>Woodie going into -two- consecutive inversions
my neck hurts just looking at it
>>
You with your Murrican coasters… how bad does this thing look to you?

https://www.youtube.com/watch?v=6YWaPSjuXSE
>>
>>3312268
Looked promising at first when it stopped at the top. It's too fucking short though and looks boring as hell.
>>
>>3312268
Where's the rest of the ride?
>>
>>3312268
>Block brakes are half the ride time
>>
>>3312289
Yeah, that's what I thought too. The older version had more scenery but lacked the drop into the kraken's mouth, though the track itself hasn't changed.
>>
>>3312173
>wooden hybrid coasters

The inversions are always the same. When will this meme die, it already ruined Roar
>>
>>3312324
So it was the same 15 second ride?
Why would anyone wait in line for that?
>>
>>3312346
I still havent gotten over to try The Joker. Maybe tomorrow. I keep returning to an amusing comment I saw on an announcement, "The largest non-inverting coaster in the park is now a Zierer."

Is this symptomatic of people being bored by woodies now or is six flags just dumb?
>>
>>3312602
I've never seen people thinking of woodies as boring, considering both Terminator at Magic Mountain and Roar have always had stupid long lines imho
>>
Does anybody know a good workbench for creating a fun water park? Found one I thought I liked called H2H7 it's full of 2013 Louis! object. But I just noticed it includes no custom water scenery.
>>
Ignore above comment. Realized the work bench does have water objects they simply we're selected.
>>
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What's the most intense/agressive ride you've ever been on? For me, Green Lantern at Magic Mountain. The positive g-forces are extremely powerful, and at the brakes, the car flipped over 4 times in about 5 seconds. It was right on the edge of being unpleasant, and I had trouble walking down the exit stairs. Good times.
>>
>>3312897
Ninja (or "Blue Hawk" as I see it is now named) at Six Flags over Georgia. I actually cried getting off of it, it fucking hurt. 0/10 coaster, do not recommend, fuck you up your ass vekoma
>>
>>3312897
any stand-up. the calf cramps are no joke
>>
>>3312412
Uh, it's marketed as the only dive coaster in (continental) Europe. I guess the same criticisms can be leveled at Oblivion in Atton Towers.


Here's another German coaster from Europa-Park I find pretty cool though. Wild Mouse with an elevator instead of a lift hill.
https://www.youtube.com/watch?v=lwvfiHvlYu0
>>
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Just finished this park.
>>
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>>3313305
>>
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>>3313307
>>
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>>3313309
>>
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>>3313310
Fuck me that's the wrong image.
>>
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>>3313314
Overview front.
>>
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>>3313317
Overview back.
>>
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>>3313305
>>3313307
>>3313309
>>3313310
>>3313314
>>3313317
>>3313318
Incredibly comfy, and a lovely use of scenery. Nice sense of realism behind it, I really like it. Hammerhead is probably the best ride in the park, followed by vortex, python then shooting star.

If you are aiming for realism, your current layouts are within the reals of possibility in the sense that they could work irl, but you'd never see these sorts of layouts because companies tend to have a specific style. Biggest tip I can give you other than to keep making gud shit is to smooth out the bottoms of your hills, the inclines go from steep to flat very quickly, which is uncomfortable irl. Pic is related, but it's an unrealistic layout regardless (couldn't find a good example, my desktop with all my screenies is kill)
>>
>>3313349
I usually don't do the "steep - gentle - flat" hills/valleys because I don't like the way it looks most of the time. Something I would love to see implemented in ORCT2 is the smooth transitions that the twister coaster has being made available for all track type, though I'm not sure if that's possible.

More than realism, I try to capture the style of the RCT1 scenarios and prebuilt coasters.
>>
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One of these worth it?
>>
>>3313389
if you are going to do it, use a steep lift hill and put a hill or loop directly out of the station rather than a turn to save space.

If you want a jewcoaster, launched corkscrews with a single half loop for track are better because of how many riders per hour you get.
>>
>>3313421
I don't really want a jewcoaster, I just wanted something like the Backtrack you see in the OpenRCT2 menu, just better. Apparently it has shit ass stats. >>3309136
Also trying to put hills/loops right out the station, but I kinda came to like the coil around the lift hill (and it looks way better with a steep hill, thanks), putting anything but a turn makes the stats worse.
>>
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>>3313309
>that mini golf nestled into the corner
too fucking comfy
>>
>>3313317
>>3313318
Looks comfy, nice job!
>>
>Still having these generals when no one can build at a NEDesigns level
>>
>>3313883
But there have been some recognizable ne builders that posted here as anon, I guess nobody else recognized their building styles though
>>
>>3313883
I'm just satisfied I graduated from 6 year old kid's parks and coasters to 10 over the past few weeks.
>>
>>3313903
Same tbqh, I can now make shit realistic coasters.
>>
>>3313883
but anon, I have NED autism, I just don't have the patience or time to spend literally hundreds of hours on something. Pic related, the server rolled over to a new map before I could finish all the supports on this ride
>>
>>3314386
>I just don't have the patience or time to spend literally hundreds of hours on something. Pic related
seems about right
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