>have a collecting sidequest that permeates through the entire game
>by the time it's finished it's used only for the final boss and is obsolete against him
>lock most upgrades behind a shitty minigames one of which requires a lot of grinding
>by the time you do it you can kill everything in one or two hits anyway
Why were the upgrades in this game so poorly handled?
>>3283239
THE RALLY
Don't quote me on this, but I think that none of the original team who made the first Alundra worked on this.
I remember the early boss fights taking forever because they could kill you in a few hits and they had loads of health.
>>3283323
It was probably an unrelated project called "クロックワーク の Bullshit" or something like that at some point and they just slapped the Alundra brand on it in the last stretch before release
>>3283332
Yeah, this is one of the most blatant mis-uses of an IP i've seen. Got nothing to do with original Alundra.
I don't remember having to do any of this. I do however remember this bullshit from the first game:
- having a missable falcon that you literally had a split second time to get
- a fucking random roulette
- the staff you get for all the bullshit is a "I WIN" button
- if you kill yourself like 30 times in a row you get the strongest sword, which is otherwise unavailable
>>3284739
>if you kill yourself like 30 times in a row you get the strongest sword, which is otherwise unavailable
I consider the sword a darwin award for the most hopeless shitlords.
"Wow this guy sucks. Let's give him a fighting chance:"
>>3284739
What pissed me off is that I never found the permit for the casino, and when I realized it it was too late because the village had burnt and I couldn't get it anymore... So I had been collecting all those hidden falcons all game long for nothing!
Great game otherwise but it has some flaws. I think the worst bullshit was this for me:
>be in a room with switches
>in between the switches there is a pannel telling you a clue about a puzzle involving switches
>the clue isn't actually for the switches that are around the clue, but for the next switches in the next room
Stupid.