I've heard that Super Mario Bros. 2 jp, AKA: The Lost Levels wasn't initially released outside Japan, because the publisher thought it was too hard.
Is this actually a true fact, or just speculation?
if I remember correctly it also had to do with how outdated the game looked by the time it would have been released in other regions. It was almost the same game as the first one visually and Nintendo thought that it wouldn't sell because of this.
>>3281249
So why was it much harder too?
>>3281268
Because they wanted to use new gimmicks in the limited engine.
>>3281249
This is correct, also Miyamoto had a special love for Doki Doki Panic and wanted it to reach a wider audience
>>3281268
Simple answer, because SMB is too easy. The US got the best of both worlds with the arcade game Vs. Super Mario Brothers anyway. It has the later, hardened versions of the earlier stages from SMB substituted backwards and the late stages have the best most properly balanced stages fro SMB2J hand selected and arranged.
Did Lost Levels being Disc-Drive exclusive also contribute to this?
>>3281280
I dunno, I think Lost Levels is shit and too hard to be real fun.
>>3281235
It's only too hard because the lack of a good save system.
If you play the all stars version, where you can save after each level, the difficulty suddenly vanishes.
Here's the true story:
https://youtu.be/2EUYSN5aFcE
there is a troll warp in 3-1 that takes you back to 1-1
>>3281283
Probably not cause so was Metroid.
>>3281280
>and wanted it to reach a wider audience
By rebranding it. Doing literally same thing as chink bootlegs did - sprite edits, different name and cover, whatever works to sell the game.