[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
GIF thread?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vr/ - Retro Games

Thread replies: 140
Thread images: 81
File: 1447960811994.gif (2 MB, 500x500) Image search: [Google]
1447960811994.gif
2 MB, 500x500
GIF thread?
>>
File: tumblr_nrr81gPXRs1sg3g3so1_400.gif (2 MB, 320x224) Image search: [Google]
tumblr_nrr81gPXRs1sg3g3so1_400.gif
2 MB, 320x224
>>
File: 1455564212016.gif (2 MB, 500x375) Image search: [Google]
1455564212016.gif
2 MB, 500x375
>>
File: 1454350380900.gif (97 KB, 768x256) Image search: [Google]
1454350380900.gif
97 KB, 768x256
>>
File: 1454349666995.gif (693 KB, 768x256) Image search: [Google]
1454349666995.gif
693 KB, 768x256
>>
File: rTmRh.gif (97 KB, 640x368) Image search: [Google]
rTmRh.gif
97 KB, 640x368
>>
File: lWA1x.gif (242 KB, 640x416) Image search: [Google]
lWA1x.gif
242 KB, 640x416
>>
File: kof.gif (186 KB, 768x241) Image search: [Google]
kof.gif
186 KB, 768x241
>>
File: dashboard-1.gif (72 KB, 1024x570) Image search: [Google]
dashboard-1.gif
72 KB, 1024x570
>>
File: 9UpHaGl.gif (252 KB, 500x416) Image search: [Google]
9UpHaGl.gif
252 KB, 500x416
>>
>>3272313
Holy shit what is this from?
>>
>>3272526
hang on
>>
>>3272526
Looks like Hang-On by Sega.
>>
File: SMWspin.gif (313 KB, 500x368) Image search: [Google]
SMWspin.gif
313 KB, 500x368
>>
>>3272527
>>3272528
Cheers, I want to play it now
>>
File: Marian revived.gif (30 KB, 256x239) Image search: [Google]
Marian revived.gif
30 KB, 256x239
>>
>>3272527

I've been hanging on for hours now, what's it called?!!
>>
File: 1457529568408.gif (57 KB, 444x384) Image search: [Google]
1457529568408.gif
57 KB, 444x384
>>
>>3272686
That's not even hard, just go as soon as you can.
>>
File: 1412371058111.gif (116 KB, 320x224) Image search: [Google]
1412371058111.gif
116 KB, 320x224
>>
File: 1186486746562.gif (609 KB, 300x225) Image search: [Google]
1186486746562.gif
609 KB, 300x225
>>
File: mycon2.gif (61 KB, 485x213) Image search: [Google]
mycon2.gif
61 KB, 485x213
>>
File: orz-sitting.gif (73 KB, 485x213) Image search: [Google]
orz-sitting.gif
73 KB, 485x213
>>
>>3272345
>>3272348
What game are these from?
>>
File: Daigoparry.gif (2 MB, 304x250) Image search: [Google]
Daigoparry.gif
2 MB, 304x250
>>
File: Mami 19.gif (2 MB, 500x642) Image search: [Google]
Mami 19.gif
2 MB, 500x642
>>
File: Trio the Punch.gif (254 KB, 500x449) Image search: [Google]
Trio the Punch.gif
254 KB, 500x449
>>
File: GTFO.gif (35 KB, 500x500) Image search: [Google]
GTFO.gif
35 KB, 500x500
>>
File: DKC-OrangutanGang2.gif (428 KB, 256x238) Image search: [Google]
DKC-OrangutanGang2.gif
428 KB, 256x238
>>
File: The Simpsons arcade.gif (37 KB, 447x471) Image search: [Google]
The Simpsons arcade.gif
37 KB, 447x471
>>
File: WUCHAGUHDOO.gif (191 KB, 468x468) Image search: [Google]
WUCHAGUHDOO.gif
191 KB, 468x468
>>
>>
File: THANK YOU SMW.gif (115 KB, 500x436) Image search: [Google]
THANK YOU SMW.gif
115 KB, 500x436
>>
File: game-over-gif.gif (148 KB, 500x333) Image search: [Google]
game-over-gif.gif
148 KB, 500x333
>>
File: SMWYI.gif (906 KB, 970x831) Image search: [Google]
SMWYI.gif
906 KB, 970x831
>>
>>
File: SMSuperSAmi.gif (114 KB, 500x500) Image search: [Google]
SMSuperSAmi.gif
114 KB, 500x500
>>
File: duke nukem 3d.gif (441 KB, 500x383) Image search: [Google]
duke nukem 3d.gif
441 KB, 500x383
>>
File: Tropical Angel.gif (2 MB, 500x500) Image search: [Google]
Tropical Angel.gif
2 MB, 500x500
>>
File: SMSuperSMina.gif (118 KB, 498x465) Image search: [Google]
SMSuperSMina.gif
118 KB, 498x465
>>3272907
>>
File: tumblr_mb6djpKYYw1qa6za8o1_400.gif (275 KB, 320x240) Image search: [Google]
tumblr_mb6djpKYYw1qa6za8o1_400.gif
275 KB, 320x240
>>
File: SMSuperSMichi2.gif (642 KB, 500x576) Image search: [Google]
SMSuperSMichi2.gif
642 KB, 500x576
>>3272921
>>
File: tumblr_n6s38dAOlC1roqda3o1_500.gif (420 KB, 500x448) Image search: [Google]
tumblr_n6s38dAOlC1roqda3o1_500.gif
420 KB, 500x448
>>
File: tumblr_n6s6z7uiEh1roqda3o1_500.gif (13 KB, 500x400) Image search: [Google]
tumblr_n6s6z7uiEh1roqda3o1_500.gif
13 KB, 500x400
>>3272931
>>
File: SMSuperSHotaru.gif (49 KB, 498x540) Image search: [Google]
SMSuperSHotaru.gif
49 KB, 498x540
>>3272926
>>
>>3272935
>>
File: SuperSm.gif (257 KB, 500x720) Image search: [Google]
SuperSm.gif
257 KB, 500x720
>>3272937
>>
File: SMSuperSbg.gif (93 KB, 500x384) Image search: [Google]
SMSuperSbg.gif
93 KB, 500x384
>>3272942
>>
Anyone have Black Widow's ending from Saturday Night Slam Masters?
>>
>>3272942

would bang.
>>
File: dkc2.gif (263 KB, 256x238) Image search: [Google]
dkc2.gif
263 KB, 256x238
>>
File: YIblaarg.gif (161 KB, 500x347) Image search: [Google]
YIblaarg.gif
161 KB, 500x347
>>
>>3272340
low poly + retro anime is the best shit
>>
>>3272917
looks comfy what game?

check out bimini run
>>
File: gillian.gif (6 KB, 383x241) Image search: [Google]
gillian.gif
6 KB, 383x241
>>3272821
kof 99, there's another one just before the rain as well.
>>
>>3273016
Gee I wonder if the file name would be any indicator

hmmmmmmmmmm
>>
File: 8BIT - MJ.gif (77 KB, 100x150) Image search: [Google]
8BIT - MJ.gif
77 KB, 100x150
>>
File: Double Dribble 240x180.gif (18 KB, 240x180) Image search: [Google]
Double Dribble 240x180.gif
18 KB, 240x180
Double Dribble (NES)
>>
File: DangerousDave.gif (64 KB, 350x350) Image search: [Google]
DangerousDave.gif
64 KB, 350x350
>>
File: LakersVsCeltics.gif (152 KB, 480x450) Image search: [Google]
LakersVsCeltics.gif
152 KB, 480x450
>>
>>3273184
>>3272994
>>3272884
>>3272876
How do I make gifs like these?
>>
File: FatalRacing.gif (3 MB, 230x140) Image search: [Google]
FatalRacing.gif
3 MB, 230x140
>>
File: carchase.gif (3 MB, 230x140) Image search: [Google]
carchase.gif
3 MB, 230x140
>>
File: colonize.gif (598 KB, 896x1120) Image search: [Google]
colonize.gif
598 KB, 896x1120
>>
File: AlucardVsDoppel.gif (3 MB, 300x200) Image search: [Google]
AlucardVsDoppel.gif
3 MB, 300x200
>>
>>3272895
Looks like Deja vu
>>
>>3273190
Personally I would use Windows app called GifCamera, super lightweight and simple. There's many ways to do it though...
>>
File: 1360721342235_zpsf4ccec62[1].gif (663 KB, 256x238) Image search: [Google]
1360721342235_zpsf4ccec62[1].gif
663 KB, 256x238
http://akht.sakura.ne.jp/mp3/s_rt3_st1.mp3
>>
>>3272774
Who said it was hard you fucking mong.
>>
>>3272931
>>3272935
>>3272939
Is this from Sonic Blast-man arcade?
>>
>>3273478
Wow, fucked him up good.

How much HP does the thing have? At only 11 dmg per hit he sure goes down fast.
>>
>>3274225
Yeah.
>>
>>3273142
lol
>>
>>
>>3275725
>>
>>3275728
>>
File: mario-3-speed-run-world-8-boat.gif (3 MB, 320x240) Image search: [Google]
mario-3-speed-run-world-8-boat.gif
3 MB, 320x240
>>3275732
>>
File: mario-3-speed-run-world-8-tank.gif (4 MB, 320x240) Image search: [Google]
mario-3-speed-run-world-8-tank.gif
4 MB, 320x240
>>3275736
>>
>>3275740
>>
>>3275741
How is he not getting hit?
>>
>>3275830
abusing the hitboxes/collision detection
>>
File: tumblr_o0g3z6OSa31roqda3o1_540.gif (2 MB, 540x368) Image search: [Google]
tumblr_o0g3z6OSa31roqda3o1_540.gif
2 MB, 540x368
>>3272313
>>
>>3272313
This is nice I could watch those old Sega arcade super scaler racing games all day.
Have been playing a lot of Outrun lately it's such
an addicting game.
>>
>>3272345
>>3272348
Yes you have got to love that SNK sprite work all there games are beautiful like this specially
the KoF series.
>>
File: IllusionCity.gif (128 KB, 766x335) Image search: [Google]
IllusionCity.gif
128 KB, 766x335
>>3272313
>>
>>3273740
Best game
>>
File: dd2pce_billy_visual_running.gif (8 KB, 111x93) Image search: [Google]
dd2pce_billy_visual_running.gif
8 KB, 111x93
>>3272581
Bumpan'
>>
File: dd2pce_jimmy_visual_running.gif (9 KB, 119x95) Image search: [Google]
dd2pce_jimmy_visual_running.gif
9 KB, 119x95
>>3276543
>>
>>3276543
>>3276546
Looks more like they are dancing
>>
File: ddragoniiburnovcevapleft.gif (22 KB, 63x85) Image search: [Google]
ddragoniiburnovcevapleft.gif
22 KB, 63x85
>>3276619
The speedlines make the difference it seems.
>>
>>3275741
I didn't know you can kill him with fireballs.
>>
File: E3TTWW4[1].gif (87 KB, 256x224) Image search: [Google]
E3TTWW4[1].gif
87 KB, 256x224
>>3273020
Fantastic game, one of a kind. Are there more games like this? (inb4 Policenauts)
>>
>>3276669
http://pixelmenu.22web.org/games.html
>>
>>3276619
speaking of dancing, does anyone have the gif with the dudes and dudettes from the Tengen Tetris game?
>>
>>3273216
Excuse the ignorance, what game is this?
>>
>>3277073
Colonization I think.
>>
>>3277087
Thanks!
>>
>>3277101
>>
File: theend.gif (678 KB, 480x423) Image search: [Google]
theend.gif
678 KB, 480x423
>>
>>3279680
Jesus...
>>
File: tumblr_l801g3TNrb1qc63sno1_500.gif (498 KB, 500x354) Image search: [Google]
tumblr_l801g3TNrb1qc63sno1_500.gif
498 KB, 500x354
>>3279680
>>
>>3275830
Cheating, on an emulator. The cop out name for it is called "tool assisted" speedrunning.
>>
>>3272937
the polearm is not even.
triggered.ddl
>>
>>3273521
Except that game had no animation.
>>
>>3272313
Hang On is awesome
>>
File: Flipping_Pyro.webm (2 MB, 288x224) Image search: [Google]
Flipping_Pyro.webm
2 MB, 288x224
do webms count
>>
File: dynamite headdy.gif (139 KB, 320x224) Image search: [Google]
dynamite headdy.gif
139 KB, 320x224
>>
>>3281339
That doesn't look like porn to me.
>>
File: IMG_0567.gif (1023 KB, 500x330) Image search: [Google]
IMG_0567.gif
1023 KB, 500x330
>>3281168
'Save-state' 'assisted' 'speed' 'running'
>>
>>3281376
Kirby likes 'em young.
>>
>>
File: dda_marian_walks.gif (2 KB, 32x64) Image search: [Google]
dda_marian_walks.gif
2 KB, 32x64
>>3276635
>>
File: OUT OF FUCKING NOWHERE.gif (1 MB, 400x223) Image search: [Google]
OUT OF FUCKING NOWHERE.gif
1 MB, 400x223
>>
>>3273216
mah nigga
>>
>>3276642
He also uses the warp whistle on the warp whistle screen. I didn't know you could that either.
>>
>>3272313
Is this 2D and if so how would you program something like this? Like the way the road gets closer and how it turns.
>>
>>3283178
it is 2D, but there are a lot of tricks at play.

First things first, the road is not moving forward. The forward motion is an illusion caused by palette cycling the lines of the road. So, for the remainder of the post you can look at a still-standing road.

A major contribution to the illusion of forward movement is the stuff on the side of the road, signs and palm trees. They are sprites and just moved at the correct position of the screen at each frame. They can be scaled by hardware, but it's not necessary. If scaling is not available, you just have images of the objects in different sizes, and swap them out when the object comes closer. The correct position is determined through very simplified perspective math.

Next, the road is straight, right to the vanishing point. To do a turn, that image of the road is shifted to the left or right on each line, depending if you want to do a left turn or right turn. Of course not alternating. For example to do a left turn, the lines (from foreground to background) are gradually shifted further to the left. The amount of shifting is determined by regular perspective math.

The most difficult part of the whole thing is the hills. Earlier I said the road is straight to the vanishing point. That's not entirely correct. When looking at the raw data, it looks like an upwards slope, like going up an ever steeper going hill. The trick is, you don't use all the lines of that image. If you skip just the right ones, you end up with a straight looking flat road. If you skip a few more, it looks like going downhill (you can't see as far ahead), if you use more of them, you go uphill. That is very simplified. Just like with the turning, a bit of perspective math is used to figure out which of the lines to show when.

So, long story short: palette cycling, and fiddling around with a static imagine of the road, skipping and shifting lines. That's all the magic.
>>
>>3276869
Thank you anon-sama
>>
>>3283178
Read the 4-part indepth tutorials on this page: http://codeincomplete.com/posts/2012/6/22/javascript_racer/
>>
>>3283197
>>3283203
Damn, thanks a lot.
>>
>>3272373
What is this from?
>>
>>3283197
This post actually makes a case for it being "3D graphics", although with massive air quotes.

The static image of the road, is completely based on perspective computations as they are found in 3D graphics. Only, they're not done in real-time, it was precomputed. The sprite sizes, when not using hardware scaling, are designed to provide a consistent transition, but the decision what sprite to use when, is up to a perspective/distance computation, the same used to build the road, the same used in realtime 3D graphics. If sprite scaling is used, the scaling factor is directly determined using these computations. Last but not least, the computations to figure out how far the road turns, and how far it slopes up or down, are again the same 3D computations.

It's kind of what Yu Suzuki meant when he said "designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D."It's all already in there. Just using a shitload of pre-computations, to keep the amount of math that needs to be performed on the fly as minimal as possible.

Of course the final output is unquestionably 2D. It's all screen space effects and sprites. But the way to get to the numbers, that make it look 3D, is 3D, mathematically.
>>
>>3272895
"Borrowed Time" if I'm not mistaken...
>>
File: shang-road.png (6 KB, 512x192) Image search: [Google]
shang-road.png
6 KB, 512x192
>>3283178
>Is this 2D and if so how would you program something like this? Like the way the road gets closer and how it turns.

It's a single background that is manipulated via palette changes on raster interrupts (ie. at specific raster lines, the palette is changed). The math controlling the palette changes is set up so the end result looks like a pseudo-3d ground, complete with turns, uphill and downhill roads, and in other games also forks, ceilings, even pitfalls.

Here's a longer explanation
http://www.extentofthejam.com/pseudo/

Panorama Cotton takes this technique to insane lengths.
>>
>>3283197
It is truly amazing all the tricks they used back in the day.
>>
File: Kent Shocknek.gif (3 MB, 367x274) Image search: [Google]
Kent Shocknek.gif
3 MB, 367x274
>>
>>3283197
I remember getting into some argument with some punk bint kid because he reckoned Super Monaco GP on the Master System had better graphics than F-Zero on the SNES. I tore him a new one, though now I realise his game was not without its technical merits.
>>
File: castlevania vacuum.gif (71 KB, 500x500) Image search: [Google]
castlevania vacuum.gif
71 KB, 500x500
>>3272787
name of this game? i rememebr this from arcade days
>>
>>3283875
OutRun
>>
>>3272931
>>3272935
>>3272939
>>
File: CC3.gif (332 KB, 480x311) Image search: [Google]
CC3.gif
332 KB, 480x311
>>3283178
>>3283197
I love this type of racing games
>>
File: jfg.gif (645 KB, 500x373) Image search: [Google]
jfg.gif
645 KB, 500x373
>>
>>3283178
>>3283197
If anybody reading this hasn't played Super Hang On, Outrun, and Space Harrier, now would be a good time
>>
File: super-mario-world_cape.gif (116 KB, 500x432) Image search: [Google]
super-mario-world_cape.gif
116 KB, 500x432
>>3272906
I've always wondered WHY a musical note
>>
>>3272872
The legend dary moment.
>>
>>3285945
It must be a bit depressing the high point of your life can be contained in a GIF.
>>
>>3283715
kek.
>>
>>3283875
>name of this game? i rememebr this from arcade days

Cruisn' USA.
>>
>>3272661
Let go by sega
>>
File: goesushi.gif (756 KB, 500x363) Image search: [Google]
goesushi.gif
756 KB, 500x363
yummy
Thread replies: 140
Thread images: 81

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.