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What's the overall most visually impressive game on the
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What's the overall most visually impressive game on the NES?

I recently played MM5 and 6 for the first time in ages and had forgotten how much better they look than the other MM games. Any stuff out there that tops them?
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Little Samson
Kirby's Adventure
SMB3
Batman Return of the Joker
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I like Felix The Cat.
There is some good background in the game.
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BATMAN
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Or just plays Megaman 10 on WII.
It is Nes like and music is porn to my ear.
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>>3264084
That's not what this topic is about

and 9 is better anyway
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Little Samson & Mr. Gimmick

This topic gets mentioned all the time and these are always the winners.
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>>3264084

MEgaman VI on nes is way more beautiful.
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>>3264201
>meme games
>obvious winners
>not Kirby's Adventure
Fuck off, hipster b0i.
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Mario's Time Machine
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>>3264437
Gimmick isn't a meme game you fucking pleb. Kirby's Adventure really?
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>>3264028
that looks like shit dude, what?
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>>3267076
Yeah, felix plays alright but its pretty garish.
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>>3267071
Need the suicide hotline?
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>>3267086
Nah, thanks tho bb. Go play your floating simulator.
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>>3267104
Sure thing buddy. Want my channel so you can like,sub, and comment like the other e celebs you view?
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I always thought the Ninja Gaiden cutscenes were the best looking thing on the NES. The gameplay graphics, especially the bosses, don't look terrible either.
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>>3264000
Moon crystals got some really smooth animation!
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Lecca
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>>3264015
Castlevania 3 is another one that ranks up there.
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>>3267602
Why is the background so well done while everything in the foreground looks like complete ass?
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Battletoads and TNMT1 had some really good spritework. Contra still looks awesome as well

>little samson
>mr gimmick

Come now. Both are blocky and generic with many emvironments looking no better than bobble bubble
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>>3267636

Overall yeah definitely Battletoads. Rare knew their shit even then.
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>>3267630
(Not him) You mean the green blocks? I don't think they look bad. In fact, I do think they stand really well against the monochrome gears.
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>>3264000
A lot of games that were made later on into the NES library are very close to looking like early 16 bit games like Willow and Kirby's Adventure for example.
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>>3267963
The companies who were still developing for the system in the 90's really knew how to work well with the hardware and push it to the max.
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>>3267630
that's just the way Castlevania looks brutha

get over it
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Ninja Gaiden III is the tits.
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>>3267980
I get why they did it. It pops out of the background and there's none of that "is it decoration or is it a platform" confusion BS, ever. Strictly for gameplay, it's a good decision.

But man. MAN. In places like that example, it just looks hideous. It doesn't always, but that area is a serious offender. It's possible to make a distinction and still be good looking.
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>>3268021
whip out your image editor, prove it. Be sure to stay within the tile count limits. Backgrounds animated, so it's occupying quite a few tiles already
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>>3267969
Well, they were good, but I think they also used newer cartridges that allowed a higher graphical fidelity.
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>>3264437
Gimmick! drew high praise from Sakurai
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>>3267112
No e celeb has ever even mentioned Gimmick! Only the great Arino taught me of its gimmicks that read the player's mind.
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>>3268028
You have got it, member of my immediate biological family |:^)
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Pinball
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>>3268084
This anon gets it. Next levil penguin tech, to this day.
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>>3268038
That too I'm pretty sure they tweaked the boards in the carts much like the Snes and much like that it lead to the creation of some of the most beautiful NES games out there.
But a lot of the early ones from 86 to 89 were beautiful as well.
I love sprite work and the NES could pull off some cool parallax as well, games like
Vice:Project Doom, Ninja Gaiden and Capcom
Platform games like Duck Tales and
Darkwing Duck are great in not only graphics but game play as well.
The simple black box games are some of my favorites and a good example of how simplistic
graphics mixed in with great sprite work, animation and smooth controls and catchy recognizable music can make for timeless games such as Balloon Fight, or Excitebike
and Devil World.
Those are some of the early NES games I still play today along with many more.
PS I have no idea what happened to my Kirby's Adventure Gif >>3267969
It turned itself into a .jpg oh well then.
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>>3264000
Surely not the one you posted.

Visually I like Ninja Gaiden Trilogy and Star Tropics 2 for example.
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Can't believe you kids always forget Street Fighter 2010.

Kick Master and Sword Master are also great.
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>>3268127
Yeah that's a pretty good game kinda obscured by the title itself so most just pass it off.
It's a great platform/side-scroller game much like
Vice:Project Doom another that is kind of obscure
and that more people should be checking out and playing.
The amount of abilities you get in that game are great and way ahead of it's time like running while ducking to avoid projectiles.
Along with the multiple weapons you get right off the bat, a Sword a pistol and bombs.
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>>3268056
Yes, that's true. Some facts about Mr. Gimmick: Shigeru Miyamoto called it a "masterpiece", and Masahiro Sakurai commented that the game influenced the direction of Kirby (admitting the inspiration)

Source http://news.livedoor.com/article/detail/5795528/

Best game too bad it's the most fucking expensive also.
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>>3268656
>admitting
wtf?
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>>3264000
I say kirbys adventure, it did some really impressive stuff that pushed the NES to its limits.
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>>3268669
>that pushed the NES to its limits
how do you know?
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>>3268058 nailed it. >>3267112, is that seriously all you got? And you actually have a UTube channel?
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>>3268058
>No e celeb has ever even mentioned Gimmick!

Why, it's the favorite video game of Pat the NES Punk!
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>>3268673
He actually worked for HAL in 1990
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>>3268673
>>3268684
Great use of color and excellent animation, there is always something going on in the background.
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>>3268702
I'm just being a smartass, it is a really nice looking NES game and quite fun too.
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>>3268702
how do both these things "push the NES to its limits"?
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>>3268717
Kirbys adventure is one of the largest NES games. I believe it's the only NES game that features pseudo 3d backgrounds and parallex scrolling.
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>>3268729
>Kirbys adventure is one of the largest NES games
That's a job for the MMC. No changes for the code

>pseudo 3d backgrounds
what's that?

>parallex scrolling
A couple games have that, like Battletoads and Megaman
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Can we turn this into a NES technology thread? I enjoy seeing new people's reaction to this

https://www.youtube.com/watch?v=EbgxK4fOnOo
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>>3267963
Man this looks great. Too great for that shitty film.
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Elite
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>>3269159
Impressively smooth animation but look boring as fuck as expected from an FMV game.
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>>3269159
looks like FMV. Impressive throughout on swapping the tiles out, I suppose. Though it seems the track is deliberately kept "simple" to reduce the number of tiles that need swapping (and of course allow plenty of re-use)
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>>3268741
You're right about the 'pseudo 3d backgrounds' being bullshit, but games that push the NES to its limits without MMCs are SMB and the Portopia Serial Murder Case, and there's not even animation in that. Not exactly the pinnacle of NES excitement; you can't just ignore MMCs when talking about boundry-pushing NES games.
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>>3269551
my problem is the phrase "push the NES to its limit" is so utterly meaningless. What do you have that can show a game is doing the most with the given hardware/cycles, and that it's close to the theoretical maximum? And how do you handle different genres in that? Something turn based has vastly different abilities than something realtime

>you can't just ignore MMCs when talking about boundry-pushing NES games.
what boundaries are being pushed? MMCs just map the larger ROM image into the address space (I am deliberately discarding additional MMC functions, as they're co-processor equivalent). If anything, that mapping makes it harder for a developer, as not all data is available at all times and some extra instructions are needed to change the mapping
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>>3269570
I get what you're saying and am inclined to agree, but I don't think it's hard to see what OP is getting at with this thread. That, and the MMC co-processor equivalent functions are the important ones that you can't discount. That's what makes games look, sound, and play so differently from earlier offerings on the same hardware. By definition, MMCs are 'pushing the boundaries' of the NES because they are literally adding extra hardware to the machine.
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>>3269589
>I don't think it's hard to see what OP is getting at with this thread
yeah, visually impressive things. They don't need to push the hardware, they just need to look good. In fact, I understand that better than "pushing the hardware", because visual impression, at least in this generation, largely relies on tricks, that look excellent, while being "cheap" in terms of cycles.

>the MMC co-processor equivalent functions are the important ones that you can't discount
To clarify, I meant that anything using the MMC features to me isn't pushing the NES' capabilities. It's a co-processor. It's off-loading some of the work. It's working the duo, and that's probably not easy. But it's not dealing with the NES. More like an enhanced NES. I do admit that I know too little of specific MMC enhancements though. As long as it's just mapping I'm fairly cool with it. As soon as it's adding instructions, or features, then it's kind of not the NES any longer.

>By definition, MMCs are 'pushing the boundaries' of the NES because they are literally adding extra hardware to the machine.
Then we have very different definitions for that term. I do not consider changing the hardware to be making the most use of it. It's different hardware, being used differently.
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Summer Carnival '92 - Recca
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>>3269601
It's not like the presence of an MMC means the onboard NES hardware isn't being used to its fullest. It's just adding onto what the machine can do, and MMCs were part of the hardware design from the get-go so it's a little silly to think it's not really an NES anymore if an MMC is present on the cart.
>>3269603 is a perfect example of what I'm talking about, it's using the onboard hardware to it's absolute maximum and using all sorts of programming tricks to make it happen, but it's still using an MMC to assist.
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>>3269601
For the record I'm enjoying this debate and not trying to come off like a dick. This kind of discussion is why I like /vr/ so much.
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>>3269632
>It's not like the presence of an MMC means the onboard NES hardware isn't being used to its fullest. It's just adding onto what the machine can do
They produce one output together. So it's no longer NES output

>MMCs were part of the hardware design from the get-go
memory mappers, certainly. Co processors?

>it's using the onboard hardware to it's absolute maximum
prove it. Seriously, that's my problem. Recca is impressive as fuck, and uses some really smart mechanisms to deal with the sprite limit and many other difficulties the hardware offers. I have no way of telling though if its movement algorithms are any smart, or if it's leaving cycles unused. Not like it matters for the game. It does what it means to do, that's all that matters. So, yeah, visually impressive, no doubt, it's right up there. Pushing the hardware? I go with no, until I see proof.

>it's still using an MMC to assist
Got any info on specifically what MMC functions are at its disposal? In particular, what functions that aren't memory mapping.
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>>3269652
Just took a moment to look up some MMCs.

MMC3 has scanline IRQ, which is quite a massive change to the graphics system. Granted, it could be done before by racing the beam, afaik, so it's a convenience thing, but still. It means less work for the CPU, freeing cycles for the game.

MMC5 is ridiculous. Especially the tile limits and sound enhancements are so far out there, that's not the NES any longer. That's the equivalent of a DSi, or a 32X

The others (at least among the standard MMCs) only seem to do memory mapping, albeit in different forms. I think that stuff was part of the plan from day one, as the address space of the hardware is limited by the architecture
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>>3264437
Gimmick is a great game. Kirby looks good but controls like dog shit.
>>3268729
>parallex scrolling
There's a few games with that. Also *parallax.
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I like the look of Titan Warriors.
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>>3269703
>Gimmick is a great game. Kirby looks good but controls like dog shit.
that's funny, because i'd reverse those
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