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What the fuck was this walls problem?
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What the fuck was this walls problem?
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Mexico didn't pay for it
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>>3252651
ses

>>3252635
I always wondered if it was some kind of remnant from the arcade game part where the boss comes up on the lift. Seems like a pretty big oversight though, I remember finding it as a kid way back in the day pretty easily.
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>>3252658
Maybe they had plans to do cutscenes, and Abobo was gonna come down on the lift, but he kept walking off and looking like a giant idiot?

But that doesn't explain why the player can go up it

Or maybe he was supposed to climb it after beating him, which doesn't really make sense

My god this is perplexing
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>>3252658
>>3252680
never played the games but

if they treated AI along the same rules as the player, it's feasible that the reverse is true so if they left in the "ladder" then yeah of course players could go up it.
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>>3252720
Yeah enemies can do everything the player can do. Hmmm

So they programmed it like some kind of weird ladder/escalator, but maybe the testers were being beaten easily by Abobo and maybe they wanted to add a way the player could easily beat him (the warehouse with the pit)?
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It's just a bug in a game full of bad bugs. Nothing more than that.
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ABOBO GO DOWN!
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>>3252635
Lol my uncle showed me this when I was a young child. Thanks for the nostalgia op.
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>>3253786
Are you me?
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>>3254060
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Wall Scrollers?
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>>3252635
ask the developers "tecmos japan"(if those fags are still alive). I think there's supposed to be a second floor/ elevator platform on that thing
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>What the fuck was this walls problem?
Back in those days (Assembly language and all that 8-bit limited shit) it's more easier to just remove the scenes than the "hardcoded" shit. Too much mess would occur its why you still encounter "remnants" of that code

About the lift part: yes that was supposed to be a lift scenario but trashed. That's why streets of rage 1 and 2 snagged those "lift scenes"
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>>3254176
Elevator Scrollers
Thread replies: 15
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