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There is literally nothing wrong with nearest-neighbor scaling.
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You are currently reading a thread in /vr/ - Retro Games

Thread replies: 28
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There is literally nothing wrong with nearest-neighbor scaling. I'd rather have mammoth-sized pixels than a screen covered in Vaseline and shit. CRTs and CRT shaders are the worst kind of meme.
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>>3241471
>There is literally nothing wrong with nearest-neighbor scaling.
End up with a fucked aspect ratio or large black borders screen.
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As long as you know that you're not playing it the way god intended.
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all retro gaming is anyway is just a futile attempt at rekindling some juvenile emotion you felt when you were a child in an attempt to bring some modicum of joy into your drab and depressed adult life
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>>3241506
this... this anon speaks the truth...
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>>3241506
>implying that there aren't hipsters and children ergo are just now jumping on the bandwagon
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>>3241506
or maybe I just tend to like older games more often than new ones

but keep projecting, I'm having a blast playing through the PlayStation catalog
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>>3241506

>being a nostalgiafag that only enjoys retro games as nostalgia instead of appreciating them for what they are
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>>3241518
Back to your cancerous shithole.

>>>/a/
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>>3241506
>>3241516

95% of my emulation library is games I personally owned/have owned.
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>>3241471

Composhit and RF are garbage and blurry as fuck, s-video and RGB are fine.
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I think bilinear filter looks best on LCD screens. Nearest neighbor has too many jaggies.
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>>3241543
S-video is garbage. I think you meant VGA.
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>>3241480
>large black borders screen
That's the correct aspect ratio, you dumb fuck CRT shill jew >>>/g/
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>>3241506

>projecting this fucking hard

99% of my favorite games are retro games that I never played as a kid, nostalgia has absolutely nothing to do with it.
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>>3241480
Are CRTfags really this retarded?
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>>3241506
>projecting

>>3242078
>projecting projections by projecting perceived projections
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>>3242019
No it's not, it's autism. If the overwhelming majority of TVs are 4:3, you make the goddamn game 4:3.
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>>3241506
Is this what the nostalgia gamers really think? I just play old games because I missed out on a bunch when I was young and there are still some classics I like to go back and enjoy.

There's really nothing at all good about nostalgia. No one should seek to nurture it.
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>>3242850
Okay, fine. But you can make the game 4:3 AND have clean, crisp pixels. No need for muddying things up with CRTs or shoddy filters.
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>>3242854
The point of CRT filters is to simulate how pixels look on CRT. They aren't square, they're round and that makes a noticeable difference on the image, which is strongly preferred by some.
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>>3242019
>>3242850
>>3242854
>>3242841
You kids do know that CRTs will stretch an image?
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>>3242850
Pixel aspect ratio is more important than the display aspect ratio

For example NES and SNES always displayed with a 8:7 pixel aspect ratio on 4:3 NTSC TVs, so emulators should reflect that when displaying the game.
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>>3242890
NES does not.
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>>3242976
It does

http://wiki.nesdev.com/w/index.php/Overscan

>Multiplying the pixel rate by the scanline length gives 39,375,000*6/4/11*640/(135,000,000/11) = 280 pixels per scanline. The PPU puts signal in 256 of these and a border at the left and right sides. The color of this border is the same as the backdrop color (usually the value in $3F00). This makes the pixel aspect ratio on a 4:3 TV to be 240/280*4/3 = exactly 8:7, or about 1.143:1.
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>>3243017
Interesting, I stand corrected.
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>>3242852
The only good thing about nostalgia is finding a game you played many years ago and discovering it again. That feeling is great.. otherwise, playing a game JUST for nostalgia is pretty stupid. If I didn't find retro games a lot of fun to play still to this day I wouldn't bother
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yeah all filters are shit and crts are for hipsters
Thread replies: 28
Thread images: 4

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