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/rta/ - Speedrunning Thread
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You are currently reading a thread in /vr/ - Retro Games

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What retro games are you good at beating swiftly, /vr/?
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>>3238545
Sonic Heroes, even if it is a 21th century game.
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>grow up playing tomba/tomba 2
>don't know a single person irl who has played it
>want to discuss it on forums
>can't because people just spew shit from that one GDQ video

might as well kill myself.
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https://www.youtube.com/watch?v=2_WqMMBBUMY
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SotN is the funnest speedgame, prove me wrong.

https://www.youtube.com/watch?v=sUzI4N6HDmY
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>>3238615
why do most of these guys sound like sociopaths
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>>3238696
average trash bandicunt fans
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>>3238545
Metal Slug since 3 days ago.
found out that people play it just to be played and even the WR runs in every difficulty have plenty of time saves.
I already cut over 5 seconds on mission one on the arcade version which will translate in even more on the Steam one,since there are differences in game mechanics which on PC are more loose.

I also think to star /vr/ runs channel just for this board,I think few people here will be interested.
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>>3239789
>start*
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>>3238545

I can absolutely haul ass through Ninja Gaiden I and II.
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>>3239818
While I agree with you that the act itself is autistic I see it as one more challenge to a game that you ready finished multiple times.
like 1 cc or time attack levels and the such,so I don't see why some people take it so personal plus its fun to hunt for bugs.
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Daily reminder if you use glitches to speedrun you're a massive faggot.
>muh any%
Might as well use fucking cheat codes.
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I managed to beat Super Metroid in 1:46.

Currently trying to whittle that down further.
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i could probably get up there in the "big leagues" of speed running in sonic 3
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>>3238608
>tfw same
>tfw i posted a tomba thread last week and it got 0 replies
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>>3239956
Figures. The week I move into my new house. I just want someone to help me reverse engineer the game...
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Beat SotN Alucard Any% in 36 minutes.
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>>3239835
>>Might as well use fucking cheat codes.

No. Cheat codes are intentionally put into a game. Glitches involve exploiting gameplay mechanics in ways the people who made the game couldn't fathom.

Shit, some glitches used to beat a game quickly are more difficult than just beating the fucking game via the normal path.
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>>3240780

I'm not that guy but I get what he's saying.

Saying you "beat" Ocarina of Time in 30 minutes because you skipped literally like 90% of the game doesn't feel impressive or interesting.

I think the most interesting speedruns are the ones that are largely devoid of glitches. I don't think DarkSouls 3 is particularly interesting to play, but the speedrun is kind of cool because you're seeing the vast majority of the game in about an hour.
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>>3240812
This is why the "glitchless" category was invented, although what's the point in doing a speedrun if there aren't any entertaining glitches to execute?
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>>3238696
Asperger's
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I don't speedrun Mario 64 ergo I must be bad at the game.
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>>3240990
Post you're times.
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I can do SOTN because I know the game to heart, but my strats are a bit ancient.
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>>3241007
But I'm not times.
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>>3241016
Newest route is shit anyways. Don't even have to collect the Drac parts anymore.
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>>3239824
All these things are repetitive as fuck.
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>>3238619
If it can be done in 5 minutes then it can't be much of a game. Even with the Star Road it takes about 10 mins to do Mario World doesn't it?
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>>3241035
Mario World can be glitched to get the ending in like 2 minutes with the Yoshiskip apparently.
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>>3241028
No shit but some people including me find pleasure in games where you know you have the skills needed.There is no competition in it,all speedrunning does is expand in area of interest and of few people who use it to keep track of who did what.
For me personally it makes me feel calm,thats the only way how i can describe it.

Going into speedruning in order to gain views on twitch or youtube but not loving the game is stupid and it is why you consider it repetitive possibly because you did this at some point.
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>>3241028
So go speedrun Toejam & Earl Random World or something then, every run is different from the last ones.
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>>3240830
pure skill perfectly executed. Like you could do, but better.
You are impressed by a football or baseball player because he can do what you can do (throwing a ball, receiving, diving, running, etc ...) but better. You know how he has done this, this is how it works. Glitches are just going through a pixel or hitting it repeatedly, something you are not supposed to know first.

Glitched (or tool assisted) speedruns are how to kick the ass of a computer. Glitchless are skilled.
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I dunno about you guys, but I only ever want to speedrun games that are designed around speedrunning, e.g. there are huge sequence breaks. So stuff like Metroid or Castlevania.
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shoutout to srg
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>>3241102
/vg/ sucks.
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>>3241101
>designed around speedrunning
>sequence breaks
Nigga, the very term "sequence break" implies defying the design of the game.
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>>3241113
that's a pretty broad brush, /vg/ is more like hundreds of mini-boards than one board

but yes /srg/ sucks
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>>3240686
i thought about just making a fan game engine system of it
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>>3241117
How do you know the sequence breaks weren't intentional by the designers?
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>>3241101
Those games are not designed for speed running. The later versions even fix the bugs that allow sequence breaking. Nintendo do just has very buggy games. But I guess that's what happens when the CEO doesn't even like video games
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>>3241124
I suppose that's possible but it seems more likely that they were accidents.
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Speedrunning is for the mentally ill
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Super Mario World.

Every time I play it, it feels different.
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>people who know nothing about speedrunning arguing about what was intended by developers

you're all so cute
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>>3241132
Another victim of Couldn't Git Gud Syndrome.
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>>3241140
Well it's safe to assume that speedrunning wasn't intended by the developers.
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medievil
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Medievil is not only the Greatest Playstation Game of All Time, but is also the Greatest Speedgame of All Time.
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>>3241149
Super Metroid literally rewards you for beating it with good times. That's evidence enough it was intended to be a speedgame and that good players are supposed to use its sequence breaks.
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>>3241149
>what is ff9 excal 2
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>>3241165
Yeah fine about the times, but sequence breaks were happy accidents. Most games though, the intention wasn't explicitly to do them as fast as possible.
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>>3241132
I've gone to several GDQs and met loads of people from the speedrunning community.

Overall, 4channers are by far the most normal people in the community. It's pretty surprising.
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>>3239805
>>3240812
de hippie spacing
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now that i think about it how has there never been any speedrun threads on /vr/
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>he speedruns JRPG's
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>>3241206
>shitting on action type
just fucking stop already
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>>3241208
okay buddy whats your fav arpg run then

i was thinking about doing one of the ys, tales or ps2 shining games at one point
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>>3241212
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Reminder to speedrun Yu-Gi-Oh! Forbidden Memories
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mfw I got blown out by NASA
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>>3241221
piggyback reminder to not use IR sensors to cheat like a pussy bitch boi
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>>3241229
of course
you should only speedrun the purest of categories, any% no card duplication
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Gimmick! is the most skill intensive 2D speedgame.
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>>3241217
if i have to choose out of an actual existing run id go with graces f, plan on doing hearts R at some point
ys would be pretty cool and >we sort of have a runner for one of them but their taking a break due to how cramping the speed jumping movement can be
shout out to muramasa and star ocean 3 as well
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>>3241235
No RNG, no skill.
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>>3241235
bcas owns
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How easy are girls ar sgdq? Thinking about going just to get some strange.
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>>3241258
extremely easy, most of them legitimately never even touched a penis besides their own and crave male attention
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>>3241258
>not speedrunning getting trim
git gud

my best time picking up girls is 12'42
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>>3241258
>>3241263
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>>3241258
>hooking up

Fuck off degenerate.
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>>3241264
it doesnt count when one of them offers up their girl to the boys
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>>3241258
>>3241263
>>3241268
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>>3241258
No one who posts on this board stands a chance of EVER seeing a vagina.

Fact.
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>>3241208
>>3241217
>>3241237
Xillia games are pretty legit because you can skip cutscenes, fast-travel and the games are kinda busted in general. Plenty of ways to break the game early on.
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>>3241237
beatrix is still around or are you talking about someone else? i actually tried SO2 at one point but grinding it was unbearable

>>3241281
this sounds like what i want
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>>3241278
Well I married my gf after we graduated high school and we have 2 kids. So I don't think that applies to me ASSHOLE
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>>3241281
>>3241284
clipclap iirc
SO3 has a couple of things here and there b4 it becomes side kick spam like xillia 1 does with fireball spam
x2 is better but regular ng can be a bore since you basicly stun lock an extra boss early on so you can get levels
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>>3241270
virgin loser who couldn't even get laid at gdq detected
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>>3241235
Super Metroid is objectively the most skill intensive 2D speedgame.
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>>3241291
No, but I'm sure many many other guys have seen it fampai.
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>>3241292
wait are you talking about ffx-2 or so2? i dont think i could really get into x-2 even though it's not too long and kinda fun looking. now that i think about it i wanted to try valkyrie profile 2 at one point as well but couldn't emulate it right.
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>>3241302
xillia2, sorry for confusion
vp in general seems like a series that lends to speed
2 has a couple of issues that make it hard to emu
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>>3241308
>vp in general seems like a series that lends to speed
Nah, they're not as good for speedrunning as you'd think they'd be. VP1 has a literal 30 minute intro before the real game starts.
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>>3241308
oh right. i would have just bought a copy and learned it but honestly i hate practicing things without save states.

>>3241312
i wanted to do vp1 originally but the intro made me drop it. it was the battle execution and movement inthe dungeons that drew me to it in the first place. it was a lot of the reason i quit trying SO2 as well, the run doesn't start for like 20/30 minutes.
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>>3239824
getting a high score or 1cc is cool. but if you find hunting for bugs as fun then you should play every steam early access game. they are essentially game testers that have to pay for a previous job that paid the employees.
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>>3241350
i dont think it would be as fun if i didnt like the game though
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post splits
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>>3241371
can we keep this alive for when srg gets too shitty pretty please
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>>3243089
I don't see why not.
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>>3243105
yesssssss
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I approve of this thread
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Rockman & Forte is surprisingly fun to watch on TAS speedruns. There's glitchs for infinite jumps and wall clipping, so things get crazy fast.
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>>3243191
https://youtu.be/Jr96iBbDgq0?t=9m11s
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>>3239956
>>3238608
I just finished playing Tomba. AMA
Mizuno best cutie
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>>3243149
how've i never played this game that looks fun as fuck
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>>3243658
what pants/weapon did you enjoy the most? what pig? any quests stump the shit outta you or did you guide it up?
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>>3243658
What is your opinion on creating /vr/ speedrun challenge week thread where we pick a game and we try to do our best in something.
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>>3243664
good luck organizing that
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>>3243664
you faggots always pick a shit ass NES game for anything we try to do together
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>>3243672
nah anon we can pick anything you just give suggestions and I will make a pool for voting

>>3243669
well I can fucking try.
I have few ideas how to do it,trip/namefaging will be mandatory tho
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>>3243679
>nah anon we can pick anything you just give suggestions and I will make a pool for voting
they will pick a NES game i guarantee you
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>>3243679
just saying ive had this idea since the first /srg/ in 2012 or something and the last time i tried to organize it some autistic argument about stream monsters and 'durr just do a speedrun if u want to speedrun dis b stupid' happened and people just shit up the gdoc and submitted memes

ill participate if you do it though
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>>3243683
fuck it no NES games then.
Emulation will be allowed to attract players.

>>3243689
Thanks for your input.
I will try to restrict shitposting /v/ autism to a minimum somehow.
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>>3243664
mite b kool
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>>3243692
allow emulation or the turnout will be extremely low, also dont just close out the NES library as a whole. if people dont want to speedrun NES games they wont vote for them.

best case scenario would be a game that isn't run to death so we could actually route it or find new strategies, etc.
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more like rtgay lol
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>>3244293
epic
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R T A is anagram for A R T
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>>3243716
So should I wait for this thread to die or make it now?
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>>3240812
>Saying you "beat" Ocarina of Time in 30 minutes because you skipped literally like 90% of the game doesn't feel impressive or interesting.

Playing with glitches raises the skill ceiling way beyond what the original game could. Perfect execution of unintentional glitches is so much more difficult than just playing normally.

I know you are jealous, and I hear your butthurt, but it isn't cheating. Speedrunners are usually amazing at the games they play, and that is just a fact.
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>>3244676
well i did,you can find it in the catalog
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>>3241263
Who is this? Looks familiar to someone form AGDQ.
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>>3238615
Reminded https://www.youtube.com/watch?v=v1BHdjlM31g
Cause everything reminds me of https://www.youtube.com/watch?v=v1BHdjlM31g
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>>3244804
https://www.youtube.com/watch?v=W_gdqMTKXrc
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>>3238615
I love how he keeps talking and thinking he's funny... and everyone else is deathly quiet. Talk about awkward.
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Kirby's Dreamland.
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>>3238619
>dat music at the end
I lol every time.
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>>3241123
That's what I'm doing right now, friend. Should only take a few years to complete. :'^)
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>>3245954
pics or shens
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>>3245980
Add me on steam? I don't want to flood the thread. I won't be done with work for another four hours.

obswalq
>>
If anyone in here is interesting in speedrunning in any capacity but has held out for whatever reason, feel free to ask me some questions. I was in your place three years ago but AGDQ13 and /srg/ got me into it big time and now I have had a ton of success/enjoyment.
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>>3245980
Here, I have some old tilesets in my dropbox still.
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>>3246243

I feel like it's really time consuming and in that time I could be learning a more productive skill or playing games I haven't beat yet.
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>>3246243
>>3246275

I guess my question is, are there any easy and interesting speed games to get into? And how much do you practice speedrunning?
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>>3246279
Metroid games. Really any of them, they're very easy to get into. Marble Madness for the 360 or pc is also a fantastic speed running game. There's just SOOO many intentional and unintentional tricks for people of any skill level.And speed running is incredibly time consuming. I used to speedrun doom back in the day and am responsible for several small tricks (n wall running, plasma bumping) but it was nearly a full time thing. Like no joke 5+ hours every day. Its very consuming but also extremely satisfying
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>>3238608
tomba 2 is a really good game though, i'm a fan.
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>>3246279
Ill use a name for this Q&A

Easy and interesting are kind in the eye of the beholder, so it would depend on your specific interests. Some people think JRPG speedruns are the most interesting because of the complexity of routing, some people think games like Super Metroid are the most interesting runs because of the complexity of execution/movement. Some people obviously have preferences other than those. Regarding difficulty, typically the "easiest", or more specifically the most simplistic kinds of speedruns are 2D platformers. They require little improvisation and are pretty binary in most circumstances regarding what you should do to go fast. On the other hand, some games require knowledge of a shit ton of backup strats for a ton of situations at the same time requiring very skill demanding movement.

Practice is kind of hard to describe. I have several records in many games and I almost never practice, but the games I play are games where the best way to improve really is to just "git gud". I also do time attack in individual levels using the in game timer so that kind of helps me improve at the fundamentals of the game without needing to dedicate practice sessions. Some games require more practice, such as ones with a ton of precise visual cues and difficult glitches/tricks.

If you listed a bunch of your favorite games that you could see yourself trying to speedrun maybe, I could speak to each one's specific qualities as a speedrun and what demands it has. What I think is most important to say is that speedrunning has the misconception of requiring a million hours of autism when in fact you can do it even 5 hours a week and still be competitive in very active games. You just need to make good use of that time (and being naturally good at games also helps a lot too)
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>>3239805

same here. I'm also getting to be a pretty decent Battletoads runner.
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>>3246301

Thanks for the detailed post.

I meant easy as in, not many super precise tricks/glitches. Games where speedrunning them mostly means "git gud" I suppose. And interesting was a pointless descriptor in retrospect.

One of my main concerns was needing to practice for 3-4 hours a day and that was the main thing keeping me from getting into it.

Some of my favorite games are:
DKC2
Phantasy Star Online
Final Fantasy Crystal Chronicles
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>>3246325
DKC2 is the only one of those three that I know much about, but it pretty difficult if you want to reach the upper echelons of the leaderboards. There are a ton of super precise tricks that you lose up to minutes if you fail and a majority of levels even without such glitches require a dedicated and sustained practice effort to improve at. That is kind of a trend with platformers in general though... much of the things you do require many visual cues and super precise inputs. DKC2 just has the added burden of having Ocarina of Time style glitches in several levels on top of being supremely difficult to play optimally. I would say its easily in the 95+ percentile of all games regarding how much practice you would need to be good at the game. If you just wanted to be super casual and never do the hard glitches, it would be a different story though.

The other two games I would imagine the challenge would be all in the routing and the knowledge required for each battle or whatever. The act of learning the speedrun and the backup strats for everything would take a great deal of time, but run itself after you did learn it may not be all that bad
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>>3246339

I actually gave DKC2 a shot a while ago and I definitely bit off more than I could chew. I could already casually beat the game pretty quickly but the difference between casually beating the game quickly and speedrunning it was astounding.

I'll do some research on the other two games then and see if they'll be easy enough to speedrun.
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>>3246368
Yeah I was in the exact same boat. I was speedrunning only for a few months before I tried out DKC2. It's notoriously hard to pick up because of all the hard shit you have to do for an even remotely good time. Most players start learning shit in World 1/2 and it's not too bad, but when they get to World 3, they gave up (this was me). The rest of the game isn't any easier either.

But yeah I would recommend talking to the runners for the other games. You can surely find their twitch channels from the speedrun.com leaderboards if you don't follow them already.
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>>3246325
I challenge you to race the Rappy boardgame event from PSO. That thing is a fucking nightmare, watching somebody attempt to speedrun it would be hilarious.

On a more serious note our old group Skiifree used to compare challenge mode scores and we got pretty competitive. Whatever you decide to race, try and get yourself a rival if you can.
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>>3246243
If you're still around, are there any runs without a really strong emphasis on mechanics? I enjoy watching speedruns, but I've never been able to get into them because it feels like there's very little decision making, which is my favorite part of most games.
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>>3246451
Runs high on decision making are typically RPGs and certain miscellaneous runs of all genres that have a high amount of variability, mostly due to RNG. For example, Doom speedruns require lots of skill but also are so random (weapon damage, enemy damage, enemy movement) that you really have to be at the top of your decision making game to survive when something goes wrong or other than expected. Doom is typically the best example of a game that requires both high movement skill and decision making simultaneously, making it a considerable challenge to excel at. RPGs, while usually being the "thinking man's" speedrun, often aren't all that challenging to execute as you are usually just selecting things in a menu. There are exceptions to everything though of course.
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>>3246467
People also sometimes speedrun RTS and even MMO shit too which also falls into the more decision making category. I certainly think these kinds of speedruns as well as any RPG you may fancy are really comfy to both watch and run. Extensively routing a complicated speedrun and having to always think on your feet are underrated. Narrowly avoiding disaster because you conjured up some insane backup strat can be just as satisfying as playing like a god at some super skillful game. It always depends on the person though.
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>>3246451
You'd still need to have a good grasp of all the tricks but Bingo runs are amazing for variety and decision making, Ocarina of Time being the best example I can think of.

If you aren't familiar with the concept, a bingo card is populated with goals from that game. Things like get the Master Sword or Beat Phantom Ganon. Everyone participating in that race gets the same card and you usually have some time beforehand to plan your route. The goal obviously being to score Bingo by finishing goals in order to complete a line.

I find these runs to be the most fun, since everyone usually has a different approach depending on what their strengths are or what they believe to be the most efficient.
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Dude I love bagels.
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>>3238545
Montezuma's Return and Die by the Sword
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>>3238545
I picked Yoshi's Island back up about a week ago after dropping it for a few years. It feels a lot more therapeutic now that I've learned to disregard immediately shooting for some record and just try to improve myself bit by bit.
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hey vr challenge guy, im dropping out

i just realized today that beat em ups/4 way movement fighters are fucking awful games

sorry my man
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>>3250902
just pick a platformer for us to speedrun
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>>3238545
Tetris.
>>
not retro but resident evil 4
>>
>>3250902
Its fine there were only 2 of us playing anyway.
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