What's the point of this area? Not that I have a problem with it, just why? I know you go here at the end, but through the tunnel to right, so why did either bother with a bridge, and a whole animation for it breaking and Conker falling? A relic from the old game design? It looks nice though.
I think its just there for the player to go "ohh"
>>3236872
It was most likely either cut content or just the set up to a joke where they build it up for the whole game and then deflate it in the final moments.
Foreshadowing. Much like how you can see all the other levels in the background from the top of the barn yard level.
>>3236872
Does anyone know of any of games of this format? Like, you can run around and explore a world but there aren't collectibles in every corner, and aside from the 3D navigation with platforming, it doesn't really have a distinct genre?
>>3237027
Shenmue
>>3237073
Doesn't Shenmue sort of fall into an overarching interactive cinematic sorta of genre, like an current gen Naughty Dog game, what with quicktime events and shootout sequences and such?
>>3236929
Yes, there's a similar concept with the windmill
>>3237167
>shootout sequences
>Shenmue
>>3237561
>JonTron reaction image