Can we talk about the old days of expansion packs? That thing that existed before DLC and was far superior to it and what DLC should be.
Gothic 2 expansion pack was GOAT
>>3214069
scourge of armagon is racially superior to the base game
Starcraft: Brood War kicked major ass for an exp pack. Gameplay, story, you name it, this thing was worth full price.
Half Life: Opposing Force was an excellent exp pack for its too. It expanded on the original while providing its own unique experience, great ride.
>>3214069
Heart of winter really nicely addressed how Baldur's Gate series players had that weird habit of replaying the games in odd ways and shuffled up a lot of stuff in the original game, and then when the expansion areas were labelled too short, they made up for it and created a downloadable expansion to the the expansion, a "patch for the low play time".
But it infuriatingly upped the system requirements, that was nasty back then.
>>3214350
I will agree with Broodwar, one of my favorites of all time and I still play it occasionally
>tfw gateway asia is still slammin
If only the new mechs could be usable in the base campaign, but I guess that would fuck up the balance
>>3214091
Fuck no.
brood war
opposing force
deeper dungeons
rollercoaster tycoon exp packs
all are excellent choices.
especially opposing force.
that game was sweeeet.
shame blue shift sucked
>Duke It Out In DC for Duke Nukem 3D
>Caribbean Life for Duke Nukem 3D
>Wanton Destruction for Shadow Warrior
>Cryptic Passage for Blood
>Suckin' Grits On Route 66 for Redneck Rampage
The best.
>>3215492
show me the rollling boulders in vanilla quake
>>3216553
If you want set pieces and gimmicks that are only interesting once just play Half-life
>>3215457
What could you be talking about?
mechwarrior games had that huge bit of lameness where the only really defining thing about a mech was its weight, and whether it was an inner sphere or clan mech, and that's IF you wanted to use endo steel internals, and what shape target it was. unless it couldn't torso twist.
I miss the old days of expansion packs. You would get 50-75% of a game's length in content for half-price or less of a full game. The content recycled assets, but was generally at least par with the original game's quality (not so much with some of those later Duke and Quake 2 packs). Nobody would gripe about it being derivative or delivery more of the same. Back then, third party devs could get the game's tools and build their own full episodes from scratch. If they got the attention of a real publisher, they could even stand to make real dosh. Today, you're lucky if the devs sell you a morsel of a game for $12.99+tax+tip+shoeshine+directshareholderdividend.
>>3217157
MechCommander's customization is more limited so the mechs are a bit more defined. You can't give a mech more armor or make it faster, you can only customize its weapons and sensors. Each mech has variants that trade component capacity either for more armor or for jumpjets, and their performance is affected by the skill of the pilot you assign to it, but that's about it. Because of the limitations to customization, even mechs of the same weight class such as the Thor and the Catapult would be distinct from each other because the former will always have a speed advantage.
>>3217221
Well, catapult IS supposed to be a quite primitive madcat/timberwolf relative.
Thors have them thunder thighs, normally that big easy target would be a weakness, interestingly contrasting the poster mech image, though I suppose mechcommander would not have depicted the legging-opportunism factor in any way.
>>3214069
Expansion packs were hardly worthwhile when it came to ID games. Most of them were just really well done mods since assets were heavily re-used. In the case of blizzard, we always got fresh content so they definitely get my respect for expansions.
As a Quake fanboy though, I love the abundance of maps because many of these have had better flow than the paid expansions.