What used to scare you as a kid? I ran to shut the power off on my SNES to avoid having to see this game over screen. I played Mortal Kombat 3 and nothing in that game scared me as much as this screen for some reason.
>>3213447
You'd probably hate Crash 1.
https://youtu.be/AFZ1bww2Ou4
this song used to really get on my nerves and I don't even know why
>>3213447
Don't make someone post "THAT" gameover screenpirate game with gory felix the cat
The DKC3 game over screen was worse imo.
>>3213460
It's Crash, duh. Though the people constantly bringing it up are probably worse than the game itself
>>3213509
Both sides are equally bad, though the game itself is brillant.
>>3213473
It was stylistically awful, that's different.
>>3213447
The, I think, third level boss in Cybernator/Assault Suit Valken, terrified by the boss's design, the soundtrack, everything. Can't find a pic, sadly.
https://www.youtube.com/watch?v=MbuwiwQycEc
there were scenarios in godzilla 2 for the nes where you got an atomic bomb that you were supposed to use to lure godzilla around. me being a stupid kid, i didnt realize i wasnt supposed to actually use it. and the game lets you detonate it, too. instant game over with a nice big splash screen of godzilla stomping on your radioactive ruins
i guess this is also partially helped by the degree of dread godzilla put in my heart as a wee lad. i thought that his name meant he was sent by god to punish mankind
>>3214536
>i thought that his name meant he was sent by god to punish mankind
It's all one unfortunate typo he still suffers the consequences from. His actual name is Goodzilla
>>3213447
I have this thing about deep water. The underwater levels in Tomb Raider 2 were very difficult and nerve-wracking for me. I especially hate fish, and that phobia compounds exponentially.
https://www.youtube.com/watch?v=QHLH8ViPKHw
This secret mission in DMC1 gave me a panic attack in a few seconds.
bear
Venture for the Atari 2600 had this invincible skull that showed up if you spent too long in a room. Only way to avoid it was to exit the room again.
https://youtu.be/fvmEhlAJGww?t=64
skip to the one minute mark if the timecode gets eaten
>>3213447
Running away from this thing was pure primal terror, the kind where you can practically feel the adrenaline spreading through you.
>>3213447
speaking of DKC, has anyone ever got an error where you can't continuously roll forward? every time i roll with either character, they stop completely rather than moving fluidly into the next one. but then i'll enter run mode. weirder still, this glitch affects all three DKC roms, and it wasn't there before as i have save data i couldn't have gotten if i couldn't roll.
anyone ever seen this?
>>3214667
It's not a glitch, that's how the mechanic functions. If you want to continuously roll you need to place in small jumps between each one. Sounds like you've played too much of the Returns games and forgotten how the original trilogy works.
>>3214667
You get a speed boost if you roll thru enemies
>>3214619
God Anon, that thing freaked me the hell out too. The whole atmosphere of that game was creepy as shit. I played the colecovision version.
>>3213473
That never bothered me as much as seeing Donkey and Diddy Kong bandaged and bruised but it did bother me.
>>3213447
This moment was borderline traumatizing.
Of all the horrifying shit in OOT and MM, this moment takes the cake.
>>3214791
Hitting enemies or rolling off edges and hitting new ground will extend the roll, but you kinda have to build a route for that. Cancelling towards the end of the roll with a jump works anywhere and you can immediately begin rolling again as you hit the ground. Just a bit of experimentation and you'll get the hang of it again I'm sure.
And yeah in speedruns you never see much regular movement, there's always some kind of technique they spam over and over throughout the whole run.
>>3213447
the level Road to Nowhere in Crash 1 fucked me up
also the demo version of Intelligence Qube without music was straight up nightmare fuel
>>3214619
WHAT THE
I thought I was the only one. This is one of my earliest memories of video games. I had to cover my eyes when playing this while sitting in my mom's lap.
>>3213447
WTF is wrong with you?
The shark in Drakkhen.
That motherfucker even ate the music.
>>3213447
still read that as "GATTLE OVER"
On the topic of Donkey Kong Country, this screen always scared me a bit. Just the thought of being locked in a dark, stuffy, cramped little cell seemed like a fate worse than death to ten year old me.
Generic I know but 10 year old me was freaked out. I had no idea what giygas would look like but I never expected this.
The forest temple and the part in the music where it sounds like Link screaming.
That plus i hated how dark the temple was initially, i felt like there was something in the shadows
>>3213447
is this a meme? it comes up every What Scared You? thread. how could anyone ever find this spooky?
this bastard in Spiderman 2000 on PSX was child nightmare fuel
>>3215021
>when it turns red
The continue screen in Fatal Fury when you lose to Geese and the continue screen from Ninja Gaiden.
https://youtu.be/9KxH3uShDp4?t=1m21s
https://www.youtube.com/watch?v=LVz9__a8x-I
>>3213447
https://www.youtube.com/watch?v=Zs0Jif_RNrE
>>3213460
Crash 1's was perfectly fine. The music does a lot to create feelings of dread, and DKC's game over screen definitely has that. DK and Diddy look comically injured, but the screen is dark, the letters look fucking deranged, and the music sounds like something you'd hear the Kongs would play at a funeral.
>>3213473
To this day, I wonder why Dixie was put in the crib with Kiddy. I mean, Kiddy being in a crib makes sense: he's a baby. Dixie, however, is portrayed as being quite a bit older than that.
>>3215060
Holy crap, the first time I saw that thing I ran like my life depended on it.
For the longest time I couldn't kill a single Metroid in Metroid 2. I'd get to the alpha Metroid in the beginning and the music would freak me the fuck out, so I'd just run and continually "explore" the very tiny area in the beginning.
Took me years to start playing the game properly. The gameboy can be used to make some frighteningly dissonant music.
When you die in Star Fox 64 against andross (or with all wingmen dead), fox goes AAA-AAAAAAAH!
>>3215342
spooky
>>3213447
It'z coz you're instinctively scared of black people.
All of the Mario 64 large characters gave me a heart attack.
This screen from the Captain Blood intro.
As a kid I had no idea what the fuck it was even supposed to be.
https://www.youtube.com/watch?v=YaONOQswRSQ
If this didn't make you shit your pants. You weren't a gamer.
>>3215460
Sounds dope desu
Watching Robotnik juggle the Chaos Emeralds at the end of the game when you didn't collect them all.
>>3214619
Oh wow, I love games that have chance encounter strong enemies that become an omen. I wish it was more common.
>>3213473
That hair is terrible. I remember seeing an episode of Bad Influence where they were showing off this thing called CompuHair, which was basically this. An embryonic hair rendering plugin that looked fucking shit.
It was a start I suppose but time hasn't been kind to the early days of hair rendering.
>>3213447
crashing the car in stunts and street rod
>>3215021
The end when it turns blood red was what made it extra deisturbing. I interpreted that as them being roasted alive...
Those weird groaning zombie mummy things on OOT. Re-dead, is it? Something unsettling about those bastards.
>>3215460
It's like the THX intro. When it plays, you just know something good is going to follow. I loved that shit.
>>3216945
>implying all PSX games were good
I FUCKING HATED THE RE-DEADS like holy shit i always used to turn off the console everytime i ran into them, i was a pussy sigh
>>3216936
If you didn't know about them they'd even be unsettling as an adult, so of course as a kid that is much much worse.
>>3217025
I was actually 18 when OOT came out and yeah I thought they were creepy. If I was a kid they're definitely the kind of thing that would have scared me.
>>3215221
>The music does a lot to create feelings of dread, and DKC's game over screen definitely has that
Yeah you're right. The music really added a lot to the atmosphere of Donkey Kong Country, and the third game had a considerably lighter tone.
Narratively speaking, the first game wasn't even that serious. The plot is about trying to get back some stolen bananas. But the palette choices, the sombre woodwinds and hectic drumbeats really make it feel like there's lots at stake.
Laughing Ganon game over screen in Legend of Zelda 2
Never had to turn off the console or anything though... jeez this thread is sad
i was a teen but i found a lot of things in majoras mask sad/disturbing
>>3215021
the real creepy thing about the DKC game over screens is that they're used as backgrounds for the anti-piracy measure screens. I remember getting DKC2's by accident and it freaked me the fuck out.
>>3217280
Can you elaborate a bit? What exactly do you mean by they were used as backgrounds for the anti-piracy measure screens?
>>3213468
Delivered
>>3217285
The typical anti parycy method involved checking the amount of RAM that is typical for the console but normally not the same or not there at copiers. If- even by accident- the game thinks it's not running on a legit system it will put out a screen with text that states that it has detected it is not running on a legit system, that copying vidya is illegal yaddayaddayadda. Now if you are a programmer you could of course just use a blank background for that, but often they chose to use some picture for these screens, and in this case the Game Over pictures.
>>3215402
That whole level is why I dislike deep dark waters.
>>3217285
Are you too retarded to know how to use Google? All you have to do is type "donkey kong country 2 anti piracy" into Google Images and it'll take you right to it. But you're so fucking retarded that you REFUSE to ever look up anything by yourself and scream at others to tell you everything like a fucking child.
>>3217467
Aw shit
>>3217261
I actually found the interior of the Great Deku Tree in Ocarina of Time disturbing when I was younger. The intro to Gohma is actually pretty horror flick for a Nintendo game - wander around a dark foggy room with the door locked, a weird noise and a lot of fog and pillars, until it occurs to you to look up. You squint to see what it is exactly, and then the game rips control from you to zoom in hard on the giant fucking doom spider who jumps down to come murder you.
I think the real difficulty in the boss fight was having the will to play past that cutscene. At least for people who were young at the time / easily scared like i was.
>>3217576
That game is fucking terrifying
For me was really disgusting the Cow Launcher in South Park for the n64.
So horrible in those days ;_;
>>3216880
What? Doesn't look bad in my opinion.
>>3215402
This one looks pretty harmless. Cool even.
Then he swallows you whole.
Suddenly the sea becomes terrifying instead of relaxing.
The Damocles Room from the first Tomb Raider used to terrify me.
https://www.youtube.com/watch?v=lD1XJIQEBnA
>>3215060
>WHERE ARE YOU BOY?! DIIIIIIIIIIIIIIIIIIIIIIIIIE
Banjo Kazooie King SandyButts Maze. Fuck. That.
https://youtu.be/2yCKDynlWA0
>>3215431
This looks as if HR Giger tried to draw chibi manga.
>>3215021
This so much
Also the castle levels in Croc were disturbing.
And Dino Crisis, to some extent.
>>3213447
In Legend of Legaia, when the Biron temple gets flooded with Mist. More specifically, when you have to go into the women's bedroom, and Mei (IIRC) gets possessed and zombified by the Mist and tries strangling Noa. That scene always scared the shit out of me as a kid. Any scene involving those possessed zombie people did, really. That game had a lot of disturbing content for being rated E.
Another one was the Vambees in Brave Fencer Musashi. I actually gave up playing for a while because they creeped me out so much. I was pretty young though.
>>3214746
Second this. That was so damn creepy.
>>3217430
What the? It reminds me of that Lion King pirate where everyone commits suicide when you lose.
https://www.youtube.com/watch?v=wuSgevd1EwY
>>3213447
This and the other part with a rubber rowboat gave me the most terror I will ever feel. If I accidentally fell out (which I seemed to always do) I would just fucking panic.
The first time I fought the Virage in legend of Dragoon, was late at night and I was about seven and I couldn't get the boss theme out of my head, for the next few nights I kept having nightmares where I was fighting it one on one and it kept killing me over and over again. I still remember the chilling sight of its had descending upon before my eyes shot open.
When I was a kod our family would have game night and we would take turns playing mario 3. i absolutely hated the ice world music, it creeped the ever living hell of me. I would cry and beg my parents to turn it off.
>>3213447
What the fuck is supposed to be scary about a black eye and some cartoony bandaids?
https://www.youtube.com/watch?v=bi1vRfV8RXc
I know the boss is easy, but the scariest moment in SGnG as a kid was fighting the death worm. The fast spinning and alien look of the worm forced me to only use the tornado magic of the scythes to end the battle ASAP. Not to mention the rocks he vomits and those hideous demons jumping suddenly on you from out of nowhere in the last tower.
>>3215221
>but the screen is dark, the letters look fucking deranged, and the music sounds like something you'd hear the Kongs would play at a funeral.
And (at least in the second one) the screen actually turns red after a while, like they are being burnt alive in a furnace.
>>3215342
>Daddy screamed REEEEEAL GOOD before he DIED!
>>3213492
SM64 had many creepy parts.
Thief 2 seems to be a grey area(released in 2000, but on a retro platform), so I'm sharing it.
Trail of Blood near the end of the level in Thief 2. I'd always been told to just follow the path, and not stop until the end. I decided to explore the last part on one of my playthroughs.
Then I noticed the trees had eyes...
*CRUNCH!*
Dead.
Forests spook me out a bit now...
>>3213473
This game over screen didn't bother me that much.
And then the door slammed shut.
>>3218669
Agh yeah the fish is horrible.
Come to think of it, it's not /vr/ on its own, being a PS2 game, but in the second game there's a room in the last level where for some fucking reason there's this gigantic dummy of Jimmy sitting in the middle of this huge, open room.
The fucking thing rolls its eyes into the back of its head and then fires giant laser beams out its mouth. You can't fight it. You can't do a fucking thing to it. All you can do is get the hell out of there, and the game never explains why it even exists.
>>3213447
This could be the eeriest song ever. As a kid in 1st grade It gave me the heebie jeebies.
>Phantasy Star III
Don't know why, but this game used to scare the fuck out of my little brother back in the day.
I'm surprised that nobody's mentioned the game over text crawls from Warhawk on PS1 yet. Whoever wrote those probably needed to be on suicide watch, it was some serious edgelord shit.
>>3219665
>Kreel watches the demise of the two would-be heroes in his "Gauntlet of Pain". He laughs as the Warhawk erupts into flame on his closed-circuit monitor in his dining room.
>Then he realizes that he is choking to death on a chicken bone from the meal he was eating.
>Kreel has died. You were indirectly responsible, but no, you have not won Warhawk. The best is yet to come.
>Try again.
>be playing pokemon blue at dusk
>sun setting, can barely see screen
>fighting rockets in silph co.
>see this
>can barely look at the screen
>>3219662
They didn't scare me, but I could see how fights in Phantasy Star 3 could be very unsettling. The music keeps changing sporadically (try it if you want to see good music utilized really poorly), the menus are confusing and you can't see your own party which both combine to make one feel like control has been taken away from you at first, and some of the monsters are pretty nightmarish.
>>3213447
maybe you have autism
>>3218690
The Virage were truly spooky, they're built up to "definitely should be dead" status through the character dialogue, so when they come to life, they might as well be big fleshy skeletons.
>>3214665
>Whampas
>IG-88
>That fucking sewer level
For what purpose. Why did Star Wars have to be so scary for children?
>>3218859
Like so many other people said, the music that came along with it sounded straight out of a funeral. It freaked me out when I was a kid.
I remember when I was a kid, the game over screen for Missile Command always scared me. I guess it was the sound fx and the flashing lights, as well as the idea of the whole world blowing up.
>>3219740
>that fucking giant stone head that wiggles its ears at you
This would be funny if I wasn't so confused trying to figure out what the fuck this abomination was and why it existed
>>3220601
You weren't the only one. The game's designer, Dave Theurer, had recurring nightmares of nuclear war both during and for a little while after the game's development.
>>3215060
The image was fine, but GODDAMN THAT VOICE.
>>3215060
Oh my god, this so much.
Yeah, as an 8yo, this last level bothered the crap out of me. I had to have my dad help me beat it.