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HERE'S YOUR FUCKING DOOM THREAD TALK ABOUT OTHER COOL S
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HERE'S YOUR FUCKING DOOM THREAD
TALK ABOUT OTHER COOL SHOOTAN HERE TOO I GUESS

THE FUCKING LAST THREAD >>3204313

THE FUCKING FAQ
>http://pastebin.com/GnWMDhg0

THE FUCKING INFOSHIT
>Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
>Doom download: https://yadi.sk/d/469ydBaLndVCJ
>Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
>Quake pastebin v7.1: http://pastebin.com/cpjZmazY
>Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
>Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

THE FUCKING WIKI
>http://doomwiki.org/

THE FUCKING IRC
>irc.zandronum.com #vr (get the FUCKING key in faq)

THE FUCKING ETC SHIT
>https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/
>http://vrdoom.booru.org/?page=post&s=list
>http://pastebin.com/5sKRiJzS
>http://pastebin.com/aiEgdB3K

B-B-B-BUT I WANNA TALK ABOUT D-D-D-DOOM 4??? ;_____;
>>>/vg/141863963
fuck off
>>
complain about how there isn't a news post here, or reply to this one with news

or something
>>
you know, you could let the anon that cares do it

it's going to be up for another hour or two on page 8
>>
please stop yelling
>>
>>3210412
I'LL YELL IF I WANT

I THINK YOU'RE AN OKAY GUY, ANON

HOW'S THAT MAKE YOU FEEL
>>
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>I'll just try this here 10x enemies mod.
>Surely it can't be that bad, right?
>>
>>3210417
10x makes even the ordinary maps crazy.
>>
>>3210417
You obviously just turned off god mode to make the screenshot
>>
good work on putting teh /vg/ thread on OP
we don't want THAT again, do we?
>>
>>3210417
well try 100x.wad
>>
>>3210417
>>3210420
>>3210425
>>3210429
demonsteele has a mode like this

pretty crazy
>>
>>3210416
WELL YOU KNOW WHAT THAT MAKES ME FEEL PRETTY DAMN GOOD
>>
>>3210425
It took me some bullshit amount of tries to get past E1M1's first fucking room, but I got there legit. I can't get past the very next map, but I aim to legit beat Doom 1 and 2 like this. I imagine Doom 2 will be easier to manage hordes because of the super shotgun.
>>
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Truly a Work of Art.
>>
>>3210443
Don't bash it anon. I see a lot of potential in that area. I see what could be made into an e-city, or a computer chip for a fuckhuge super computer.
>>
>>3210456
>Don't bash spritebashing
>>
>>3210456
I WAD TALKING ABOUT THE FUCKING NUKE
>>
>>3210468
Oh. Sorry, don't really care about gameplay mods too much.
>>
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Since the last time I tried ripping Metroid Prime Hunters it's gotten a lot easier.
>>
Why are Barons of Hell so god damn terrifying? They're basically just bigger imps but hearing that roar makes me flip my shit every time.
>>
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Is Doom 64 worth playing? I just found a cart at a flea market for two bucks.
>>
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>>3210549
They are not pushovers and will beat you crap in if you let them. It's also really hard to kill them with non-explosive and non-energy weapons.

>mfw I'm pistol starting Plutonia
>mfw I reach the level where I have only a simple shotty to kill two barons in a small room

>>3210550
Yes it is. Nice that you got the cart.
>>
>>3210550
It's the true Doom 3
>>
>>3210550
It's definitely worth 2 bucks
>>
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>Revenants try to make a thread
>Endless agitation
>>
>>3210550
I think it's worth playing with Doom64 EX, definitely, but I can't vouch for N64 FPS controls.

https://www.sendspace.com/file/gcgs9w Here's a proper dump of the cart to use with Doom64 EX's WAD tool, some sites distribute modified copies of ROMs.
>>
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metroid's ship looks dumb as fuck lmao
>>
>>3210587
that's not metroid's ship, it's zelda's
>>
>>3210603
you're thinking of zelda
>>
>>3210605
uh, no, pretty sure i remember super mario 64 correctly
>>
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>>3210613
yeah then where was the star
>>
Does SHUT UP AND BLEED guy ever visit anymore? We haven't heard anything from you lately and I.... I miss you and your updates you mother fucker, ;_; !
>>
>>3210619
which one, chronoteeth or ispook
>>
>>3210583

iono, I was able to rebind the controls to where I could play it very comfortably. The problem was how dark the N64 version is.
>>
You guys ever focus so hard in a match your crosshair perfectly locked on to a rocket flying across the hallway in front of you?
>>
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it's a stupid roundabout method but at least i can get a lot of the textures
>>
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where in the fuck is the news post

what is happening to this thread

my comfy is being damaged
>>
>>3210640

It's the usual weirdness whenever someone else makes the OP, combined with people really angry they can't talk about Doom 4 here, so it's a double-dose of shitflinging.
Play Doom, have fun, and talk about the stuff you like.
>>
>>3210538
>>3210616
what are you doing with this
>>
>>3210653

Ripping textures for Doom and such, I assume.
>>
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>>3210643
Ancient Aliens keeps slapping my shit around

I felt immense relief when I beat the level in ep1 with the roaming cyberdemon and the waterfall arachnotrons, (especially after the secret with the rocket-launcher and missiles that spawns PAIN ELEMENTALS AND REVENANTS) but the very next level drops you in the middle of a mixed horde of lower level monsters with like 4 archviles peppered in

i appreciate a challenge, but this shit is a painful slog at best on UV
>>
>>3210653
what if he's
working on maps for metrood?

let's hope he won't forget to make backups
>>
>>3210663
ancient aliens is pretty but god damn it's hard
>>
>>3210653
i'm rip
>>
>>3210674
i really, really like it aesthetically

all the sounds and new sprites and crazy animal power teleportations really lend weight to the whole thing, but the oppressive difficulty sours it a bit
>>
What's the best way to play Dark Forces? There's no source port, is there?
>>
>>3210674
Yeah, I love how it looks. The constant monster ambushes, closets and gimmick levels need to go but.
>>
>>3210687
Nope. DarkXL is aiming to be close enough to being one through the use of reverse engineering but it's still far from perfect.
>>
>>3210663
>i appreciate a challenge, but this shit is a painful slog at best on UV

It's a painful slog no matter what difficulty you put it on, there's very little difference.

Honestly I can't recommend it at all.
>>
>>3210718
Maybe it'll be fun with Russian Overkill?
>>
>>3210404
soooo..... any news?
>>
What's the tune that plays when you die in Blastmaster?
>>
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I started working on a doom marine helmet model. Obviously it's very rough and a definite work in progress, but what do you guys think?
>>
>>3210759
Looks pretty good. Good job so far.
>>
>>3210759
did you base it on a properly scaled 120% height doomguy

looks cool
>>
>>3210749

That's the game over tune from Robo Warrior, same game where the other tracks are from

https://youtu.be/nNXejO9Hc_A
>>
>>3210762

I'm mainly basing it off of the Punchatz poster.
>>
>>3210763
Thanks!
>>
>>3210759
Looks breddy good. At this rate in about 10 years or so we'll have enough decent 3D models to make a 3d doom that doesn't blow.
>>
>>3210405
News: two shitty thread OPs in a row. And you've been told before that putting news in pastebin is utter shit because it breaks the >>post links
>>
>>3210775

That's the goal. I should have the helmet done this weekend, along with a shotgun model. My ideal goal is a UE4 version of DOOM. However, Bethesda & id-in-name-only would fire off cease and desist letters left and right.
>>
>>3210616
I have never seen that map outside of a super fucking pixelated DS screen
>>
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>going through the default bot list in UT
>see this

What did they mean by this?
>>
>>3210780
As I said before: you better make something "Doom-inspired" with monsters and weapons being same in properties, but different in names and apearance. For instance Cacodemon would turn into an Evileye or some such, just add several more tentacles with eyes etc.
>>
>>3210789
>What do YOU mean by this?
>>
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>>3210417
>kill all enemies I can
>the walls don't go down
Hell doesn't want me.
>>
>>3210795
either there's a baron still alive somewhere, or the baron was replaced by a copy that lacks the appropriate code pointer
>>
>>3210795
Did you check if some of the barons ended up outside?
>>
>>3210797
I had to noclip to check, they were all dead, so >>3210796 is probably right.

Pistol starting E2M1 is proving to be harder than E1M1 was.
>>
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>>3210763
>>3210767
Here you go, I made a little addon of sorts for Blastmaster.
I find the death music with Doomguy slowly falling down hilarious for some reason, and took it a bit further so that Cyberdemons now also lose the game whenever they die.
http://www.mediafire.com/download/o5axtowdb6327q3/Blastmastercows.pk3
Make sure to load this with Blastmaster in the correct order, or else it won't work!
>>
>>3210795
>>3210796
Yeah, I seem to recall 10x having that problem.
>>
>>3210813

I'm flattered you made an addon for my mod, and that's pretty amusing honestly.
>>
>>3210820
If only I could use the original music file in the mod as a playable sound (instead of playing it as music), so the filesize wouldn't be bloated with an .ogg file. Glad you like it anyway!
>>
>>3210210
Maybe, but the Shambler goes faster, has a faster attack speed (both lightning bolt and claws), while the Tank moves like molasses and takes a long time to prepare his attacks, despite having 3 attacks (and no close-range attack either).
I'd say the Shambler wins this one against the Tank or Tank Commander.
>>
>>3210869
also shambler has 50% explosive resistance
>>
Wondering if I should resign myself to contributing to other peoples' rather do my own. Seems the kind of mods I made and want to make don't really interest the community at large.

Less stressful to make small bits that anyone can use as well.
>>
>>3210891
That depends on if you want to make something for others or yourself ultimately. I for example am fine with the maps I make having a small playerbase/audience.
>>
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yes hello

why are these holes being here for
>>
>>3210921
Demons gotta poop too.
>>
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Hello /vr/,

What Doom wad should I play?

I've never really played much besides TNT and Plutonia.
Is there maybe some fairly newer wad that is widely regarded as good?

PS Toasty!
>>
>>3210938
Back to Saturn X 1 & 2
>>
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>>3210939
Looks sick, thanks
>>
>>3210938
Scythe 1&2 are the best experience I've gotten out of any single player FPS ever, not just Doom. They're so fucking good.
>>
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>>3210951
I liked the look of it and have just started it now
>>
In case anyone wants a tidy pack of quality maps for UT99, here's a compilation of the maps that were recommended by CliffyB. There are 35 maps in total, with the majority of them being for DM.

http://www.mediafire.com/download/2ha2ggf2b9576yr/Ownage_Maps.zip
>>
>>3210951
For me, UAC Ultra is just a wee bit better.
>>
>>3210718
>>3210663
I honestly don't think Skillsaw does very good monster placement. There, I said it.

>inb4 scrub, shitter, cuck, etc
>>
>>3210440
Good luck dude
>>
after making the remake of two D!Zone maps (and on the way to make a 3rd), i've decided to stroll around with DECORATE for adding new resources... here's the result:
https://www.youtube.com/watch?v=B_uj6VFetNY
(the music is into the wad, not added into montage)
>>
Anyone here have a high res scan of the Doom comic that isn't a poorly compressed mess?
>>
>>3210894
I'll still be making the same type of content because it's what I enjoy doing, but perhaps for other peoples' projects with wider mass appeal. I make mods because I enjoy it, but it feels pointless releasing things that no one is really interested in. Hard to improve as a modder without feedback for example.
>>
Im going to have a 5 hour plane ride this weekend, apparently you can play Doom in a PSP with a sourceport and it supports some wads, has anyone tred doing that? wich mapsets should I use?
>>
>>3211072
I've tried it. It's an okay port, could be worse. I don't think it supports anything past vanilla compatibility. Doesn't control too well so don't expect to be nearly as good at killing demons as you might be on PC.
>>
>>3211072
Well if you're playing on a PSP, maybe something on the easy side would be recommended, such as DTWID.
>>
>>3211003
Cheers lad, this looks like some good stuff.
>>
>>3211072
Back when I tried it the port would shit its pants on any even slightly complex map - for example, even just the '95 megawad Cleimos 2 would start lagging, and I don't doubt TNT/Plutonia and the later levels of Doom 2 would get awkward to play but I didn't spend that much time with it after realizing the framerate would drop even on such non-demanding maps.
>>
>>3211072
Sunder
Sunlust
nuts
>>
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Here's a really old level I made a couple of years ago. I edited it a little bit to make it more playable, and actually properly align some textures.

It should be vanilla, or atleast Boom compatible.

http://www.mediafire.com/download/ce144w5on5zw55x/HECK.wad
>>
I've googled this.

Is there an up-to-date list of sites to use for wadseeker?
>>
https://www.youtube.com/watch?v=OipJYWhMi3k
>>
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>>3211225

OH DUDE. YES
>>
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>>3211225
>scrapped Aztec-themed episode
>>
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SBARINFO is pretty neat.
>>
>>3211225
>1 hour of ahoy
I will either love this or hate this. No middle point.
>>
>>3211267
"Your plasma battery feels warmer"
Dipping batteries in lava when?
>>
>>3211271
FUCK! I did not think of that. Adding that in now.

What about the ammo bars? Like them?
>>
>>3211273

Not him, but I like them.

dropping batteries into lava and shit sounds almost like a Lasgun battery from WH40k.
>>
>>3211275
Thanks. Talking of WH40K, I'm thinking of ripping this old space hulk FPS game for sprites. The images are in the CHP format, what do I open those with?
>>
Are there any good full blown RPG wads with proper stories as well?
>>
Anon making that pocket SSG and pistol here.

I'm contemplating a melee weapon as well, I've done fists for a few other projects and now I wanna try something else.

I'm thinking either some kinda high tech extendable baton or a hand axe of some kind, maybe a folding one as well. They'd both perform the same, I'm just trying to think what would be cooler.

What do you guys think?
>>
>>3211273
bar doesn't tell me how many times i can shoot
>>
>>3211320
I'm thinking of adding a number beside the bars, but the weapons consume several rounds per shot, and SBARINFO doesn't allow you to divide the ammo count by the ammo consumption, so I have no idea how to do that. Sorry.
>>
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https://www.doomworld.com/vb/wads-mods/87891-my-first-wad/
>>
>>3211294
You can never go wrong with an axe
>>
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Metal Slug Doom!
https://www.youtube.com/watch?v=tdKFl7uK4Yc

Who else plays this?
Did you try Coop?

Any way to make the Nazi-Soldiers splatter and gib?
>>
>>3211404

From the vid, it looks slow and boring. Litteral opposite of Metal Slug.
>>
>>3211225
Oh neat. I liked this guy's Doom retrospective.
>>
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>>3211435
its actually fun as fuck!

And hard as hell!
>>
>>3211347
>"hitlerkk.wad"
>those screenshots
>"holy shit!!!"
Why did this make me laugh so hard
>>
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>>3211347
Holy Shit!!!
>>
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>>3211597

Jesus fucking christ you think there's enough lost souls in that room
>>
>>3211605
no

have the archvile flames explode into pain elementals
>>
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>>3211597
>>
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>>3211613

WOULD YOU STOP SAYING SHIT LIKE THAT? THERE ARE PEOPLE LIABLE TO HEAR YOU AND MAKE IT A REALITY.

PEOPLE LIKE ME
>>
>>3211620
Is this the seed sown for Hardcore Doom Wars II?
>>
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>>3211620
all according to plan
>>
>>3211286
Serpent: Resurrection
>>
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Not sure if this is the right question to ask here, but I'm using ACS, and I'm wondering if I have multiple if statements then an else statement at the end, will the else statement apply only when none of the if conditions are satisfied, or just the last if condition, ignoring those previous?

if (blah)
{
stuff
}
if (bleh)
{
things
}
if (bluh)
{
morestuff
}
else
{
otherstuff
}
>>
>>3211985
Sounds like you might be more interested in a switch/case
http://zdoom.org/wiki/Switch/Case
>>
>>3211404
>Metal Slug Doom

So... Action.wad?
>>
>>3211995
That looks like it only accepts one outcome, the thing is what I'm trying to to is check player movement (if (keypressed(BT_MOVELEFT)), if (keypressed(BT_MOVEFORWARD), etc.), and having each direction do something different, but not exclusive of each other. The else statement would be if the player isn't touching anything (i.e. not moving at all)
>>
>>3212017
do "int arse = 0;" at the start of the if whatevers

have them set arse to 1 if the ifs do anything

check if arse is 0 at the end - if it is, nothing happened
>>
>average bd player
https://www.youtube.com/watch?v=k0vCvJaaBRc
>>
>>3211985
you can do if (a) { } else if (b) { } else if (c) { } else { }
or you can use a switch (provided the cases are constants).
>>
>>3212017
as in

int arse = false;

if (a)
{
// things
arse = true;
}

if (b)
{
// thangs
arse = true;
}

if (c)
{
// thongs
arse = true;
}

if (d)
{
// thungs
arse = true;
}

if (arse == false)
{
// oh balls nothing happened
}
>>
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>>3212024
>see thumbnail
>immediately give up
>>
>>3212024
thanks

I needed to see them fetishize demon killing
>>
>>3212021
>>3212029
Ooh that should work, thanks Anon. Scripting is like solving a puzzle sometimes(or all the time).

>>3212024
>>3212032
>watch the first ten seconds
>nope
>>
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>watching RetroAhoy Quake
>notice the qtest footage has higher quality sounds
>decide to check its .pak file
>90% of the sounds used in the final game have their quality at 44100Hkz while in the final game all the sounds are in 11050Hkz quality with only the Thunderbolt sounds at 22050Hkz

Why is that?
>>
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>>3212043
>change my mind
>actually watch it for a little bit

It's like the fucking Doom comic just these people are real. And that makes it horrifying.
>>
>>3212048
disk space limitations?
>>
It's almost bizarre how alive the original Dooms are to this day.

I still remember playing it in 1994 on my dad's friend's computer as a kid who was way too young to be playing that kind of game, but thinking it was so cool to navigate the mazes and blast the baddies with a shotgun.

10 years later I was so lucky to get my uncle in LA to buy me a physical copy so I was the first in Norway to have a physical copy of Doom 3. That game came and went quickly, but then I got the BFG edition which I played solely for Doom 1 and Doom 2. That was so much fun it couldn't have been more fun.

Why is killing demons and hunting keys so fun?
>>
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Spriting is hard, but boy am I glad Marty had these shotgun sprites handless.
>>
>>3212059
I completely skipped over Doom in its heyday, but I did play Wolfenstein 3D on my uncle's laptop. It was neat. Then I moved onto GoldenEye.

I didn't actually get into Doom until high school with all the source ports and multiplayer mods and all that, but even then it's now my favorite shooter by far.
>>
>>3212059
its fun having an enemy you know deserves it and leaves no questions, the key hunting can provide a breather once the monsters are dead, letting the Adrenalin stabilize for the next encounter
>>
>>3212061
In the school of high I played mostly Quake 3 Arena and Perfect Dark.

>>3212063
I think the Doom monsters are both cute and charming.
>>
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>>3212071
>I think the Doom monsters are both cute and charming.

>tfw you've played this game so much that the monsters have lost all scare value
>find Imps amusing because of their dumb snorting sound they make when wandering
>find Revenants hilarious because of how they yell and walk all stupid and throw absurd haymaker punches
>find cacodemons adorable
>>
>>3212073
>demons are just stupid shaved gorillas
>pain elementals are flying meatballs
>fatsos are just really mad they can't scratch their back
>>
>>3212024
i see nothing wrong with this
>>
Is there a good method, or at least work flow for making head sprites for the hud? I'm trying to design my first custom hud and I'm just not sure how I SHOULD be doing this right.
>>
>>3212073
Doom has one of the most lovable collections beasts in gaming.
>>
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>>3211249
>Scrapped Chain Lightning Gun
>>
>>3212074
>>3212073
>>3212071
>tfw doomguy has spent so long in hell fighting demons, often the same ones revived time and again that he can only see them as friends who converse in combat now
>>
>>3212073
Sometimes I take a monster that's not in the levelset I'm playing (like the nazis, or some custom monster off Realm667) and bind a script that lets me spawn a single friendly one at my position.

The script kills the last one, only allowing one instance of the monster to exist, so it creates the illusion of me having a tag partner/pet as I play.

It's autistic as hell but I have fun with it.
>>
>>3212024
well, at least they name the monsters correctly.
>>
Guys I just had a snapchat filter show up today with the DOOM logo on in

Is id making another Doom?
>>
>>3212125
>slowbro megaevolution.jpg
>>
>>3211249
... do you think Romero still has that somewhere on an old hard drive?
>>
>>3212098
>Cyberdemon looms over ominously
>*grins*Hello old friend*cocks shotgun*
>>
>>3211072
I recommend D-Touch on Android, if that's an option for you
>>
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Am I an utterly irredeemable casual piece of subhuman trash for exclusively using WASD and freelook?
>>
>>3212193
Fuck no.

When I first played Doom, I did it in DOSBox without mouselook or anything, it wasn't until a year later that I found ZDoom and discovered what I had been missing out on.
>>
>>3212193
Not really. A lot of wads nowaday with the insane amounts of monsters assume you're using a more fluid control scheme than the original.
>>
>>3212202
>>3212204
That's good. I wasn't sure if I was being egregiously impure but it sounds like that's pretty standard. I have no idea how anyone ever beat the main games on nightmare with the standard controls. Flying a 747 would be less complicated than moving fast and accurate enough with the old controls to beat it on nightmare.
>>
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>>3212193
I use an analog stick, freelook, and jumping + crouching.

Just feels so free and fluid.
(of course I'll never break sequence on Vanilla or Boom style maps)
>>
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If the Revenants have two shoulder launchers, then how come they only shoot out one fire ball?
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>>3211347
>>
>>3212219
I once tought one cannon was the pointer which targets you and then shoots the missile with the other cannon
>>
>>3212219
>give the revenant even more ways to attack
No friend
>>
>>3212219
One shoots heat seekers, the other shoots generic rockets.
>>
>>3212207
> I have no idea how anyone ever beat the main games on nightmare with the standard controls.

That's the whole point. It was added as a joke under the assumption nobody would ever beat it. It turned out to be possible, yes, but that was never the intention.
>>
>The PROP_FROZEN PlayerProperty doesn't prevent jumping
>PROP_TOTALLYFROZEN prevents player from doing anything at all
What do I do?
>>
>>3212262
Create an invisible ceiling over their head and remove it at the same time as the frozen
>>
>>3210440
If you do it, post a screenshot with "BIDNIGGA" written somewhere.
>>
>>3210443
This is totally 1007.
>>
>>3211404
I think the hard part of turning Metal Slug into a FPS is the vision.
In Metal Slug, you see everything.
In FPS genre, you have to look around to keep track of everything.

I think it's really hard to make the perfect balance of "holy shit bullets everywhere!" but still fair enough to not get shot by something random you didnt see behind you that was behind a column 2 seconds ago
>>
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>>3212059
Today to kick off the release of that which shall not be named, I played Chex Quest 3 to express my own private spite. Everyones all stoked to play that game and I would rather play Chex Quest so fuck you all.

And then I played some Duke Nukem 3D, Sunlust.wad and BTSX_e1.wad

Man today was a fun as fuck friday.

>>3212218
I can`t bring myself to having mouselook (vertical aiming) and jumping and crouching.

Instead I bind my space to turn right and control to turn left, then mouse2 to turn strafe on. And this way instead of jumping and crouching I can SR50 really fucking easily.

It's funny I feel mouselook, jumping and crouching break the game and I use SR50. But for idtech1 SR50 feels way more natural and makes it harder to sequence break, and SR50 features in speedrunning where crouching and jumping doesn't.

Also I went full arena fps and rebound all the weapon keys:

1=rocket launcher
2=chaingun
3=shotgun
Wheelup=BFG
Wheeldown=Palsma
rifle
Z=pistol
X=Chainsaw

And honestly when I'm playing GZDOOM I bound C to "use shotgun" and F to "use fist" so it actually brings up the actor weapon instead of needing to cycle through SSG and chainsaw respectively.

>>3212071
Whenever I find myself believing the monsters are cute I play a slaughtermap or turn -fast on. That notion gets knocked out my head quickly.
>>
>>3212250
Yeah I remember reading about that. Basically Nightmare was added to troll one guy who kept complaining that the game wasn't hard enough.
>>
>>3212285
>You can't just disable/enable player functions
Graaaaaf
>>
>>3212330
Yeah, that's exactly how it got in. Id is fun like that.

The guy got exactly what he asked for.
>>
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>tfw bought D o o m 4, played it for a couple of hours and now im just listening to the 3DO soundtrack of Doom.

I've made a mistake.
>>
>>3212362
I like the ZX Spectrum songs

https://www.youtube.com/watch?v=3v7cFGneuaw
>>
>>3212375
https://youtu.be/6um9uGfIKjI

I like this one
>>
>>3212362
>not playing it before buying it
You'll probably blame the industry for this too.
>>
>>3212329
>>3212362
do you honestly think saying doom 4 by name was what got posts deleted
>>
>>3212390
Maybe we should be calling it Do4m.
>>
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>Using pain elementals and revenants in the same trap
>>
>>3212396
Aren't pain elementals unable to be resurrected?
>>
>>3212412

Someone should not not make that a thing.
>>
what megawad/level pack should I play if I want something really atmospheric, the kind of thing that stays with me even after I stop playing?
>>
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I just wanted a download of DirectQ

Which one do I choose?
>>
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>>3212424
>Hellbound (it gets a bit heavy on monsters later on, so if that's a bother for you play on HNTR)
>Epic 2 (it gets a bit heavy on monsters a lot of the time)
>Back To Saturn X, Ep1 and Ep2 (Ep3 is still wip)
>Double Impact
>Unloved

And then there's Nihility, only Ep2 is available currently, and as a rough demo, VERY good, uses alpha/beta assets and clever dehacked trickery to give it a very old kind of Doom feel, best new mapset I've tried this year, has no music yet though, so put on your own in the background, I recommend something tense and creepy (I'll actually recommend AGAINST the Aubrey Hodges PSX/N64 ambient music, as I think it doesn't fit the style that Nihility is going for, you want something with a melody/theme, and Nihility already features ambient sounds)

And not strictly a megawad, but any map made by Lainos is typically some very grand and atmospheric shit (though expect some framerate drop in some of them), they're all vast, have atmosphere so thick you could cut it with a steak-knife, and have a very particular gloomy aesthetic that stays with you for days.
>>
>>3212412
Pain elementals and lost souls can't be resurrected, because they explode without leaving a corpse.

Cyberdemons, masterminds, and archviles are also unable to be resurrected.
>>
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So while listening to doom 2 music I came upon one of those METAL REMIX MERAKE things and decided to check it out.

How in the holy fuck do you manage to turn The Healer Stalks/d_stalks into fucking metal?! It sounds like shit
>>
>>3212390
No I just don't like it on that level.
>>
>>3212459
1.9.0
>>
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>mfw when I realized the name of lunatic.wad was a pun
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>>3212468
>someone makes an arch-vile that can be resurrected
>usual revenant horde now has 5 arch-viles that resurrect the other before you can kill him
>>
>play until ragequit
>an hour passes
>start playing again
>this will literally never end as long as doom mods keep being made
th-thanks id
>>
>>3212073
I still think agitating skellies and chaingunners can suck dick.
>>
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Can anyone help a doom mod newbie out?

I want to play doomrpg but i heard its perfect with doomrl arsenal and its monster pack but i dunno how to combine it

anyone care to help?
>>
>>3212193
No? It's not how you played Doom back in the day sure and it might make some maps seem a bit easy, but there's no shame in it.
>>
>>3212617
Get ZDL, learn to love it
>>
>>3212621
links please?
>>
>>3212623
http://zdoom.org/wiki/ZDL
>>
is ZDL faster than dragging multiple mods onto gzdoom / writing a bat or just friendlier?

>>3212623
https://www.dropbox.com/s/o68iafxaisjify7/ZDL.zip?dl=1
>>
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>>3212631
>>3212630
>>3212621

Thanks, what other doom wad combinations would you guys recommend me to try?
>>
>>3212637
Sunlust + Accessories to Murder

You have to load Sunlust first and then Accessories to Murder. The reason is Sunlust has some custom weapon graphics and if it's loaded after AtM then you see Sunlust's sprites and not AtM's.

https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sunlust
https://dl.dropboxusercontent.com/u/76650/project%20files/ww-doomnukem.7z

It's a lot of fun!
>>
>>3212639
I wish I could play AtM, but for some reason it breaks my OpenGL renderer the moment I load up a new game. No other weapon mod does this.
>>
>>3212670
Boot it up and before you start a new game, open the console and type r_drawvoxels 0

If you're using the latest version of GZDoom ( http://devbuilds.drdteam.org/gzdoom/ Top on the list) and this is happening, you should report a bug. http://forum.zdoom.org/viewforum.php?f=2
>>
>>3212680
Last I tried it was in 1.9.1
>>
Does the DoomRpg master file include doomrl arsenal and monster pack?
>>
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>just now realized after 20 years of playing this fucking shit that the sound effect for the pinky demon's death is unsynched with its animation
>>
If I want to play the original Doom 1 and 2 for the first time in all the classic glory of how they played at the time, Chocolate Doom is the way to go right?

Also, do you need to know level layouts and enemy spawn locations before cranking up the difficulty? I've heard Doom is really good if you don't use quicksaves at all and just play each level as it is own thing, but from playing games like Serious Sam TFE/TSE on Hard and Serious initially I felt like the game was practically designed around you quicksaving each room.
>>
>>3212776
Yep, Chocolate Doom is what you want to use if you wanna feel like you're playing Doom back in 93/94.
And honestly, I don't think much quicksaving is needed in the original Dooms. They're not too difficult on Ultra Violence. A good challange.
>>
So how can i play DoomRPG with doomrl arsenal and monster pack? when i load all of it it just opens doomrl and nothing else
>>
>>3212776

If you want the classic experience, then yes, Chocolate Doom is definitely the way to go. It's the closest to vanilla play there is.
PRBoom+ is vanilla with a couple extra perks and a lot of mapsets, so that's another good option.
>>
>>3212776
Just play it in whichever way you want, man

If some neckbeard ITT makes fun of you for texture filtering or whatever, just call him a dumb cunt and move on
>>
>>3212782
Some moments on some levels in Doom II are pretty damn hard on UV. I can think of a couple right off the top of my head...
>>
>>3212784
PRBoom+ is what you should use if the mapset you're playing isn't made with ZDoom in mind. Higher frames.
>>
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>watching the completionist talk about doom
>uses dosbox
>100%ing doom

mfw


here is the video if you're curious senpai

https://www.youtube.com/watch?v=LQ7DWGyc7JQ&ab_channel=ThatOneVideoGamer
>>
>>3212783
pls respond
>>
>>3212783
>>3212827
Shortcuts.
>>
>>3212838
i still dont get it.

so sorry for the newfaggery
>>
>>3212841
http://zdoom.org/wiki/How_to_autoload_files
>>
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How does this image make you feel, /doom/?

I think this is the first time I played edgy doom, cause I was more of a Build engine kid
>>
>>3212858
horrified, between the filters and hi-res textures
>>
>>3212858
like it's time to get back into bulimia
>>
Can anyone link me that pistol start mod. I remember reading about it here on my phone and forgot to download it and now I can't find it.
>>
>>3212794
>annoying intro
>fat spic
>grown man with a tenor voice pitch
>trying to cash in on a game of the same name that's coming out
Dropped like UT99 campaign on godlike
>>
>>3212794
If I had a nickel for every-time someone in a doom video has said "back in the day"
>>
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

Just a few aesthetic fixes and minor basic tweaks.
>Added recoil frames on the SSG
>Fixed ticrates on the Shotgun
>Tweaked a couple frames on black glove pistol so it doesn't look squished to Fuckland, Atlanta and back
>Polished up the plasma rifle's recoil animation (which had like, one frame in it that was also fucking QUALITY) and a minor bug that ocurred when you had visual recoil enabled and smooth bobbing disabled, making the recoil effect inconsistent and annoying.
>Fixed some shit involving the animation for the chaingun upon stopping fire with bullet casings on, which caused the spinning animation to end abruptly
>Added ONE(1) new shell casing death sound effect, courtesy of Marty Stratton and Co.
>>
>>3212886
Then you'd be able to pay for entertainment instead of wasting countless hours watching manchildren on youtube :^)

>>3212902
>Marty Stratton and Co.
inb4 deleted
>>
>>3212680
>>3212670
Even better, open it in Slade and then delete the voxeldef files and the voxel models, and you never have to type anything into the console again when playing AtM.

GZDoom handles voxels abysmally and I don't understand why WW would even bother with them, especially for shit like items and empty casings, that shit will add up VERY fast, he must have a monster PC

>>3212776
>I've heard Doom is really good if you don't use quicksaves at all and just play each level as it is own thing
You could do that, but know that it's not required, the game plays just as well when played progressively.
>>
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Can we talk about painkiller for a bit? Levels reserved for last 2 difficulties are the absolute worst levels in the game, right?
>>
>>3212924
yeah, fuck prison and forest
>>
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>>3212924
Not an answer but
>that chapel level with the leaping things
Playing that on the highest difficult was one hell of a ride.
>>
>>3212907
At this point its pure conjecture but playing the whole "you spend time on here" card is very stale. But how else are you supposed to respond to my faggot ass cliche I suppose.
>>
>>3212941
>>>/vg/141863963
>>
>>3212924
>Can we talk about painkiller for a bit?
No
>>
>>3212841
Don't be sorry, just fucking Google it. Asking for a link to fucking ZDL and waiting for a reply takes much longer than searching for "ZDL doom".
Its really not complicated.
>>
I'm really having problems running Doomrpg Doomrla, i keep getting this error

Unknown patch 'MA75X0' in texture 'MA75Y0'
Unknown patch 'WSTEX0' in texture 'WSTEY0

what am i doing wrong?
>>
>>3212940
I'd consider 4chan less of a waste of time than 99% of gaming youtube channels, moderately higher probabilty of insightful information being exchanged, because millions of monkeys slamming away on million keyboards
>>
Doomb question guys, is there a way to turn off the voxel pick ups some mods have and make them sprites?
>>
>>3212982
See
>>3212680
>>
>>3212639
strange, Im trying this but it seems its not loading AtM at all
>>
>>3212989
how are you doing it

you may need to write a quick bat file or use zdl to be sure it's all in the right order
>>
>>3212991
using ZDL: Sunlust first, then ww-doomnukem
>>
>>3212992
all i can think of is maybe you forgot to extract ww-doomnukem.pk3 from ww-doomnukem.7z
>>
I want to kick my quicksaving habits, is it possible to make a timer in gzdoom that will autosave automatically every X minutes? that way I can just rip and tear and not have to worry about it?
>>
>>3212994

Yes. I'll make one for you. How many minutes do you need?
>>
>>3212993
Oh nevermind, was pointing to a wrong folder where AtM was earlier. Thanks anyway
>>
>>3212997
Well I wanted to see what would give a good flow. But I think restarting a level after 4 minutes would be annoying so lets go with 4 minutes.

I would like to know how to do this so I can tamper.
>>
Since a decent while ago I can't right click -> "open with" with (g)zdoom. It refuses to add itself the list of programs when I browse to it's location and select it. What gives?
>>
>>3212048
Did anyone make a mod out of this for regular Q1 yet?
>>
>>3212974
This is true. But even just game videos shown on here have that whole casual "hey guys I played doom back in the day, its was really good for its time!" milktoast persona.

It completely misses the point of what makes the game great: that its still new and fresh thanks to solid gameplay and user-content.
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