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Games you wanted to play...
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>because, no major release in Europe

Ffs Nintendo, why would you do this?
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Europlebians aren't worth the time, you fags were jacking off over shit like Sega and ZX Spectrums to care about actual good games like CT.
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>>3208392
Just get the DS version.
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>>3208392
It's no big loss.
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>>3208392
Between emulators, flash carts and repros, there is no reason to complain in 2016.

CT didn't leave much of an impression with me desu, but there are a lot of other games worth checking out.
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>>3208423
What other games? Similar to CT, or JRPG general?
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Pretty crazy how Earthbound wasn't released in Europe until VC in what, 2013?
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>>3208392
ᵀᵉʳʳᵃᶰᶦᵍᵐᵃ ᵗʰᵒ
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>>3208392
I played all major Square games that were US and JP only, when they were new. They were sold at flea markets and you could rent them from video stores. Also, my big brother had a couple of friends who used to import a lot of games so we got to borrow some from them. We played them, using pic-related on our pal console. Only FF6 had a stupid bug with it but it was still playable.
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>>3208545
Did you run into any speed issues?
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>>3208546
Not that I remember, the only issue we had was that menus in FF6 were only properly displayed in dungeons. So any time you wanted to change espers and stuff you had to go visit a dungeon. It also made keeping Cid alive a game of trial and error.
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>>3208547
Wow, why would that even happen
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>>3208554
I don't know. I think it wasn't even necessarily related to the dungeons. You just had to be in an are and run into a random fight. Zozo worked too but it didn't work in towns or on the world map. If you pressed the X button on the world map, a "crippled version" of the menu would appear. A lot of the layers were completely black and you couldn't make out most of the words. You wouldn't see your arrow/finger pointer either.
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>>3208554
Ff6 always made problems, buddy couldn't finish it because of Pal
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>>3208392
You guys got Terranigma.
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>>3208405
HOT OPINION
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>>3208580
Don't have it unfortunately, but played it a bit
It was pretty good
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>>3208583
Hot nostalgia.
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>>3208598
Hot gay
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>>3208606
Someone got Chrono Triggered, I see.
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>>3208392
I am pretty sure I emulated in in the late 90s or very early in the 2000s.

And a turn based rpg like that one can be played perfectly with the keyboard arrows. you dont even need a gamepad.
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Symphony of the Night. It's impossible to find it in the UK for a reasonable price and it's the worst version too.

>PAL
>worse voice acting
>very limited run
>ergo ridiculous prices

In the states they rain from the sky. I have to play it through an emulator.
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>>3208394
>JRPGs
>games
Good one.
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>>3208545
>>3208547

Ever hear of issues with the music and sound being super fast? My cousin had the retail version of FF3 for SNES and any time he tried to play it in his system, the music would run at around 2-3 times the normal speed. Always made the game soft lock when it got to the part where you have to guide Ceres through her opera performance. If I put the same cart in my SNES, it didn't do it. Sound was at normal speed and you could pass the opera section with no problems.

This was all on North American hardware and software that was retail purchased with no modifications to either. It never manifested with any other title either, just FF3.
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>>3208392
No excuse senpai. The import scene in the UK was huge at the time.

I played Secret of Mana in Christmas '93.
Final Fantasy III (IV) was my Christmas '94.
And Chrono Trigger was my Christmas '95.
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>>3208829
I eventually bought a US SNES and a copy of FF3 of my own but never once witnessed the issue you discribed, neither on the PAL system, nor on the NTSC one.
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It is 2016 and you obviously have internet access.

Use it.
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>>3209743
I mean when I young, ofc i can play them now
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>>3208829
Played FF III on import on my pal SNES (Via Action Replay adapter). Never had any issues like you described. Wierd.
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>>3208405
Hey, look! He likes to spread /vr/ memes! He's such a big boy, isn't he?
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>>3208790
>worse voice acting

Why is the voice acting different in the PAL version?
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>>3209995
Ux4
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>>3209995
Literally only americans care about CT that much, mainly because they didn't have anything better to play on the system.

Even in Japan it was an okay game at best, which is precisely what the game is, a vanilla RPG that sold for its good graphics and music and that's about it, it was a flavour of the year game and nothing more.

The only people who made fangames, or at least tried to, were americans, Japan almost completely forgot about Trigger after a few years, with only a small, dedicated fanbase keeping it alive. Look at the SNES/SFC Rom hack scene, nobody gives a damn about CT, there's no scene at all and barely any cameos whereas other games like FFVI or Romancing SaGa 3 get extensive Romhacks updates and additional content to this day.

And tons of other franchises actually survive to this day even after releasing lackluster sequels, even fucking Metal Max, which was never alive in the west manages to be still alive there and relevant to this day while the Chrono franchise is dead, even fucking Langrisser of all things managed to get a small revival even if it was a colossal failure.
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>>3211014
Not that guy but after Square fucked up Chrono Cross during their GOLDEN YEARS seeing them try a new sequel after most of their talent has long since abandoned ship is the last thing any fan should want.
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>>3211031
>chrono cross
>fucked up
You have to be 18 to post here kiddo
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>>3211014
Didn't realize the quality of a game was determined by how many romhacks there are of it.
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>>3211031
>after Square fucked up Chrono Cross

Ah, here's another great american 4chan meme I was expecting.

Cross actually got a UNIVERSALLY BETTER reception than Trigger, literally everyone from Famitsu to IGN gave it BETTER scores and reviews than Trigger.

But of course, Trigger fanboys will deny this.
>>3211039
It surely determines how many people care about the game, and if people are still interested in macking romhacks of a game after 20 years it's pretty evident that those games were better than others.
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>>3211047
Represents too small a cross section of the fan base to even consider seriously.

And really, romhacks of RPGs are barely a step above fan fiction. Boo.
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>>3211074
>Represents too small a cross section of the fan base to even consider seriously.
For you, and it still doesn't change the fact that nobody fucking cares about CT today besides american aficionados from the SNES days.

Whereas other games are getting more and more audience even today, see the Romancing SaGa 2 remaster which is even being localized and revivals of older series like Langrisser or Oreshika.
>And really, romhacks of RPGs are barely a step above fan fiction. Boo.
Grasping at straws, are we? Cry some more son.
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>>3211094
>nobody fucking cares about CT today besides american aficionados from the SNES days
prove you're not literally just making this up
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>>3211102
Just look at the franchise.

What else needs to be said? The only thing the Chrono franchise got outside of the DS port are the mandatory ports to Ios/Android, and not even something like the "enhanced" ones like the FF games, though in this case it's actually not that bad, at least it wasn't ruined by terrible new graphics.

Meanwhile Seiken Densetsu got a full remake and a new entry, with extra cameos from other series too, like SaGa or FFT, Lord oF Vermilion, Squenix's own DOTA got characters from almost every series, SaGa, Valkyrie Profile, Seiken Densetsu, FF, FFT and even outsiders like Guilty Gear but surprise surprise? No Chrono characters or references.

Look at all the other games that got cameos or references in other Square games, there's literally no Chrono characters, not even in Square Enix's mobage and mobile section with titles such as Record Keepers, Brave Exvius, Emperors/Imperial SaGa, they've done tons of collaborations ranging from cross collaborations between modern games to older series to anime, and yet no Chrono references, even Live A Live managed to sneak in Oersted and Odio as cameo characters but Chrono Trigger got nothing, zero, zilch, nada, not even a Pachinko cameo.

If all of this isn't enough for you I don't know what to tell you.
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>>3208394
>ZX Spectrums

You don't know shit. the ZX Spectrum was discontinued in fucking 1992.
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>>3208392
>Let's pay half a dozen teams to translate the game into 6 different languages so we can sell them to markets 1/100th the size of the English/Japanese markets!
>How about we don't waste money doing that because we probably wouldn't break even
>Oh ok, I guess I like making money instead of pleasing fans

There you go.
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>>3211340
Or they could just release it in english like they always do.
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>>3208790
Maybe look into dracula x chronicles on the psp, remake of rondo of blood with both original rondo of blood and symphony of the night included. Or just emulate, that's easy to do.
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Europeans got a much better game.
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>>3208392
>Nintendo
Square's decision.
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>>3211340
What about releasing it in other English speaking countries i.e Britain and Australia?
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>triggerniggers
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>>3208392
Last I checked, Square didn't publish jack shit in Europe at that time. IIRC, Final Fantasy VII was actually the first-ever Final Fantasy released there.
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>>3212508
Well there's Mystic Quest, if you consider that a true Final Fantasy.
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>>3212324
Was 1/100th market size not clear enough?
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>>3211438
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>>3212942
Imagine all that pain, suffering, and effort required to translate it from English into English English and Cunt English. Oh the pain.

It was Square being lazy. They have always been really fucking lazy. Even the FFX PC port is lazy, what with them saying they have "technical limitations" that prevent them from having dual-audio options.
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>>3212324
You can't. We're part of the European Union. You can't just have a localised UK release.

This why your games and movies come packed with about half a dozen other languages.

British people have the option to leave the EU next month.
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>>3213132
Then how come many RPGs from the 90s just had English? Final Fantasy VII just has English. Come to think of it tons of fucking games, /vr/ or not, are monolingual. You're a dumbass. >>>/pol/
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>>3213179
Adding onto this, the only reason games in Europe tend to come with all those European languages is because, if they can all fit, it just makes sense to distribute one version of the game for all of those languages than it does to produce tons of versions with different packaging, different content on disc/cart, etc etc. If those languages don't fit on one disc, or the publisher can't be fucked with releasing it in all those languages, there's no fucking EU regulation stopping them from just releasing a game in English.
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>>3213183
Anon is right moron. Marketing is broken into REGIONS. For example NA is region 1, EU is region 2 etc.

Releases are locked-in to be region specific. If a dvd or game is released in region 2, it releases in ALL those counties.
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>>3213202
Games aren't locked into regions you bellend, that's for videos on DVD/BD. Are you aware that Japan is also region 2? Does that mean every game released in Japan has to be released in the UK and vice versa?
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>>3213215
Well, that's not to say regions don't *exist* with games, but they're self imposed by the publisher, like how only European games work on European Nintendo consoles. There's no EU law along those lines.
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>>3208392
ITT: armchair marketing specialists
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>>3213132
You are not entitled to the release being in your language.

Nor are you entitled to have it ship to your country.

Hell, I could mandate that a game couldn't be sold by people living on Weir Street in Greenock if I wanted.
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>>3213224
Kek
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Get >>>/pol/ in here to sort this shit out
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>>3208392
lets do zhis
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>>3213215
I might be wrong but I think the TV format may have played a factor is regards to regionalisation. All the PAL territories got the same release window and that just happens to include the EU.

Maybe.
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Fun fact: the little colored triangles that sometimes appear on Nintendo boxes and manuals are actually specific to its release region.
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>>3213215
>Games aren't locked into regions you bellend
Gosh, fucking educate yourself anon.
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>>3213260
So tell me how they're locked into those DVD regions the dude was talking about. Tell me how games are released as region 2. Show me some evidence that that is true. As I said in >>3213219, there are regions for games, but they are implemented by the hardware developer. They have nothing to do with law. With the modern consoles, as far as I'm aware only the Wii U and 3DS have regional lockout. The PS4 and Xbone have none. There is nothing in EU law that has anything like "If you release a game in the UK, it has to also be released in Germany" or anything like that.
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>>3213270
I think its most likely to do with how countries do marketing.

Europe is a market and the TV format is PAL. So they do a single PAL release for that market. They're not going to start doing individual PAL releases for individual countries. It just makes no business sense and would cost more than its worth. So while it might not be law, its a recognised business practice.
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>>3213280
I meant how BUSINESSES do marketing not countries. Fuck it, even confusing myself now.
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>>3213280
Yes, I agree with that. It makes financial and logistic sense for a publisher to release one version for most/all of Europe, if they are able to. It's common for this to happen. My problem is with the other guys blaming it on the EU, when politics plays no part in this, it's strictly business.
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>>3213260
>>3213284
The EU might play some factor guys. Union makes it an open market throughout Europe so there's no border control or bullshit tax redtape in moving the commodities around. Again, that might make a lot of financial sense to most businesses but I'm no expert on the matter.
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>>3213293
Yes, but it doesn't prevent them from releasing a game in one language if they'd prefer.

As an aside, last time I checked for copies of Terranigma I could only find German-only versions for a not-ridiculous price.
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>>3211014
>Literally only americans care about CT that much, mainly because they didn't have anything better to play on the system.

You're dead wrong m8.

The game was a collaboration between Yuji Horii, fucking Akira Toriyama and Hironobu Sakaguchi. Also advertised as being scored by Nobuo Uematsu although in reality he only composed a handful of tracks and most of it was done by Mitsuda.

It was a huge deal over there, whereas no one cared about those details here (although people did notice the similarity with the DBZ artstyle), for us it was just cool Square RPG that looked nice and cost $100.

The game sold almost ten times as many copies as it did here, and while it's not as highly-rated as you see in a few polls here, it's still up there (28th favorite game).

http://vgsales.wikia.com/wiki/Famitsu_Japan's_100_favorite_video_games

Even when it was rereleased on DS, it sold a lot more in Japan than it did here.

>>3211131
>Look at all the other games that got cameos or references in other Square games, there's literally no Chrono characters
You obviously haven't played Xenogears.

If I had to guess, I'd say because of how big the project was, there's probably some trademark nonsense (probably with Toriyama) which prevents them from making too many references to the characters.

It IS pretty stupid that they don't do anything with the series though, but Squeenix went downhill with the PS2 era and I'm sure a lot of people would prefer not having the corpse of the series raped and just live with their memories.
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>>3213709
(cont.)

Also forgot to add. You say CT doesn't have a strong romhack scene, but not only is that not an accurate barometer to determine a game's popularity, it's stupid to say this when Flames of Eternity was released 2 years ago, and this is another game that got an entire retranslation.
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