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HERE'S YOUR FUCKING DOOM THREAD TALK ABOUT OTHER COOL S
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HERE'S YOUR FUCKING DOOM THREAD
TALK ABOUT OTHER COOL SHOOTAN HERE TOO I GUESS

THE FUCKING LAST THREAD >>3185613

THE FUCKING FAQ
>http://pastebin.com/GnWMDhg0

THE FUCKING INFOSHIT
>Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
>Doom download: https://yadi.sk/d/469ydBaLndVCJ
>Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
>Quake pastebin v7.1: http://pastebin.com/cpjZmazY
>Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
>Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

THE FUCKING WIKI
>http://doomwiki.org/

THE FUCKING IRC
>irc.zandronum.com #vr (get the FUCKING key in faq)

THE FUCKING ETC SHIT
>https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/
>http://vrdoom.booru.org/?page=post&s=list
>http://pastebin.com/5sKRiJzS
>http://pastebin.com/aiEgdB3K

NEWS BECAUSE YOU FUCKING CARE ABOUT THIS I GUESS
>http://pastebin.com/eVaUDhzF
>>
>>3190450
Pretty cool seed for a section of a map.
>>
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I bet Ranger could beat up Doomguy.
>>
>not even a news post

shit thread
>>
>>3190463
Cyber Duke can slap the shit out of both of them.
>>
>>3190464
read the op a little more

you can do it

or maybe you can't and you'll look like a dumbass
>>
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You're in the arboretum and this guy slaps your girlfriend's ass. What do you do?
>>
===NEWS===

[05-02] The /newstuff Chronicles #495
https://www.doomworld.com/php/topstory.php?id=4577

[05-01] Quakepasta v7.1
http://pastebin.com/cpjZmazY

[05-01] Double Barrelled Pistol sprites
https://www.dropbox.com/s/e2ojqiyi1x5xu9m/single.zip?dl=1

[05-01] Smooth Doom (Weapons only)
>>3180067
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[04-30] Anon mod release: gold invulnerability colormap
https://my.mixtape.moe/zavjrm.pk3

[04-30] Anon map release: Deathzones.wad
>>3179616
http://wikisend.com/download/372728/Deathzones.wad

[04-30] Anon map release: techarena.wad
>>3179360
https://drive.google.com/file/d/0B4mwJRa7e5VpVmR0TzAyTV9UNFE/view

[04-30] Anon mod release: DoomShock beta
>>3178268
http://s000.tinyupload.com/index.php?file_id=03025523708954851274

[04-30] PC Collector magazine CD-ROM wad sets
>>3178204 >>3178212 >>3178234 >>3178273 >>3178280 >>3178307 >>3178331
http://pastebin.com/c9Xmj4rH

[04-30] Anon map release: the Castlevania map
>>3178151
http://www.mediafire.com/download/b2lo9n9b8h61qms/CastleVania_Test_59.wad

[04-30] Anon mod release: Blastmaster
https://dl.dropboxusercontent.com/u/8380892/DOOM%20MODS/CK_Blastmaster(v1.1).pk3

[04-29] The Doom Movement Bible
https://www.doomworld.com/vb/post/1586811

[04-29] Anon map release: Arch-ville
>>3176270
https://www.dropbox.com/s/ekv7fpigsu9ovs3/Archville.wad?dl=1

[04-28] JPCP v1.1
https://www.doomworld.com/vb/post/1597166

[04-26] Graceful Doom v1.0
http://forum.zdoom.org/viewtopic.php?t=50643

[04-26] Anon mod release: FrankenGun.pk3
https://www.dropbox.com/s/40h6z9z8gdbtbnu/Frankengun.pk3?dl=1

[04-26] 3D Maze Screensaver Textures and Sprites
https://www.sendspace.com/file/aaw1w1

[04-26] E1M4b, another new map by Romero
https://www.doomworld.com/vb/post/1596639

[04-26] Showdown in Suzhou: a map for Shadow Warrior, by NESFag
http://www.moddb.com/games/shadow-warrior/addons/showdown-in-suzhou

===

To submit news, please reply to this post.
>>
>>3190471
>>3190464
>neither of these people actually read the OP and simply did a knee-jerk reaction

Wow.
Amazing.
>>
>>3190473
I *like* having an explicit news post
>>
>>3190470
Slap it harder, remember I picked up a berserk pack, then mourn my gf's death.
>>
>>3190471
Slow news day I guess.

>>3189738
NC Hud for Samsara
http://www.indiedb.com/games/zandronum/addons/blueshadow-dehud-for-samsara-zan-v3

>>3189148
Torches.WAD
torches.zip (50 KB, 1995-09-14) - Aaron Veenstra
https://www.doomworld.com/idgames/?id=3282

>>3188387
Anon shares a strong desire

>>3187184
Voidship
dmvoid.zip (139 KB, 1994-12-08) - Kevin McGrail (HevKev)
https://www.doomworld.com/idgames/?id=1117

>>3190473
You linked to a pastebin and didn't make a news post, then insulted people because you linked to a pastebin and ddn't make a news post.

See, this is why I asked about your qualifications. This thread is just one big shitpost.
>>
>>3190475

I really don't...see what the effective difference is, but you do you, I guess.
Y'all can be weird sometimes.

>>3190481
>You

Anon, I...
>>
We're one bad thread away from getting banned from /vr/
>>
>>3190482
Anon... us?
>>
>>3190482
>I really don't...see what the effective difference is, but you do you, I guess.

a big-ass news post is more noticeable than a paste in link in an OP no one reads after the first time because it's been nearly the same for the past two years

also every page load drains my tablet battery more
>>
>>3190486
you got any games on your tablet
>>
>>3190481
>See, this is why I asked about your qualifications.
You do not need qualifications to make posts on the internet
The very idea is absolutely ludicrous

So is getting upset over the fact that the news is in a slightly different place
Y'all can be real weird sometimes

>>3190486
The news changes with every single post
If people don't read it that's their fault
>>
>>3190490
>The news changes with every single post

and it hasn't been in the OP since... I don't think it was ever in the OP actually

are you conflating the news post with the OP because if so that's dumb
>>
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What's in everyone's autoload? (or what other wads/pk3s are a must load for you.)

The PSX TC Music is always there for me. I love that midi but muh atmosphere
>>
>>3190458
>can't use that pic because it's already posted
You're an idiot

>>3190471
Double idiot

Maybe we do need a "certified OP", because you people keep finding new ways to fuck things up
>>
>>3190490
you callin us weird but you're the outlier, not making a news POST and instead a news PASTEBIN like some trash heathen

your quote links don't even go anywhere because it's not a post, it's useless
>>
>>3190494
who you callin a double idiot? you expect me to not even try to make a news post? i have to try anon. we all have to try.

where's the real op anon i need a real op and a real thread
>>
>>3190492
>and it hasn't been in the OP since...
Early IMX days.

>>3190494
>>3190495
Holy shit you people are getting angry about the dumbest shit.
>>
>>3190492
>are you conflating the news post with the OP because if so that's dumb
the fact that you legitimately care is dumber
>>
>>3190457
Links are broken in the news paste. You couldn't just make another post for it?
>>
>>3190497
early imx? yeah that's pretty far back

still, news post is more convenient to read than news link

>>3190498
I like convenience, is that a sin
>>
>OP on full damage control
>>
>>3190507

Like I said, I really don't see what the difference is.
The justifications in >>3190486 I was given I find really shaky at best.
It really just sounds a lot like it's something Different From Usual and so people are overreacting.

But, again, you do you.
>>
>>3190457
Best soundfont for doom and other games with midi music? Recently started playing again and noticed how washed out and old the music sounded so long story short I discovered arachno soundfont. Is there a better soundfont or any made specifically for doom?
>>
anyone play doom recently?

how did it go?
>>
>>3190518
I tried Doom 64, shit sucks.
>>
>>3190518
stop talking about videogames
>>
>>3190481
>See, this is why I asked about your qualifications. This thread is just one big shitpost.
Oh my god I want to shove you into a locker. You are such a fucking nerd.
>>
>>3190516
Your pastebin links to posts and those links don't work because >>this doesn't work outside of 4chan.

It's also not simply there in the thread, which isn't hard to do. You're spending more time trying to justify your bad decision than you would have spent making another post in the thread.

It really just sounds a lot like it was your chance to be OP and so you jumped on it without doing it right.

>>3190524
How were you playing it? Doom 64EX or Emulator?
>>
>>3190517
I prefer lightweight soundfonts, the ones I keep around are 8MBGMSFX.SF2 and TIMGM6MB.SF2. The latter comes with PrBoom+ but I prefer using the former.
>>
>>3190493
When not on Prboom+, I usually load demonsteele_nowthatswhaticallmidiv3.5 and crosshairs.wad. Love those tunes, and the gzdoom crosshairs for freelook are boring

>>3190518
>see Thy Flesh Turned Into a Draft Excluder
>"its a Doom 1 episode, how bad can it be?"
>throw on the first level UV
>get rekt
I've been playing classic doom for two years now, I still suck
>>
op can you put on a trip so i can filter you next time
>>
>>3190516
it's an extra link to click (or copy into the url bar), more shit to load (important for slow connections), and now you have to go through warosu if you actually want to follow the post links, which adds even more indirection

that, plus most people don't read the OP because it basically never changes, plus a news link that doesn't stand out at all, and of course people are going to be confused and annoyed

it's not a huge thing, but it's just so much nicer when the news is in the thread, with working post links, rather than shoved into some paste in that hardly anyone will notice without being pointed to it

I still remember when no one could figure out where the IRC password was even though it's the first damn link in the OP; this stuff matters
>>
>>3190535
>You

You keep using that word.
>>
RECOMMEND ME A FUN WAD TO PLAY WITH SAMSARA AND CHEX WARRIOR
>>
>>3190518
Yeah, I'm. >>3190517. Enjoying the game with the arachno soundfont and it feels pretty fresh. I happen to have the console doom wad so gonna play it after I finish Knee Deep in the Dead. Is the console music wad in midi or pre-recorded?
>>
>>3190535
Doom 64 EX. Game looks good but I just find it boring.
>>
>>3190526
Say that to my face fucker, not online, and see what happens.

Doom 64 is dope. Long levels and slower gameplay but it's great.
>>
>>3190535
>and so you jumped on it without doing it right.
it's

a fucking

4chan thread

it is literally impossible to do it wrong, as long as people are posting in it
>>
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>>3190543
OKAY

violence.wad
>>
>>3190537
>Thy Flesh Turned Into a Draft Excluder

I'm a sucker for Doom 1 wads so I tried this. Got through the first map, but barely. Didn't manage to get the rocket launcher or kill the three barons either. Health and ammo are very sparse and all the lost souls are annoying as hell. It's one of those maps where you are given plenty of places to go to at the start but most lead to inevitable death so you have to die a couple of times before you can play the map properly. Not a fan of this kind of map design.
>>
>>3190579
I saw a webm of one of the later levels, where youre running around in a cage maze, dodging baron fireballs, looked fun.
The first level kinda forces you to rely on the berserk near the "lol 30 imps" trap, but the lost souls and spectres trip you up fast. On paper I like this sort of map, so hopefully it'll click later
>>
>last project of senior year
>laptop suddenly has battery problems
>can't work on it wherever I want
>send it in
>comes back later
>everything that didn't have to be installed (i.e. WADs, downloaded files, etc., installer things are still there) is gone.
>nowhere to be found
>there goes my last chance of passing this year
I know it's not really related to DOOM, but what'll take my mind off this bullshittery?
All I wanted was a new battery and charger, not a brand new laptop.
>>
>>3190518
I played a bit of Master Levels.
>>
>>3190598
If it has an HDD you can probably recover some of that (unless it was thorougly formatted). If it has an SSD then you're fucked, and use a cloud drive for important shit next time.
>>
>>3190651
Oh fuck, how the hell do I recover HDD shit?
Stuff took me forever to do and it's due next Wednesday
>>
>>3190664
>Oh fuck, how the hell do I recover HDD shit?
Use one of the ten billion file recovery software on the internet

If one fails, move on to the next, but they do kinda work on the smae principle
>>
>>3190518
Yeah, I did. I tried some new map I made and found all these errors. Unpegged walls in doors, random sectors at max brightness in the middle of darkness, wrong/unaligned textures. So I fix that all, play through it again and see if I can find more errors/balance issues.

It's fun
>>
>>3190518
Yeah I played it testing out my new cattle prod and electric death animation. It worked pretty damn well. the death animation is funny as fuck.
>>
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>>3190707
>>
>>3190493
currently the Demonsteele MIDI WAD, Ketchup was also in there for a while, but then I found out it messes with enemies beyond making things gorier so I've ditched it
>>
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>>3190723
Here's a cheeky video of the prod in action:

https://youtu.be/zL8pk1VOFsc

The pinkies dont get a special death sequence because they're tough, but the zombiemen do (I kill one at about the 45 second mark)

You can fool around with the mars map here:
http://www.mediafire.com/download/3ddrzg82v2tk00d/Mars_one_27.wad

You're not supposed to start with the cattle prod, (you can find it later on...) but I currently have it in the starting weapons just for testing, so its there.

If I can find the rest of the frames for pic related I'd love to use it as a HUD face for this
>>
>>3190757
Liking the Silent Hill ambience. That cattle prod death is pretty funny, but feels kinda out of place in this more spooky setting?
>>
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>>3190768
yeah I agree. You dont pick it up till much later (its used with altfire on any weapon btw) so hopefully the ambiance has soaked in by then and the player is just happy to have something to keep imps at bay.

I'll definitely limit the Death.Elec state to just the human enemies. It might be possible to make it more brutal as well, perhaps having their corpses charred and smoking afterwards...

The prod also makes twin scorch marks when it hits a wall!
>>
i want to be the bad guys in doom
it would be a really hard game
>>
>>3190791
Just shortening the death cycle would probably be enough. The charred state sounds like a good idea too.
>>
>>3190795
>Be cyberdemon
>Know how to lead rockets now
>Win
>>
>>3190795
>>3190801
naraka was pretty fun while it lasted, desu
>>
>>3190795
>Mass amounts of AI buddies, all with shit weapons and AI
>A single enemy who is totally overpowered and keeps healing himself. every 30 seconds

I dont think it would be fun for very long. UNLESS you could pick up the marines weapons before he did and use them against him...
>>
>>3190803

This sounds like it'd be an interesting basis for a mod.
>>
>>3190795
look up Beast Incarnation
>>
What are you guys thoughts on Thief?

I've started playing it recently, and I'm enjoying it a lot. Really love that he levels are designed with exploration in mind.
>>
>>3190808

Thief 1's pretty neat, Thief 2 is really good, Thief 3 is sort of okay, Thief 4 is fucking awful.
That's really all that can be said.
>>
>>3190808
Awesome game. Great setting, tough levels, great gameplay. Only game that ever did steampunk right imo.
>>
>>3190816

What is this? Why did you delete it? That gun looks nice
>>
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>>3190823
I was gonna make a thread for it but it doesn't justify one on second thought.
>>
>>3190827

So is this a Doom mod? Tell me more anon, health and armor looks great but what the hell is all that stuff on the right?
>>
>>3190827
Is this a gun thing, a level thing, or both?
>>
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>>3190803
>Encounter lost soul
>Charges at you with chainsaw spewing from its mouth
>Spectre sniping you with BFG from the dark


Also, battlestation thread? :'^)
>>
>>3190808
I tried Thief II. I enjoy the gameplay, but the second level was like a Sandy Petersen map, just big and boring quadrangle rooms, and that made me quit.
>>
>>3190830
>>3190831
It's a stupid TC that I've gotten almost nowhere with. It's about a nomadic hacker stoner cat who goes around shooting nazi borg rabbits who form an evil empire slowly overtaking the galaxy.

Something like that, I dunno,
>>
>>3190845

That sounds kinda like Jazz Jackrabbit. Tell me more.
>>
>>3190845
>>3190848
I got more a Bucky O'Hare vibe, but yeah, sounds interesting.
>>
>>3190848
There's not really much more to it. You can try a stupid unfinished build if you want:

https://www.dropbox.com/s/b1sdu4lx7zefyrv/zq.7z?dl=0
>>
Forgot to mention, use IDFA to get weapons, press 3 twice to use the shotgun seen in the screenshot.
>>
>>3190845
I like how cartoony and silly it sounds.
>>
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>>3190450
cool map. except you forgot to build its nodes. otherwise is fine in doom2 complevel.

http://temp-host.com/download.php?file=zq87ry
>>
>>3190853
Eternity hey? Interesting choice of port. You just gotta plop a Doom 2 IWAD in the main folder to make it go, right?
>>
seems like warosu has died again :(
>>
>>3190873
Nope, just run test.bat. i.wad is the IWAD. Also, don't play regular Doom with it, it's a custom Eternity build (modified physics).
>>
>>3190845
>>3190879
sodaholic?
>>
>>3190880
yep, i am that fool
>>
>>3190882
heh, there's only a couple of people i could think of who're doing eternity source mods, and then there's the cat thing. welcome to /vr/
>>
>>3190882
Oh god no.
>>
>>3190882
>>3190880
fuck
>>
>>3190879
Well I just gave it a go and yeah, I can feel this. The atmosphere reminds me of shit like Jazz Jackrabbit. You should continue working on it cause I bet it'll be great.
>>
Would anyone be interested in watching a slowmapping stream where I take /vr/ feedback? Pic related, 1.5 hours of work.
>>
>>3190920
It would be interesting I guess. I've never touched GZDoom Builder.
>>
>>3190880
>>3190882

I was more interested in the project when I didn't know it was attached to you.
>>
>>3190920
I'd be interested
>>
>>3190920
I like watching dev house streams. Might be fun.
>>
>>3190920
sure, I suck at mapping though so I'll just be watching to pick up any cool tricks and maybe make a map at the same time. I seem to work better when there's someone else working too.
>>
>>3190848
>Jazz Jackrabbit
I just played it yesterday after years. Then I though I'd try 2 as well since I never plyed it before.

Don't play 2.
>>
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Okay so, chests for GMOTA

Once I get these in, the red one will replace the plasma gun, the blue one will replace the rocket launcher, and the black and whitish cyan one will replace the SSG.

You'll swat them open and it'll give you a subweapon (Blue), a subshot (red), or both at the same time (white-cyan), and then close, letting players open them again. This'll solve subweapon drought for co-op, provide a little less randomization with item placement, and make sure the player can get what they want if they go looking a little.

The kicker is you can't get POW from the subweapons dropped from these chests, no golden boners, and no hammers.

Sound reasonable to you guys?
>>
>>3190814
>Thief 4 is fucking awful.

Yeah, I actually did play a tiny bit of that a few years ago. Felt like the prime example of a developer being under the "cinematic experience" delusion. Felt too hand-holdy, too, with the level design being too restricted on how to proceed.

While Dishonored kinda suffered from giving the player too many powerful tools (and therefore, making the game easy), at least that game had the level design to allow for exploration and creativity.
>>
>>3190938
>and the black and whitish
kegan, is that you?
>>
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>>3190942

Yes.
>>
>>3190938

yeah sure why not
>>
>>3190942
>the post is about gmota development
hmm maybe? take a wild guess!?
>>
>>3190948

Woah anon control your enthusiasm.
>>
>>3190949
woosh
>>
>>3190957

swish
>>
>>3190957
>>3190960

AAAAAAAAAAAAAAAAAAAAAAAAAAAA


WA-PSH
WA-PSH
WA-PSH
>>
>>3190938
I really need levels with the snes rpg look to play with this.
>>
>>3190968
lol, haven't seen that for a while.
don't recall it having a watermark either.
>>
>>3190938
right so you can bang the chests over and over until you get the subweapon you want?

will you still be able to find random subweapons elsewhere?

POW should be less common anyway, makes having it more special. some of those things were crazy
>>
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>>3190880
>>3190882
Who?
>>
>>3190981

Yes and yes.

I think right now I have a POW giver item, I might make that more rare, like only boss monsters drop it.
>>
Is there some good video tutorials on how to use GZDoom Builder? I'm kinda getting interested in it.
>>
>>3190834
I've been fucking around with this.

Player starts as an imp, in a usual imp starting position.

meanwhile a rogue marine is killing everything in sight, and he's headed your way (as soon as I can get patrol points working well)

Also I'm not having much luck swapping the players sounds for the imp. The tearing attack and fireball are fine, but I want the player to make imp sounds when he unfs a wall etc.
>>
>>3191006

ChubZ doomer is cool guy

https://www.youtube.com/user/Chubzdoomer/playlists
>>
>>3190989
a doomworld forums member who made a lot of graphics for freedoom and who i recall making several threads requesting help modifying the eternity engine for a TC he was trying to make.
>>
>>3190921
>>3190929
>>3190931
>>3190932
I'll probably throw a stream up next time I'm about to spend a decent amount of time on editing, then, after I've tested the viability of streaming on my third-world-tier internet.

>>3191006
It's just Doom Builder 2 with extra features, so any DB2 tutorial will work.
>>
>>3191013
it's funny how actual third world internet is much better than third world tier internet. like you go to former soviet countries, and there's no proper roads and the buses run once every two hours, but you can get 200Mbit broadband down and up for the equivalent of €3/month
>>
>>3191008
I'm surprised how easy it actually seems to make levels for Doom. Hell, it's probably the reason why so many people make Doom levels still today. How exciting.
>>
>>3191007
Huh, was literally thinking about similar idea this morning.

"What if a doom mod where you play as an imp? No wait, that's a stupid idea. Cyberdemon. You play as a cyberdemon. Slaughtering the dumb marine fucking shits by the hundreds. YEAH... Wish I could code."
>>
>>3191031
>"YEAH... Wish I could code."
Decorate isn't even real coding. You just write a bunch of lines like
CLAW A 1 A_FireCusomMissile("ImpBall")
Where the first 5 letters is the sprite's name, followed by the frame count and whatever action you want to perform. It's incredibly easy unless you want to do complex circumstantial actions or transfer of data between actors.
>>
This might seem like an odd question but is there anywhere I can find the MIDIs for the Blood Alpha? They are really awesome and I want to feature them in levels.
>>
>>3191012
Oh, sounds alright to me.
Not the same person that tried to get Eric Harris in Freedoom, right?
>>
>>3191038
I have fairly little experience in modding and 0 in doom modding. Making maps in hammer and some small scale stalker mods about sums it up.

How would you go about literally turning the player into a cyberdemon, complete with viewpoint being cyberdemon height and inability to move when firing a rocket volley? Just for general education sort of purpusoses
>>
>>3191043

There's an elemental problem with that idea, which is that a player that big (whether it's possible to make or not) can't access like 85% of the vanilla maps at the least.
>>
>>3191043
You'd need to take a look at the PlayerPawn definintion. It has what you'd need, even viewheight.
http://zdoom.org/wiki/Creating_new_player_classes
http://zdoom.org/wiki/Classes:PlayerPawn
>>
>>3191043
>How would you go about literally turning the player into a cyberdemon, complete with viewpoint being cyberdemon height and inability to move when firing a rocket volley?

Make a plaintext file called "decorate". In it, put this:

Actor CyberPlayer : doomplayer
{
Radius 40
Height 110
Mass 1000
(other properties)
states
{
(copy the doomplayers states with the cyberdemons sprite names here)
}
}

and then make a separate text filled called "mapinfo", containing this:

GameInfo
{
PlayerClasses = "Cyberplayer"
}

then just zip both files up and drag into gzdoom. You'd have to replace your weapons with cyberdemon weapons, for which you'd need one of the many Decorate custom weapons guides.
>>
>>3191042
no that was maz hades aka mazmon7734
>>
>>3191048
separate text file*
>>
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Glowing lights I put too much effort into those. Also the cancerous hud.
>>
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Got the menu in-game! Looks super rad.
>>
>>3191069
That's a really nice looking menu.
>>
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>>3191069
Also as an addendum, here are the skill selection pictures. Modeled after TSP's, I added the last two for fun, but they're not really within the scope of the project.
>>
>>3191068
>>
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I wish Heretic got more attention
Hell, I wish there were more fantasy FPS games.

I'm talking about oldschool FPS, not with modern consolised junk with crammed in RPG upgrade systems and canned animations up the wazoo.

Seriously there's so much to work with in a fantasy setting yet no one's really bothered with it.
>>
>>3191069
>>3191076
ww's diaz?
are you working on tsp or what?
>>
>>3191069
>>3191076
How do you make those "custom difficulties"/any links to guides (perhaps ones you used)

>>3191083
I think the problem is that wizards/magic very much lends itself to a "leveling system", as magic's power is seen as inherent to user, not an item, even staves and such merely being amplifiers, not "flat powerlevels"
>>
>>3191090
Yeah I get that, but still, I want a game where I'm a wizard running around at ludicrous speed, throwing all sorts of fireballs and lightning bolts at hordes of demons. Like Doom but with magic.

I really don't like how every game needs some sort of upgrade mechanic nowadays, because most of the time it's just menial shit like "+5% damage to all enemies". I miss the old days of Duke and Doom where they didn't gimp you for no reason.
>>
>>3191083
>I wish there were more fantasy FPS games.
TES series?

Did you play Hexen?
>>
Doom 4 > Doom 3 > shit > original Dooms
>>
>>3191083
I wish there were more western FPS games. Outlaws is great but not enough. I tried looking for mods but I only found a bunch of multiplayer maps.
>>
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>>3191098
>>
>>3191101
>Western FPS games
... I'm pretty sure like 90% of FPS games are western.
>>
>>3191095
they do it so people keep playing, there's terrible progression systems in every game now. maybe everyone forgot the reward for playing the game should be the game
>>
>>3191097
TES isn't an FPS.
I'm talking about a game where all you do is shoot enemies and navigate a map.

I did play Hexen, it had a little too much backtracking and puzzles for my taste. And the characters only having 3 weapons for most of the game didn't really help much.

>>3191101
This too.
Aside from Outlaws and Call of Juarez, I don't there are that many of 'em. Funnily enough, I loved Call of Juarez Gunslinger, despite it having a lot of shit from modern games I usually dislike.
>>
>>3191104
He means western as in with cowboys you dumb ass.
>>
>>3191101
Have you played red dead redemption?

Western FPS does seem to be rather under-represented...
>>
hillbilly hoedown

you get a pitchfork and a blunderbuss and have to shoot an infestation of prarie dogs

the final boss is a man sized pig in a gingham dress riding a truck
>>
>>3191115
Sequel to Redneck Rampage?
>>
Starbase maps are pure fucking cancer they sucked cock in D2 they suck cock in every wad who wants to play this boring, brown shit? Also city is underrated theme and we need more open maps in general.
>>
>>3191117
how do you define "starbase"?

I'm genuinely interested
>>
>>3191119
The levels with the techbase textures I guess? I dunno, I like those textures.
>>
>>3191119
Meant to say fucking starport. Like the first maps from D2.
>>
>>3191107
You're asking for something very specific that kind of undermines the fantasy aspect. Might as well play Ziggurat.

I was going to suggest you try Wheel of Time, but it's probably not run & gun enough.
>>
When I was a kid and knew only few words in english I always thought it would be cool to have maps set in a city instead of just having it as a texture only years later I realised the maps with fucked up city in the background WERE the city maps holy fuck ID is retarded they looked as much as a city as the E1M1.
>>
>>3191129
I wanted to like Ziggurath, but the artstyle is really forgettable and the level design is practically nonexistent.

I just want another simple Heretic game. Why is that too much to ask for? They don't have to spend millions on voice acting and canned animations and RPG upgrades and codex entries and multiplayer. Just make some good levels and cool magic weapons and preferably cool enemies and I'm fucking sold
>>
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https://www.youtube.com/watch?v=_2gQQUjx3j8

Where's the cure?
>>
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>>3191013
I can get editing to look fine but gameplay ends up looking like ass. It's workable, though. I'll probably do a trial stream over the weekend if I'm not buried in coursework.
>>
>>3190463
>wearing quake's sigil on his armor
But that was the whole thing he was fighting against
>>
>>3191149
The cure is to keep playing Doom and stop being so melodramatic about everything.
>>
>>3191149
The multiplayer is DoA, but I'm not completely brought down by the single player campaign yet. It looks like it'll be good for a playthrough at least, even if it's a much more "close player in an arena and kill monsters till the doors open again" kind of gameplay compared to normal free flowing Doom.
>>
>>3191164
He who fights with monsters should look to it that he himself does not become a monster...

Perhaps after defeating the great old one, the ranger became a bit touched in the head
>>
>>3191149
As if Doom 3 was any good lmao.
>>
>>3191201
>making dreams come true
>>
Is there any more useless enemy than Pain Elemental? Enemies who spawn enemies are boring and Lost Souls exist pretty much solely to waste players ammo.
>>
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>>3191201
>>
>>3191204
I always have a heavy sigh when I see a couple in the distance. More annoying then Revenents or Chaingunners.
>>
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>>3191201
>>
>>3191204
Solution
Get a mod that replaces all Pain Elementals with Cacodemons, and sets Lost Soul health so they do to a shotgun blast instead of SSG blast.
>>
>>3191208
or make lost souls sentient projectiles
so when they charge, they become large, shootable homing projectiles and when they hit something they die
don't even have to get rid of the pain elemental
>>
>>3191217
like the floating missiles in Hell Ground
>>
>>3191204
The real issue is that lost souls are A) too large and B) too durable. The enemy-spawning enemy concept itself adds some nice strategic depth to combat, like archviles do.
>>
>>3191083
the issue i have with heretic is that it doesn't feel wizard-y enough
like, you get new weapons and artifacts and all, but ultimately it's little more than a doom reskin

a first person wizard game should imo have more to it than a classic FPS

i'm talking about level ups and spell making
grab runes instead of weapons (most of the time), combine runes to make spells, kill things with spells!
sure, sometimes you should also find scrolls and wands/rods that you can use to cast spells, but they should feel pretty limited (they're consumables in d&d after all)

also, duels against boss-tier enemy spellcasters
>>
>>3191261
we talking magicka-style runes or what

are we arse mines now
>>
>>3191261
Sounds pretty much like Lichdom. I liked it a lot, but the game is too damn short.
>>
>>3191269
i was more thinking about dungeon master (maybe with a way to prepare a few spells between levels)
but that looks similar enough
>>
>>3191261
There's already a few games out there with magic crafting and stuff, that's why I'm looking for an oldschool FPS with magic.

My ideal case would be like 6 or 7 spells with alternate fire mods, item pickups like the Build Engine games, and maybe powerups like Quake.

I've been thinking of ideas for a game like this in my free time, on the off chance I ever have a chance to make it
>>
>>3191287
What about Ziggurat? Pretty fun fantasy arena shooter.
>>
>>3191301
Didn't like the overall art style and wasn't a fan of the roguelike map design.
>>
>>3191314
roguelikes don't have map design :^)

>inb4 "that's the joke"
>>
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Klesk got a facelift in Q3Rev.
>>
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>>3191336
Maybe a little more Spawn and less Shadow.
>>
I can't seem to get monster placement right, the map is open so it always ends up with all of them seeing you. Maybe I should stick to hallway-room-hallway stuff.
>>
>>3191348
Add some simple walls here and there without creating hallways, maybe some box shapes, some hills, a canyon, false walls, etc.
>>
>>3191348
take advantage of big-ass obstructions and ambush monsters
>>
Who would win in a fight between Doom guy and Sarge? No power ups only guns.
>>
>>3191358
who gets their bfg first?
>>
>>3191358
Doomguy. Sarge is the Tier 1 Arena Lord, Doomguy is a Tier 6 Arena Gladiator.

>>3191361
I think Doomguy would since it's one of his favoured weapons, the other two being the railgun and rocket launcher.

Sarge is a shotgun, rocket launcher, and plasma gun kind of guy.
>>
Guys, remind me, what was the name of map that allows you to view every monster and item in the game?
>>
Have you noticed that despite the fact that Doom takes place in the future Shotgun and SSG look outdated as shit? And chaingun is retarded what's the point of chaingun that uses 9mm ammo? Gameplay wise chaingun sucks too the only reason to ever use it is because you somehow managed to run out of shotgun ammo and rockets at the same time.
>>
>>3191367
Try not using the chaingun when a map locks you in a room and throws a dozen shotgunguys and chaingunners at you
>>
>>3191367
Painlocks, sniping, quickly dealing with low heath enemies.
>>
>>3191367
>Gameplay wise chaingun sucks
>>
>>3191367
I thought the point of Doom was to be fun? I mean, come on, a gateway to hell opens up, and you want "realism"? And your gonna talk smack on the chaingun?! What happened to you anon? You use to be cool.
>>
Here's the mod that lets you play as an imp.

http://www.mediafire.com/download/b80b8pt2d7jczzq/Peace_1.wad
runs with the doom2.wad

I've only done the first map of doom2 so far, but I suppose it wouldn't be hard to do a few more. Just choose a random imp starting position, and script a doomguy to run around killing.

Primary fire is melee attack, altfire is fireball. For some reason can't open doors or anything yet, so just focus on trying to kill the doomguy.

I'll probably have it so that after killing doomguy a few times, you complete the level as he ragequits.

Patrol points never seem to work for me. Does Thing_hate interfere with them?

I also whipped up an imp mugshot. Having imp sounds as the player is great fun!

Also not sure about the name, I tried to think "what's the opposite of doom" and "peace" seemed to fit. The moments of peace before a crazed marine turns up and blows away everything that moves.
>>
>>3191379
Impish, Feeling Impish, Impish Mood etc imo

Thought process = Doom -> Mood ; Imp -> Impish ; Mood -> Feeling
>>
>>3191379
Empathy
>>
>>3191386
Or better yet, Impathy.
>>
>>3191390
Has a nice ring to it
>>
>>3191390
DING DING DING DING

mind if I use this?
>>
>>3191390
I think anon was saying Empathy already did it.

http://forum.zdoom.org/viewtopic.php?f=19&t=17215
>>
>>3191393
I wouldn't have suggested it if I didn't want you to use it
>>
>>3191396
Shieet. He's put a lot of work into this though, cool mod. Imp feels a bit clumsy though

>>3191404
If only it wasn't so close to the other mod, now I'm not sure. Its a great name for the mod so eh, might as well use it, and considering the other mod is in the same vein it works out ok.
>>
>>3190457
>breaking the 5 doomayo tradition
REEEEEEEEEEE
>>
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Any Klesk fans? I know an anon asked me about Klesk in Quake 3: Revolution.
>>
You know because of that joke Doom comic and Brutal Doom people think Doom guy is some sort of serial killer but I was always under the impression that he is a pretty calm and tactical man mostly because in his status bar he looks around cautiously looking for potential enemies and supplies we don't see him in perma pissed off state.

How do you imagine his personality?
>>
>>3191068
That's actually pretty nice.
>>3191069
Coolio.
>>
>>3191269
>arse mines
those were great fun
>>
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>>3191440
He has a pet rabbit and has his own strong moral compass.
>>
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>>3191447
>he has

not anymore lol
>>
>>3191440
The comic is the main reason people think he's a psycho. That was also mainly because he had a berserker pack at the time.
>>
>>3191440
I dunno. I think I kinda self insert/immerse? So DG's mood is my mood at the time.
>perma pissed off state.
New game has this I think.
>>3191447
Liked the other Klesk more I think.
>>
Protip: The less human a character appears, the less violent people will be toward them.

It may only be verbal abuse and not actual shootbangs but it's worth trying online.
>>
>>3191458
Why would that be a thing?
>>
>>3191456
Even though the comic is thought to be complete nonsense, it actually has deepest lore.
>chaingun runs out of ammo quickly after killing just a bunch of dudes
>enemy infighting
>BFG works like the underlying game mechanics (lots of small holes caused by tracer beams)
>>
>>3191462
Ape stuff?
>>
>>3191440
Same really, I think the comic and the memes kinda ruined Doomguy.
>>
doomguy jerks off
>>
>>3191467
It was actually going to be an ongoing comic wasn't it? Then no more issues were made.
>>
>>3191440
Just a regular guy (as regular as SPESS MEHRINES get), who has obviously a sense of morals (didn't shoot civilians), and is just trying to do what the right thing.
>>
>>3191458
>>3191462
Here's the study for anyone that cares. http://www.tandfonline.com/doi/abs/10.1080/15205436.2012.714440

>The Perception of Human Appearance in Video Games: Toward an Understanding of the Effects of Player Perceptions of Game Features
>>
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>>3191352
>>3191353
How's this? I'm still not quite happy with it.

https://drive.google.com/file/d/0B4mwJRa7e5VpODhqRXhLQWRWdFU/view?usp=sharing
>>
>>3191484
The music makes me feel like I'm in Sonic.

Could make the path up the side of the canyon on the left a bit more obvious, the revenant spawn in the pit was pretty tough, died at the archvile.
>>
>>3190493
omgwpns and dump-2 for the time being. I'm having laziness problems getting past map 45 so dump will be in my autoload for at least two more months now that I mostly play psx games
>>
>>3191503
Well at least thanks to that Doom 4 Emulation wad I know that the weapons feel pretty alright. I like the shotgun and the assault rifle.
>>
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>>3191467
>>3191456
Comic is interesting, actually.
Doomguy seems to have three conflicting personalities there, fighting for dominance - first, high on berserker pack, he's about as coherent as a cokehead on PCP and bath salts, and cares only for bloodshed - let's call this one Berserker.

Then, after it wears off, his military training takes over, and the Marine emerges - he starts making plans to survive, and making regular action movie quips.

Then, we see a glimpse of his real side - let's call it The Paladin - when he falls into radioactive waste. It appears that he is concerned about environment (which is kind of shitty working in a base which seems to mostly produce tons of radioactive waste) - while he doesn't mention it, we could probably understand that he got himself a pet rabbit because he cares about nature to some degree.

Then this personality is quickly subdued by immediate needs of survival, and Marine returns - since he still needs to make military plans to survive and desentitize himself to violence with bad quips.

That is, until he finally gets his hand on BFG 9000, and Paladin makes its triumfant return.

We finally see Doomguy's true face - he is, in the end, a good person, who is willing to fight for what's right - if someone told you this guy was sent to Mars moon base for refusing to shoot at civilians, you wouldn't be surprised at all. Under all that action hero demenour, in the end he fights primarily to save the Earth. I call that personality "Paladin" since between the demons from hell, and his final words being "Amen to that" Christian symbolism here is pretty strong.

The best part about these personalities? In addition to fitting really well with whatever small we DO know about Doomguy in game's canon, they also really well exemplify what average Doom player is feeling at different times through the game - you switch between "rip and tear!" to "eat lead, demon scum!" to "oh fuck, there's better be a medkit up ahead".
>>
>>3191536
I think it's just shitty writing.
>>
>>3191536
For the record, I'm not saying it's particularly DEEP comic or something - it's clearly meant to be some stupid gorefest comedy fun kinda like Peter Jackson's "Brain Dead".

I just think this comic is seriously underrated in how well it adapts its source material (name one other videogame comic from this time that stays so close to source without turning into illustrated strategy guide), and I really hate the "Doom comics is everything wrong with comics in the 90s" meme.

It's just an indie comic. It's not great or amazing, but it's definitely not terrible in any way.
>>
>>3191536
I guess you could think of it like he's actually a player in a game like how he actually is, or it could be just >>3191540. Who knows.
>>
Man, I wish I could figure out someway to stop megawad fatigue while playing Doom. I feel like I can get up to map 20 or so then just burn out and quit. It sucks.
>>
>>3191545
>but it's definitely not terrible in any way.

for where this came from - Marvel - yes, it is.
>>
after a bit of days of stopping, i've managed to complete the map ARSENAL REMADE.
it's a pretty simple map, based on a D!Zone map called ARSENAL:
https://www.youtube.com/watch?v=-9Pn7Olk8jg (original version)

my remake:
https://www.sendspace.com/file/x1unrn
>>
>>3191553
How do you get out of the room with the pinkies? I kill them all then I can't leave the room.
>>
>>3191440
People can't even read that comic straight. Whole "rip-and-tear" sequence is result of him using the berserk pack. After that, he becomes more careful and even contemplates the environmental harm of toxic waste.
>>
>>3191560
They just see the rip and tear panel and don't need to see anything else. It's the whole reason Brutal Doom exists.
>>
>>3191551
Huh, I didn't know it was made by Marvel. Still, Marvel was peddling complete and absolute shit in the 90s - there is a reason why company went bankrupt. I mean, entire graphic novel, Kingdom Come, was created for no other reason but because a comic artist was disgusted with Marvel's shameless "gritty" pandering.
>>
>>3191567
>Marvel was peddling complete and absolute shit in the 90s
Are you implying they aren't peddling complete and absolute shit right now?
>>
>>3191549
The fact that people seem to think it's mandatory to turn last 10 maps into a fucking slaughter wad doesn't help either.
>>
>>3191561
Even in BM you can only rip and tear with berserk pack.
>>
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>>3191589
>The last couple maps of Scythe, specially MAP26

I hate this kind of shit, so much.
>>
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>Bitterman is green
>Bitterman has head tentacles
>The Strogg turned him into a lovecraft tentacle man cyborg
>>
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>>3191589
>Scythe 2
>First 20-or so maps are fucking amazing
>Around map 23 it turns into a fucking slaugher fest

I'm still upset
>>
>>3191589
I don't get the appeal of slaughter maps

they bore me to tears
>>
>>3191595
he doesn't look too bitter about it
>>
>>3191595
he has ear vagina
>>
You know in Doom 64 doom guy decided to stay in hell I'm wondering if demons started to worship him at some point as the biggest badass to ever live they seem to have a might makes right society.

BTW is infighting an intentional mechanic or some sort of bug?
>>
>>3191559
see the two panels in the room? one of them unlocks the door.
>>
>>3191594
>Scythe last map
>at one point the only way to proceed is to teleport into the starting platform
>which is accessible by monsters at that point
>monsters which I didn't bother killing and left to infight eachother
>teleport into a gorillion hell knights and die instantly
ebin
>>
>>3191614
Cool. After knowing that, it's a tense little map. Almost died. Had fun.
>>
>>3191208
Solution
Git gud
>>
>>3191630
there are two secrets. finding them will make the map easier, also counting that this is my first mapping, i tried to make it a bit difficult, but also not frustrating.

does anyone ever tried to remake maps from the D!Zone collection?
>>
I wonder why zDoom is able to read .spc files.
GMOTA's music selection is pretty good, especially Jun Ishikawa's songs.
>>
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>>3191635
Well there was the 1994 Tune-Up Project, which remade a bunch of maps that were probably on shovelmap compilations like D!Zone.
Didn't find the secrets, sorry.
Had fun though. You should try your hand at remaking some more crap D!Zone maps. Sounds like good practice.
>>
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>>3191601
this, desu famicom

>download cool ass looking .wad
>it's slaughter
Thread replies: 255
Thread images: 139

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