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Retro Racing Thread
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You are currently reading a thread in /vr/ - Retro Games

Thread replies: 144
Thread images: 32
File: sanfrancisscumruse.png (692 KB, 1366x768) Image search: [Google]
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Didn't see one in the catalog

How do I git gud at Rush games? All I can finish is 4th tops.
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Lots of quarters and shortcuts.
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A shopping mall in my area has a real Sega Rally machine. I've spent the past year or so figuring out its tricks almost every time I visit there. My current best championship time is 3:23:63, done using a manual Celica. Any other Sega Rally drivers here? How do I compare?
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>>3187270
You're no Michael Schumacher.
A real cab? Nice, I've only played emulated version.
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>playing Rush for the racing

Uhhh
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>>3187270
Only played the cab once in Arizona. Unlocked lakeside course and the Stratos in the Saturn port though.
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>>3187335
You can emulate the arcade version.
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>>3187352
I don't own a computer.
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>>3187368
Bro how are you going to look at porn without a PC.
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>>3187303
>>3187335
Yeah, it's a very different experience when you play using the actual steering wheel and pedals, as opposed to the keyboard/joypad when you emulate. Feels more real when you have to use both hands AND feet to play.

The real machines are prone to breaking, though. Once the gearbox on the cab shat itself and the 2nd gear wouldn't work. It took them weeks to get it fixed. They also have another cab where the steering wheel stopped working. That one still hasn't been fixed. The game also occasionally suffers from a weird glitch where the audio starts lagging behind the action, sometimes quite badly. The cab needs to be hard reset to sort it out.

Anyway, pic related. The cabs here are identical to these.
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>>3187219
>How do I git gud at Rush games? All I can finish is 4th tops.
You need to make proper use of the RIGHT shortcuts, and it really helps to use a steering wheel and pedals. I say right shortcuts since there are a few shortcuts that are nifty to do but are actually slower than the main course. Mastering the 88MPH jump under the truck on the Advanced course in SF Rush really helps to cut down on lap times. The wheel makes a big difference in control, making everything easier.

If you are still having problems, use a faster car and learn how to control it.

Did anyone else make the jump over the gap in the bridge to that halfpipe in the arcades just to see people's reactions? Good times.
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>>3187403
i use my old driving force pro
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>>3187219
I fucking love Rush :')
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>>3187419
wtf is that warning sticker?
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>>3187419
Yeah this doesn't have the same feel as the arcade cabinet at all, especially when it comes to force feedback.
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>>3188526
you know PC wheels have force feedback right?
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>>3187318
Thanks for reminding me about stunts, doc.
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Just saw some news for Moto Racer 4 today. It's got 15 race modes apparently.
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>>3189885
Yes. Still not the same as what the cabinet offers.
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>>3190012
quality of force feedback depends on the game mostly, and in this case, the emulator..
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>>3190025
The force feedback has to be enabled in model 2's ini file. I don't remember if its on by default or not.
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>>3187219
Sega Rally is my favourite arcade racing game. I love it so much that I spent the effort to fully beat the Saturn port including the Lakeside track, purchased the CD soundtrack for the game, and purchased the special edition of Sega Rally 2006 just to get the PS2 port of the original game that's included.

If I ever saw an arcade cabinet in good condition running this game, I would immediately play it.
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>>3190050
I dont think it is, have to set it as
EnableFF=1
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Never tried Sega Rally, although I'd have to admit Outrun is my favourite retro racing game of all time. The soundtrack is rocking, the courses are enjoyable and the selection of the scenery mixed with the stage choices always make for an enjoyable play through.

I remember as a child always having a difficult time getting past the 3rd stage and trying to atleast beat the game. It feels really odd and disappointing now as an adult and making it to the ending on all hard stages hardly trying.

I'm not trying to gloat, but I feel arcade or retro racing has a fun and competitive edge to it that needs to be seen more in gaming. Almost gone like platformers, they will be severely missed.
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My favorite top-down racer, the only one I enjoy to be honest
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>>3190294
>It feels really odd and disappointing now as an adult and making it to the ending on all hard stages hardly trying.
what version are you playing?
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>>3190474
Outrun 2
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I was so fucking distraut when my Rush 2049 cartride shit itself. I can never find any pal versions anymore.

I have to make do with Midway Arcade.
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>>3190505
Somehow I doubt you're >>3190294 . Anyway, OutRun 2 is indeed massively easier than the original OutRun. It almost takes work and skill to not see the finish line before the timer runs out. The game probably aims more at multiplayer and score hunt
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Man I hope driftstage is good. It reminds me of N64 era arcade racers.
>>3187219
Shortcuts exist and you need to use them.

how do I get good at Cruisin USA? Anything less than first means you can't continue, and it's like it doesn't matter what car you pick, all the others will keep up with you no matter what.
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>>3190294
if you consistently see the finish line in OutRun arcade, go to the service menu and increase the traffic density and difficulty. The latter just cuts down on the bonus time you get after each stage. The game requires pretty much perfect runs and no traffic interference at the highest difficulty. Should provide a challenge even to a humble bragger like you
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>>3190514
well, I should add, I only played OutRun 2006, not the arcade or XBox version. But I do have the OutRun SP emulation inside set to the hardest difficulty, to get at least something resembling a challenge, and it's still very easy. Easier than normal difficulty on the original OutRun, definitely. So it's just a score hunt for me, trying to dodge more traffic, ride the turns a bit faster, and so on.
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Dddddddddddddd DAYTONA
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>>3190063
which version would you recommend I emulate?
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>>3190557
arcade version in model 2 emulator
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>>3190063
did you beat it again in the stratos? loved that game, have considered buying a saturn just for that.
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>>3190557
The Nebula Model 2 emulator runs this game perfectly.

However, the Saturn version has the benefit of CD quality music, 2-player splitscreen and the bonus Lancia Stratos. Both versions are worth playing, honestly.
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Has anyone emulated pic related?

If so, do you have any tips on enabling the turbo when playing with a keyboard? On the actual arcade machine you enable it by reving up the throttle, when emulated you enable it by double tapping the acceleration button which unfortunately gives off a working result 1 times out of 10. Only solution I've been able to find so far is buying a separate PS4 or Xbox controller.
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>>3190690
You seriously play racing games with just keyboard?
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>>3190691
The ones that (mostly) work with keyboards, yeah.
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>>3190690
find an analog input. ANY analog input. It'll make things much more sane
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>>3190693
for the record, digital input usually is a terrible substitute for analog input. There's just no sane mapping for "gradual increase" vs. "floor it". Double-tapping is an attempt to map it, but you noticed the problem. And even then, what if you need something between "holding the key to gradually increase it" and "double tap to floor it"? Not feasible on a keyboard, and believe me, many tried. Not players, but developers. The easy way out is just not using digital input. Doesn't matter if you use a joystick, thumbstick, pedals and wheels or some insane homemade contraption. What matters is that you're able to set the analog input, instead of hoping your engine does the right thing when you press a key. Same applies to steering, if your game supports it. Tapping to go through a steady-state turn is a chore, if not impossible. It's absolutely trivial if you have analog input. Again, no need for an expensive wheel or anything. That's for snobs and people with too much space and money. But there's no digital substitute for analog input, and there never will be.
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Not only the best retro rally game. It's one of the best rally games out there. Second only to DiRT Rally if you ask me (or maybe Rally 2K takes that position)
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>>3190725
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Is there a /vr/ racing game, on a console, that's 30-60FPS? I'd like a smooth game
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>>3190737
the second disc of Ridge Race R4
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>I'm a bit bitter. But hey, I'll live. In fact, I'll live forever. Digitally immortalized. You, on the other hand, will die one day.
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>>3190725
its on PC too
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The best there ever was
Screamer 2
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>>3190894
software mode screenshot? it can use glide.
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>>3190904
so what? smart ass
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>>3190974
So what? He was obviously trying to improve your gaming experience.
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>>3190979
that assumes glide is for some reason the better experience, which is pretty arrogant
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>>3190983
Dare I mention this thing called personal preference? How arrogant of you.
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>>3190983
Its the same fucking game either way.
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>>3190986
>personal preference
oh indeed. Notice how >>3190894 may have had the personal preference of using software mode and >>3190904 had the personal preference of not only using glide, but being an arrogant asshole about it, and >>3190979 is having the personal preference of too, telling others how their games are supposed to be played "better".

>>3190997
Then cocking around about glide is useless to begin with and anon was just being a rude idiot
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>>3187387

phone
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>>3190294
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>>3190675
the music is awesome too
https://www.youtube.com/watch?v=NOmSLVDhuuo
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>>3188514
don't water
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>>3191161
i am so so sorry
no one should have to phone alone
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>>3188514
do not mount stick
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SF RUSH 2049 on MAME when
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>>3190675
>However, the Saturn version has the benefit of CD quality music,
And that's putting it lightly
The arcade music sounds like fucking ass
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>>3191003
wow rude
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>>3191515
Right after Cruis'n Exotica
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>>3190770
Most people didn't know that Need For Speed had NSX, RX-7 FD, Supra, and humor since the very first game.
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>>3191689
>humor
explain
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>>3191689
>NSX, RX-7 FD, Supra
These are proper sports cars. Since NFSU they decided to include dumb daily drivers and played down the luxury and joyride aspect
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>>3191693
Well you were just looking at it above. To be more specific, the humor in Need For Speed was always the cheesy and corny kind. It wasn't until Most Wanted that revisited this hidden side of the series with the characters and FMV cutscenes.

https://www.youtube.com/watch?v=K_cVTBY0NoE&t=5m33s
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>>3191706
>in Need For Speed
I suppose you mean The Need For Speed. Only game in the series to have that article. Anyway, I've never seen any of the FMVs in that game, because I only played the ripped DOS version. I don't recall any humor in NFS II - IV. Obviously the police chases were not serious racing, but beyond that, no corny jokes or anything. Though you could say there was a bit of a running gag that all the voice work in these games in my language was done by a dude very well known for road safety advice. Anyway, to me these three games always had a bit the vibe of Top Gear tv show without the cocking about. That is, entertaining car porn and joy-of-driving
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>>3191716
I meant Need For Speed as the entire series. It's not uncommon that the modern crowd believes the import cars and cheesiness/humor started with Underground and on, but rather R&T Presents: The Need For Speed.
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>>3191723
>import cars
No problem. Ricing, visual tuning and daily drivers though...

>cheesiness/humor
I don't see it in the games I played, that's my problem. That's T (as said, didn't see the FMVs), 2, 3, 4, U2, MW, Pro Street and Shift. So I don't understand what you're trying to address.
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>>3191726
Not saying every game has humor. Just how it didn't necessarily start in the modern era, like import cars. Again, not addressing you but the general consensus of this series.
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>>3191730
>import cars
I admit, I do not understand this at all, but that may be because I'm european. The games had american, british, italian, german, japanese and many other cars, because they were good and famous or interesting sports cars. The origin was never a problem. A golf is not a sports car though, and neither is a 106. I don't know if americans call these "import cars", and what the difference would be to a merc slr. But these small daily driver hatchbacks have no business in these games, and yet they were included. The merc on the other hand, that certainly is NFS material.
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>>3191730
>it didn't necessarily start in the modern era
So again, where is it in 2, 3, 4 or 5? Lots of people consider TNFS to be a bit separate from the rest of the series, for better or worse. If TNFS is the odd one out, until U2 came along, that's not exactly a fair statement, is it?
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>>3191740
Sorry, import is a shitty term that I chose to stick with but yes, import is a vague and relative term. What I meant to say was JDMish cars.
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>>3191746
JDM is not exactly useful either, as they do have proper and cool sports and super cars, as well as dumb little daily drivers. Keep in mind that some of the JDM cars included in the early games aren't in there for their ricer or tuner appeal, but because they have a bit of a legendary status as racing and sports cars. While in U and U2 they were just there for the aftermarket body kits, not because they fit in the series
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>>3190725
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>>3191757
well done low poly is so pretty
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>>3190732
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>>3190894
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>>3191762
the car shaking was such a neat feature. For some reason I remember better framerate. Also, night and fog stages were scary as fuck.
One thing I never understood is the map. Just look at this webm and try to match the visuals with the map. No chance at all
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>>3191760
low poly darkness
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>>3191770
I want that aesthetic back
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>>3191775
it wasn't an aesthetic, it was the technological limit of the time
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>>3191784
Ignition is cartoony, that's a different aesthetic. Cute and entertaining, but different. You also had lots of pipe racers at the time, like the NFS series, with very smooth roads and very simple decoration on the sides and very repetitive textures, emphasizing that pipe feel. Meanwhile on that rally footage, you can see the kinks in the turns, it looks almost like an open world engine, although it's yet another pipe racer. What this engine manages is to balance the model complexity of the cars and the model complexity of the road. Few others did that.
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>>3191784
It doesn't matter really what the origin of that aesthetic was. Just like 8-bit pixel graphics have their origin in technical limits, they've become an aesthetic and have been emulated more or less successfully over time
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>>3189875
Excellent taste, friend
Someone should probably look into why that game doesn't like any version of Windows other than 95
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>>3190737
TOCA 2 is 60fps on PC
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>>3190737
>on a console
but why
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>>3194156
because consoles being a fixed set of hardware leave it up to the developer to value framerate. PC games tend to target variable framerate, and the only reason they end up at 60 is vsync, and only with then-high-end hardware
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>>3191581
oh mamedev u so gay
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>>3194218
that sounds like a load of rubbish
do you even have any sources to back up such silly claims?
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>>3191770
Nice naturalistic colours too, no fooling about.

Has anyone other than me played Mille miglia on the ps1? I got ridiculously good at it, but even I havent finished the gold championship, learning the tracks is vital.
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>you may be missing some of the benefits stereo can provide
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>>3195072
YES!!!
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>>3190701
I've entertained the idea of replacing the direction keys on a keyboard with pressure sensitive switches before. I have beaten Tony Hawk games and win races playing GTA online using just a keyboard though so whatever.

I honestly enjoy retro racing games on my phone the most
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>>3195720
Neither of those are racing sims. You wouldn't drive an actual car with by simply 100%ing the accelerator/brake pedals would you?
You'd be one shitty driver, It's the same thing here.

Well, whatever floats your boat. I simply find racing games more fun with analogue controls. And even more fun than a controller is using my force feedback steering wheel.
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>>3195734
>even more fun than a controller is using my force feedback steering wheel
No question. Not everyone has the money or space for such a large single-purpose controller though. Analog thumbsticks are a good fallback under these conditions.

Long ago I had a Sidewinder FF Wheel. First game I played with it was Grand Prix Legends. When I had the car standing on the track, waiting to go, I turned the wheel for the first time ever. It had quite a resistance to it. Then I tried to recenter it, by letting go of it and ... it would stay in place. I was puzzled, confused, and then the biggest shit eating grin this side of Mars showed up on my face. I had to use actual force to recenter the wheel, just like on a real car. It was such an epiphany, and so very different from wheels without FF. During the race it was more of the same. The forces were put into such an effective use, it really felt like wrestling this unholy machine of excessive power, not so much driving it, but constantly making sure it's not trying to disobey its master, and, oh boy, it would, given half an opportunity. Never felt that way ever since in any racing game. Wheels definitely are in a class of their own when it comes to driving fun. Got rid of the wheel eventually. FF through MIDI port was a dead end, and I could not justify the space it took up, for the few times I used it. But to anyone that has the money, space, and interest in racing, do yourself a favor and get a wheel, ideally an FF wheel. It definitely feels right.
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>>3195734
Well we've mostly been discussing arcadey stuff tonight and for the most part you can play those on with digital controls, I do quite a bit lol. Once you get over a certain level of realism you need a wheel though yeah. Belive me I have tried to play legit sims with a keyboard lol
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I played a VERY /vr/ racing game tonight.
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https://www.youtube.com/watch?v=zP7hdQXoNmw
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>>3195820
cool, what was it?
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>>3195842
Um

Sprint 2
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>>3195820
Where is this?
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>>3195859
Arcade 2084 in Anahiem.
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>>3195856
why were you playing it? Or asked differently, what made you put a coin in that machine in particular, when you had quite a few other machines nearby to choose from as well. I'm not trying to imply the game is bad, It's a real straight up question. Why this machine over the others around?
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>>3195868
Impossible, that's 68 years in the future, the place doesn't exist yet. Unless it's a counter. Makes you wonder who opened up this arcade, after 2083 failed before it
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>>3195876
Maybe because he played all of the machines? I know that's what I do when I go to arcades. I try to play everything I can.
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I'm looking for retro racing with a focus on endurance. That can be extra long tracks (preferred) or extra long races. Any suggestions?
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>>3190294
Outrun isn't a racing game. It's a game about a girl and palm trees. I proved this last week.
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>>3196642
Test Drive Le Mans on Dreamcast lets you race the Le Mans 24hrs in real time. You can pull into the pit and save the game, then come back later.
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>>3197360
>(...) its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.
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fucking seriously? I had to turn off the game after seeing this
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>>3196642
any game becomes endurance if you play practice laps forever. KEEP GOING TILL YOU DIE
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>>3198163
quite a few racing games limit the number of laps in a practice session. Also, endurance and arcade are different styles of racing.
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>>3187419
>manual shifter
>2 pedals
hows that work?
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>>3198179
some simulations allow you to skip the clutch altogether, some others map the clutch to buttons. I think there are some gearboxes that allow clutchless shifting, but that's probably not what's going on here.
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>>3196642
Network Q RAC Rally Championship and Mobil 1 British Rally Championship both have some very long rally stages
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>>3198190
yeah, played one of these at least, and in part for that reason.
There's just such a difference in the way these games play. In an arcade racer you do a mad dash to the front. In an endurance racer consistency and improvisation is so much more important than speed
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>>3196642
road rash 3d i guess? long races especially in the level 3 races
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>>3198168
Then Nascar 2003, its still the best and most realistic nascar game by the geniuses at Papyrus, the code was used as a base for iracing. With the average nascar race having like 200 laps its pure endurance while having to calculate your pitstops and such. Or you could play the older nascar games by then if you want to retro it up.
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>>3198267
actually, Indy 500, also by Papyrus, is one of my all time favorites
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>>3187318
Damn. That looks fun.
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>>3198401
yeah, it's a bit of a misleading video, sorry
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>>3198159
for those unaware, that track map is Laguna Seca. 1930s italian 1000 mile race, and they crudely copy a 1960s US race track. Crudely, because they did not copy the elevation, and let the player drive the wrong way round. Why bother copying a famous track when you just throw away everything good about it? Just makes it even more bizarre. And going through the other available stages it seems like that was not the only track they did like that. That bullshit aside my brief (very brief) attempt to drive this game just went nowhere. The controls are needlessly twitchy, the track is too narrow and the cars too wide to overtake with these controls, and the opponents are rubberbanding hard. Granted, all of this can be overcome with practice, but given the way the game greeted me, I do not think I'm interested in practicing it.
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>>3190725
if we are talking about a rally game for the ps1
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>>3198681
PC version is superior
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crusin usa
>>
impact racing psx
https://www.youtube.com/watch?v=m1WU2VRHlmM
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REMEMBER ME?
>>
hydro thunder
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>>3199249
no. Should I?

And drop the meme talk, this isn't /v/
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>>3199257
it's a shit port of an apparently decent futuristic arcade racing game that is set in the same universe as Snatcher

outside of a few users mentioning it on forums, there is literally no info about the arcade version anywhere on the internet, no videos, no screenshots other than a few poster stills, nothing
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>>3199289
>a shit port of an apparently decent futuristic arcade racing game
why was there never an actual arcade version of wipEout? That game's begging for a fast moving cockpit and first person
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>>3194156
I came here to say Re-Volt has the greatest music
https://youtu.be/DeTfSCIknCQ
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>>3197829
>driving against the clock
kek
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>>3197360
I remember that thread. Your memeposting totally convinced me.
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>>3190725
Because I'm curious about the differences, why do you choose this over CMR2?
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>>3200834
cmr1 expert is more difficult than cmr2 expert
especially with a FWD car
Thread replies: 144
Thread images: 32

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