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The Great Debate
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You are currently reading a thread in /vr/ - Retro Games

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The Great Debate
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Who did anyone know had a genesis instead of a snes?
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>>3160847
Had both. Genesis gets the nod here.
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I have to hand it to the Genesis version.
SNES one isn't bad, it's just a tad generic and suffers from not having actual Disney animators helping with the sprites.
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>>3160843
Genesis is definitely superior.
>>
They're two different games; You can like one better than the other, and dislike the other, but saying one is objectively better than the other is silly.
>>
>it's a SNES vs Genesis thread
Give it up, Segatards, SNES won, and will continue to win every single time.
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>>3160880
SNES didn't win unless you live in glorious nippon
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>>3160843
you can play both right? what is the fucking point of debating?
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>>3160893
People on here keep the "Great Debate" and Genesis fart noise threads going to constantly talk about SNES vs Genesis.
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>>3160870
Don't even try argumentation in this board, sweet anon. Just say the Genesis version is literally you or something, it usually works better
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>>3160843
PC > Snes
>>
My opinion > shit >>> Your opinion
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Genesis one didn't even have bad backgrounds. You just have to keep in mind the following:
- emulators make the game look worse due to pixel-perfect output
- all the levels were HUGE and scrolled in every direction. SNES ones rarely scrolled in more than 1 direction.
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level in the SNES game
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level in the Genesis game

I think it is clear which one has "better backgrounds".
>>
>>3161148

That's huge.

They should had put one of those beefier chips in the cartridge so the snes version could look on par to the genesis.
>>
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>>3161147
you posted a custom map, not from the game itself
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>>3161157
the linearity is a game design decision
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>>3161148 >>3161169

Wow, unconfortable as it may be, both games look like real-world middle-eastern cities should look; no fairytale 1001 Nights comfiness of the movie's Agrabah
>>
I played the game boy version
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>>3161169
Man, that just makes the SNES game look even worse. Look at that, it's literally Press Right - The Game.
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>>3161185
just like Super Mario Bros.
Both games follow different design approaches. One's a moderately open maze, the other is a straightforward set of mini challenges
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>>3161180
I have no idea what to make of your post
>>
Start b a b b a a b b a select
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>>3161194
Ah, David Perry, What is your wish?

or err was that ACACACACBBBB, in the options, I forgot.
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>>3161148
Yo that looks real neat.
>>
>>3161185
Nevermind the parts where you have to climb shit.
>>
There is no great debate. The Genesis version is better.
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>>3160907
But why? We live in an age where you can buy both an SNES and a Genesis for like 50 burgertokens altogether. There is absolutely no reason to argue one over the other.
>>
>>3161228
time is still a limited resource, and that's not gonna change
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>>3161228
>burgertokens
kek
>>
>>3161228
Games/everdrives still cost though..
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>>3161228
Find me one SNES for sale that's under $75 anywhere in the world, WITH the cords.
you can't get both for under $50 unless they're broken, and it'd cost more in parts and labor to get them fixed, so they wouldn't really be under $50 together.
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>>3161248
>Find me one SNES for sale that's under $75 anywhere in the world. WITH the cords.
http://www.ebay.de/itm/SNES-Super-Nintendo-Konsole-mit-Controller-guter-Zustand-/181855188929?hash=item2a5769f7c1:g:gt8AAOSwMmBV5v0Z
Dunno how much 60€ translates into USD, but I'd assume about $65.
>>
>>3161273
>literally too lazy to type "60 eur to usd" into google
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>>3161279
>google
Wolfram Alpha is where it's at
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Ahhhhh, the Sega Genesis... the machine Michael Jackson was ashamed to be associated with.
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>>3161281
But that's extra effort for literally no gain.
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>>3161298
!wa 60eur in usd

duckduckgo is cool
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>>3161305
But that's extra effort for literally no gain. Ditching the "!wa" will still get you what you need, and faster.
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>>3161317
>Ditching the "!wa" will still get you what you need
it's not showing the recent changes of the exchange rate

>faster
the what now?
>>
These threads are strangely compelling.
Like watching videos of autism on youtube, I guess. Makes me feel better about myself for not being a complete spaz.
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>>3161326
>it's not showing the recent changes of the exchange rate
>Mid-Market Rates: 2016-04-23 at 16:00 UTC
Oh well.

>the what now?
DuckDuckGo/Google is faster than Wolfram Alpha.
>>
>>3161248
>Find me one SNES for sale that's under $75 anywhere in the world, WITH the cords.

http://www.ebay.com/itm/Nintendo-Super-Famicom-Console-SHVC-001-SFC-Japan-Tested-Working-/172176637608?hash=item281686fea8:g:UYMAAOSwlfxXFliB

40$ plus shipping.

It's a fucking stupid argument anyway: Thanks to autismos like Byuu, we have perfect emulation for the SNES. You can also get perfect copycat USB pads. And if that wasn't enough, the majority of the good games were ported to later consoles (GBA and DS). The few SNES games I like to play all have ports, the only exclusive games I like, that come to mind right now, are the DBZ fighting games.
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>>3161293
>Ahhhhh, the Sega Genesis... the machine Michael Jackson was ashamed to be associated with.

Right.
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>>3161351
>perfect emulation
still a long way to go, but what we have is way good enough for what we want to do with it
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>>3161351
>perfect emulation
Even if that's true, getting it to a CRT tv is somewhat inconvenient.

>perfect copycat USB pads
sure
>>
>>3161352
you know when you're ashamed to be associated with something? When you were associated with something
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>>3161354
some shaders are effectively crude crt emulations. In time we'll be able to drop the "crude" prefix
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>>3161354
>Even if that's true, getting it to a CRT tv is somewhat inconvenient.

nigger I was playing emulators through composite out back in 2001 with Kega. The only inconvenient thing about it is needing 1 more cable to plug in.
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>>3161358
at what resolution? Can you even produce the low resolutions of the old systems, without some double-lining or stuff?
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>>3161358
>composite
ayyyyy
>>
>>3161351
>40$ plus shipping.
>Super Famicom Console: some scratches, yellowed.
>yellowed
Are my eyes bad or it doesn't look yellowed?
>>
>>3161378
automatic white point correction
>>
in reflection, was it a good thing that both games were distinct, instead of one being a port of the other?
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>>3161378
>>3161389
Some sellers describe their items as worse than they really are. Saves time and you're in a better position if the buyer is unhappy with the item.

The parts usually don't discolor at the same rate, and everything here including the controller is pretty much the same color, so I think it's in pretty good shape.
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>>3160843
The Megadrive game, because it has a scoring system.
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>>3161516
What value do you get from a scoring system on a locally played single player game with free "credits"?
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>>3161293
Ahhhhh, the Simpsons... the cartoon Michael Jackson was ashamed to be associated with.
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>>3161524
Just because you have unlimited credits doesn't mean you have to abuse continues.
>>
So apparently the SNES game is unrecognizable to me even though I played the game boy game.

As it turns out, the GB and Genesis version were developed by Virgin, so that one is better than the capcom aladdin for snez
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>>3161529
I intentionally said credits, not continues.
Doesn't change that you have unlimited practice time, no, or very little competition, no public bragging rights ...
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>>3161534
Continuing is the same as using a credit...

>no public bragging rights ...
Guess you've never had friends before, huh.
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>>3161538
>Continuing is the same as using a credit...
you use credits to start games

>Guess you've never had friends before, huh.
I said "public" for a reason. The machine's in your possession, the game's in your possession, you have unlimited practice time. Even with friends visiting quite often you're almost guaranteed to be on top of the list, and it means nothing. Compare with an arcade environment, where you, your friends, and strangers, are all in a more equal position.
>>
Score is pretty useless in platform games, all it means is you'll have to kill and collect everything on the level, kill yourself and do it again.
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>>3161352
And he stayed with Sega for the Dreamcast, as Space Michael in Space Channel 5.
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>>3161556
Unless you're scoring a no-miss run.
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>>3161361
>at what resolution? Can you even produce the low resolutions of the old systems, without some double-lining or stuff?

I don't know exactly what resolution it ran at, but it looked the exact same as my real Megadrive did. Maybe a tiny bit sharper/vibrant due to the better DAC on the PC.

>>3161363
>ayyyyy

It's not like anyone used anything else back in the 90s, other than a few French snobs who had access to Péritel cables for those consoles.

Most people used RF for those consoles. In fact tons of games had graphics designed with that in mind.

This whole RGB faggotry is just autistic millennials pissed off that the consoles they bought on their hard earned allowance did not look the same as emulators do.
>>
>>3161248
>Find me one SNES for sale that's under $75 anywhere in the world, WITH the cords.

Without cords you can find one for $20.
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>>3161891
forgot link
http://www.ebay.com/itm/Super-Famicom-Console-System-SHVC-001-Nintendo-Tested-Serial-SM11432780-C/311596057583?

it's only American shops that overprice everything because hipsters eat that shit up.
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>>3161881
Which case you'll just autistically collect everything in the level since there's no timer.
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>>3161897
Sounds good to me, a lot of people skip through good content in games because it's optional.
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>>3161918
It's actually really boring, I watched a scoring run of contra once and all the guy did was sit in a corner and kill the infinite popcorn enemies that popped up one at a time. Plus the only collectible in alladin are the jewels you can use to buy lives or continues. Scores are pointless outside of shmups.
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>>3161934
Have you even played the Megadrive game? There are way more items that are worth points than just the jewels.
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>>3161883
>RF
>tons of games had graphics designed with that in mind.
Give some examples please. Really interested non-sonic ones.
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>>3162186
Vertical line pattern.
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>>3162186
This stage is like night and day on composite.
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>>3162186
Vertical lines.
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>>3162186
vertical pattern on the main character himself
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>>3162186
>Give some examples please. Really interested non-sonic ones.

Anything that uses dithering - either to generate extra colours from the NTSC colourburst, or to fake transparencies.
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>>3162245
They abused dithering A LOT in Genesis games, it's the main reason why it looks so shitty in modern displays.
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>>3162259
>it's the main reason why it looks so shitty in modern displays.

No, the main reason it looks shit on modern displays is because everyone tries using third party modded RGB cables and chink upscalers to make the consoles look like the emulator output, when in reality the games on it were designed for the RF or Composite video the consoles shipped with.
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>>3160843
SNES no contest. Better controls, better level design, more interesting mechanics. The only good thing about the megadrive version is the animation on the main sprite.
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>>3162292
My thoughts exactly.
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>>3160843
yes aladin was a terrorist debate over
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In summary, get a CRT for 20 dollars from craigslist and play your retro games on that.
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>>3162310
>better level design

confirmed for trolling.
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This thread again? REALLY??
VIRGIN
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>>3160847

The Mega Drive I received for my birthday was bundled with Aladdin, motherfucker.

We all know Brits make better games than Japs.
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>>3161883
>Maybe a tiny bit sharper/vibrant due to the better DAC on the PC
or maybe due to the higher resolution output
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Was the PC version based off the Genesis version? I never played it on consoles, only on my old windows something machine back when I was like 7 years old.
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>>3161957
IIRR only the hearts, gems and killing enemies give you points. But there's no point in collecting all that shit. We don't even know what the maximum possible score under one life is.
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>>3161228
Burgertokens got a laugh out of me, and you are right anon. But just because you are right, does not mean you will change anyone's mind. Stupid people love being stupid, and when confronted with how their stupidity is wrong, they kick and scream. You'd be taking the only thing they have.

Best to just let it go.
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>>3162867
yep
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>>3162867
Yeah. Virgin did the Genesis version, Gameboy, NES, Game Boy, and Windows version.

Capcom's game is only for the SNES and GBA. I didn't even know about it until /vr/ started these threads
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>>3162871
The genie heads are worth points, I completely forgot about those.
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Better image.
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You can only score points by collecting gems and genies, enemies and apples aren't worth anything. There's a lot of randomness with the minigames.
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>>3162895

Scenarios look more detailed in the SNES version but somehow a bit more souless. How come?
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>>3162895
>right: has bright colours to appeal to kids/gays
>left: has realistic palette to appeal to adults

SMD: 1, SNES: 0
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>>3162891

I like how a bunch of genie heads are cock teases in a good way. Reminds me of doom where they encourage you to find an exit to the outdoor parts of the map.
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>>3162915
No Disney animators.
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>>3162895
SNES definitely had better graphics, but the Genesis version had a lot better game play. And by game play I mean you had a sword and not throwing apples.
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>>3162923
Beating the game in one life is probably harder than finding them all.
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Played through both, Genesis was better. Plays faster too.
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>>3162856
>or maybe due to the higher resolution output

Nah, the MD1 indeed had a shitty dac and had problems like jailbars.

And I was using kgen which ran in like 640x480, so the only possibly higher resolution in there was that it output 480i versus the consoles 240p. However that wouldn't make the screen much better quality, in fact it would make it worse.
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>>3162969
>which ran in like 640x480, so the only possibly higher resolution in there was that it output 480i versus the consoles 240p
that's double the vertical resolution, practically eliminates scanlines
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>>3162926
The better animation of the Genesis version is part of the graphics though (not to mention the higher resolution). SNES only looks better in screenshots.
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>>3162916
We need a gritty, realistic Aladdin remake.
>>
They're two entirely different games that share a title, they can't be compared.
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>>3163230
Does that mean we can't choose whether we like Mario or Sonic more either?
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>>3160843
My parents had a Genesis long before I was born, and by the time I was 3 I distinctively recall playing both Aladdin and Lion King on that system. It didn't take me until sometime in high school to finally get around to playing the SNES version on an emulator. The SNES I will admit has some very color layout with the scenery and the platforming was pretty standard as far as 2D games were at the time. I ended up beating this version first before the Genesis one. The Genesis, however, was a lot better in some of the design aspects. The sprites were taken from animators' hand drawings through the storyboards of the movie. The color pallet seems much more fitting with the movie's artistic layouts. 90% of the songs were related to the movie's soundtrack and in some regard sound slightly better with that Genesis riff. Unlike the SNES version where jumping off of enemies and stunning them with apples was your primary source for dealing damage on, Aladdin had a sword throughout the Genesis version and apples than can cause the enemies to explode thus killing them (none of this stunning bullshit.

I might have a bias towards the Genesis version since I grew up playing that one first, but from a game designer's perspective they are both objectively good games in their own way. I just feel the Genesis had a slightly closer attachment to the movie, and considering movie based games that come out nowadays, it's really tough to to make a game that not only stays true to its source material but also utilizes the game play to give us that illusion that we are playing through those scenes from the movie.
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>>3163391
>but from a game designer's perspective they are both objectively good games in their own way
word

frankly, I'm a bit torn on the sword and the kills, because it clashes a bit with how the movie portrays Aladdin. He's not a fighter. From a gameplay perspective though, giving him a melee attack that's not inspired by mario was a bit of a necessity, I suppose. As for the kills, they're really a bit unnecessary. You say the stunning is bullshit, and I am inclined to agree, but the alternative is mass slaughter? That doesn't feel right to me.
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Sounds are better on genesis since they aren't muffled vibrating fake orchestrated sounds.
Colors are rougher and fewer on the SEGA though, but it looks less pink and more like the movie.
SNES have stiff movements and projectiles (apples in this situations) also follow that stiff style while the Genesis looks more realistic.

Conclusion, Virgin should've made the game for SNES as well because when done right, the SNES is a great system to work on part from the sounds since Nintendo are retards and don't allow other soundfonts than their own.
SNES version is too much like a MEGAMAN game and while it is awesome in some areas that doesn't do well in Aladdin.

Winner: SEGA version.
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>>3163482
Holy fuck, consider getting a life dude.
Seriously, who dedicates this much time into something so trivial?
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>>3163490
>5 minutes of my life
I could've done this while taking a shit.
Instead I'm talking to shit now. :^)
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>>3163490
look at where you are. and weep, for you are just like the rest of us
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>>3163482
Finally, someone comparing apples to apples

>>3163490
I just hope for your sake you are joking or trolling.
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>>3163504
>apples to apples
Damn, that joke flew right passed me when I did that comparison and into the face of that soldier.
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>>3163490
What is interesting nowadays is that there is two widly god different game you can play for nothing. Why chose? Both game have like 3h of content ? Ust play one then play the other.
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>>3163570
>Why chose?
it's an american thing. In a competition there must be a winner. A draw is not acceptable. So they'll go out of their way to enforce a victory, one way or another, no matter how hamfisted and meaningless.
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>>3162974
emulator can turn on scanlines, and on my old TVs I've never actually seen them anyway.
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>>3163636
>emulator can turn on scanlines
emulator can do a lot of shit. Why even bother with a crt then?
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>>3163639
>emulator can do a lot of shit. Why even bother with a crt then?

DOS emulators in 2002 couldn't do a lot of shit.

Connecting them to my old TV via composite out made them looking 100% like my console.

That was back in 2002, when pixel shaders barely existed.
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>>3163641
so you responded with a feature you never used? You just had your emulator connected to a crt at the wrong resolution and refresh raid and compared it to the real hardware? I admit, I'm having a hard time to understand you,
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>>3163641
>DOS emulators in 2002
ok, that one completely slipped through. How the hell is that even possible? Why would anybody in 2002 bother with DOS' API?
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>>3163643
>at the wrong resolution and refresh raid

Kgen ran in 320x240. Matches the genny output.
If it had any differences in resolution/refresh, it was indistinguishable from the real console.

>I admit, I'm having a hard time to understand you,

The point is that it looked like how the console looks like when hooked up to the same TV, and not the sharp pixels that emulators output. That means games that used dithering looked 10x better, the waterfalls in Sonic were transparent, etc. It was as authentic as you could get, since the same quality signal was hooked up to the same TV as the Genesis.

>>3163645
>How the hell is that even possible? Why would anybody in 2002 bother with DOS' API?

KGen was released in 98, and I used that because it was faster to boot into DOS and because my cpu could not run GENS at full speed.

It might have been earlier than 2002 though, I remember It was sometime around the turn of the millennium.
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>>3163693
>Kgen ran in 320x240
what was the output at the cable?

>it looked like how the console looks like when hooked up to the same TV, and not the sharp pixels that emulators output
And that's where I have my doubts. Even if it used 320x240 internally, if it produced a signal around 640x480, then 2x2 upscaling happened on the computer, damaging output artifacts the original hardware would have produced. 320x240 is certainly no VGA resolution, and I don't know if VESA could go this low.

>It was as authentic as you could get
No doubt about that. Just the level of authenticity has me puzzled.
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>>3163709
>Just the level of authenticity has me puzzled.

That's because you are an autistic hipster jerking to the aperture grille of your Sony PVM.
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>>3163726
You were the one that started with the bold claims, that seemed unlikely to me on a technical level. I don't own any original hardware or a CRT, because I don't give a shit about that kind of authenticity. You did, or claimed you did, but glossed over some details that made me question your claims. Nice ad hominem out of nowhere though.
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>>3163737
>that seemed unlikely to me on a technical level

And it seemed pretty fucking real to me on the "I'm looking at it" level.

Seriously, your original argument was not having scanlines - which is horse shit, I've never seen scanlines on any console in my entire life, I didn't even knew of the effect existed until emulators.

And I doubt you have the necessary technological knowledge to tell how a VESA 2.0 320x240x8 signal looks when it is fed to a composite encoder instead of a VGA one.
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>>3161180
Disney has curiously avoided Agrabah as a land. Perhaps its all the curves in the architecture. Then again Mermaid had to wait 20+ years to get a ride. I never noticed all the curves until you posted. Good job.
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>>3162916
>mega drive
Europe/Japan, please.
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>>3163746
>your original argument was not having scanlines
my argument was the resolution. I was unsure if it was transmitted through the cable, or if the emulator was using some different resolution for display.

>And I doubt you have the necessary technological knowledge to tell how a VESA 2.0 320x240x8 signal looks when it is fed to a composite encoder instead of a VGA one.
You'd be right. I didn't even know VESA supported this video mode, and it seems to be fairly unusual. You've been a marvellous ass about it though. So, have a heartfelt "go fuck yourself"
>>
>>3163482
Genesis sounds are garbage, always.
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>>3163759
You what nigger
https://www.youtube.com/watch?v=yezDOb2Q9xE
>>
The Master System version was great.
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>>3163758
>ok, I'm wrong, but you are an ass hat

Spectacular argument.
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>>3163805
>argument
I'm not arguing, not trying to win either. I was wrong, got corrected, big deal. The manner in which it was done though, was plain /v/ material
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>>3163746
>And it seemed pretty fucking real to me on the "I'm looking at it" level.
On August 29, 1997 it's gonna feel pretty fucking real to all of us. Anyone not running 2,000,000p is gonna have a real bad day, get it?!
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>>3163758
>You've been a marvellous ass about it though. So, have a heartfelt "go fuck yourself"
>I saw something with my own eyes
>no sorry that seem unlikely, you're wrong

Who's really the ass here?
>>
There's too many boring autoscrolling levels in the SNES game, so the Megadrive game is better.
>>
>>3160880
You're awfully invested in a system that was released many years before you were born.
>>
>The Great Debate

More like the NotSoAmusing Shitposting War.


I kind of miss the days where N64 vs PS1 threads were the norm, at least some of the posters tried, gave technical info and one could discover some hidden gem for one of those consoles.

These threads always go:

>farts
>Muffled
>BLAST PROCESSING
>Colors
>Pal vs NTSC
>aerosmith
>People using licenced games as evidence
>Emulator recordings
>Shitting on arcade games in general
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>>3165564
There were people that unironically defended the shitheap that was the N64?

Everyone knows Saturn > PSX > N64
>>
anyone who prefers the snes version of ZAMN is obviously mentally handicapped tho
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>>3165594
I want /v/ to leave. Yes we all know the N64 is not a great console, but at least make your post more intelligent instead of rehashing the same shit that you heard last week trying to fit in.
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>>3161524
Continues are not infinite.
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>>3163414
The explosions are the same as Genie's, the sword just magically teleports them. It's why you just fight the same 3 guys over and over
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>>3166102
This, plus the same effect is achieved by throwing apples on them or having a camel spit on them, so I'd hardly call it manslaughter.

They all go up in a puff of smoke. Except Iago, but fuck Iago.
>>
>>3165637
Not him, but /vr/ always praises the living fuck out of the pile of shit N64 for some goddamn stupid reason. I was in my 20s when that pile of shit was released. Hated it then, still hate it now, believe that it and many PS1 games were the reason gaming is such shit today.
>>
>>3165637
I do not know the N64 is not a great console
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>>3166093
>>3161534
>>
>>3166128
Gaming is shit today because you don't form your own opinions/you don't play games that are actually good.
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>>3166756
It got a chuckle out of me that they blamed the one system that couldn't do excessive cutscenes or loading times, that forced devs to focus on the game, for the modern cinematic experience, that's been established by the other system, including its two successors, that followed the exact same bad direction, including yet more storage that's ill-fitted for random access
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>>3166778
>for the modern cinematic experience
Someone plays COD for the story.
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>>3166778
Many retro gaming boards are filled with JRPG fanboys that love the cinematic experience. They're just here because JRPGs died an ugly death so they've gotta reach back into the past.

In fact, pandering to these assholes for brief periods in later generations is why gaming is a shithole right now, since every single modern game has to integrate JRPG elements now (hence why actual JRPGs fail to get noticed).
>>
>>3166782
I didn't see an awful lot of JRPG elements in Ori, Alien Isolation, Binding of Isaac, VVVVVV, or...

Wait, do you think that Borderlands and Bethesda is the entirety of gaming?
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>>3166782
I'm not so sure it's just pandering. Rambling ahead, but I kind of believe a major reason for the cinematic experience to exist is simply that people know how to do it. We have decades of people that know how to draw, know how to build models, know how to act (voice and motion), know how to write a script, or a score. Sure, it's all slightly different in games, but in essence, you can rely on established ways to shoot a scene, record the music and so on.
Contrast with gameplay. Something as "simple" as manageable 3D game movement has been a serious issue as late as the mid 90s, when everybody was experimenting more or less successfully. We still don't know how to manage complexity of freeform narratives, instead relying on pre-written branches happening at controlled locations in games. If you look at modern gameplay, you can notice that a lot of games follow similar, if not identical mechanics. The third person character control, QTE and context-sensitive buttons are everywhere. And you can notice, that the actual gameplay is shallow. Has been shallow for a long time too. There are few small games that try to break out of the standard.

Anyway, what I'm trying to say is, the cinematic experience allows to make games without having to think of them like games. You can treat them like movies, books, albums, whatever you want, stuff you have experience with, with just enough generic gameplay on top to please people that don't know better, because quality alternatives are rarer than unobtainium.
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>>3166816
Only if you play shit games, anon.

List all of these "cinematic QTE games" and you will notice one thing in common: THEY ARE BAD GAMES.

Bad games do not represent the industry. Good games do.
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>>3166816
>I kind of believe a major reason for the cinematic experience to exist is simply that people know how to do it

But the thing is, they don't know how to do it properly. Stories, dialogue and cinematic in games from the past are fair more competent than modern tripe. Sure there was some rotten retro crap, but the highs of the past are higher than the highs of now.

Modern gaming has been filled by cinematic writers that come from either one of two backgrounds

1) Failed Hollywood products/scriptwriters/directors who didn't even qualify to get into the C grade movie industry

and

2) Ascended fan fiction writers who are embarrassingly under educated, have never read a decent book in their lives, and have been taught how to write in the English language from video games by reading poorly translated Working Design scripts
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>>3166824
>Bad games do not represent the industry. Good games do.
It's the polar opposite, unfortunately.
The cinematic experience dominates the public image of the video game culture, shaped by the triple-As and big budgets. The good games fly under the radar and you need to look quite a bit to find them.

Regardless, I only tried to explain to myself, and maybe others, why these games are bad, that big studios just shy away from making games, because it's actually still quite experimental. They'd rather do things they know to do, so they do.
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>>3166782
But RPG elements add replay value and customization! Every game should have them!
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>>3160843
SNES one obviously
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File: AladdinSNES1.jpg (120 KB, 640x480) Image search: [Google]
AladdinSNES1.jpg
120 KB, 640x480
As someone who actually played and owned both back in the day, I think the Capcom one is an overall better game.
It's not Capcom's best but it's still within the range of their quality work. Controls are very responsive and tight, and the level design is solid.
The Virgin game has nice sprite animation thanks to Disney animators and Dave Perry's digitalizing sprite technique, but in terms of gameplay and game design I don't think it's as solid.
Both games are good though and I know the popular opinion is that the Virgin game is better, but that's my 2 cents.

>>3161097
>PC

Why are you even comparing the PC version of the Virgin game to the Capcom SNES game?
The PC version of Virgin Aladdin is butchered, is missing a level, and has a useless UI that crops like 1/5 of the screen for no reason.
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>>3167837
>for no reason
performance. Smaller viewport means fewer pixels to scroll
Thread replies: 167
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