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ePSXe 2.0.2 for windows have been released.
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> - Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0 and x4.0. Be careful it could break compatibility.

http://www.emucr.com/2016/04/epsxe-v202.html?m=1
>>
>>3143439
>Added support to overclock the PSX CPU
Why would you do that?
>>
>>3143482

Faster frame rate, and no frame rate dropping.
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>>3143495
I thought ePSXe already automatically forced no frame drops where frame drops would actually be accurate to the console. Someone was going on about how PCSX-R simulated framedrops accurately while ePSXe just made everything run well.
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>>3143606
Other way around. Also, Mednafen is better.
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>>3143657
No, in Spyro people on emugen tested it, PCSX-R had weird frame drops while ePSXe stayed at full speed
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>>3143439
>THE KING IS BACK
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>>3143439
>break compatibility
compatibility with what? A fictional psx running at different clock speed?
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>>3143708
what about spyro on the psx? does pcsx-r emulate slowdowns that happen on the real machine, or does it just fuck up? If the real machine slows down, it's epsxe that's fucking up
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>>3143809
PCSXR slowed down with the real machine. However, I wouldn't consider not dropping frames where the original machine did to be fucking up. Would you really want to play your emulated PS3 games at a silky smooth 24 fps?
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>>3143831
>PCSXR slowed down with the real machine. However, I wouldn't consider not dropping frames where the original machine did to be fucking up
Emulation is about replicating the behavior of the emulated system. That includes its downsides. How do you know if a developer does or doesn't account for the slowdown in some form?
what epsxe does is provide a virtual environment to play back psx binaries, but that's about it. If it does not do what the original hardware does, it has every right to do so, but it's not emulating that original hardware any longer, and should be upfront about it.
So, if I'd want to emulate a PSX to play a game, I'd insist on the slowdown to be accurate. If I'd want to play a PSX game without the drawbacks of the old hardware I'd use the appropriate environment for that. Note how neither one is superior to the other, and neither one replaces the other. They're different use cases
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>>3143840
Well my usecase is to play the game with as many enhancements as I can get, ePSXe, Mupen, PJ64, PCSX2 and Dolphin all have enhancements. They can just throw in an accurate slowdown mode if they really want though.
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>>3143849
that's fair. Nobody was knocking on epsxe. As far as emulation is concerned, it fucked up. Simple as that.
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>>3143716
ZSNES?
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Not sure if this is an example of the frame drops in spyro being accurate or just some weird issue
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>>3143905
what am I supposed to see? Frame dropping causes no artifacts visible on screenshots
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>>3143913
the fps counter saying 38.6 maybe
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>>3143921
that's an internal number. I wouldn't give it too much thought
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>>3143913
Look at that pixel towards the left.
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>>3143905
>wrong aspect ratio. no integer scaling
kill it with fire
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>>3143928
>no integer scaling
What is this meme? No one wants a tiny screen for ants
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>>3143928
non-integer scaling is fine if a softening filter like bilinear is in use. It's a reasonable tradeoff between integer scaling and the screen for ants thing >>3143934 mentioned.

No excuse for bad aspect though.
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>>3143937
>bilinear
ew
>>
I like Xebra. Anyone else using it?
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>>3143961
the bilinear filter is applied after a 2x - 4x nearest neighbor, to eliminate truncation errors that non-integer scaling is known for. Pic is not psx but illustrates the concept. Non-integer scaling and aspect correction.
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>>3143973
> not using integer scaling in 2d games
kill youself
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>>3143808
>compatibility with what? A fictional psx running at different clock speed?

Yes. The higher you go, the more it fucks things up.
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>>3144037
try reading next time. There's no compatibility to break. That overclocked psx is fictional hardware, and there's a good chance the overclocked epsxe is fairly compatible to an overclocked fictional psx. Anything that goes wrong is simply what goes wrong when you're running a program for a very specific set of hardware, on different hardware. Got nothing to do with compatibility
>>
Okay.

So pcsx-r and epsxe both have true CPU over clocking. The higher you go, the more issues you get. But it gives the biggest FPS boost.

Mednafen-libretro has a CPU Overclock feature that is actually something else entirely. It removes bottle necks, rather than over clocks. It gives modest boosts, but seems to have zero draw backs.

Can we have both systems in one emulator?
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>>3144045

A real psx overclocked is going to cause issues past 1.5. Same with emulation.
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>>3144046
>Mednafen-libretro
is it also in mednafen itself?
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>>3144056

no, just the port for libretro/retroarch
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>>3143967
Its good, it can overclock too if you can find a good tutorial how to set up the thing
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>>3144046
By the sound of it, all Mednafen-libretro is doing is overclocking in smaller increments than the competition.
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>>3144101
try reading, instead of listening to it.
CPU's not the only component of a PS
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>>3144101

It removes bottlenecks.
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>>3144134
which, and how?
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>>3144145

I don't fuckin' know mate. I didn't code it. Ask Simias.
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>>3143905
No, that's just the PC not being powerful enough.
>magically accurate emulator
This is mednafen with Simias' very incomplete rustation OpenGL renderer.

Don't take random pictures from emugen and make assumptions like that.
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>>3144352
>This is mednafen with Simias' very incomplete rustation OpenGL renderer.
Thanks, I was kind of wondering why epsxe was doing the dithering
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>>3144364
No one said that was ePSXe. Rather it would be an accurate emulation. the FPS counter is that of RA and of course ePSXe is not in RA
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>>3144396
>No one said that was ePSXe
My bad. So what was the screenshot for?

>of course
no idea. RA weirds me out
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reminder that the fifth gen of console and beyond will always have shit emulation. forever.
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>>3144405
to show that accurate emulation might have framedrops. Of course it failed at that if >>3144352
is to be believed and he probably is
>>
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>>3144406
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>>3144414
>accurate emulation might have framedrops
isn't that counter above 30? Also, pretty confident the (opengl) renderer won't affect framerate of a ps emulator, as that part of the pipeline is pretty much idling constantly nowadays.
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>>3144420
emulators just say 60 is full speed irrespective of what the game really runs at, I assume due to the monitor refresh rate. It's just doubling frames to get 60 hz for 60 hz monitors if the game runs at 30
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>>3144427
>emulators just say 60 is full speed irrespective of what the game really runs at
In that case, the emulator would show the output frequency, reflecting emulator speed. slowdowns or framedrops on the emulated hardware should not cause this number to go down then, only when the host can not emulate fast enough.

Regardless, I understand now why people say that's a slowdown, thanks.
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>>3144417
Well now I just want to play Body Harvest.
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>>3144764
Hope you got the cart, bro.
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>>3144817
Because crash sucks on ps2.
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>>3144817

Quality /vr/ post
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>>3144817
Because the best JRPGs are on PS1 and not PS2
>>
So what games would actually benefit from this?

I vaguely recall that G-Police allowed you to increase the graphics settings at the expense of performance so maybe that.
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>>3144883
wouldn't you play G-Police on PC anyway? That game had high resolution textures if you had an AGP card
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>>3143439
Ooh a new version of a redundant emulator? I bet you cunts still use zsnes too.
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>>3144902
Until muh HD is in mednafen, ePSXe is still the king. SNES9x and Higan/bsnes/whateverbyuuwantstocallittoday never had a muh HD deficit on zsnes.
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>>3144948
looooOOOOOOOOOOOl, mednafen can do hd ya bald cunt ya
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>>3145175
Not really yet.
>>>/vg/138955153
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>>3145186
Stop it, >>3144352
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Does epsxe still not play redbook audio like in Wipeout 3?
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>>3145186
mine doesnt look like that. stay mad
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>>3145213
If it doesnt, your ISO is fucked up.
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>>3143439
The link brings you to a phishing website.

Is emulation really safe?
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>>3145209
Anon, you can't alter settings in mednafen to fuck up the graphics in that manner. It has no settings

>>3145230
You played SH1 in mednafen in hi res?
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>>3145234
I ask because the last time I tried (version 1.9 or 2.0, I forget) it still wouldn't play the music. I have WO3 Special Edition in bin/cue form. PCSXR would play it fine, but not on epsxe, so I know it's not my iso.
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>>3145242
Anon, that's not just medafen, that's mednafen with Simias' OpenGL renderer, which is still very much WIP and has issues everywhere.
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>>3145245
Music works fine here for me in that game with epsxe, so i dont know what to say.
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>>3145242
yes. hes probably trolling and uses psx-rearmed or some shitty emulator
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>>3145253
Are you using the default CD plugin?
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>>3145249
>Anon, that's not just medafen, that's mednafen with Simias' OpenGL renderer, which is still very much WIP and has issues everywhere.
Yes, the point was that you can't play using mednafen muh HD yet because of all these issues
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>>3145259
You don't have a clue what's going on, do you?
Mednafen has a software renderer which is extremely accurate, and mednafen-libretro can render at high resolutions with it.
Simias is a guy making his own PSX emulator using an OpenGL renderer, who is going to eventually tack that onto mednafen.
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>>3143439
ePSXe is greatly improved later. Ever since automatic memory cards it's my default emu, and now with subpixel precision, input plugin support and overclocking there's no reason to fire up pcsx-r at all.
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>>3145273
Show me SH1 hires not looking like shit on mednafen
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>>3143439
Forget about it. Mednafen is where it's at unless you're one of those DUDE PLAYSTATION GAMES IN HD WHOA SO COOL LMAO faggots
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>>3145283
Now stop taking random shit from emugen that you don't understand.
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>>3145286
OMG THOSE LOW RESOLUTION PSX PIXELATED GRAPHICS ARE SO NOSTALGIC FAP FAP
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>>3145298
How overly specific can you be
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>>3145291
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>>3145298
To be honest geometry does not render in higher resolution properly and the result look like shit, especially when moving.
BUT if three was a way to downsample that to original resolution that would be perfect (no jaggies).
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>>3145298
i love it. i never use the upscaling in mednafen, i always play in native resolution.
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>>3145258
I do not use cd plugin, but open image.
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>>3145298
Maybe I don't like contorting the visuals of my games to extreme levels that they weren't mean to look anything like. Enjoy your cantankerous shivering 3d models greenscreened over muddy filtered 2d elements frozen in the proper resolution. Playstation games forced into HD are a technical and visual abomination.
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>>3145335
And what display are you playing on? Contorting those 240p graphics by stretching it on your 4k monitor is just as worse of an abomination.
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>>3145343
What are you talking about? You think I would go on this tirade and then not even preserve the aspect ratio?
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>>3144046
Thanks for the info, I wasn't aware there's overclocking option in mednafen. I'm very desperate for improving framerate in NFS High Stakes since it is very low and game is one of my favorites. And pcsx overclocking only increases speed in that case. Wish me luck, anon.
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>>3145352
He's not talking about aspect ration obviously.
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>>3145352
That's still stretching the output. What I tend to do is go for only go for 2x upscale and play at 640x480 on a PC CRT. Just a slight improvement, so the 2D still fits well with the 2D.
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>>3145374
Isn't he though? Stretching?
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>>3145343
the resolution is irrelevant. it's all about size and viewing distance. a 4k screen can be 6 inch or 80 inch and there are crts that can display hd.
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>>3145386
imho even 640x480 looks ugly, especially for games with pre-rendered backgrounds like ff7. If you play ff7 in native 224p, even then the models stick out from the backgrounds. Its less obvious in later titles like ff9. but for me personally even 448p is an abomination which destroys the ilusion even further. people should rather use shaders than upscaling. an analog signal output is a nice way of achieving natural antialiasing without upscaling.
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>>3145386
Well, that's a step further than me. I play on a modern LCD monitor. But it's still a million more times authentic than playing it in HD with filters and hack "enhancements" etc, which is what I was arguing against. Not saying I'm the king of accuracy myself.
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>>3145401
I agree on that but many fully 3d games look pretty nice on 640Ñ…480 with recent GTE accuracy improvements.
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>>3145409
that's true, for 3d games it works really good. except silent hill. that is a special case.
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>>3145409
I'll concede that. It does look really good. Not accurate, but damn good. Any further and it really starts to break down though, even in full 3D games.
>>
Aw my dawg, FPS increased by two times. Hail to genius hackes who made this possible.
Too bad my hi-end gaming potato can't handle increased resolution here.
>>
By the way, waiting for arguments from purists
on why are 11 frames per second in a racing game better than 22.
>>
>>3145567
Oh god, are Need For Speed games on Playstation finally playable? Jesus fucking christ.
>>
>>3145245
Not the other guy but all Wipeout games have always worked regarding recent builds. Using SPU Core and load image. Works out of the box in other words.
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>>3145567
How did you do it? My game runs twice as fast on 1.5x and didn't really fix the frame rate as much as I'd hoped.
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>>3145767
That's mednafen libretro, not ePSXe.
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>>3144805
Thankfully yes, I bought it at launch day from [spolier]Blockbuster[/spolier].
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>>3144045
>Anything that goes wrong is simply what goes wrong when you're running a program for a very specific set of hardware, on different hardware. Got nothing to do with compatibility

So what you're saying is that any compatibility issues are unrelated to compatibility issues. Gotcha.
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>>3146565
compatibility with what?
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>>3146490
>[/spolier]
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>>3146571
Of the games. Quit being so fucking retarded.

https://en.wikipedia.org/wiki/Computer_compatibility
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>>3146574
The games are not made for overclocked systems. So what has compatibility to do with that?
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>>3146574
if the games on the overclocked emulator show the exact same problems as the games on an overclocked psx, then compatibility of the emulator is high. The phrase just turns into all kinds of meaningless things, when doing stuff like that.
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>>3146580
No the compatibility is not high. The accuracy is high. The compatibility is not. The system compatibility with games is lower.
Trolling is against the rules. Quit your bullshit. You know what the fuck it means. You know that there's compatibility lists for versions of emulations that list it's game compatibility.
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>>3146583
If the emulator does exactly what a real machine would, it's highly compatible with the real machine.

>You know that there's compatibility lists for versions of emulations that list it's game compatibility.
That's for emulating the actual hardware, not an imaginary overclocked or otherwise derived variant. These lists are not affected by breaking the emulated machine.

And again, if a game shows errors when overclocking, and the game shows the exact same errors on the overclocked emulated machine, then that would be a 100% on the compatibility list, because it means the overclocked emulator does exactly what an overclocked real machine would do
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>>3146586
>it's highly compatible with the real machine.
Emulators don't run machines, they run software. They 'are' the Hardware.

>That's for emulating the actual hardware
No that's for emulating software. Do games work properly - compatible. Now stop fucking trolling the board.
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>>3146596
>They 'are' the Hardware
Hardware that's pretending to be other hardware. That's where the compatibility comes into play.

>Do games work properly
They do, they show exactly the same behavior as on a real machine that's running out of specs
>>
>>3146586
Hardcore pedanticism, bro. No one gives a shit.
>>
poorfag here, does it work on windows 7?
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>>3146664
ePSXe's stated system requirements are:

Processor: Pentium 200 MHz, recommended Pentium 3 at 1 GHz
RAM: 256 MB RAM, recommended 512 MB RAM
Video card: 3D capable video card with support for OpenGL, DirectX, or Glide
Operating system: Windows or Linux
CD-ROM: 16x or faster (optional)
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>>3146664
Minimum system requirements:
800Mhz 32-bit CPU
256 MB of RAM
Fast graphic card
x16 CD-ROM
Windows XP SP3
DirectX 8 or OpenGL 1.0

Recommended system configuration:
Fast dual-core CPU
512 MB of RAM
OpenGL 2.0 + GLSL shaders video card
Fast CD-ROM
Windows Vista+
DirectX 8

That's for the Windows version. It's available for Linux as well.
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>>3146671
>>3146674
ePSXe devs really see eye to eye with me. Make it run on an absolute toaster
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>>3146946
the system being emulated is a 35MHz processor plus a few extras. A rule of thumb I heard long time ago was that for solid emulation you need about 16x the power of the emulated system. That'd be 560MHz plus some extra, ending up with the 800MHz minimum they suggest. That's of course disregarding architecture and stuff, it's barely a ballpark figure, but useful as that. In other words, the epsxe devs are not being frugal, or targeting weaker systems. It's just that they don't need more power for the job at hand. Note that OGL plugins can lower the CPU requirements, as part of the render pipeline is offloaded to the GPU. The PS is not doing anything that's pushing even present low end graphics solutions like integrated intel stuff.
>>
Is the overclock thing supposed to make the games literally run slower? I'm normally able to run games up to 75-130fps on my toaster with the framerate limiter disabled.

Here's my plugin setup:
>Video: Peops Software Renderer
-Res: 854x480 (I have the widescreen hack enabled)
-Auto-detect FPS is enabled and FPS limit is at 60fps

>Sound: Peops SPU 1.10
-Mode: Async Wait
>>
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>wipeout 3 music finally plays

Into the trash with PCSXR
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>>3147096
Doesn't it seem logical to you?
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>>3146580
Then compatibility of ePSXe is better that of mednafen. Because on former overclocking often does speed up games like on real system.
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>>3146959
Mhz myth buddy.
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>>3147656
Don't bother talking to him, he's trolling and acts like he doesn't understand words.
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>>3147663
>That's of course disregarding architecture and stuff, it's barely a ballpark figure, but useful as that
>>
It's 2016 and I still can't play a multiplayer game with Epsxe in a 'pass the controller' fashion. Retroarch is a horrendous piece of kit but at least it has the basics right.
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>>3149859
retroarch gui brings me nightmares
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>>3143657
>Mednafen
>better.
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>>3149867
Doesn't go that far for me but it's bad
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>>3149867
I don't see what's so bad about it, it works fine for me with a controller.
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>>3149859
Few people care about EmulatorMultiplayer
>>
>>3146596
You have no idea what emulation is and how it works.
Thread replies: 132
Thread images: 12

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