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This isn't the best place to post this because most anons
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You are currently reading a thread in /vr/ - Retro Games

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This isn't the best place to post this because most anons dislike 5th generation discussion on /vr/. However, what is /vr/'s consensus on Final Fantasy VII after nearly 20 years? Underage need not apply.
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I like it. Think the materia system is fun. But do you like it, OP? These whole "do you like ____?" threads never really go anywhere.
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>>3115085
It was the first game I was ever over-hyped for. I remember being disappointed in many ways when I first played it. But now I've come to terms with what it was and trying to be and it's alright. Not my favorite FF, but not my least either.
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>>3115085
>because most anons dislike 5th generation discussion on /vr/.
Where did you get that idea?

Yeah it's a great game, overrated and all that.
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I really liked it when it came out. I was impressed by the visuals, I found the dystopian aspects of Midgar to be really engaging especially juxtaposed to the more traditional parts of the setting. Also, my young adolescent self found the female party members to be very arousing. I didn't own a Playstation back then and only had the opportunity to play at friends' houses. Being just out of reach also added to the appeal.

I've tried to play it a few times over the years with emulators or when I eventually bought a PS3. I've never managed to get very far. The dialogue is very awkward and it's very slow, especially waiting for the animations of the summons to complete. I tried playing it last a few months ago and got to the prison town and haven't picked it up again.
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>>3115091
You're right about that. I don't think the game is good, but I will give it respect due to many reasons. For starters, the gameplay itself is very minimal. With the Materia system, the idea of classes becomes eliminated. The magic system is even then not that necessary unless facing a certain enemy in the game later on, making Materia and Magic itself useless because you can pretty much spam attack until someone needs desperate healing. The setting for each location is great, give the detail of every town and location due to prerendered assets. This is the only gen that has this and it is done well. The whole environment still feels alive and some areas look gorgeous and detailed. You can tell that a lot of work was put into some locations like the Golden Saucer.
The story is alright, I liked the whole corruption idea although I feel the 90's sort of tackled on this story setting a bit too much. In the case of VII, there's a whole bunch of typical ideas going on, like Friendship, Love, Betray, Government Corruption, becoming a God. I think it's all done very well though, except Cloud's existence. I'd say the music is good aswell, and fits the story telling.

I can't say much about the side-quests as I didn't bother continuing the game after it finished.
Story: 6.5
Music: 7
Setting: 7
Gameplay: 5
Content: 7
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>>3115085
One of the most fun and replayable Final Fantasies because Materia is easy to use for new players, but easy to exploit for advanced players.

The pacing is really good and it has a really solid curve for EXP and money so you're always well equipped to deal with the game.
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Things I love about ff7
>Cute wacky fantasy Squaresoft monster designs and environments not hyper realistic modern bullshit.
>Simple gouraud shading and prerendered graphics give a unique style
>10/10 ost
>Glitches and broken combat and materia making it fun to experiment
>Cloud falling in a wheelchair scene
>Honey Bee Inn lewd Cloudfu
What I dislike
>Convoluted story that barely makes sense due to poor translation
>Characters are pretty shit.
>>
Not retro.
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Had an N64 and OoT when this came out so never got to experience it. Back then the console war basically boiled down to OoT vs. FFVII. Didn't finally play it until ~2012 or 2013 and it blew me away, coming from someone who played VI just prior. It's easily the most well-rounded FF, though IX is my favorite.
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>>3115380
>Had OoT when FF7 came out
Hmmmmm....
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>1997
>play ocarina of time
>get bored at the forest temple and don't finish
>play final fantasy 7
>heavybreathing.jpg
>play every day after school for hours until i finish it
>completely changed my 10 year old life

>2016, nearly 30 years old
>play ff7
>get bored and wonder how i ever thought a game with a bad story and no gameplay was fun
>play ocarina of time
>holy shit this game is sick
>finally get past the forest temple and then beat it for the first time
>incredible experience, 10/10 game.
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Played the demo for FF7 at a friend's house and hated the graphics and artstyle. It was so ugly it put me off the franchise, despite loving the SNES games. Ended up never playing any PS1 FF games.

Also, things that looked fine with highly symbolic 2D illustrated characters and animation looked dumb with more real-styled models and animation, like someone shooting someone else with a gun and then 7 points of damage appear over the other guy's head and he goes back to his waiting stance.
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>>3115085
It's a pretty good game that is overrated by nostalgiatards and underage weeaboos who probably never even touched the game. I liked the story, characters and music much more than most FF games, and the materia system was fun, but the combat itself was barebones "spam O to win" schlock. I wish they expanded on the gritty dystopian atmosphere Midgar had, because after you leave the city it pretty much grinds to a halt and becomes a bog-standard fantasy setting. Maybe they could do that with the remake, or they'll more than likely just fuck it up and pander to the Advent Children crowd like they have been doing for the past decade.
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>>3115112
>The dialogue is very awkward and it's very slow,

To be fair that's just Final Fantasy in a nutshell. The only exception I can think of is IX.

>especially waiting for the animations of the summons to complete

The summons are a complete waste of space, MP and HP, on my 3rd playthrough I went through the entire game without equipping a single one. The only summon you should ever need is KOTR and that's only if you're taking on the Emerald and Ruby Weapons.
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Its breddy gud. Just my personal opinions here. The graphic have aged horribly but not really a concern to me. The gameplay is still solid and the story is enjoyable it doesn't feel old and archaic for a nearly 20 year old game.

But like everything that gets popular its automatically considered shit by many people.

Does it deserve all the hype and praise as the best final fantasy by so many people? Definitely not but it doesn't deserve to be called a shit game either.
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>>3115709
>The only summon you should ever need is KOTR and that's only if you're taking on the Emerald and Ruby Weapons.
you don't even need it for that
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I'm playing it for the first time now, kinda not liking it. The game has these insane text dumps and the story feels like it's being thrown at you. Gameplay is nice, I wish I got more of it. Adore the backgrounds and world, the detail and art astounds me and is truly fantastic, to bad most people look at the character models only and say the game looks bad today. Characters seem decent, I like the idea of one of the party members being a father with a child. Only other jrpg that comes to mind is mother 3 and dragon quest V. Cloud seems kinda bland, he has no reason or motivation it seems. Not sure if I'm going to continue.
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>>3115902
The game opens up on the second disc when it focuses more on filler side quests and less on "insane text dumps" so you might like it better then. Also it explains Cloud's motivation pretty well. If not you might as well drop it if it seems too much like a chore to you. The only other FF I could recommend to you are the NES and SNES games; I liked IX's story and characters but I'm not so sure you would.
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>>3115935
I feel bad because I'm sure it gets better but I don't know if I want to continue playing for hours for it to eventually become more interesting.
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>>3115935
>The game opens up on the second disc when it focuses more on filler side quests

This. The game starts out awesome with the Midgar scenes The latter half of disc one gets bogged down with a traditional Final Fantasy formula of town-dungeon-boss progression.
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>>3115961
Yeah, the intro really impressesd me, thought it was really good.
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>>3115115
That's more like it! I'm proud of you, anon for articulating your own opinion.
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>>3115115
I disagree with your opinion but I respect you for actually putting in time and effort into your reasoning instead of just going "lol ff7 plot sux XD" and calling it a day, like many underage faggots and manchildren on the internet do and expect us to take their word for it. I thought Cloud's characterization was really well done, much more so than Square's subsequent attempts at brooding lone-wolf MCs with supposed hearts of gold. I also thought the music and setting were top notch even after you leave Midgar, though it's true the world could have used more fleshing out and maybe shown a bit more of Shinra's influence besides one or maybe two at the very most towns.
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>>3115706
>It's a pretty good game that is overrated by nostalgiatards

This argument creeps up constantly and I think it really dates the person making it. If you think the game was only popular in retrospect, you weren't old enough to remember 1997.

FF7 was the first Final Fantasy game to get commercials on primetime television advertising it. The hype was real everywhere, and the game won every award from every publication when it came out.

If anything, the game is only underrated in recent years as salty later-millennials and Generation Z'ers can't get past the graphics and somewhat dated story and argue it must just be nostalgia talking.
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>>3115085

Best Final Fantasy game ever made. The only one that had a good balance between story and gameplay
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>>3116575
I was around in 1997 when it came out, it completely blew my mind at the time and it was my favorite game for years.

When I play it today it's one of the most boring gaming experiences imaginable. There are SO many games from the 5th gen that I still have fun playing. FF7 is not even close to being one of them.
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>>3116583
>The only one that had a good balance between story and gameplay
It didn't have either. It had shallow, mindless gameplay and a retarded, badly written story with an even worse translation.
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>>3116593
Without using memes or exaggeration, what was badly written about the story?
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>>3116605
Bad translation (eg. "Sephiroth clone") made it more confusing.
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>>3115085
Pretty visuals, decent music, generic gameplay, generic story.

It's a good game for those who haven't played many RPGs but there were much better games to be played before, during and after it came out. And it was hyped to hell and back, one of the biggest marketing hype campaigns to be sure, too bad the game itself lacks substance.
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>>3115085

it's a hundred times better from generic rpgs of its time and before, and 10 times better than the rpgs vr will tell you are great.
That's about it.
Oh and about a 1000 times better than any modern jrpg.
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>>3116612
> badly written story with an even worse translation

Can't claim that the story was bad independent of the translation then use the translation as an excuse for why the story was bad.
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is
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>>3116605
is this a rhetorical question? the dialogue is like overhearing a conversation between 6 year olds.
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>>3116636
>>Without using memes or exaggeration
>dialogue is like overhearing a conversation between 6 year olds.

Good job. Still, it is good to establish that there are no genuine criticisms of the story.
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>>3116662
i wasn't exaggerating.
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>>3116667
I guess that makes your opinion even worse, doesn't it? A legitimate concern is one thing, but being genuinely incapable of telling the difference between a six year old's conversation and that RPG's dialogue? It's like you're begging to have your opinion disregarded.
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>>3116707
>being genuinely incapable of telling the difference between a six year old's conversation and that RPG's dialogue
you know what the word "like" means in the context of comparison right? it doesn't mean the same thing as "identical."

keep strawmanning though, if it makes you feel better about your kids game.
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>>3116589
>There are SO many games from the 5th gen that I still have fun playing.

How many of them are JRPGs?
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>>3116727
none lol. i only liked JRPGs as a child. and i can see why, you'd have to be a child to think they're good games.
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>>3116614
>too bad the game itself lacks substance.

Care to explain this argument? I can agree to the gameplay and maybe even the story being middle-of-the-road but I don't see how it has any less substance than any other JRPG from that era, Final Fantasy or otherwise. In fact I would argue it had MORE substance than any FF since then besides maybe 9 or 10, even if the former had supbar gameplay and the latter was a hallway simulator (8 sucked shitdick, don't even try to tell me otherwise)
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>>3116729
Have you at least played Chrono Trigger? That's the true litmus test for JRPGs.
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>>3116707
>Cloud: …huh?
>Tifa: Will you be in the newspapers if you do well?
>Cloud: I’ll try.
>Tifa: Hey, why don’t we make a promise? Umm, if you get really famous and I’m ever in a bind……You come save me, all right?
>Cloud: What?
>Tifa: Whenever I’m in trouble, my hero will come and rescue me. I want to at least experience that once.
>Cloud: What?
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>>3116737
>Dio: Hey boy.
>Cloud: Boy...
>Dio: How is it? You having fun? Mmm, so, you ARE having fun. Well, good, good for you boy.
>Cloud: My name's Cloud. And stop calling me boy.
>Dio: Mmm? Me? I'm the owner of the Gold Saucer. The name's Dio. Just call me 'Dio'.
>Cloud: ...... (Not even listening.)
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>>3116593
>hot opinions: the post
>can't provide any reasoning beyond "lol ff7 is dumb plot XD"

So much for "underage need not apply"

>>3116737
Not that guy but how would you improve the dialogue? I'm actually curious to see your version.
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>Sephiroth: What are you saying? Are you trying to tell me you have feelings too?
>Cloud: Of course! Who do you think I am?
>Sephiroth: Stop acting as if you were sad, There's no need to act as though you're angry either.


>people actually think FF7 has good dialogue.
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>>3116742
>Not that guy but how would you improve the dialogue? I'm actually curious to see your version.
My version would be just as terrible because I'm not a good writer, much like the people who wrote FF7.
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>>3116743
>posts completely out of context dialogue
>"wow why is this so dumb"
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>>3116748
everyone here knows the context you retard.
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>>3116747
So why do you bother calling the kettle black?
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>>3116750
>you have to be a musician to think a song is bad
>you have to be a filmmaker to think a movie is bad
>you have to be a good writer to recognize bad writing

yep, ff7 fanboys are retarded.
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>>3116756
I can understand >>3116743 being considered bad writing but I don't see anything wrong with >>3116737
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>>3116732
Sorry, by lacking substance I meant that it doesn't have enough general quality going on for it, the gameplay is shallow and unbalanced, the story is generic and boring and even considering sidequests there's nothing significant at the end of the day besides a few summons, a pair of rather lackluster minigames and two characters, with only Yuffie having enough content in her sidequest to be mildly entertaining, mostly due to Corneo being in her village for some unknown reason, not that I mind since it produced some decent porn though.

It's simply a light RPG with a very simple premise, gameplay and easily accessible content, it's not a game like SaGa Frontier that can boast a complex battle system and quite a lot of sidequests, or something like Zill O'll that has tons of scripted events, characters, endings and quests, it's just a story based, run of the mill RPG to spend a few dozen hours on like any DQ, Lunar or BoF, there's no real reason to replay FFVII unless you really like the story, the game will always be the same each time and it doesn't take much to master the system or get all the content out of it.
That's not to say it's a bad game, I think that it does what it's supposed to do pretty decently and you can see they've put quite a bit of effort in it, but it still isn't the game people make it out to be, it never was.
>8 sucked shitdick
I liked VIII despite all its problems just like I liked VII, they suffer from the same exact flaws but at least VIII had a real fucking good minigame.
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>>3116774
So it has an average amount of substance is what you meant to say.

>I liked VIII despite all its problems just like I liked VII, they suffer from the same exact flaws

Perhaps I was a little too harsh on VIII, but fuck level scaling anyway.
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>Tifa: Sorry I’m late. You said you wanted to talk to me about something?
>Cloud: Come this spring…I’m leaving this town for Midgar.
>Tifa: …All boys are leaving our town.
>Cloud: But I’m different from all of them. I’m not just going to find a job. I want to join SOLDIER. I’m going to be the best there is, just like Sephiroth!
>Tifa: Sephiroth…The Great Sephiroth. Isn’t it hard to join SOLDIER?
>Cloud: …I probably won’t be able to come back to the town for a while.
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>Wedge: You're doing this for the planet? Same as us?
>Cloud: Not interested...
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>Biggs: Wow! You used be in Soldier all right! ...Not everyday you find one in a group like Avalanche.
>Jessie: I don't see why we should bring a Soldier along. No way he'll throw all that away for us. What's his name, anyway?
>Biggs: Cloud Strife. And he says, it's "former Soldier." Look. Having security like this, you want a professional.
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>Barret: We're paying you more than a few gil. You best be worth it!
>Cloud: Look. I don't care about your poltics.
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>>3116784
>>3116785
>>3116787
>>3116789
>>3116791

all i see are realistic dialogues and reactions.
Sorry mate take your hate elsewhere.
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>>3116795
>realistic dialogues and reactions.
>realistic
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>>3116785
>>3116787
>>3116789
>>3116791
>dialogue in the remake somehow even worse than in the original game

Square Enix will never cease to amaze me.
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>>3116737
>>3116739
>challenged to explain why the story is bad independent of the Engrishy translation problems
>simply cannot do it
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>>3116798
Welp you certainly proved me wrong with that reaction pic instead of any actual argument.
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>>3116807
This is just some underage /v/ermin looking to shit up yet another board, any thought beyond mindlessly spamming shitposts and reaction images is beyond them.
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>>3116807
>Engrishy translation problems

You wish it was some intern at Square who did the translation, at least it'd be pretty accurate even if with heavy grammatical issues.
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>>3116818
If it was done by an intern at Square whole lines of dialogue would be replaced with one-word sentences.
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>>3116808
fuck off lol. nobody who interacts with other human beings on a regular basis thinks that's a realistic portrayal of how people interact with each other.
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>>3116824
That's a pretty >>>/co/ answer to be honest.
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>>3116835
Don't insult /co/ like that.
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>>3116837
S-Sorry, I will behave.
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>>3116729
>none lol. i only liked JRPGs as a child. and i can see why, you'd have to be a child to think they're good games.


Opinion discarded
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>>3116779
>So it has an average amount of substance is what you meant to say.
Yeah, for the average console RPG of the time, but again, there were other games with more substance by that time.
>but fuck level scaling anyway.
It wasn't a bad idea, it was just implemented poorly in a poorly thought out system.
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>>3115978
I would give anything for high-res versions of the pre-rendered backgrounds from this game.
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What I hated about FF7 is how it affected the industry.

The materia system changed the RPG genre because after that every RPG had to have fully customizable characters. It started with the job system, then with the Esper system in FF6 to a lesser extent, but with FF7 your character was essentially a blank slate that was defined by a bunch of orbs from beginning to end. No more character uniqueness, no need to strategize how to combine characters effectively like in Chrono Trigger or try different characters for different battles, no added replay value by experimenting with different characters with different abilities for each playthrough. Nope, now you could just pick the character you like the most in terms of looks/personality and turn him into whatever tank-healer-buffer-magic user you wanted. It's supposed to be a "ROLE-PLAYING" game where you have well-defined characters with individual strengths and weaknesses

Then it started the trend of filling vidya with mini-games. FF7 had so many stupid mini-games: bitch-slapping, psychedelic submarines, Moogle nuts, tonally dissonent snowboarding... and lots of games like KoTOR followed that trend to their detriment.

But the worst part was the start of the "easy, cinematic, story-based, linear, simplified blockbuster" trend. FF7 showed that all you had to do with was pump a massive budget into CG cutscenes, grafix and marketing, make the game easy and cinematic with generic gameplay and you could sell anything. Just plaster it in Rolling Stones magazines and on Mountain Dew bottles, and they'll buy it even if it's a very distinctly Japanese turn-based game that isn't traditionally appealing to Americans.
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>>3116907
(cont.)

This had a far-reaching effect that went way beyond just RPGs, and it's a trend that persists to this day, Of course some other game would've probably done it eventually like they had already done for decades in film or music, and in a way I'm glad it was a game like FF7 that did it since it probably helped get a bunch of other RPGs funded/localized and continue the Japanese dominance of the industry for another decade, But I can't help but feel FF7 was the beginning of the modern mainstream AAA gaming industry ruined by corporatist vultures as we know it now.

Nowadays I don't dislike the game nearly as much as I did 10 years ago, but I still think it's one of the weakest FF games after the NES, a big letdown following FF6, even if it was impressive for a video game in terms of scope, narrative and presentation when it came out.
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>>3116907
>It's supposed to be a "ROLE-PLAYING" game where you have well-defined characters with individual strengths and weaknesses

Final Fantasy stopped being about "ROLE-PLAYING" long before 1997.

>FF7 had so many stupid mini-games: bitch-slapping, psychedelic submarines, Moogle nuts, tonally dissonent snowboarding... and lots of games like KoTOR followed that trend to their detriment.

Well that's more a matter of personal opinion. I liked all those minigames except the bitch-slapping, and I know this doesn't apply to you but I just never got why the same people who whinge and whine endlessly about Cloud being "emo" are suddenly put off by the snowboarding minigame.

>But the worst part was the start of the "easy, cinematic, story-based, linear, simplified blockbuster" trend. FF7 showed that all you had to do with was pump a massive budget into CG cutscenes, grafix and marketing, make the game easy and cinematic with generic gameplay and you could sell anything. Just plaster it in Rolling Stones magazines and on Mountain Dew bottles, and they'll buy it even if it's a very distinctly Japanese turn-based game that isn't traditionally appealing to Americans.

They would have done that shit as far back as FF4 had they the hardware and financial support.

>>3116909
>But I can't help but feel FF7 was the beginning of the modern mainstream AAA gaming industry ruined by corporatist vultures as we know it now.

When it came to JRPGs outside the FF franchise they were always a low-selling niche genre. FF7 popularized its own series for better or worse, but had it never happened JRPGs would have remained but a footnote in America (and virtually nonexistent everywhere else except Japan)

>but I still think it's one of the weakest FF games after the NES

I find that hilarious after you went on a big rant about overuse of CGI cutscenes, flashy graphics and marketing, which later games in the series were much worse in those regards.
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>>3116948
>Final Fantasy stopped being about "ROLE-PLAYING" long before 1997.

At least you actually had well-defined characters with individual roles and unique abilities. In FF4, all your characters are unique and adding another member to your party changes the way you play. You have the the Dancer, the Dark Knight, the Black mage, the White Mage, the Spoony Bard, the Sage, the Summoner...

In FF5 you can choose your characters' job, but once you do that you have pretty distinct characters with set attributes (until the late game), you can't just move a bunch of orbs and change everything instantly with no consequences.

In FF6 you have unique characters with unique abilities again (Locke is the Thief, Shadow is the Ninja...) until you get Espers, and even then it takes a while to grow outside of your role, and there's usually no point (why turn Relm into a fighter?).

FF7 throws whatever is left of that out the window, and pretty much the only thing differentiating your characters is Limit Breaks (most of the later FF games and a lot of other RPGs after it have this problem).

>Well that's more a matter of personal opinion. I liked all those minigames except the bitch-slapping
Even the submarine one? And yeah, I generally don't like mini-games. I think they're usually a cheap way to add variety. I don't mind it when they're done well in a few games, but after FF7 it felt like every game had to have mini-games as filler.

>suddenly put off by the snowboarding minigame.
Probably because it suddenly happens about 20 minutes after Aeris dies. It's not just about Cloud, it's about how poorly they followed up what is supposed to be the most dramatic and tragic scene in the game with a dumb section where you repeatedly crash a snowboard like buffoon
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>>3116948
(cont.)
>They would have done that shit as far back as FF4
>which later games in the series were much worse in those regards.
Yeah I'm just saying it's the one that started it, even if other games could have. And I do think that's a problem with other FF game especially, but even FF10 and FF13 have better gameplay underneath, despite not being as well-rounded.

>When it came to JRPGs outside the FF franchise they were always a low-selling niche genre.
You mean outside of Japan right?

You're right though, and that's why I said I'm partly glad about it since we might've never gotten other RPGs/Japanese games made/localized if it was another game that got the same traction.

I was just speaking in the broader context of the gaming industry rather than only RPGs. FF7 was such a huge deal, it was advertised and talked about everywhere with people who didn't play games. Once execs from other companies saw how successful it was, essentially a film-like blockbuster pushed by a multinational coporation like Sony, they saw gaming as an alternative to the film industry, and gaming started to transition away from its roots in arcades and Nintendo consoles to the Hollywood 2.0 machine it is now. The early death of the Dreamcast was the final nail in the coffin
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>>3116948
>Final Fantasy stopped being about "ROLE-PLAYING" long before 1997.

Final Fantasy was never about "role-playing". The first game took combat mechanics from Dungeons and Dragons but contains virtually no real "role playing" in any way.

That's the same for the entire series. Stop being hung up on the name of the genre. It has almost nothing at all to do with table top roleplaying games.
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>>3117145
Holy shit, it's the only other guy on/vr/ that agrees that FF13 had a decent battle system.

Sup, bro.
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>>3117174
D&D was born from war gaming. The whole "storytelling" thing is modern, original D&D was almost pure combat simulator. Note Gygax's insistence that you had to play exactly as written. Early FF was very much in the spirit of early tabletop gaming.
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>>3117145
I want that pepsi cup
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>>3117218
> The whole "storytelling" thing is modern

I've had this argument on this board before and am not repeating. The history of "roleplaying" in table top games is almost as old as they've been around and is well accepted.

But that's actually beside the point. Final Fantasy takes it's notes from the combat side of D&D and that's it. The actual "roleplaying" side of it whether that's a modern aberration or not has never really been a part of the series.

You play through a linear story and get to make a few mechanical decisions that relate to how your characters work in battle but that's it. Expecting anything approaching tabletop roleplaying from Final Fantasy or virtually any japanese RPG game will only end in disappointment.
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The RPG argument always seems silly to me because it's like comparing the height of acorns.

You've got an acorn that's video game RPGs that call themselves RPGs because they have combat and character growth mechanics based on table-top RPGs.
Then you've got a bigger acorn that's got the above + dialog trees, some choose-your-own-adventure multi-endings, and maybe a good/evil point-based alignment system.
And then towering over both of them is the giant oak tree of actual table-top role-playing with people.

If the bigger acorns are more enjoyable then they certainly deserve praise for it, but it's funny when anyone declares them to be "real" role-playing.
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I think one thing this FF has over older entries in the series is how well balanced the story and scenario progress. The story itself is nothing special, and you can say anything about it being overrater or whatnot, but the way it's arranged is very intelligent. It has a certain rhythm to it that keeps you engaged, and pays off revealing new interesting areas and story bits at the right times.

Most people will relate on how great it felt the first time you're out of Midgar and discover a whole world yet to be explored.
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>>3115709
>dialogue is slow
>IX is the exception
LOL play it again dude it must have been a while for you - that shit is loaded way gay anime text nobody gives a shit about

FF7 is pretty cool, I like it. It's one of those games I can breeze through easily and chocobo racing is a big time sink sure, but I like it
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>>3117145
>but even FF10 and FF13 have better gameplay underneath
>FF13
>better gameplay

That cup is pretty cool by the way.
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>>3118091
I've never played 13, but that is hilarious.

Even 12's auto battle had the gambit system so you could influence how it functioned. Looks like 13 just gave up.
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>>3118112
FF13 was when they realized they didn't have to spend an iota of effort or energy into polishing the gameplay; they could throw shit at a wall, see what stuck then call it a day as they devoted far more time, effort and money into the graphics and marketing.
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>>3118153
Just nuke the japs again, that'll learn them.
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>>3118153
Pff, big deal, just eat the sharks.
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>>3118112

That anon isn't presenting an unbiased opinion of 13, written by somebody who played for maybe 15 minutes and wrote the game off. While it's true that FF13 offers an autobattle command, that's because at the end of the game you're putting in 6 commands every turn, and having to hunt through menus for all 6 commands every turn would be awful.

At least in FF13 you can control 1 character vs. 12 where you literally program the game to play itself :^). 12fags only started coming out of the woodwork when 13 "tanked" (which is why it got 2 sequels am I right) because they thought "finally, a worse game than my shitty one."
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>>3118253
I genuinely can't believe somebody can hold the opinion that XIII's gameplay had more depth than XII. That is fundamentally wrong in every single aspect of the game.
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>>3118138
>Avoid unnecessary fights as you can just keep moving past them.

Except FF12 requires grinding more than any other game in the series barring the NES games, and if you are underlevelled you would get stuck at the next boss fight unable to progress.

You're right on the money about everything else though.
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>>3116357
I like the progression of Cloud and showed how he wasn't what you mentioned, however I find the backstory of every character in how it is presented to be very cliched, which is not a problem with FF7 but rpgs in general. All characters have their own Town attributed to their story and we understand more about them, which however its not as strong or important leaving them to still be one-sided characters.
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