The Sandy City edition
DOWNLOAD OPENRCT2: https://openrct2.com/
Collaboration document link: http://pastebin.com/9isX3qBZ
Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip
>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip
>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip
>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip
>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip
>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip
>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml
>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
-MISCELLANEOUS-
>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d
>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip
>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/
>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/
>>3112906
>2.2 MB, 1280x800
>>3112906
>.jpg
You McFucked up.
ded gaem
multiplayer server when?
>>3112924
lol
What is it about RCT that makes it so great and longlasting? Are there any other Tycoon games that anywhere approach this?
>>3112987
try OpenTTD
>>3112995
OpenTTD is sex.
>>3112987
>>3113123
don't buy a game with a shady ass dolphin on the cover
>>3112987
>>3113128
I got Theme Park World after playing RCT, never liked it. RCT is was just rock solid while TPW hat wonky 3D mud
>>3113128
Put Moon Tycoon with Deep Sea Tycoon.
>>3113160
Different anon, but I got you. Plus two of my own.
how about mall tycoon 2
I got that lying around
also dino tycoon, not to be confused with dino park tycoon
Anyone ever play airline tycoon?
I tried out Mall of America Tycoon once.
I placed a store down, and none of the customers even registered that it was there, so they just walked through the fucking walls of the dame thing. Same goes for any attractions or carts I set down. Nothing got the guests to respond.
Since I was 12 and spent $20 on it, I took the game out of my computer, got some steel wool from the kitchen, scratched the fucker up like crazy, and snapped it in half.
I was really mad.
>>3113385
OpenTTD is a complete clone and expansion on the original game.
>>3113385
As >>3113395 says, just get OpenTTD
There's also simutrans which is similar to transport tycoon but more technical.
http://www.simutrans.com/en/
Simutrans for Transport Tycoon Players:
http://simutrans-germany.com/wiki/wiki/en_TransportTycoon?structure=en_Index&page_ref_id=520
>>3113436
Above average, IMO.
>>3113436
It's good. It's basically transport tycoon deluxe with RCT style graphics and the controls are borrowed from RCT. I would place it just under transport tycoon deluxe. I did have some trouble with the controls and apparently it has issues with 64bit windows but the game itself is solid. The soundtrack is also pretty good imo
>>3113467
I swear, if I could get a CS Locomotion with some of the features of OTTD, I'd send all day making railroads.
>>3113497
completely insane hyperbole of an idea, but we should just combine rct and ottd into a single game where you lay down infrastructure and then you can double click on a city's amusement park to take a break from infrastructure and work on the park
what could possibly go wrong
>>3113230
Where's Cruise ship tycoon? That game was pretty hilarious.
>Build bar
>No medical
>Suddenly path of incapacitated bodies and vomit
>Everyone is drunk and slipping onto the vomit and everyone, vomiting everywhere
>They become incapacitated as well
Every simulation game needs this
>>3113707
Which tier would it go in?
>>3113709
Average I'd say
>>3113301
Personally I think it's pretty great. Does turn into a bit of micromanaging hell later on, though, but it may be just me. Haven't played the sequel but I heard it's even better than the first.
>>3113709
Not him, but I thought it was pretty bad, though funny at times. I'd say could've been greater tier
>>3113128
I remember playing mall tycoon and every so often some fucking aliens would show up and start kidnapping my customers. It made me super fucking pissed and caused me to stop playing after awhile. Never did figure out what caused it.
>>3113795
The Mall Tycoon games had weird shit, The second one had dogs, and the third one had zombies
>All that time in Mall Tycoon 2 deluxe where your mall would literally be flooded with dogs ruining everything
>>3113230
>no sim tower
>>3113843
There's yoot tower as well
>>3113897
>Sim Tower
Completely personal feelings is that it's pretty fucking great, but that's only me.
If I'm honest it probably belongs in Above Average.
>>3113951
>>3113628
1. everything
your idea is fucking stupid
>>3114123
>one of those fags
>>3113973
>nosimant
I am dissapoint.
Getting all your buds, charging the spider.
Getting so gud the people gove up and leave the house.
Awe yiss
>>3113973
>the best sim city game
>"above average"
Bad Anonymous. No biscuit.
>>3113973
This has me wondering, are there any good tycoon / sim games for handheld systems?
>>3114112
i know but if we don't dig up these ideas who will
>>3114123
>4chan has shit connection
>blame the users
fuck off m8
>>3114193
>I have shit connection
>blame 4chan
>>3114123
Saving a picture like that as a JPEG tarnishes the quality A LOT for screenshots taken from RCT2. Not only this, but for some fucking reason the picture didn't fucking compress the filesize. I've barely ever seen a .jpg go above 1.5MB, let alone the 2.2MB the OP's pic is.
I'm sure you probably already know this, so what the fuck, dude?
Can we delete this thread and start again? It's nothing but off topic posts and people arguing. Our threads have never been like this.
>>3114220
yeah nah. On other sites I have no problem viewing large images.
>people complain about people complaining about people complaining about a .jpg image
>I am complaining about this
never change, 4chan :)
>>3114250
are you going to post this to /r/4chan?
>>3114229
Start posting rct related stuff instead of bitching about the lack of
Post wood.
>>3114365
>That coaster
UNF
>>3114138
The original Sim City didn't age well, 2000 was much better
>>3114146
A-train City Simulator for 3DS is pretty great. Honestly it has more depth than some PC tycoon/sims.
>>3114412
He's talking about 3000.
>>3114365
Neato.
>>3114474
Looks like a neckbreaker to me
>>3114586
>Max. lateral G's: 1.03g
Ok
>>3114365
Why does diagonal always look so good in this game?
>>3114692
Because it breaks up the monotony of 90 degree angles.
>>3114682
Dont believe in sawyers gs
>>3114451
What makes Sim City 3000 better than SC4?
>>3114737
not any of those anons, I only ever played 3000
What makes 4 > 3000?why is it game, game 2, game 3000, game 4, game?
>>3114737
I'm not the one who made the list, but I never got into SC4 myself, I dunno it just didn't feel quite "right". Plus, I hated unemployment, that was a pain in the dick to try and deal with.
For me at least:
SC3k > SC2k > SC (SNES) > SC4k > SC (Not SNES)
I don't intend to ever play 5.
Approaching event horizon
>>3114820
Is it possible to use the steeplechase horses or the big launched freefall car?
>>3114123
>it's a "people don't care about data getting lost" episode
>>3114882
...now I wanna see a .webm of a vertical drop or corkscrew coaster with the observation tower (the wider, single deck one) running on it, called "UFO defense" or "X-com" or something similar.
>>3114882
The rafts work really well there it seems
>>3113128
Fish Tycoon should be higher, i used to play that game for days straight
>>3114901
>.jpg
>lossless
pick one
Does anyone have a list of/links to the parks in the OpenRCT2 title sequence?
>>3114365
>That diagonal chain lift
I should try this sometime.
>>3115321
>just found out they're in the fucking game folder
Jesus christ I'm a huge retard, never mind.
>>3114365
>>3115342
Diagonals make everything great; except your chain hill will be long as fuck because its a lesser angle.
>>3114365
>>3115591
Nice theme.
So my very first try at the roller coaster editor turned out a bit strange.
>>3115834
>any section of that coaster
>>3115843
yeah I think I need to go back to the drawing board
>>3115834
I...
uh...
Hm.
I'm not trying to offend, but have you actually seen a roller coaster?
I'm not saying you should go full-realism or anything, but come on, that first fucking drop would be fatal halfway down.
You'll get the hang of it soon.
Also avoid those steep hill turn pieces unless you place them at the very to of a hill. They add a fuckton of lateral Gs to the ride.
>>3115834
You're retarded
>>3115861
Calm the fuck down dude.
Do I need 8cars to be able to remove the park boundaries or can I do it in OpenRCT?
>>3115926
It's just a prank bro
>>3115942
Pretty sure OpenRCT2 has a cheat button that makes you own all the land.
Let me boot it up and check...
Hmm, seems to can't let you own the very edge squares of the map.
>>3116150
Yeah that's what I thought. Oh well.
Just checked the scenario editor, it doesn't let you own the very border either.
>>3113128
>no Streets of Sim City tier
>>3115591
I like it, but Heaven could use some more scenary up there like a little temple or gate.
>>3113230
I'm curious but where would the hotel giant games fall under with this?
>>3116338
Sometimes less is more.
huehuheuhe brbrbbr i maek scenario
https://www.mediafire.com/?19wzsjbxw1u9fjn
>>3116578
Basically the reaction I was expecting.
I'm trying to get my bearings back by working on a an extremely detailed smaller park to get back into the groove of working on my bigger park.
I just thought I'd post it here because fuck it.
>>3116389
Could've Been Greater or Nope tier? Those games were pretty bad.
Anyone else having problems with multiplayer? It will load the server all the way and then kick me with the popup 'Requires Add-on Pack:'
>>3117558
>Requires Add-on Pack
You don't have either TT or WW.
>>3117558
Get the expansion packs nigga.
>>3114146
OpenTTD PSP port.
>>3114146
Sim City SNES makes a decent phone game
>>3116110
The heck is going on with the colours here?
>>3117703
It's a night time palette shift.
Reinstalled RCT 1&2 for the first time in years and even grabbed OpenRCT2. Figured I'd make a cool looking park, but I opened the game up and threw open the scenario editor and... bleh. Too much shit to sort though.
Maybe I should just play some of the RCT1 scenarios and try to make a pretty park.
Maybe I just lack inspiration.
>>3117782
Picking scenery is a bitch. Worse if you have used a workbench flooded with custom stuff leaving no room for the useful vanilla stuff.
>>3117786
Yeah, I was thinking of just going NCSO. But even the I stare at an empty scenario map and just nothing comes to me.
That is why I was thinking I should just play one of the RCT1 scenarios as a starting point. Like play Bumbly Beach and make it look awesome, not just beat the scenario.
Do you guys also remove Flaming Fury on Extreme Heights in favor of building a different coaster, or do you leave it be?
>>3117959
>>3118006
I meant rebuilding it, like this.
Because I fucking hate building on mountains.
>>3112906
How 1:1 is OpenRCT2 to RC2?
Does it support these addon packs? Also, can I use packs for RC1 with RC2?
>>3118387
Slightly retarded, you need RCT2 to play, but... it's basically just an updated engine, running ontop of original files?
>>3117620
comfy
>>3118401
Yes, it's pretty much just the exe running in a different programming language and with added features, and it uses the original RCT2 files and content, including expansions. Being an alpha project, it does have some bugs. Eventually it will become standalone. For RCT1 content, just download my remakes pack in the OP.
>>3118498
Should I grab the launcher, most recent commit build, or 0.0.3.0 stable?
>>3118514
Recent commits are what I'd recommend. I'd also use the launcher that autoupdates when new builds are made.
https://github.com/LRFLEW/OpenRCT2Launcher/releases/latest
>>3118525
>.application
idk, seems sketchy... can I CHOOSE where I want to install it?
>>3118529
If you're running Windows, just use this one.
https://github.com/PFCKrutonium/OpenRCT2Launcher/releases
So, I've been working on a modified version of the 2x2 collab park-- using it to make organized mini parks for fun and practice with theming. Anyways, this isn't anything special, but I just really enjoy the compact wooden coaster I made here and wanted to share.
>>3118835
The gardens around the pirate ship look nice.
>>3118835
>canopies over the burger and drink stalls
Pfahaha. Turn the clearances off man.
>>3118068
>plays extreme heights
>hates building on mountains
confusednigger.jpg
>mfw OpenRCT2's right-click dragging now moves the camera at the speed of fucking light, making it impossible to control with any kind of precision
This makes the game completely unplayable for me. Fucking please tell me there's a fix?
Just want to say that, thanks to this thread, I decided to install OpenTTD for a second time. Didn't like it back then.
But now, with a few mods to make things look as Asian as possible (I'll settle for Japan), plus a proper tutorial playlist from YouTube, and man, I'm super comfy right now.
>>3119402
>2016
>being a filthy weeb
>>3119412
No, but I'm Asian, but that Japan Set is the closest I can make OpenTTD look Asian.
>>3119402
OpenTTD will be always comfy.
>>3113123
SO LONG AND THANKS FOR ALL THE FISH
>>3119402
question
I often hear TTD > Locomotion
but never why
So, why?
>>3119335
Tell them to make a slider to adjust the speed?
>>3119558
The two are quite different.
Locomotion is quite prettier, more detailed graphics than OpenTTD. But these days some people prefer the retro look of OpenTTD.
Locomotion is entirely about laying tracks for the trains, so it has better mechanics for that. But some complained that it feels too much like a puzzle, as sometimes all you do is laying tracks after tracks and nothing else.
OpenTTD got tons of mods and constant bug fixes. That's how we can have a mod entirely on everything Japan, from buildings to vehicles to trees and signal lights and etc.
Honestly both are pretty good games and not that different if you don't dig deep enough.
>>3119558
Locomotion +s:
* Arguably Prettier
* CURVED TRACK (this is the big one IMO)
OpenTTD +s:
* More advanced signals/Pathing AI (Loco AI loves to get lost on semi complex track networks without extensive use of waypoints)
* Shit-Tons of mods both cosmetic and gameplay, mostly accessible and painlessly installable from an ingame browser
* Better Working Multiplayer
Did anyone see this?
>Chris Sawyer: My "pet project" at the moment is an ambition to bring my old PC game RollerCoaster Tycoon 2 to modern mobile and tablet platforms.
http://www.eurogamer.net/articles/2016-03-03-a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon
>>3119839
I wonder if he knows about OpenRCT2
>>3119335
It works fine for me until I drag really fast and the camera flies into the void when frames drop.
I'm pretty sure the option exists to adjust speed because I think I did have that problem at first.
>>3119856
Kek.
How do you think the community would react/move, if he did release it? Do you think people would just try it, and then go back to OpenRCT2?
Also. not directed at anyone, but for OpenRCT2 on Linux, just copy a Windows install, and run the launcher?
>>3119974
I'd certainly play it on my Android phone
>>3119964
Sadly probably never because Atari.
>>3120001
Didn't stop us from reverse Engineering RCT2 and getting OpenRCT2
Originally this was just a huge sandbox i tested coaster ideas in, but now its turning into a park i guess. Too bad the layout of the park is atrocious because i originally just dumped coasters everywhere.
>>3119856
I remember someone contacting his agent (or something) and they replied he didn't appreciate people modding the game because he thought it would make the game unstable. Not sure if they were talking about openrct or 8cars though.
Here is another sort of complete bit; if in doubt spam trees everywhere
>>3120005
IIRC, Open TTD was actually created with permission. Meanwhile Atari wouldn't let anyone touch Locomotion, so people made Open TTD and just stuck with it even after Atari went tits up.
Also, has anyone else had the dumb idea of making an OpenTTD or Locomotion map that is basically a model train set, using water for the gaps where the person would walk through?
>>3120062
But what about OpenRCT2? I don't recall anyone asking Atari permission for that.
>>3120084
Chris owns the rights to the games IIRC, he's just licensing rights to create new games to Atari or whoever.
>>3120015
No small/flat rides in those areas?
Looking alright otherwise, even if there's a bit too many paths for my liking.
>>3119964
It might be eaiser to take OpenTTD and modify it so it looks and behaves like Locomotion rather that reversing Locomotion itself
>>3120135
Nah, you'd use RCT. Locomotion was made in RCT's engine.
>>3120185
So if openrct2 is a game engine recreation (people call it that right?) then it should not be that hard to use a lot of the same project for locomotion I'd think.
>>3120206
RCT was built on top of TTD's game engine and Locomotion was built on top of RCT(probably 2). They very likely all have a lot of common code. OpenRCT2 devs have actually borrowed the code for the dialog windows from OpenTTD so that OpenRCT2 can work on OSX and *nix also
What about Restaurant Empire?
>Gigas are so fucking overpowered that I need to purposefully add unbanked turns just to get the intensity rating above 9.00
Jesus Christ
>>3120529
>I need to purposefully add unbanked turns just to get the intensity rating above 9.00
It isn't tall and fast enough.
>>3120530
nigga...
Also shown is the turn I needed unbanked to get it above 9.
Is there any particular way to get respectable ratings for stand-up coasters? That they're all high-intensity by default doesn't really help much.
>>3121242
HAHAHAHAHAHAno_
I will suck the dick of anyone here if they can get get piece of shit coaster type to 8.25+ excitement rating.
>>3114882
Kek
>>3119875
Any idea how to adjust the settings? I can't find it anywhere in the options. A console command maybe?
>>3120532
Yea but I would be wary of that, how do you know it's even the same game (i.e. same profit curves and AI and whatnot)?
>no repost of the competition
Current contest entries in chronological order (as of start of last thread, I don't know if there's some other list of entries):
Anon - Piscine Pond
https://dl.dropboxusercontent.com/u/16909401/rct/Piscine%20Pond.sc6
Anon - Chireno Bayou
http://www.mediafire.com/download/j78jby3377837l7/ChirenoBayou.sc6
Shnupz - Tranquil Tropics(v2)
https://www.mediafire.com/?343xb9c8v1hzqdd
QB Mac - Tourism Trouble
http://www.mediafire.com/download/yary6woqb3vuapd/Tourism_Trouble.SC6
Anon - Skullfucked
https://dl.dropboxusercontent.com/u/5388678/Skullfucked.sc6
QB Mac - Cyclone City
http://www.mediafire.com/download/de6cno7sxhkbzzf/Cyclone_City.SC6
Mold - Monumental Mine
http://www.mediafire.com/download/215620s66w3u72b/Monumental+Mine+v1.zip
Anon - Hurricane Hollow
https://a.uguu.se/gnpcoi_HurricaneHollow.sc6
>>3121676
I was waiting for the next thread.
Also:
Monday - Silver Peaks
https://www.mediafire.com/?9ulg8eyg6xad0ae
Mold - Rampaging River
http://www.mediafire.com/download/w93r1bpl12o0xzh/Rampaging_River.SC6
HappyMerchant - Boardwalk Bonanza 2.0
https://mega.nz/#!6gEzADLB!s1IL-Ks0GvCpuIt3YlhEpIM3OGn6kLFySFR0hNYKT50
Anon - Howling Meadows
https://www.mediafire.com/?19wzsjbxw1u9fjn
>>3121692
Oh. I just felt it should be posted in every thread.
>>3121262
okLiterally every trick of i know to boost ratings
>>3121692
My wifi receiver on my desktop is kill, so I can't post screenies, but the landscaping for my island scenario is done, I'm now working on the foliage, and then I'll have to play it to work on the coral reefs and save it as a scenario again.
I'm really not sure how much effort I should put into this, as being a scenario whoever's playing is likely to just destroy all the trees and shit anyway, yet at the same time I really want to get more votes than Mold :^)
>>3121676
>>3121692
Right, almost forgot about that lol
Gotta say, either I'm fucking stupid or the scenario designer is quite shitty atm. Anyway, here's the first of my (probably) two entries, Cozy Cove: http://www.mediafire.com/download/3h3aqxdij6j0ii2/Cozy_Cove.sc6
>>3121753
You have quite a boner for Mold eh?
>>3121768
Why is that other path compressed soil, muh ocd
>>3121774
To trigger you anon :^)
>>3121714
Try putting some food/drink stands over/near the track I think that can squeeze a couple hundreths in.
>>3121714
Gotta call that cheating desu
>>3121920
I tried this and didn't seem to notice any gain
>>3121992
The coaster has sprites for all the elements so its totally legit.maybe
>>3122150
It has sprites for 90 degree hills?
>>3121826
I'm adding them to the vpack as they're released.
>>3122231
Probably uses vertical loop sprites?
>>3113973
what about Sim Life?
or Sim Ant?
>>3122231
It does, if a coaster can loop it has vertical drop sprites.
>>3122445
Is there any plan to put that hack into OpenRCT? It was never even in 8cars but it seems nice.
>>3114137
simant was pretty good. the mob of ants could kill not only spiders, but antlions and caterpillars(which would turn into food). I conquered the house too although it took awhile. I discovered that if you go to the bottom of the nest, there are tunnels that take you to the bottom of the red ant nest - but if it's raining, it floods down there.
I still remember organizing an invasion force and the human came with the lawn mower right then and wiped almost everything I had, I had to ragequit and reload my save.
>>3114956
Same. As a kid I would think about Fish Tycoon the whole time I was being dragged on errands, and would rush home to play it, for like two months straight.
>>3113128
>"I love Tycoons, this list is fucking awesome. I wonder what's on it?"
>I've played all the Average and Above games
Life is really hard.
>>3113128
Where's Simgolf? It's maybe one of the best games I have ever played, and I really wish someone would start on an "open" version.
>>3122679
I'd settle for it showing up on GoG.com.
>>3122679
>>3123085
It's a pretty good game and i like it, it has a great simulation of golfer behaviour which adds a bit of strategy to it. Ultimately its very simple though and there isn't much beyond the original game unlike rct. I would say above average tier maybe pretty fucking great if you're into it.
>mwf I always have the merry-go-round music in my head
I never got into RCT3 when I was younger. Decided to give it a go.
Please tell me there's some sort of UI scaling mod. If possible, a recommended modlist.
>>3123375
Marching band and fairground composition is legit good stuff.
>>3113128
Add Startopia to above average and the Anno series to pretty great.
I just got this installed, all I can play is these scenarios. How can I just load up a plain empty world and start building like in the original game (atleast how I remember the original)?
>>3124035
You need to find a sandbox scenario, there should be atleast on in the vpack or just create one in the scenario editor; which isn't hard if you just want space to build.
>>3124035
You can't, you need a sandbox scenario for that. You're misremembering probably.
>>3124128
There should be a scenario folder; mine isC:\Users\(name)\AppData\Local\VirtualStore\Program Files (x86)\GOGcom\RollerCoaster Tycoon 2 Triple Thrill Pack\Scenarios
but i have like 6 different locations with rct files so i have no idea
>>3124157
You should be putting them in C:\Program Files (x86)\GOGcom\RollerCoaster Tycoon 2 Triple Thrill Pack\Scenarios, not the virtualized folder.
https://www.youtube.com/watch?v=8DZN2-fybis
Can't wait to see what kind of shit the RCT2 community will come up with
>>3124248
Does that game have any clearances at all? Sure doesn't look like it.
>>3124257
From what I played, 90% of them don't. Certain building specific stuff won't build too close to coasters (like walls) but there are some pieces that are made to fit between the tracks.
The rest like loose scenery is entirely zero clearance.
>Go to purchase land in a premade scenario
>This
REEEEEE
>You can have multiple viewports in OpenRct2
I did not know that.
Do guests having maps actually do anything?
>>3124273
Imagine that they're burrowing owl nests
>>3123562
The automated machines that produce fairground music are pretty amazing works of art
https://www.youtube.com/watch?v=EO2lZt3ZhCo
https://www.youtube.com/watch?v=S-GlgZN2JIg&nohtml5
>>3124362
>You can have viewports at all
I did not know this.
>>3123375
>occasionally worked the carousel when I worked at an amusement park
>can still hear that fucking music in my dreams
god dammit
Does OpenRCT2 have a height limit for landscaping? Because if it is changed, I would consider downloading it just to make outrageously-shaped parks.
How do I add the content for Time machine/Katy's Dreamworld and Amazing Earl's stuff into the game? Just drag and drop?
>>3124632
Does anyone know the exact record the rct organs were sourced from?
>>3125154
As far as I can tell they are organ renditions of classical pieces.
You may recognize these:
https://www.youtube.com/watch?v=c3_aM_s0R1U
https://www.youtube.com/watch?v=_CTYymbbEL4
https://www.youtube.com/watch?v=aQnODW3n7aI
>>3125146
Just copy/paste the object files into the ObjData folder in your RCT2 directory, you chucklefuck.
>>3125179
There's also this
https://www.youtube.com/watch?v=zzS6_GHZL4w
>>3124391
Without maps they random walk. With maps they will choose attractions and path to them in the same way they would the exit when leaving.
>>3112906
>Extras
What do the modified EXEs do? They're extremely larger than the original GoG EXE.
>>3125625
Likely a no-cd crack. You don't need to mess around with the executable if you have openrct2
>>3121714
>Literally every trick of i know to boost ratings
Tell me these tricks.
>>3125762
not him but the ones i can see are going underground, passing through inversions, lots of scenery, and proximity to other exciting rides
I know what normies like
>>3125808
There's those, but I'm also seeing:
-passing over/under paths
-passing over water
-passing over/under itself
-big starting drop
-decent max/average speed
-synchronized with the smaller coaster.
With the amount of stuff you need to do to get a decent excitement rating out of it, though, you might as well be using a train type that doesn't have high intensity the moment it goes round a corner at even mild speed.
Does this game have actual good park management gameplay or is it just a fun roller coaster maker?
>>3125871
RCT 1 & 2? Its generally not hard to stay solvent, but some of the scenarios can be difficult to achieve (especially the less well tested scenarios in RCT 2).
Most scenarios are stuff like "have X number of guests in the park by year Y with a park rating of Z", "have 10 coasters with excitement rating of X or more", "Have a park value of X by the end of year Z" etc etc.
>>3125854
There's a lot wrong with this picture, but...
>having queues for space rings
>>3125854
Everything in this picture is perfectly designed to trigger me.
>>3125854
I see nothing wrong with this picture, so englighten me ;^)
also
>not having queues
It's like you don't want setups of instant cash rolling in.
2 the moon
>>3125854
Imagine if real amusement parks had exit queues. As in, you'd get off the ride, then wait as one guest is let out the turnstile every 2 minutes.
>>3125924
I seriously sTIll don't see the problem here...
>>3125854
>Having 3 washrooms near each other
Why? I mean do washrooms have a max capacity?
>>3125854
>>3125948
Please stop shitposting and begging for replies.
>>3125930
I actually do that quite often. I think it looks nice.
>>3125930
Ugh
Its for Male / Female / Trans persons
Check your cis-gender privilege shitlord, like i can't even right now
>all this shitposting
Why can't we just post coasters and have nice things?
>>3125854
>toilets without queues
it's shit
>>3126219
I really hope the OpenRCT devs does some rebalancing once they redo all of the code.
Why does the coaster with the coolest looking track have to be fucking shit?
>>3126219
>he said, posting a TOGO standup
You could argue that 1/2 isn't so bad, but come on Anon.
>>3126242
Rebalancing would realistically speaking mean nerfing the TOGO.
>>3126219
Did someone say TOGO?
>>3125862
I think the ride queue itself passing close by also helps.
>>3123085
Sim golf - pretty fucking great
Monopoly tycoon - above average
Ski Park tycoon - average
Fast food tycoon - nope