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Sonic Adventure trilogy
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Let's discuss the Sonic Adventure trilogy.
Primarily the /vr/ two, but Sonic 06 can lead to interesting discussions on an attempt at a continuation of the Sonic Adventure mechanics in seventh gen.
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>>3102557
Am I the only one that enjoyed Heroes more than the Adventure trilogy?
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>Let's discuss the Sonic Adventure trilogy.
>trilogy
What?


Sonic 06 is the worst game ever made. Don't care about your hipster ET shit. A company like SEGA has no excuse for releasing that pile of shit.
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SA2B>SA1>steaming pile of shit>/v/>/b/>reddit>tumblr>9gag>Gawker>OP>>>>>Sonic 06
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Also, opinions on each game.
Honestly not very good in my opinion.
The level design felt very mediocre, and and I really never felt like I was having "fun" in any of the levels. The most enjoyment i got out of the game was fleeting feelings of amusement during parts Twinkle Park, Red Mountain, and Lost World, but even those are marred by awful mechanics that just slow the levels down which is not something that should happen in a Sonic game.
Every other character is pretty awful.
Tails's levels are just gimped repeats of the Sonic levels that at least have a fun competitive mood if Sonic wasn't such a worthlessly easy AI.
E-102's levels seem cool, but you can literally beat his campaign in probably under 15 minutes by just hold down and pressing forward, holding the fire button. There's nothing to it at all, and is insultingly simple and easy.
Knuckles has a neat gameplay mechanic, but the awful level design keeps any of it from being fun.
Amy's gameplay could be neat, but it doesn't control well and the level design, as again, is awful.
Fuck Big.
Super Sonic boss is awful.
The exploration stuff doesn't fit and is boring.
Story in general was terrible in both content and execution.
Chao Garden is limited and boring.
Camera is god-awful.
All in all, I just don't like this game.
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>>3102598
Sonic Adventure 2.
It has it's problems, but I still think it's ridiculously entertaining and fun and by far an improvement on SA1 in every way.
The Sonic and Shadow levels are fun, fast, and increasingly get more and more over the top and massive in scale. It's also a lot more fun to replay levels with the better ranking system and with all the power ups you unlock by the end of the game.
The Eggman levels are honestly awesome. Good level design, and clunky but decent controls.
The Tails levels are honestly not very fun, mediocre level design.
Knuckles and Rouge's levels I actually quite like. It does suck that you can only get the emeralds in a linear order due to the gimped radar system.
Also, Aquatic Mine and Mad Space are awful. .
The Chao Garden is brilliant and is pretty much a full game in itself.
The story is melodramatic and stupid, but I can go with it because it just goes with the over the top fun nature of the stages, it's a series about anthropomorphic talking animals who are basically in a plot that could be in a Metal Gear Solid game. Don't take it too seriously.
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>>3102616
Sonic 06...
It's a really bad game, however, I think if it had more time in development (I've read it was pretty much released while still in Alpha because of Sega rushing it through development) it could have been a flawed, but still enjoyable game for fans of the previous two Sonic Adventures.
Merging and updating mechanics from the previous two games in actually pretty interesting ways if they weren't marred by terrible execution and rushed development.
The camera is awful, the story is abhorrent garbage that reads like a parody of middle school aged Sonic fan-fiction. It takes itself way too seriously, and doesn't at all understand what made Sonic Adventure 2 so entertaining. The terrible level design (with the exception of Tropical Jungle and Kingdom Valley which despite being marred by general issues of the game itself are actually kind of fun for sizable portions of the levels.)
The Mach Speed portions are nice in theory, but the worst experience you will ever have while playing a video game in practice.
It's a shame the Chao Garden isn't it because I'd like to see despite how poorly executed it might have been, and updated version of the Chao Garden.
The city level and NPC designs are boring and bland and awful, look like they could have been from a Dreamcast game. The "quests" will make you slowly lose your mind.
Shadow and Silver's campaign had potential if the game could have been in development longer, but as they are, unplayable messes.
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>>3102569
It's an awful game, but it is a sequel to the Adventure Games. It continues and expands upon all of its unique game-play mechanics and story style.
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>>3102569
>Sonic 06 is the worst game ever made
Sonic 06 runs at 60fps, so it's not even the worst Sonic game.
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>>3102635
>Minor visual fidelity matter more than a broken game in every other aspect
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>>3102635
I can't confirm or disagree that. I'll take your word.

The game is still horrible. It had no chance from the start. Sonic in like an anime/ff looking CGI world? What the fuck....
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>>3102592
The only acceptable conclusion.
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>>3102557
Not retro.

Fuck off.
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>>3102674
How are SA 1&2 not retro?
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Personally I hated SA2 because the exploration and mech stages weren't optional anymore. Also grinding was a fucking terrible addition to Sonic.
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>>3102675
>How are SA 1&2 not retro?
How is Sonic '06 retro?
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>>3102676
The exploration in Adventure 1 is awful though. You move too slowly and the world is too small and there's no real even exploration since it's all just empty.
>>3102681
I specifically said the focus should be on the first two games. But it's silly to not be able to discuss a much controversial sequel that took away the ability to ever get another game in the Adventure style for better or worse.
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>>3102694
>But it's silly to not be able to discuss a much controversial sequel that took away the ability to ever get another game in the Adventure style for better or worse.
This the /vr/ board. If you want to discuss non-retro games, make a thread on /v/.
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>>3102557
>SA1
>excellent controls
>actual physics
>not as much automation as later 3D Sonic games
>levels are packed with out-of-the-way areas and power-ups
>dynamic terrain
>levels are much more open and nonlinear than later 3D Sonic games, with some levels being filled to the brim with different routes, and "tracks" are thinly-veiled
>this is one of only three 3D Sonic games that has actual platforming, the others being Heroes and Shadow
>you can destroy a lot of enemies and play a sizable portion of the game without the homing attack with no problem
>you can play the game at any pace you feel like
>this is the closest a 3D Sonic game has ever been to Classic gameplay

>SA2
>different direction than SA1
>the gameplay is more engaging and difficult
>performing combos, looking for ways to improve your score, and the ranking system are fun additions that provide the game with a much-needed layer of depth and also encourage the player to become better and even explore the levels with a reason other than, "Why not?"
>every move you pull off is satisfying
>nails the arcade feel on the head
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1 and 2 are terrible games, but 2 is less bad because of the art style. It fits the era well.
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>>3102630
You forgot the awful bullshit load times.

I laugh that they had the nerve to make you pay for extra missions on PSN.
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>>3102557
SA2 sonic/shadow stages are better than SA and 06 together, i wonder why they didn't put new levels as DLC for the 2012 re release
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>>3102567
nah

it's definitely more tolerable than any of those in op image

that said, it's still god damn terrible af
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>>3102567
It's pretty sad that Heroes is the only 3D modern sonic game that has managed to capture the feel of the early games without needing to jerk off the nostalgia of the fans.
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>>3102567
I really didn't like it
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>>3104315
Heroes didn't capture the feel of the Genesis games. It has its own unique feel that's not really anywhere else in the series.
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>>3102557
Look at all of the retarded furfags in this tbread who think that the few areas in which SA2 managed to improve upon the original somehow absolves the multitude of ways that it
completely ruined it? From awful level design, the game starts out with you on rails making slow 90 degree turns on that garbage city escape and ends with you holding a single button to mindlessly travel on rails, its trash from start to finish, traumatizingly bad music from a series that was previously beloved for its music, dumbing down the speed and maneuverability of sonic by not letting him gain speed with spin dash and no longer the same type of freedom to move organically on walls and ceilings, and the final cherry on the shit sundae is SA2 having arguably the most cringe worthy dialogue and storyline of any game ever made. Shadow and rouge are absolutely terrible and so obviously attempts at appealing to middleschool edgelords, they have no place in a cartoon style world like Sonic. Now there are even people saying that that Sonic Heros bullshit was any good? Just face it, SA2 and all sonic games after were cash ins trying to appeal to the fans who were more interested in writing fan fictions than playing good games. This is coming from someone who experienced the Dreamcast original when it came out, not like you idiots who I am willing to bet only played the shitty ports on GC PC and XBL, so you can't understand what it was like to see the massive levels and breakneck speed of the game take a shit on everything n64 and playstation had to offer. But yeah gladly ignore all that because you loved writing fan fictions about SA2 and actually thinking people weren't being ironic when covering city escape.
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>>3105757
>SA2
>bad
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dreamcast isn't retro
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>>3105823
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>>3105757
Anon, holy shit. This is fuckign epic.

+1
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>>3105797
It's the new cool thing, gramps! C'mon!
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>>3102658
You know, even though I don't think 06 is as bad as people say it is(I at least had fun) the art style is actually the biggesr gripe from me.
>>3103134
This post hits the nail on the head for me. Love the Adventure games, with SA2 being preferred over 1 imo.
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>>3105848
Yeah? Says right there. 6th Gen isn't Retro. Dreamcast is 6th Gen.
Therefore, Dreamcast isn't Retro.
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>>3105848
Until the rules page gets changed as well, the Dreamcast won't be accepted around here.
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>>3106021
> even though I don't think 06 is as bad as people say it is(I at least had fun)

https://www.youtube.com/watch?v=j4K0Sq47Whw
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>>3106091

The maaaads have already said it will never change, even in 20 years, nothing after 1999 will ever be considered retro, so deal with it.
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I hate these games because they made retarded rail grinding and homing attack chains into the core of Sonic gameplay

The non stop rail grinding and homing chains are the main reason newer Sonic games are so bad. It's lazy and boring game design used in place of real platforming

They had just enough memorable gameplay (chao garden) to not go down as horrible in my childhood

Sonic 06 is an alpha build that Sega forced out as a cash grab. Should have never been released.
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>>3102567
This is very much not /vr/ related, but I'm going to agree and disagree. I think it had the potential to be better and the team based platforming was cool. The first few stages were designed very well too, not to mention the cool chaos emerald mini-game.

My problem with it was how it felt like it was artificially dragged on. Everyone shared the same stages with very slight differences, and the levels overstayed their welcome by being unnecessarily long. Even if you know what's coming up, the stage is still bound to last minutes longer than a stage from the previous 3D games would last.

tl;dr could have been a fantastic Sonic game, but too little content with too much of that little content to do.
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I always considered Heroes to be the third Adventure game .. And wasn't Unleashed supposed to be like World Adventure?
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>>3106647
Except Heroes plays nothing like the Sonic Adventures you dense fucking idjit.
The only similarity Unleashed has to the Adventure games is a hub, Sonic 06 is an actual continuation of the Adventure mechanics.
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>>3102557
Replace Sonic 06 with Sonic Heroes
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Sonic Adventure DX Fixed Edition
https://forums.sonicretro.org/?showtopic=25301
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>>3107893
See >>3106797
Why are you so stupid? The quality of the game doesn't matter, what matters is what the game is trying to be, which is a sequel to the Adventure games.
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/
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https://www.youtube.com/watch?v=IcUZhWfYmMI
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m
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>>3113564
n >>3102557
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>>3102567
>>3104268
>>3104315
>>3104469

Play it again.

I just played Heroes a couple of years ago; It's hilariously bad. The casino levels have unplayable physics and the regular levels aren't much better. And the levels go on and on and on...

Really surprised it got a 7/10 back in the day. Broken software isn't supposed to be that high.

No responses based on your teenage memory please, I want you to actually play through at least half the game before you respond.
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>>3105757
Shadow and Rouge weren't edgy in SA2.
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>>3113871
Look at the latter two posts you replied to, dumbass.
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>>3113941

>implying I can't agree with other people
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>>3113871
>No responses based on your teenage memory please
Huh? I don't remember anyone liking it.
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>>3106248
They'll probably change it when the next gen comes around, so stop acting this autistic
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>>3103134
>this is one of only three 3D Sonic games that has actual platforming, the others being Heroes and Shadow
Why did I even write this? In terms of specifically-3D platforming (no 2D sections in the Boost games allowed), Shadow barely has any, Generations has a lot of it, and Lost World is chock-full of it.
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>>3102557

Anyone else like Big the Cat's sections? Shit was just SEGA Bass Fishing with the ability to move around. It felt like some weird expansion/spinoff game. I loved it.
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>>3107901
Better SADX 3.4.1
https://steamcommunity.com/sharedfiles/filedetails/?id=299808681
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Stupid shit people complain about Modern Sonic
>Edgey characters
Yeah there was never an antihero before SA/SA2 *cough* Knuckles *cough*
>Rail grinding
Boy sure is holding forward to grind faster sure is a step down from holding right to run faster
>Different characters change gameplay too much
Yep flying through the entire level as Tails sure is different from... Flying through the entire level as Tails
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>>3106221
>Game Grumps
Fuck off, a bunch of retards that overact because that's what the 8-14 demographic likes (what most of their fans are mentally)
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>>3117795
I think they're fine. My last playthrough of SA1 was the only time I caught non-Froggy fish and I had a fair amount of fun with it.

Even if you (understandably) don't like Big's section of SA1, it's so darn short that I've never held it against the game too much.
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>>3121059
First time I played it I had no fucking idea what I was doing. Kept trying to feel in average fish, basically get them to 10 inches or whatever and then would meet be able to catch them, stamina dropped to quickly. Then I would over exert and it would get away and for some reason that constitutes losing a life.

When I finally realised I was meant to get Froggy specifically I tried it was trivially easier.

Don't know what I'm trying to say... Maybe that if you want to play a fishing game it's fine but putting it in a Sonic game was all kinds of retarded? At least the fishing fight with Chaos was bretty gud.
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>>3118254
Oh it looks like Fixed Edition is integrated into this. Neat, I've been confused for a while now
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>>3102592
SA1 > SA2
SA2B is not retro
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>>3121537
Why is "SA1 is better than SA2" the popular opinion right now?
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>>3102635
It doesn't even do that.
Put a few enemies on screen and it drops massively.
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>>3120983
You are literally retarded or 12.>>3121546
Because its the opinion of people who actually played both games.
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>>3105848
we should make it so people cant post on /vr/ from their phones. i feel like this would weed out atleast half of the shitheads from /v/
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>>3122638
Nice tautology there, buddy.
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>>3122638
I did play both games, and I wasn't expecting to like SA2 landslides more than the first. SA2 is much more polished and has loads more content.
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>>3117795
No, the mechanics were borderline broken.
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>>3121075
>At least the fishing fight with Chaos was bretty gud
How? It's literally a 5 second boss battle.
Sonic Adventure is an awful game.
Sonic Adventure 2, while flawed, is at least fun and works as a video game.
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>>3122638
I've played both games and I think SA1 is colossal horse shit.
What you mean to say is autistic people who played SA1 first when they were very young and can't take off the
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>>3123025
>Youre not allowed in my super secret club
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>>3123160
their nostalgia goggle to see how broken SA1 really is.
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>>3105757
Honestly if you know how to play sa2 it can be at just as high of a pace as older ones. Don't do choppy turns and find the fastest routes and it's just as great.
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Reminder that the Sonic bits in SA & SA2 are excellent, and it's the shitty non-Sonic bits that drag them down.

Also, SA2 > SA
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>>3121546
i played them both when they came out and I think they're both very rough, hard to come back to games. SA2 came off way worse though, and it somehow manages to magnify just about everything unfun in the first game like twice as many treasure hunt levels which are now way more expansive and tedious, twice the boring shooting stages that just seem to keep going on forever and ever, and it wraps it all up with the most cringeworthy fanfiction-tier storyline ever.
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Anybody read that article about Station Square as a hub?
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>>3123967
Nope, post it.
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>>3123160
I'm someone who likes SA2 a lot more than SA1, and I still think about 66% of the game is good, and saying that people only a like a game that you don't "just because of nostalgia" is the most autistic thing ever. It shows off your inability to understand the thoughts of others.
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Which is the one that starts with you snowboarding down the hills of San Francisco?

Christ, that was an embarrassment. Sonic was always a bit shallow compared to Mario but this just came across awful.

The physics was crap too - like they just took the Crazy Taxi engine and put Sonic in it. The whole thing was just a tragic indictment of what Sega had been reduced to.
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>>3125037

Sonic Adventure 2.

A lot of kids grew up with that shit and have a lot of nostalgia dude, don't be mean.

RUNNING AROUND AT THE SPEED OF THE SOUND
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>>3125037
How is that part of the level an embarrassment in any way? It's fun as fuck. https://www.youtube.com/watch?v=D1jHA2Itfbw&nohtml5=False
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>Knew that City Escape was San Francisco since I was a kid
>Only realized today that Prison Island was supposed to be Alcatraz
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>>3125447
I've never realized that either. I know what Alcatraz is, but since I haven't actually seen a picture of it in years, a I don't know what it looks like. On a related note, Twinkle Park is pretty much directly based on circa-1903 Luna Park.
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>>3125489
Emerald Coast is real too. Look at the shape of the hotel buildings.
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>>3117795
It was one of those things I hated as a kid but then when going back to play again ended up liking it, I just find fishing in non fish based games relaxing. Unnecessary but fun in its own way.
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>>3123159
Oh so you cleared it in 5 seconds on your first go? Fuck off, I believe that as much as if you said you have friends.

It's the most fun part of Big's chapter because it's actually a game instead of virtual fishing.
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>>3125037
>Go fast
>You can reasonably see hazards before you run into them
>Hitting hazards doesn't slow you down
>Music is fun and fast paced
>Is basically everything fun about Sonic
>Worst part

Jesus Christ what do you faggots want? It seems like all you want to do is call Sonic shit because your "friends-by-proxy" Egofaggot and his mindless opinion regurgitations say it's shit (because you don't have any in real life)
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>>3125531
Yes actually. I remember being mad as hell about it as a kid. The entire game is pushover near brokenly easy.
Especially the worthless E-102 campaign.
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>>3125507
>Cancun.
Yes sir, sir.
>Red Mountain is Red Canyon
>Windy Valley is Machu Picchu with a picture of Red Canyon in the background for some reason
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>>3125543
>because you don't have any in real life
Are you fucking joking? Be completely honest here; How old are you?
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>>3102557
I know, I know,
>Sonic
>story
But I'm pretty sure Sonic 06 takes place in a different continuity from the Adventure games, so I don't buy it as being SA3.
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>>3125619
Older enough to know any faggot that thinks being older equals being right is a fucking moron.
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>>3125797
Not old enough to know that only underage, Vine-watching dickheads who discovered 4chan from an "epic" post on FunnyJunk and aren't afraid in the slightest to expose themselves as fourteen years-old by posting shit like,
>Older enough to know any faggot that thinks being older equals being right is a fucking moron,
are pure cancer.
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>>3102557

Fun fact: Unleashed is the true third SA game. The title in Japan is "Sonic World Adventure"
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>>3125837
SA3 was '06 and they fucked up hard dude, who cares if Unleashed has "World" in the title.

>>3125543
this is some hot bait
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>>3125831
You're really pathetic, you know that right?
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>>3125837
>Super Mario World 2: Yoshi's Island is a Super Mario Bros game
>Super Mario Land 3: Wario Land is a Super Mario Land game
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>>3125837
Except that Sonic Unleashed's gameplay isn't even remotely similar to the Sonic Adventure games, and the fact that Unleashed's Japanese title just happens to have a single word in common with the Adventure games doesn't make its actual gameplay any more like them.
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>>3125843
You're really bad at formulating arguments that aren't steaming heaps of meaningless, ad hominem shit, you know that right?
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>>3125843
You came in screaming about Egoraptor for no reason in response to someone's opinion and then when they asked you why you were acting so stupid you just replied with more gibberish.

You're a fucking fag, get over it. Someone doesn't like Sonic Adventure, get over it. Not the end of the world.
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>>3125858
Ad hominem is when you ignore someone's argument due to irrelevant factors i.e. Your wrong about Sonic Adventure because you're a raging homosexual. I did not do that. I called you pathetic because you very clearly got butthurt when I pointed out that using you were using the "try to discredit me by claiming I'm younger" tactic, something which if you're at all familiar with internet arguments is only used by people who are insecure about being realised they are younger than most users. And you only did that because I implied most people who think 3D Sonic is shit are just repeating the opinion of an Internet celebrity who only makes such claims because being civil or reasonable about these things doesn't attract a profitable amount of pageviews, and that gives people a sense of friendship and sense of belonging their lives are clearly missing.

I'm not saying 3D Sonic is the greatest achievement in gaming, or of its own franchise, merely that all said and done, they are decent to slightly better than Vergara games that people overzealously criticise because it's easy too.

You need to lurk more and learn proper argument techniques before you post again.

>>3125896
Also, please don't samefag. It hurts your argument.
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>>3125940
>UR PATHETIC
>insulting me isn't an irrelevant factor
>ignoring my argument in favor of calling me pathetic isn't ignoring my argument

Also, even though I said jack shit about the quality of the Sonic Adventure games and SPECIFICALLY quoted a completely-unrelated part your post (the part where you said the guy you replied to didn't have any friends, also somehow not an ad hominem), you still managed to pick up that I was somehow shitting on the Sonic Adventure games, because fuck reading-comprehension skills. Thanks for missing the point entirely.

>HA HA HA U DON'T HAVE ANY FRIENDS
>no YOU are the underage one here buddy
Are you fucking serious with this shit? Do you really expect me to believe that you're old enough to use this website after spewing your petty, baseless, immature, sixth-grade insult for all the world to see?

>samefag
Think again, dumbass.
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>>3125940
> I implied most people who think 3D Sonic is shit are just repeating the opinion of an Internet celebrity
Yeah that was absolutely fucking stupid, kiddo. What makes you think other people wouldn't see that and call you out on it? Don't samefag? I'll do that when you stop acting like a toddler.

>>3125998
Get a load of this asshole, he thinks I'm you!
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YOU'RE ALL COCK-GUZZLING THUNDERCUNTS!!!!
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>>3125543
Look how Nintendo completely changed Mario's gameplay mechanics for 64. Then look how Sega insisted on keeping Sonic's the same for their 3D incarnations. Then ask yourself which one worked and which one was a complete failure.

This sums up Sega's position against Nintendo all along, if you ask me: also-rans who got lucky in the early 90s.
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>>3125998
>>3126182
:^)
You guys are terrible. Please ignore shitposts, shitposting doesn't solve shitposting.
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>>3127826
>bumping the thread with a shitpost
Let it go, Anon.
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>>3125998
>>3126182
>Screencaps comment
Why do this?
>Both do this
>Both claim not to be samefags
Guys I don't know if you're samefagging but the way both of you are doing the exact same thing is some serious reddit hivemind circlejerky.
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>>3127861
The second guy who did it was just proving that we weren't samefagging. A Reddit hivemind circlejerk would be like both of us continuing a post-chain about how righteous we were for standing up against that mean old bigot.
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>>3127880
But screencapping accomplishes nothing. What, you don't think someone could just edit the picture? I mean you could look at the poster counter, but at this point if it IS two people both have already posted so it won't change, and whose austistic enough to do that. It's such a newfaggy thing to do, because oldfags know there's no way to actually tell who's a newfag from an oldfag (or in this case who's a samefag) so they give everyone the benefit of the doubt, whereas a newfag/samefag is worried they'll be outed so they try to pretend they have seniority, either by calling people's age into question, which just like taking screencaps, people can just lie about. And only really retarded people think that just because someone is younger/older than you, their argument has no validity. That's straight up ad homeniem (the real kind, not 4chan's "they insulted me therefore I win" bullshit kind.
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>>3125684
It's obviously the same continuity.
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>>3126316
Mario 64 sucks balls. You just collect things and fight same boss three times. But mario has always been about recycling levels and bosses.
>>
>>3128258
And Sannick has always been about running to the end of the level fast without actually having any real fun.

Why explore when you can just hold down on a hill and roll speeding to the goal?
>>
>>3128258
>OOT sucks balls. You just collect things, and do the same puzzles in every dungeon. But Zelda has always been about recycling dungeons, bosses, and puzzles.
>>
>>3128258
Videogames suck balls, all you do is press buttons and watch colours change on a television screen
>>
>>3102557
Not Trilogy. Quintilogy.

Sonic Adventure
Sonic Adventure 2
Sonic Heroes
Shadow
Sonic 06.
>>
>>3132890
Heroes and Shadow are too convoluted in their gameplay to be considered Adventure-style games.
>>
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>>3111878

That looks really good.
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>>3133035
I dunno if you could discount Heroes, but Shadow definitely should count. I've been playing through them all recently and Shadow is starting to feel like a chore.

The problem both of them have is this force replaying for true ending I don't get it.

SA: Beat each level at least 2 at most 4 times, each time with different game and sometimes take a trivial amount of time.

SA2: Play each level at least once, more if you wanna see all paths.

Heroes: Play each level at least 3.5 times. With Team Rose it often obly gives you like half the level, Team Chaotix is meant to be "objective based" but more often then not that means just going through the entire level (and maybe even needing to repeat it anyway).

Shadow the Edgehog: Beat the first level 10 fucking times, every other level between 0-10 so let's just average to about 5 times. And if you're austistic enough to wanna 100%? Prepare to play the first level 326 times! What the fuck? Who thought this would be okay.
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>>3135257
Actually the longer I play shadow the hedgedge the more I see its an elaboration on the Heroes engine - more often than not there's 3 missions, which are all reminiscent of Chaotix missions, when you kill enough enemies you basically get a team blast move (or a giant level skip), in every level you have someone following you around like team members in Heroes, that can pick up rings and give hints etc.
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>>3113871
Which version did you play?
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>>3132890
Can you go be retarded somewhere else? Heroes plays nothing like the Adventure games.
Shadow is a maybe, but it's more of a spin-off of the Adventure games if anything.
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>>3136474

PC.
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>>3113871
Not the guy, but I remember playing that game years ago on gamecube. And while it was fun then, you are right. Physics and controls are laughably bad.

>>3106421
You're also right since the Chaotix stages were the only ones with any real difference. Sonic was default, Dark stages were sonic ripoffs with more enemies and Rose was easy mode. The stages were fucking huge and dragged on forever, notably Hang Castle, Mystic Mansion, Egg Fleet and Final Fortress. Whatever the rail-canyon level was also took fucking forever. The earlier levels (barring bingo highway and casino night or whatever) were less bad about it, but still were too long.
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>>3139479
Chaotic Levels weren't even that different, barring some very specific case (Mystic Mansion). They made you run through the entire level with an "objective" but usually one of the things you needed was at the end of the level anyway.

In my opinion the levels were okay, I actually like Team Darks stages better than Team Sonic. Gaining levels makes it easier to traverse and kill enemies and if you die you lose all of them, completely slower your pace. Team Dark's increased enemies made this less annoying.

There were 5 main walls I got frustrating stuck on: Power Plants tower of raising lava (the camera angle would fuck me and I'd fall in the lava which was pretty much instat-death), Casinopolis with Team Chaotix's get 100 rings (I kept getting like 90 and getting hit/dying, and the slot tables were tedious so I'd just restart), Egg Albatross boss who was very annoying to attack the "right" way, Mystic Mansion Team with Sonic's final 3 way challenge (getting Sonic's homing attack to work on the line of floating enemies was an exercise in pure luck), and Final Fortresses laser dodging (occasionally when trying to escape the lasers I'd somehow just leap off the rail to my doom, an no matter what I did the final laser would always hit
until I tried just floating with Tails/Rouge/Charmy until it was over).
>>
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