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Why was the home computer scene in America so awful?
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They had almost nothing but cookie-cutter dungeon crawlers and interactive fiction (which barely even counts as a "game") with primitive graphics and a couple of beeps for sound. There was nothing like the demo scene or any decent music composers either.

Also don't get me started on the rubbish computers they had like IBM PCs with shit CGA colours, Crapple, and a few other miscellaneous shitpiles. Even the few decent computers like Amiga were nearly ignored over there and 90% of their userbase was in Europe.
>>
We're going to get this shit thread weekly now huh?

I know this is at least the second time.
>>
while you were playing mayhem in monsterland in 93 the patricians had already cleared ultima underworld and wolfenstein 3d
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Are there any good games made in Australia?
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>>3100768
australia is where games go to die
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>>3100768
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>>3100759
You forgot to insult Nintendo, OP. Otherwise, pretty good troll post.
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>including a shovelware game like Wheel of Fortune
You're better than that, OP.
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This is a bad thread.
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>>3100875
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>>3100765
Besides we had Nintendo if we wanted MIM kinds of stuff.
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We weren't so much into cutesy games like Superfrog (which sucks btw).
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I had a ZX Spectrum as a child, then when I first saw a Nintendo running, I realised just how much all the home computer games I'd been playing were incredibly cheap, poorly-designed, frustrating rubbish with awful controls and very amateurish game design.
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>>3100759
Oh yeah OP I SOOO wish we had gotten Gianna Sisters but instead we were stuck with King's Quest and Ultima. You really had us beat when it came to quality computer games.

/sarsasm
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>>3100759
>he didn't like the Apple ][GS
blasphemy
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>>3101017
>Sierra adventures
>good
Enjoy falling to your death 250 times because you moved one pixel too far on a staircase.
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>>3101017
>computer with amazingly awesome sound
>mated to a brutally slow CPU with no hardware sprites/scrolling
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>>3100992
KQ is definitely not better than James Pond tho.
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>>3100759
Fixed.
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>>3101116
Japan master race wins again.
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>>3101136
More like Konami master race.
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>>3101138
Didn't know Konami made Raiden...
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>>3101150
Thats the exception.

Points for spotting that however.
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>>3100992
GS was only popular because Yuropoors couldn't play SMB.
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>>3100768
Beam Software was responsible for some classics
pic not related
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Daily reminder that the NES is a computer.
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>>3100768
Melbourne House were the Aussie Electronic Arts.
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>>3101202
>A Family Computer.

But really, a NES with more ram would of been very helpful.
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>>3101208
Yeah I agree.

At least it was damn easy to expand, pretty much every game did it.
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>>3101202
Can I do my taxes on a NES? No? Then shut up.
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>>3100768
The hobbit adventure game
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>>3101219
>Nintendo released a modem peripheral called Famicom Modem. However, this was not intended for children. Instead, adults would use it for gambling horse races, set stocking dates, use their bank, and more.
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>>3101209
What the NES needed was extended audio & video (VS system had 2 PPUs).
>>3101221
Games with online multiplayer support were said to be made but they are not dumped yet.
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>>3101226
The NES audio was expanded in a surprising amount of games.

Nintendo's MMC5 chip is capable of adding 2 extra square waves, the VRC7 is an entire FM synth, etc.
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>>3101221
Ok, now how about a keyboard? And harddrive? And operating system? And parallel ports for plugging in devices like a printer?
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>>3101234
Plenty of computers didn't have hard drives or an operating system, and even parallel ports.

Keyboard exists in the form of an accessory.
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>>3100759
Aw shit, used to play that Wheel of Fortune on my family's old Gateway. One of the first games I remember playing, at a time I couldn't speel worth sheet.
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>>3101234
>>3101237
Actually, there are even Russian bootlegs of the NES that turn it into a fully fledged computer, with an operating system and parallel port, so it's nout out of the question.
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>>3101237
Then it isn't a real computer, at least one that can be used for practical matters as well as gaming.
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>>3101238
I've played it before. It's fun in a postmodern ironic way.
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>>3101237
Since consoles=computers for you, I guess we should do away with the /vr/ rule loophole where we can discuss post-1999 games as long as they're released on pre-1999 hardware.

Or, we can talk about games like Halo and AVGN Adventures here, since PC is a retro "console". :)
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>>3101250
lol what
>>
The problem with euro PC games is that they had some absolutely talented graphical devs but pants on head retarded gameplay devs.

A ton of euro games look amazing but have atrocious gameplay. THere's a reason why a term like euroshmup exists and why it's loathed in the shmup community.
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>>3101228
But not in NA/PAL markets.
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>>3101265
>The problem with euro PC games is that they had some absolutely talented graphical devs but pants on head retarded gameplay devs

I agree. They had some brilliant sound and graphics, but couldn't design a game to save their lives. While NES games look more sterile than the average C64/Amiga game, they're usually better in every way as far as level design, controls, memorable enemies/bosses, and replayability.
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>>3101265
I think in general American devs were well above Euros for game design. Microprose, Origin, and LucasArts had titles that were integral to the history of PC gaming. They spawned entire new genres of game such as the console RPG (which would not exist without Ultima).

I'd say that Ultima inspired far more games than Superfrog.
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>>3101265
Even if you look at something like Battletoads, you see that they still couldn't design their way out of a paper bag.
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>>3100834
He forgot to keep /pol/ in /pol/ too. Burning American flag? Good thing for him /vr/ has different rules than other boards (and they only apply to Arino threads)
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>>3101313
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>>3100759
>Also don't get me started on the rubbish computers they had like IBM PCs with shit CGA colours

https://www.youtube.com/watch?v=YUyQSfKRU1w

Too bad. This is the best they could do with their IBM machines. This game looks sad compared with Amiga platformers of the period.
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>>3101339
And a year later, we had Ultima Underworld, what's your point, yuropoor?
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>>3101341
>interactive fiction
>real game
Pick one and only one.
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>>3101346
Oh, you make me laugh.

I'm not even gonna argue with you.
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https://www.youtube.com/watch?v=oqhv_aldcoo

I'd sure rather be playing this mind-numbing rubbish over James Pond.
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>>3100982
Yes, the Stamper brothers said how they were amazed at how much higher quality Nintendo's games were than the computer stuff of the period.
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In all fairness, X-COM was the brainchild of a British dev who based the game on the earlier Laser Squad. So if you want to say that we literally couldn't do anything but shmups with arpeggio music...
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Let's not forget that a European made the most immersive simulator games for computers.
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So was the market really that segmented between US and yurop back then?
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>>3101193
>ocker
Had to look that one up. Must be a mainland thing.
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>>3101441
yes
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>>3100992
Wasn't Gianna ported to pc though
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>>3101815
It was:
http://www.pouet.net/prod.php?which=5006
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>>3101825
IT WAS 98, THAT DOESN'T COUNT
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>>3100759
Consoles were more popular than computers for gaming in America. Most of the talent went to console games.
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>>3101835
This was never really true though. PC gaming tended to attract the most talent versus Japan where it was console games.
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>>3101265
Yeah like the Xenon games. Looked great but were just fiddly and too hard to be fun.
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>>3101274
Does anyone except weebs care about console RPGs?
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>>3101927
Well, you do notice that Japs seem to have barely innovated the RPG genre at all. They're still clinging to 80s game design concepts while Western RPGs began moving away from that since the mid-90s.
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>>3101937
List all the RPGs you've played as of late.
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The UK's reliance on cassette tapes (on 8-bit machines) really held them back. They literally couldn't make games more than about 40k in size because trying to do multiload off a tape is torture.

I think the largest C64 game ever made was Ultima VI which is on three double sided disks and is around 1MB in size.
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>>3101980
You don't want to play U5-6 on a Commodore 64. The load times are merciless and you need a C128 for the music. Just play it on the Amiga instead.
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>>3101834
Wow son, don't choke on your burger...
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>>3101274
Don't forget Psygnosis, Ocean, Bullfrog, Bitmap Brothers and Team 17.
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>>3101339
Meanwhile, in Japan.
https://www.youtube.com/watch?v=h1urEBm4Js4
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>>3101972
Mario & Luigi Paper Jam
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>>3102064
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>>3103109
You responded to someone who calls Ultima Underworld interactive fiction, dude.
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>>3103154
Still.
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>>3103174
Yeah that's true.

European computers are just plain shit.
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>>3103175
Indeed, when Japanese computers are god tier.
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>>3103208
It's amazing how similar both the X68000 and Amiga 500 are, yet somehow the X68000 has the better library.

It also has a better sound chip.
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>>3101454
>being inbred
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>>3103210
It was much better all around.
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idk mine was great, I had a c64. My friend down the street had an amiga and a c64. We played a couple hours, then got told to play outside. We had cool stuff, but usually had to go ride bikes our something.
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>>3103109
An AdLib could do that.
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>>3103234
Unfortunately a lot of Americans just didn't care about the quality. Possibly because the Japanese had way more expeince with FM than us.

Americans just kind of stuck MIDIs through a program that converted them to FM, Doom does this for example.

http://vgmrips.net/packs/pack/doukyusei-2-ibm-pc

Here's a great Soundblaster soundtrack.

Though OPL2 and 3 can't beat OPM.
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IBM

The lock they had on the business market ruined the home market.
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>>3104101
Except in Japan where NEC took the lead.
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>>3104101
and chinese ibm-compatible manufacturers. They made PCs much cheaper and customers went for the most bang for the buck.
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>>3103210
Amiga was designed in the US by ex-Atari hands. It's not exactly European in the sense that the Sinclair Spectrum is.
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>>3104318
>most bang for the buck
This isn't 100% true since the IBM PC wasn't even the best x86 machine around; there were other architectures like the Tandy 2000 that were technically superior. The real advantage were those three magic letters which sold to corporate America.
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>>3100759
>Not updating pic with japanese computers
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>>3104318
>and chinese ibm-compatible manufacturers

This part is more correct. The dominance of the IBM PC architecture wasn't due to IBM or Compaq or anything. Those computers were expensive. It did finally take the event of low-cost clones such as Acer, Packard Bell, and Leading Edge to finally eliminate all rival personal computers.

Also, importantly, Lotus 123 since it was available only on IBM compatibles. Lotus alone sold many thousands of PCs.
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My dad said he could remember it all well. By 1987, you go in a computer store and there's nothing there but IBM stuff aside from the one little Apple shelf in the corner.
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>>3103247
You can see it in how poor that US-developed Mega Drive games sound compared to Jap ones.
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>>3101116
>>3100759

>Where are Wolfenstein, Commander Keen, Prince of Persia, the original Duke Nukem.
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>>3100759
Op's picture triggers me tbqh.
Dont talk shit about the TRS-80 m4.
I get a boner just looking at it.
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>>3104376
Commander Keen really isn't that good. It came out in the early 90s but looks like 1986. Also why the fug did they have it run in EGA instead of VGA? It would have looked nicer and be a lot easier to program.
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>>3104376
>Commander Keen
It's a fucking joke for 1991 game.
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>>3104396
Besides, all new PCs by then had standard VGA cards so it's not as if anyone was being excluded from running the game.
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They like to say Doom was the critical point where PC gaming matured because it was not feasible on the Amiga due to its planar graphics versus the linear VGA Mode 13.
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I heard they didn't put Doom on the Amiga because it required a 32-bit model and they didn't want to bother with that.
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>>3104415
Explain.
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>>3104426
Just as I said. Doom would have required a 32-bit Amiga and the only relevant Amiga markets in 1993 were Germany, Britain, and Eastern Europe. Germany would censor everything, Britbongs only had 16-bit Amigas with no hard disk, and EE it would get pirated.
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>>3104415
Amiga market was already dying and an A500 has only 7 Mhz. Stock A1200 has 14 Mhz and is 32 bit, but PCs were already ahead.
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They put X-COM on the Amiga but only the 500 and it was really a struggle to adapt the game to it. I don't understand why they would limit themselves like that and not just use an A3000.
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>>3104446
Probably to support Britpoors.
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>>3104446
> I don't understand why they would limit themselves like that and not just use an A3000.
There is a AGA version (A3000 had ECS btw), but that had even a smaller marketshare and only "enthusiasts" had expensive accelerator cards and machines like A3000 or A4000.
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>>3104446
The Amiga version of EU looks terrible and requires an insane amount of disk swapping but the music is fantastic compared to the PC.
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>>3104396
https://www.youtube.com/watch?v=CyTDI2ATb6k

This came out the same year as Sonic 1.
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>>3104621
It is a little unfair to compare a PC with its dumb frame buffer graphics to a dedicated console like the Mega Drive.
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>>3104626
Ok but if you'd look at Amiga platformers of this period like Superfrog, they look miles above CK. And again, it makes no sense why a game made in 91 would not use VGA Mode 13.
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It would take at minimum a Pentium to be able to do Genesis-style games on the PC.
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>>3104634
Jazz Jackrabbit has similar graphics to Genesis games. It ran at full 60fps on a fast 486.
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>>3104642
but it was and is shit
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>>3104650
It's the first PC platform game that wasn't shit.
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>>3104375
Yeah, and it's for the reason I listed too.

SEGA gave them the GEMS driver, which is often blamed for poor sound, but really the problem is with GEMS you could easily be really lazy and use MIDIs to compose music.

EA developed games were technically bootlegs, so they had to develop their own drivers. Some of them sound really good.
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>>3101835
They were popular among American developers because Nintendo were dicks when it came to licensing.
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>>3104650
You're shit.
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>>3105397
your mum is shit
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>>3104642
>>3104650
Yeah it's honestly a pretty bad game.

Shitty low grade Sonic clone where the problems Sonic had are made much worse by the smaller screen resolution.
>>
To quote William Gibson:

>Walking on, he explains to her that Sinclair, the British inventor, had a way of getting things right, but also exactly wrong. Foreseeing the market for affordable personal computers, Sinclair decided that what people would want to do with them was to learn programming. The ZX81, marketed in the United States as the Timex 1000, cost less than the equivalent of a hundred dollars, but required the user to key in programs, tapping away on that little motel keyboard-sticker. This had resulted both in the short market-life of the product and, in Voytek's opinion, twenty years on, in the relative preponderance of skilled programmers in the United Kingdom. They had their heads turned by these little boxes, he believes, and by the need to program them...

>"But if Timex sold it in the United States," she asks him, "why didn't we get the programmers?"

>"You have programmers, but America is different. America wanted Nintendo. Nintendo gives you no programmers.
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>>3105356
Nah, consoles took off because people want dedicated gaming machines that don't require a bunch of maintenance or extra steps. Developers hopped on board because games were where the money was at until they started to figure out how to make money off other aspects of computers in the 90s.
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>>3104626
Still, Japanese PCs.
https://www.youtube.com/watch?v=bWxat4OLL_8
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>>3100759
what evs
I have no complaints about it
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>>3106361
better nintendo than shitty bedroom programmers i guess
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>>3106528
You have to keep in mind IBM PCs were never made for gaming, either.
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>>3101234
Famicom basic.
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>>3106623
Yes.

And before that faggot from the other thread comes in again, the NES can be expanded through the expansion port.

http://enio.chykn.com/wiki/index.php/Main_Page
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>>3106627
https://www.youtube.com/watch?v=S38jQMs5wAk
Here's another example.
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>>3106563
Nether were Japanese PCs but looked what happen.
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>>3106650
That only really applies to NEC hardware, in my opinion.

Though the reason for their superior graphical capability is apparently because of the resolution you need to print kanji.

At least that's what Ken Williams of Sierra suspected when he visited Japan in the 80's.
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>>3106651
The Sharp X1 was a little better at games however, but only because the hardware was made by Hudson.

The X68k however creams NEC's computers.
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>>3104652
Halloween Harry
Superfrog
Gods
Prince of Persia
Fire & Ice
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>>3104415
It had to do with chunky vs planar graphics.
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>>3106764
We're talking about smooth scrolling IBM PC platformers.

Before Commander Keen, smooth side scrolling was thought to be impossible on that platform.
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>>3106361
This can't be true because the TS-1000 came out well before there was a NES.
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>>3106773
Baal
Stormlord
Golden Axe
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>>3107116
None of these games have really smooth, four way scrolling though.

Though Stormlord has smooth side scrolling.

Compare Golden Axe to the original versions, for example.
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>>3108279
The PC port of Golden Axe doesn't suck; in fact it's quite good by the standards of most arcade ports of the time

https://www.youtube.com/watch?v=RbFTjUBkeNw

...but it can't touch the Genesis version for framerate or fluidity of the animation. Also the PC port never has more than one enemy on screen at once while the Genesis has three.

https://www.youtube.com/watch?v=hiHjrQlO2RQ

Finally, the PC port only looks and sounds decent with a VGA card and Adlib sound which in 1989 was expensive. It was far more likely that you would have been playing it in CGA/EGA mode with bleeper sound.
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>>3108290
Never said it sucks. It's just that the scrolling isn't silky smooth.

It also helped that Commander Keen was an EGA game with PC Speaker sound.
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>>3108315
Trying to do smooth scrolling on EGA is much worse than VGA though. If you ever tried to program EGA modes, you'd curse them until your face turns colors.
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>>3108317
Exactly. And that's why Commander Keen is considered impressive.
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>>3108290
Praise Autismo.
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>>3100768
some say L.A. Noire was developed using the only three computers in that island.
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>>3108317
What's wrong with EGA?
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>>3108340
It's planar.

Well, so's Amiga except Amiga still gives you hardware scrolling+sprites while EGA...does not.
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The Amoeba sucked.
What games were exclusive to the Amiga? Those sucked.
The Amiga did have some PC ports with better graphics than the PC versions... but that's it.
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>>3108352
You must be at least 18 to browse this website.

Scratch that, I think the minimum age should be upped to 21.
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>>3100759
Americans can't into computing
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>>3101116
Uh, yeah, no.

Seeing as how you posted Castlevania X68000 which came out in 1993, we had games like Star Control II, Doom, Day of the Tentacle, SimCity 2000, Syndicate. Nigger, that was the fucking Golden Age of PC gaming.
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>>3101116
is this picture supposed to imply that turrican and giana sisters are good games

ayy lmao
>>
https://www.youtube.com/watch?v=jb-Z_53kJI4
What the hell happened to this conversion?

I know PAL and NTSC have a SLIGHTLY different color palette, but it's not different enough to look completely fucked up.
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I found this in my closet recently. I remember me and my sis playing this for hours when it came out when I was 6. (It's retro, came out in 1998).

It was really good and gave a gateway to other point and clicks as well
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>>3101234
Every single one of those was available as a peripheral in Japan, maybe do some research before you spew your uneducated opinion.
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>>3112207
If you were 6 in 1998 you can get the fuck out.
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>>3101937
I think that "innovation" is precisely the reason RPGs are dead to me. I'd rather have a Wizardry-style turn-based JRPG than a half-baked FPS with an open world like Skyrim or Fallout 4, or a crappy brawler like Kingdom Hearts or what the FF7 remake is shaping up to be. If you like them, more power to you, but I find they sort of became "combine RPG elements with another genre" and as a result of that, both halves end up being mediocre. Not satisfying as a RPG and not satisfying as whatever the other genre is. The only ones I find myself liking nowadays are the Etrian series or stuff like Darkest Dungeon.
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>>3112302
Dude, he's 24. Do you think this is still 2007 or something?
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>>3112738
Eat a dick.
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>>3112871
>didn't get to experience the best decade for computer gaming
>thinks his voice should be heard or that it matters at all
Kill yourself.
>>
>>3112891
>>3112302
Nigga what the fuck is your deal? Why do you have to be a edgelord like that? Sure i did miss some good titles, however who says I can't discuss this subject? Are you fishing for (you)s? Because if so it's working
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>>3112891
>didn't get to experience the best decade for computer gaming
I was born in 88 so yes I very much did experience the 90s.
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>>3112947
>'90s
>best
This is what dumbass millennial kids unironically believe.
>>
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>>3112961
I mean, that's like, his opinion man. All I wanted to talk about was a simple point and click and potentially late 90s PC games but you had to be like that.

What does this earn you? A quarter for Shitposting? Some of us are millineals, yes. But that doesn't mean we can't discuss the same shit. Yeah we have played it later but who gives a shit? Just enjoy a discussion once and a while and quit being a sperg.
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>>3112961
>Star Control II, Doom, Monkey Island, SimCity 2000, Syndicate, Total Annihilation
>not a glorious epoch of PC gaming
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>>3113013
he's probably one of those yuropeans who thinks katakis and gianna sisters are quality
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>>3101116
what's the bottom-most jap game?
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>>3113105
Snatcher.
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>>3113120
Thanks, looks pretty good.
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>>3101382

That's not Ian Bell.
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>>3115824
but ian bell didn't make elite 2, the deepest space sim of all time
>>
>>3100759

BBC computers and the video game scene in the U.K. being directly tied to the home computing/programming scene.
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>>3101116
>jap PC games
>no Ys
disgusting
>>
http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D3230
>these comments
Why do Europeans have such shit taste?

Gradius on the C64 is anything BUT a good conversion. It's such a sad conversion that it makes me want to learn 6502 assembly and make one myself.
>>
>>3116525
I reckon it could use a bit better Dig Dug and Pac-Man as well.
>>
>>3116594
Actually if he's going to learn C64 programming, something simple like Pac-Man would be a better game to do.

>no scrolling
>black background
>one screen layout
>>
>>3100759
Because Americans have shite taste in everything.
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>>3117902
>shmups with gradient color and fart wave music
>good taste
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>>3108610
https://www.youtube.com/watch?v=3X2CAYKPaV8
How is this then?
>>
>>3116594
>>3116606
Well, I already started spriting.

I just need to find a way to get it into the code. Tried the old-fashioned .byte lines and including the binary, but ca65 is a cunt.

I'm already thinking of tricks to get monochrome sprites with two colors, because multi-color mode is ugly as shit.
>>
BTW this was the original Atarisoft Pac-Man for the C64.

https://www.youtube.com/watch?v=3XW_kBYhQ_4

This is just a meh conversion. It needs several improvements including:

>better title screen more accurate to the arcade game instead of the simple text mode display it has
>better sound, for example I would do the game music with triangle waves instead of the harsh sawtooth waves
>and of course the intermission sequences, which are completely missing from this version because they didn't want to pay for a 16k cartridge ROM
>>
https://www.youtube.com/watch?v=V_I1FboBOoA

Ms. Pac-Man. This version mainly could use better sound (the sound in here is awful ear rape).
>>
>>3119262
>>3119264
I still don't get why so many Pac-Man ports stretch out the screen like that. It can't be good when you're trying to replicate the arcade's AI.

Hell, arcade ports in general do that for some reason.

Do technical limitations on the C64 make it harder to have the score and shit to the right?
>>
>>3119248
You can stack sprites, but if you run out of them you'll have to write a sprite multiplexer (and then still be limited to 8 per line). Or just be lazy and rotate them ala C64 Castlevania.
>>
>>3119269
Why is this even a question? You're trying to adapt an arcade game that runs on a vertically-oriented monitor to a squashed 320x200 screen.
>>
>>3119270
Yup, exactly what I was thinking about.

The MSX version seems to do it, because that platform can only do monochromatic sprites, at least from what I can see.

Hence the Vic Viper being white and red.
>>
>>3119272
Even the shitty Flying Shark port on the C64 kind of has what I'm describing.

Paku Paku is a more recent example.
>>
>>3119273
That is correct. The TMS 9918 does only support monochrome sprites.
>>
>>3101382
i can't even imagine how futuristic elite must have seemed when it came out
it's still crazy to think about
>>
>>3116525
i always found that interesting because r-type, a similar game, has such a great c64 port
>>
Would be cool if someone did a VIC-20 Gradius. Would probably require the full 32k of expansion RAM though.
>>
>>3100759
I think my favorite thing about this image is that it includes Giana Sisters and Turrican, both of which were heavily influenced by if not completely ripped off versions of Japanese games and the other side includes Ultima: Exodus and Wizardry, games from two different series that were highly influential all over the world, inspiring all sorts of titles and series that became famous in their own right.
>>
>>3120769
How about VIC-20 Montezuma's Revenge?
>>
>>3120781
>>3120769
>>3119262
>>3119269
>wanting to actually program for retro computers
>implying it wouldn't be vastly easier to just write a retro-style game in Flash
>>
>>3120787
Isn't that kind of the point of this discussion?
>>
>>3120834
Nononono. Retro platforms in most cases have a very large number of annoying technical limitations that you wouldn't have the patience to bother with in this day and age. That's why I said it would just be easier to write a retro-styled game in Flash.
>>
>>3120841
Those annoying technical limitations are what makes them fun and interesting to program for, though.
>>
>>3120860
Nigger, do you think they wouldn't have killed to have Javascript in the 80s? Nobody wanted to program a shitty IBM XT, they just didn't have anything better.
>>
>>3120872
I can tell you've never hung out with young engineers. They don't want short cuts or the easy way. They want to program their own languages and make hardware do stuff it's not intended to.
>>
>>3120769
Is it even possible to do Gradius on that thing?
>>
>>3120916
If they did it on the MSX1 it should since a VIC-20 maxed out to 32k is about comparable spec-wise.
>>
>>3100759

Because in America computers were still mainly expensive business things. Computers in the UK were meant to be cheap and used by the whole family.

Plus, there was a large abundance of game consoles here but not in Europe. So devs naturally had to develop their games for computers.

2/10 made me reply
>>
>>3120769
And can we have Seven Nation Army as the background music?
>>
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>>3100764
what you didn't see it comming?
Retro PC master Race maymay continues.
>>
>>3120957
No.
>>
>>3120769
http://www.zimmers.net/cbmpics/cbm/vic/memorymap.txt

https://archive.org/details/VIC-20ProgrammersReferenceGuide1stEdition6thPrinti

Knock yourself out.
>>
The VIC-20's lack of two joystick ports always bugged me.
>>
Why didn't the MSX succeed in America?
>>
>>3121213
Dunno about Murka, but all it got in the UK were rubbish Spectrum ports.
>>
>>3120934
I would say the bigger reason was the rapid transition from 8-bit to 16-bit computers after 83 which were more expensive and complicated to develop for, thus it was not possible to have what you had in Britain which was mountains of Spectrum tape games in the discount bin at Tesco's.
>>
>>3121213
It was never brought over except for maybe one or two machines because there were too many cheap computers and Commodore and IBM were getting an impenetrable stranglehold on the low- and high-end market respectively.
>>
>>3121231
Sort of. The MSX came out in mid-83 as the video game crash was unfolding and the US computer market was undergoing an apocalyptic meltdown.
>>
>>3121226
It's often understated how much slower technology moved in Europe.
>>
>>3121240
8-bit computers hung around longer there because Europeans didn't have the disposable income of Americans to afford more expensive 16-bit machines also space was an issue. A Spectrum or Amstrad fit more compactly into a shoebox-sized Yurohouse than a giant-ass IBM XT.
>>
Yeah we'd much rather have Turrican than Doom or Simcity 2000, OP.
>>
It seems fairly obvious to me that Americans have led the way as far as innovating PC games while Japan has led the way for innovating console games. Yuros seem to be lacking in either department.
>>
>>3101234
nigga you're retarded it had all those
>>
>>3121349
Someone said it before. Euros are good at sound/graphics but when it comes to game design, they're quite hilariously awful.
>>
>>3120446
The R-Type port isn't that great either. It's certainly better, but not great. Literally everything is off because it was developed in 6 weeks on the Katakis engine.

Unless we're talking about the remixes it has.
>>
>>3112292
Oh give up. Even the Japanese bought a real computer if that's what they wanted. Nobody ever used the Famicom as a computer. Nobody, ever. Never. It never happened. Yes there were a couple dozen BASIC carts sold TOTAL but they all went into the libraries of future collectors and all but one is unopened in its original box.
>>
>>3121967
next i'll bet you say the NES cant be expanded therefore it's not a computer ;^)
>>
>>3101363

Another Spectrum dev who worked for Rare, Ste Pickford, said the same thing. He also said that Nintendo made developers provide proof on video that their games were able to be beaten, whereas most Spectrum games didn't even have an ending.
>>
>>3122148
Makes me wonder how games like Dragon's Lair got through licensing.

The thing about games not having endings is definitely true, though. And not just on the Spectrum. I think there was an Amstrad Airwolf game that just crashed on the last level.
>>
>>3122148
>Ste Pickford
I used to post on a forum where he (and his brother) post (rllmukforum.com).

I left though, because it's full of SJWs and posers.
>>
>>3122148
I'm fairly sure that some of the early arcade ports like Mario Bros and Pac-Man had no "ending".
>>
>>3122748
On the speccy you had shit like Manic Miner corrupting it's own data and becoming almost unbeatable.
>>
>>3122748
The Tengen Ms. Pac-Man actually does end after about 40 levels, although since it's an unlicensed game and they didn't have to follow Nintendo's diktats, it's slightly strange why they'd do that.
>>
>>3121231
Commodore also bombed when they introduced the Plus/4 line which were intended for a low-end computer market that had ceased to exist.
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