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Alright, I found something interesting. I decided to continue
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Alright, I found something interesting.
I decided to continue my old King's Field playthrough, and saw that TOTALCMD can open IMG files. Curious, I opened it. Its contents are pic related ("f:\Juegos\Roms\PSX\KF\King's Field [U] [SLUS-00158]\a\" being the base directory).
When I tried to execute GAME.EXE, I got a "Program too heavy to fit in memory" error. When I tried to execute with dosbox, it just sperged out. Using dosbox_debug (From dosbox daum), there was a spam of
>CPU: Illegal Unhandled Interrupt Called 6
in the debug window, and in addition to the program never booting my computer also slowed down to a crawl. I tested GAME.EXE, OPEN.EXE, and END.EXE, and all three gave me the same errors, with the only exception of END.EXE giving the not enough memory error instantly unlike the others, which took a few seconds.
Any info on this? Did the PSX use EXE files? If so, how the hell do they work in windows, even if only to give an error? Shouldn't they be unvalid WIN32 images?
>>
>>3086185
>Program too heavy
Program too big to fit in memory*
>>
To add to this, these are the contents of the plain text files
(If you can't see them, both of them end with right-facing arrows)
>>COPY.TXT
(C) 1995 From Software Inc.
(C) 1995 ASCII Entertainment Software Inc.

>>SYSTEM.CNF
BOOT = cdrom:\SLUS_001.58;1
TCB = 4
EVENT = 16
STACK = 801f8000
>>
>>3086185
>>
>>3086202
Nice post bro, seriously. I'm fucking sick and tired of the libcucks running this place.

FUCK SPICS!
>>
>>3086185
PS1 .EXEs will only run on PS1s, though usually you'll only see EXEs for demos found on the disc and the like. The SLUS_XXX.XX is also an EXE and is run after the BIOS does it's thing.
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