Virtual reality is starting to pick up nowadays, but the first attempts where made back in the 90's, so let's talk about that.
Sega VR looked pretty rad
https://www.youtube.com/watch?v=yd98RGxad0U
Forte VFX1 was about as good as 1990s consumer VR ever got. 320*200 per eye, 60(?) degree fov, 256 colors. Duke Nukem 3D, Rise of the Triad, Descent and Quake all have native support for it. Doom did not, surprisingly. Something about how it's rendered was fundamentally not compatible with stereoscopy.
Head tracking was surprisingly ok mostly because it used a compass for absolute rotational positioning relative to the Earth's magnetic field, a trick also used today by smartphone games
https://www.youtube.com/watch?v=YiLu-S3HJRg
>>3086087
The Jaguar was nowhere near powerful enough for decent VR, but the headset itself was well designed enough that JVC bought it and marketed it as the "Squba" after Atari folded
>>3086081
If things were that good, why did the market wait until the oculus came out to keep developing vr?
>>3086065
I would soooooooooooo buy a Sega version of the Oculus Rift if it came with their original Sega VR design.
(enhanced of course, red led strip and less weight)