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/vr/ct - Roller Coaster Tycoon Thread
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EXPLODING RIDES EDITION

DOWNLOAD OPENRCT2: https://openrct2.com/

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
>>
-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/
>>
>>3076720
these stress me out so much

i hope orct adds a cuboid mask or per-object mask to the game so you can filter out stuff you're not working on and see easier
>>
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Current contest entries in chronological order:

Anon - Piscine Pond
https://dl.dropboxusercontent.com/u/16909401/rct/Piscine%20Pond.sc6

Anon - Chireno Bayou
http://www.mediafire.com/download/j78jby3377837l7/ChirenoBayou.sc6

Shnupz - Tranquil Tropics(v2)
https://www.mediafire.com/?343xb9c8v1hzqdd

QB Mac - Tourism Trouble
http://www.mediafire.com/download/yary6woqb3vuapd/Tourism_Trouble.SC6

Anon - Skullfucked
https://dl.dropboxusercontent.com/u/5388678/Skullfucked.sc6

QB Mac - Cyclone City
http://www.mediafire.com/download/de6cno7sxhkbzzf/Cyclone_City.SC6

Mold - Monumental Mine
http://www.mediafire.com/download/215620s66w3u72b/Monumental+Mine+v1.zip

Anon - Hurricane Hollow
https://a.uguu.se/gnpcoi_HurricaneHollow.sc6
>>
>>3076757
Last link is broken.
>>
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>my picture is op
>>
Collab doc link: http://pastebin.com/9isX3qBZ
>>
Last time I played RCT was when I was a kid, so I dug out my RCT2 disks and installed OpenRCT, so apologies for my ignorance - I don't remember the handymen being this shitty, they seem to just run back and forth with a 3 block radius (not actually cleaning anything), and the size of the patrol areas seem to get them stuck in queue lines. This seems to be a reported issue on the Github - does this happen for anyone else, and do specific versions (ie stable vs develop) work better in this way? Same goes for multiplayer, seemed to only get ~10 minute bursts with my mates before we'd desync (but not disconnect) with 'connection closed' - anyone else have experience with this?
>>
>>3076790
I HATE ELVES
>>
>Roller Coaster Tycoon is now considered retro
I'm getting old aren't I?
>>
>>3077190
i hate YOU
>>
>>3076716
>>3076720
COLLAB DOCUMENT PASTEBIN (include this in future OPs!)

http://pastebin.com/9isX3qBZ

>>3076812
Saw your post, just wanted to reply to the OP also.

>>3076757
I've finally gotten of my ass and started working on my entry, thank the powers that be for long deadlines!

How long will the voting period be? Ideally people should have time to play most scenarios, at least for a little while.
>>
why do my handyman always get stuck in line queues???
>>
>>3077332
They random walk and theres no decision points within a queue, so they walk the entire length and back. Just use patrol routes to prevent them going in.
>>
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update on evergreen gardens. I've put in some custom paths and glass scenery. Not sure if I should put in any other rides, maybe I'll just chuck some buildings along the paths and open up the gardens
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>>3077369
That log flume is muy bueno.
>>
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>>3077369
YOU are wanted by the collab document! Did you ever complete the Vekoma/Arrow collab? BlueBalled will apparently kick our nigger asses if it's not finished come easter.

Also Micnax, Throw_Rug and Shnupz/flying banana dino/whoever, how's shit going? And is there interest for a new 4x4 collab? Any ideas for themes?
>>
>>3077447
I stated in the thread and in the collab spreadsheet that I accidentally saved over the collab and lost everything, so somebody else needs to take my spot
>>
>>3077486
Yeah, in the Freebuild collab, or did it happen with the Vekoma also?
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>>3077540
I had no idea I was down for 2 collabs, only thought I was in the vekoma/arrow one. Pic related was the lastest screenshot of my progress before I accidentally overwrote the save. It seems that the link to the freebuild collab is dead, so I can't download it to see if I even remember what I was doing
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>>3077581
That screen is from the Freebuild one, Vekoma/Arrow currently look like this.

Anyway, you wanna give your spot up for someone else or do you want to give it a go?
>>
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>>3077606
this is the vekoma collab, it'll be done tomorrow. I gotta say the scenery selection on this collab is absolute shit
>capcha: select images with a cactus
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are we posting collab squares
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>>3077841
yeah i got nothing more
>>
>>3077841
Best colab square ever?
>>
>>3077636
Neat.

>the scenery selection
Is it different from the standard 2x2? Anyway, maybe that one need a revisit by someone anyway.
>>
>>3077854
I've seen better.
>>
>>3077581
>>3077636
Those coaster parts used as scenery look weird as fuck imo
>>
>>3077182
wish I knew about handymen too. Even playing on local network I was getting de-sync issues with a laptop on wireless to the server on hardwire
>>
>>3077854
You flatter me, anon~
>>
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>>3077841
This is a really old one, from one of the earlier collab parks.

>>3077447
I'd be up to work on one. Haven't done anything like that in ages.
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Finally finished my playthrough of my own park. Liked how it turned out overall, since I was aiming for an alternate version of Leafy Lake with this.
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Now I have two finished parks under my belt.
Ghost Town is a massive clusterfuck but I think it turned out pretty good, save for the 2spoopy area. It looks like shit, ignore it.

For those who want a closer look at this monstrosity: https://www.mediafire.com/?ti8q1cpxdhz6tu7
>>
>>3078656
I hate spaghetti, but this one looks quite cool. Gj dude
>>
>>3078782
Thanks, that actually means a lot, especially considering the animosity towards spaghettiparks as a whole.
>>
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Evergreen Gardens at completion. I'll still add some more scenery to it but at least all the stations are done
>>
>>3078609
strong lel
>>
>>3078108
Sexy.
>>
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made this on the /v/ shitty meme server desu
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So I'm going through the invention setup list on Comfy Coast... Shnupz, how the fuck did you get different vehicle types to show up in the list, and be researched individually?
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Pic related is my vekoma collab square all done, finished save is here https://www.mediafire.com/?h4xxiy693s82db8

>western/mining theme
>no western or mine scenery available at all
how the fuck did I manage this


>>3079586
I have absolute no fucking idea, I don't even remember doing that. I thought you weren't including it because of the file size. Are you going to trim away all the unused CSO or something?
>>
>>3079682
Yeah I'm gonna add it. I just discovered the debug tools in OpenRCT and I can actually edit available objects and invention order without deleting all the rides by using the scenario editor. I'm just going to take out the unused custom rides but keep the custom scenery of course.
>>
>>3079573
Didja like my station platform ruse, pal? :^)
>>
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>there's only one ride running in the park
>someone actually threw up from riding a 0.63 nausea rating railway
>>
>>3078609

Holy fuck. That's exactly what I name mine too.

Are you me?
>>
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>upgrade OpenRCT2 to get more tools to edit scenarios
>track saving seem to be broken
Fuck this shit, new stable when?
>>
I unironicaly like Vekoma
>>
>>3079573

>/v/ server
>A U T I S M still hasn't been fixed

kek
>>
>>3080175
There is literally nothing wrong with liking Vekoma.
>>
>>3080301
>there is literally nothing literally wrong with literally liking literal Vekoma
Fixed. Post is so much more meaningful now.
>>
>>3080568
Literally way more meaningful.
>>
>>3080129
You basically have a 50% chance of it working, it has crashed me a few times. Luckily Openrct autosaves
>>
>>3079920

alcoholics are everywhere
>>
>>3080129
are you using 0.03 stable or the 0.04 development builds? If its the latter, then report the issue to the devs and they'll fix it ASAP, issues like that are top priority
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Well i guess that explains the park rating
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The great pilgrimage
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>>3081783
>>3081773
>not making proper, guided paths
anon pls
>>
>>3081801
Please explain.
>>
>>3079586
>>3079682
K it looks like it's a bug with the debug tools (ironically enough) when you edit the object list during a scenario. So I assume you must have done so when you were making that scenario.

Also, to whoever made Hurricane Hollow, I fixed the guest spawn point and added it to the vpack. For future reference, you can edit the spawn point during a scenario by enabling sandbox mode in the cheats.
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Mel's World at completion. This was the first time I have played this scenario since the 2004-ish and jesus fucking christ I hate it.

>Pathing system is horrible, guests spend too much time walking around up and down stairs and never go on shit
>the fucking terrain is disgusting mountain tool spam, but the park is too small to make a terrain hugging coaster
>The drop tower queue and exit confuses guests
>bland, uninteresting terrain and scenery selection
>park entrance directly leads into some long as fuck 1 tile wide stairs which guests crowd up and don't leave (I actually had to use the sandbox tools to move the entrance back a tile so I could put in 3-wide stairs with no-entrance signs to stop people going down one staircase and back up the one next to it like in crazy castle)
And on top of all that, if I remember right, Quiver (the bobsled) can crash and it has a really shitty queue time and pisses guests off, so I had to put in proper block brakes and separate entry/exit stations, allowing 3 trains on at a time. Even then, the queue was always full simply because people were waiting so long.
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I want to see your park entrances, folks.
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>>3082049
You know, if the path to the park entrance is too complicated, the game won't let you use it.
>>
>>3082053
Oh. In that case, I'll move the gates up to the beginning of the paths and keep (most of) the rest for flavor.
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>>3081408
I was running stable, now I'm running dev. I brought it up in the GitHub chat first, I'll file an issue later. Anyone else have a similar problem?

Meh, I just don't want to run bleeding edge but the latest stable was ages ago.
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>>3082441
>steam train under that low as fuck roof

RIP lungs. Looks beautiful though
>>
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>>3082479
I'm sure the smoke is healthy, if it's good enough for Jesse James it's good enough for my guests.
>>
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Anyway, I decided to try going full autism on this shit. How do I get rid of original supports? I love shrubs but I can't have them literally everywhere.

Also, on the error with track saving,
>Everybody is experiencing that error. We're working on a fix.
>>
>>3082526
NED guys use an invisible blocker object i think, its just a full tile but invisible iirc.

alternatively if you lower the ground and place a full tile piece like a roof, then zero clearance raise the ground back to original height, will work but its not that attractive having underground roofs everywhere.
>>
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>>3082561
Yeah, discovered the clock trick through Google.

>invisible blocker object
Look at that, I had a piece of CSO aptly named Support Blocker among all the crap I've downloaded with maps. Thanks! Duno if it looks better or worse tho.
>>
>>3082653
A bit corny to be honest
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Rate my Island Castle Centerpiece Thing.
>>
>>3082747

Change the colour of the exposed ground to something rocky dude
>>
>>3082049

>it takes over a day of in game time just to get in the park.

The world of the peep is a truly hellish one
>>
>>3078108

bobsleigh comfy af
>>
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>>3082526
>>3082561
Posting old tutorial for reference
>>
>>3081885
I liked Mel's World solely for the Inverted Coaster section
>>
>>3082653
I did abit of this in the Canyon Collab and i think it can be pretty cool but having it break a bunch on rotating the camera can be a bit of shit.

This looks good imo
>>
https://www.youtube.com/watch?v=IOO1u-JEvX4

Coaster-building begins at 30:00
>>
>>3084269
>Building building scenery and landscaping is in
Fuck yes! Thank you based Frontier.
>>
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From the /v/ microplots server.
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>>3084269
Watching now but from some earlier stuff the terrain modifying and the object placement stuff is crazy good. I do wonder how dense you can make a park with this level of detail though, i worry the actually space you have will be pretty constrained.
>>
>>3084269

Holy shit, as long as they can keep the core mechanic of a good simulation game in check it looks to be GOAT.

That grid based building system is very reminiscent of the way you would build something in RCT2 without the problems of the isometric perspective.

On the whole it looks very promising compared to RCTW : Shillout Edition.
>>
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>>3084269
>mfw EVERYTHING on that video
But holy fuck, $75 for that fucking alpha?
>>
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>>3084005
I did the whole coaster, it was fun (and insanely time consuming) but the only parts where it really look way better are where the original supports disappear because of other things beneath the coaster, mainly under the cobra roll.

Anyway, this is the roller coaster in my entry for the scenario contest, I'll do some more tweaking of the rest of the park and'll probably upload the whole thing soon.

>>3084269
>paying for alpha
Watched it live, it looks really good and I kinda get a feeling of IT'S OVER ATARI IS FINISHED.
>>
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>>3084269
>mfw
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>>3084269
God damn
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>>3084269
REEEEEEEEEEEEEEEEEEE
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>Playing a generic sandbox scenario
>This is pretty boring, it's just flat
>Make a big landscape
>A few hours later, I hate it

Why is it so hard to make something cool looking but with decent gameplay
>>
>>3084921
Needs more TREES
>>
>>3084921
Not bad desu
>>
>>3084269
rip Parkitect In my opinion to be honest family
>>
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Fast, post your latest creation!
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>>3085013
rip Parkitect...
and RCTW...
and RCT3
and RCT1/2...

Who's ready to migrate to /vg/? /pcoasterg/ sounds good?
>>
>>3085049
what about, like, park tycoons general or something

maybe under the mysterious facade of rct1 and 2 we can stay on vr
>>
>>3084269

The true successor to RCT3.

(Which is a criminally underrated game btw)
>>
>>3085013

Nah, Parkitect is a nice simple RCT2-style game which should do well on mobile.

To mention it, RCT2 is coming to Mobile at some point, Chris Sawyer mentioned it.
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>>3085028
>>
>>3084269
Despite this looking not like shit, I think I might stick with Parkitect. As someone who doesn't give two shits at how "realistic" a park looks, I'm just too engrossed in the fantasy aspect of Roller Coaster Tycoon and its relative accessibility that Planet Coaster seems really intimidating to pick up and play.

Now, they could reel me back in if the scenario objectives and rides are reminiscent to that of RCT1, where there is a steady progression to the complexity of roller coasters and the overall difficulty. They haven't given any information on this front.
If it's just another building simulator I may as well just go play No Limits, is the point I'm trying to make here.
>>
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>>3085028
I finished my Valravn knock off
Vertical Drop is op
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I made a scenario to build a megapark in for myself yesterday. I liked how the terrain turned out even though it's completely basic with no real effort put into it.

The objective of getting your park rating up to 700 is hard as fuck for the first few months, by the way. I thought it was too hard at first but I managed it and got started on a park.

I don't know if this qualifies for the contest or not, but I thought I may as well see. Here's the download link:
https://www.mediafire.com/?9ulg8eyg6xad0ae
>>
>>3085159

Most money + keep rating over 700 parks tend to be a bit tough at first, but generally, once you get rolling, they aren't too hard.

I'm working on Vomit Lake, and its not really hard, so much as it is annoying to micromanage all the god damn handymen because they love getting stuck walking in loops in the queues. With unlimited time, its just a slow grind getting the park big enough to fit enough guests in.
>>
>>3085172
I've seen microparks about half of the size of the park boundries I have now fit 2.2k people in there. I think it most definitely might be possible to fit 4k in there without expanding. I'll probably try it in a bit.
>>
>>3085049
>RCT1/2...
I doubt it. I love RCT2 for the game it is, not because there's no modern coaster games. I expect /vr/ct might coexist with a tycoon thread on /vg/, at least for a while depending on interest. And as long as RCT1/2 dominate this general other games is generally fine, we've never been purged for RCT3.
>>
>>3085159
Missing object in scenario file, please fix
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>>3085252
Fuck.
The only thing custom in there is footpaths. Should I take them out?
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>>3085256
I guess so? Or distribute with the paths. Are they really important to you?
>>
>>3085256
Just click 'export custom objects with save' in options
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>>3085273
https://www.mediafire.com/?9ulg8eyg6xad0ae
Did this, hopefully it works. If not I'll take the paths out.

Sorry about this, I'm retarded.
>>
>>3084921
we should turn this into a multiplayer map
>>
>>3085140
Honestly, I'm not to fond of the two almost identical drops. I mean, how exciting is a second, smaller, vertical drop into an almost-immelman after the first huge one? What were they thinking.
>>
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>>3085109
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>>3085662
>>
I'm trying to come up with a unique terrain feature that fits a lakeside. My first thought was a quarry for its inset and clearly defined space, but it doesnt fit having something so industrial right next public recreational space. Maybe if its old and reclaimed land.

Anyway, any other ideas?
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>>3085662
>>3085696

It truly isn't that bad is it?
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>>3085775
Think about how that would be in reality. Consider what you would think of the person who insists that you climb and descend a pointless staircase. Consider the extra effort that goes into constructing such a thing.
>>
>>3085793

maybe they can get a nicer view while in the queue.
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>>3085801
Think about the peak of that staircase. A platform less than a foot wide.
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>>3085807

Think about the poor guest that trips over that step, sending them into the water.

Think about the average swimming capability of a guest and squirm in horror.
>>
>>3085775
i mean, if you're doing that, make it up-flat-down-down
>>
>>3085053
Technically RCT2 shouldn't be allowed on /vr/, but obviously it is. With the new wave of coaster games coming out, this is probably something a mod would have to clarify. RCT3 posts aren't purged here, so would Parkitect and Planet Coaster posts result in bans?

The community we have here is excellent, just slow since there's not much to react to and we've been playing off the same stuff for a long while (not to mention multiplayer OpenRCT is still very unstable).

The community /vg/ hosts tends to be absolute garbage on average.
>>
>>3085503
Have you been on a dive machine? The two vertical drops are actually quite different. The first drop holds you over the edge giving you a few seconds up there and the second drop has much more speed going into it so you get flung over the top.

>>3085904
With the traction PC is getting, whether or not we move, I'm pretty sure someone will start a general for it over on vg either way once it launches. Honestly I think we'd be better off keeping /vr/ct here while we have Planet Coaster/Coaster building general on /vg/ to encompass PC, RCT, Parkitect, NoLimits, and any others, It'll be comparable to /cbg/ which has a fairly higher quality than the other generals but during dead periods the thread might 404 from lack of content so it'd be nice having a dedicated Rct1/2 general here to fall back on. Of course I'm not trying to make the decision here, just throwing out ideas
>>
Man, I know that it would seem as if I was being paid by frontier to shill this but...
https://www.youtube.com/watch?v=_snDuBKpgGw
THIS FUCKING SCENARIO, HOLY SHIT MY PANTS ARE GONE
>>
>>3085743
it sounds interesting to have a nice quarry built into a park, you can use it as a new area in the park, and it'd be cool
>>
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>>3085948
>>
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Alright so i'm basically done with this but the big question is:

One, two or three park entrances? I figure with two different entrances people are less likely to get stuck and "i can't find the exit" but you're also required to connect them together, which means early game your peeps will be spending forever walking to anything.
>>
>>3086075
I think you can only have 2 peep spawn points total anyway.
>>
>>3086075

Pretty sure they can only enter in one entrance but can leave in either.

That's what happened online anyways so it could just be bugged
>>
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Well here you guys go
There is no custom shit this time, totally basic. I figure if people want to go all out that can just move whatever objects in the scenario they want.
http://www.mediafire.com/download/w93r1bpl12o0xzh/Rampaging_River.SC6

>>3086109
This would be ideal but i'm not sure how it works, or if they just walk away if it isn't connected.
>>
>>3086160
someone set this up as a serious multiplayer map
>>
>>3085049
welp, i love rct2, hated 3 for some reason, felt wrong to me, dont like the direction either rctw (got a preorder for this as a gift) or planet coaster is taking, but parkitect... that looks like the true successor to rct2

at least i know there is one new game that is coming around that i will love playing.
>>
>>3086160
It's gorgeous.
>>
>>3086160
tfw u will never git as gud as Mold
>>
>>3086160

Looks nice but the scenario shits on muh compacts.
>>
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doing some last-minute scenario design myself. Should I add/remove some islands? I fear that it may look a little empty, but I want to keep the landscaping realistic
>>
Is there a Planet Coaster alpha torrent anywhere?

>>3086350
I'd suggest maybe making those smaller islands a bit bigger so they can fit a decently sized flat and some shops. Also maybe make some small islands rising up a tile or two above the water leading to the bigger ones just so it's not just a path floating above water to get to them
>>
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>>3086354
Like this?
>>
>>3086369
I kinda wish we could embed items in water so we could make like coral reefs and stuff
>>
>>3086395
You can by turning zero clearance on. You can't directly place most things below water, but you can use the ctrl key to set the placement height to something below the water level, which will allow you to bypass the "cannot build underwater" message
>>
>>3086398
An easier method is to remove all water, build whatever it is you want (coral reef, underwater ruins, etc), then zero clearance and raise the water above it. That way you don't need to worry about building underneath water, you're just raising the water above everything
>>
>>3086407
some day ORCT will enable us to do these things without a problem, hopefully
>>
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>>3086407
Doesn't work in OpenRCT right now unfortunately. I'm pretty sure the zero clearance option works differently to 8cars to avoid object clipping and ghost scenery etc etc.

I have an example of what I meant with fake coral though. It looks like colours don't show underwater at all, so I'd probably just use white scenery so it at least appears bright. I'll probably use this to make coral in the scenario I am making, though of course it'll be less dense and obviously won't cover the entire ocean
>>
>>3086429
considering the circumstances that actually doesn't look that bad, definitely a convincing coral reef

maybe with orct we can get a mod/addon that changes the mixing mode of the water so we can actually get some pretty colors out of stuff like this
>>
>think wtf is openrct2
>go to the website
>browse the menu options
>subreddit

instantly closed the site.
>>
>>3086442
go away, /v/
>>
>>3086442
RCT has a subreddit too, did you know that? Are you going to stop playing now that you know?
>>
>>3086462
Yes.
>>
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>>3086463
There's a subreddit for life too, are you going to kill yourself now?
>>
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>>3086463
Atleast you're commited anon, god speed
>>
>>3085930
I've been on a dive machine but never on one with two drops, so I was just going from what it looked like. I thought the second drop also stopped and held you.
>>
>>3085328
Works, thanks!
>>
>>3086350
>last-minute
Deadline is in a month broseph.
>>
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Heres something i just cooked up, just stuck on some finishing touches, like a name and scenery details. any ideas?
>>
>>3086758
Nice twisty-turvy, but a roll as the sole inversion is peculiar.
>>
>>3086758
Wait a minute, Twisters have lift chains?
>>
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>>3086783
lmao
>>
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Will my peeps get all confused and lost with a path wrapping around the kiosk?
>>
>>3086813
Nah
>>
>>3086160
Thanks! I'll be playing this
>>
>>3086758
Every turn for the first couple of circuits is to the left, that's kinda annoying. Other than that, it's a nice design.
>>
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>>3081885
>talking shit about my homeboy Mel and his world
>>
>>3086160
Looks comfy as fuck.
>>
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First time making a detailed building. How does it look?
>>
>>3087608
cute, but do you have gardens overhead? can handymen water vertically?
>>
>>3087612
Haven't seen them do it yet.
If they don't do it rain certainly will, even though that makes no sense.
>>
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>>3087612
There we go, walkway for the handymen.
>>
>>3088086
haha this is cute
>>
>>3088086
Nice.
>>
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This thread needs more posts
>>
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>>3088816
>>
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>>3088821
>>
>>3088816
wait can you have multiple exits to one maze or is that just several mazes within one another
>>
>>3088893
Its just two pressed up against each other.
>>
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>>3088821
>>
we S T A R W A R S now?

https://www.youtube.com/watch?v=mCgBDd7Ftp0
>>
>>3089321
god it must have been so annoying to build all that shit in iso
>>
>>3089321
holy autism
>>
>>3084921

I think you've played too much SC2K anon.
>>
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>>3089280
You can't post that and not include stats
>>
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>>3089468
literally no interesting stats
>>
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>>3089580
If the duration is low enough you can skirt crazy ratings it seems, even if it would kill you in real life.
>>
>>3089580
Dunno man it already looks exciting, intense and nauseous all at the same time to me.
>>
>>3076716
>RCT2
>When Planet Coaster alpha is cracked since today

kek, retards
>>
>>3089580
>MY FUCKING SIDES
>>
>>3089780
>on /vr/
>2016 game
kek, retard
>>
>>3089321
Some of this guy's other creations is pretty awesome.
https://www.youtube.com/watch?v=TLAntduO1nk
>>
Does anyone know if there's anykind of mod that allows you to use more scenary objects in the scenario creator than what the game limits you to have (i.e. being able to use all the theming)?
>>
>>3089981
Absolutely not. It's inherent to the data structure used for map data. It'll take a fair bit of work even once the code is fully exposed in OpenRCT2 to make it possible.
>>
hello lads,

https://mega.nz/#!zB8jGASL!trxgMs89F9xtIxPGscjEdTRzenTRVqZ1oY77uXpwjHw
>>
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>>3090014
>>
>>3089968
>builds all that crazy shit
>doesn't know the view hotkeys
what
>>
>>3089981
H A R D C O D E D
>>
>>3088882
Kek
>>
>>3090014
Pretty damn fun. Camera is still a bit fiddly with doing paths (especially making them change height) but the coasterbuilding is great.
>>
>>3090014
Is this legit?
>>
>>3090308
It's been cracked. I might download that and check in lieu of putting it on my ratio.
>>
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>got gf back into RCT with ORCT2
>can't bank corners for shit
>>
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I have a new-found respect for people who made a park with super-detailed buildings. Fuck these take a long time.
>>
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If I make a scenario with a pier, do you think I should leave a bare pier as the originals did, or build a formerly-used pier to be modified or demolished to the players whims?

Also, should I use autism custom stalls that allow for buildings around them?
>>
>>3090475
I love the color coordination on this, the fence eaves are also really cool
>>
Who here /Planet Coaster/ ??
>>
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>>3090819
>Decide to finally do a coaster
>B&M it is
>finish it
>Delicious spaghetti/10
>it stalls real early on
>fix that element
>stalls a 2nd time
>fix that
>then a 3rd
>fix that one as well
>decides to stall right before the elevated station platform
>mfw
I find it reaaaaally hard to find the scale of things so far, height markers when? building-making is awesome.
>>
>>3090819
tfw absolute toaster pc
>>
>>3084269
I'm hesitant to go throwing money at this. Elite Dangerous is still a mess nearly two years after release.
>>
>>3090861

You don't have to throw money at it yet, it's only in very early alpha with 8 more months or so of development.

>>3090819

Looks VERY promising atm, ofc it needs to show that it has the core park mechanics in check since we haven't seen those yet but I'm sure they can't fuck it up that hard.
>>
>>3090819
>>
>>3090014
I need some namefag to verrify this.
>>
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>>3091470
It's fine. Might buy the alpha when it has more features implemented.

Also would you guys be interested in a dedicated /vr/ct ORCT2 multiplayer server? We could have a map up for 2 weeks, then switch to a new one (and then save the previous map so you can download it for personal use)
>>
>>3091475
How much bandwidth is used in multiplayer?
My only access to Internet is a USB Stick with limited bandwidth, so I haven't tried MP yet.
>>
>>3091475
>would you guys be interested in
Yes.
>>
>>3090819
It gives me a good rct2 vibe, love it.
Only problem i have with it is that everything will look the same/generic because there are not a lot of different building pieces yet, and because you cant change the colors
>>
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>>3091481
>>3091498
Not sure how much bandwidth is used but that's why I'm going to test it.

If I can get the damn thing to run...
>>
>>3091530
do we know if it even fully works on linux yet?

i thought it was still reliant on the basegame
>>
>>3091451
But can you crash your coasters?
>>
>>3091535
It should do since they have a guide for it on the wiki and are providing tar.gz files for it...

https://www.youtube.com/watch?v=rPswEEXyY-k
>>
>>3091539
ah I see, i didn't know about that yet
>>
>>3091530
.\openrct2
>>
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>>3091562
Nope, still won't work

File is right there and it can't see/open it
>>
>>3091567
i mean, you seem to be a linux guy so i should assume this goes without saying but, did you chmod u+x it
>>
>>3091570
Yup, didn't do shit
>>
I personally think two weeks for a dedicated server to map change would be a bit too much, if we get this running - one week would be better.
>>
>>3091606
The /v/ multiplayer maps always filled up with coasters after a few hours of playing, the same will probably happen with /vr/ but /vr/ is smaller so it will probably take like a day or two. Maybe 3 days is better.
>>
so...
planet coaster is just in alpha and it's already better than rct world.
Ok it doesn't give a rct/rct2 feeling but it feels better than rct world and gives a feeling better than rct3.
i'm gonna buy both though
>>
>>3091562
>backslash on loonix
>>
>>3091675
I meant /. Same difference.
>>
>>3091606
I play on WhiskeyStation and the maps there tend to get filled up within a few days, so one week maximum would work.
>>
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Rate this coaster I made, also list improvements, still trying to get better at building and scenery.
>>
>>3091726
Cool coaster, building is a bit generic Keep up the good work though!
>>
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>>3085159
Having fun with this
>>
>>3091730
I'm not good at building buildings which have uniqueness to them, not sure how I should go about it.
>>
>>3091739
Go full out, rather put too much on it and delete a bunch, instead of making it boring
>>
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>>3091738
I'm glad you're enjoying it.

Here, have a dueling shuttle.
>>
>>3091867
That coaster is god damn sexy.
>>
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>>
>>3092189
>no download link
Anon...
>>
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Anything I can do to improve this coaster?
>>
>>3091726
Call it Harry Simms or J.H. Blair (https://en.wikipedia.org/wiki/Harlan_County_War)

That gives me an idea for a dueling coaster actually...
>>
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rate and hate
>>
>>3092246
Wouldn't that be going into the station pretty fast? Probably would be safe to throw in another set of block brakes midway, so you have another train to play with.
>>
>>3092285
Goes in at around 30-35mph, plus there are a set of brakes+blockbrakes right before the station (where the decoration side-track is)
>>
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>Make woodie coaster
>Call it "Little Dipper"
>Leave because I can't place scenery
>come back because server has a different name and I'm trying to find random open servers
>realize that this is the same server
>coaster is now named this
>>
>>3092723
i hate it when someone renames my coasters
even worse when they edit it
>>
>>3092246
Less helixes
>>
These buildings still take 546 trillion hours to make.
At least they look cool, and the jurassic area is almost done, save for a few more buildings.
>>
>>3092807
>tfw the autism will only get more in-depth in Planet Coaster
>>
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>>3092807
>>
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Landscaping update tfw u will never be Mold ;_;
>>
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>>3093041
the red sand will probably go
>>
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>>3093041
>>3093045
This is shaping up to be pretty great, i wouldn't use the red sand either.
>>
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>>3093198
thanks senpai, here's more :3
>>
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>>3093268
>>
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A giga im pretty proud of, not the greatest but i haven't built a giga coaster in forever
>>
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Starting to play around with tile colours and scenery a bit. It's making my go karts look pretty good
>>
>>3093351
Aesthetic/10
>>
>>3093351
I love how bright and colorful the geometric one is

looks a bit like tron or osmething
>>
>>3091536
get out. memelord
Thread replies: 255
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