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Hey /vr Today I found an interesting glitch or easter egg in
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File: duke0003.png (159 KB, 1280x1024) Image search: [Google]
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Hey /vr

Today I found an interesting glitch or easter egg in Blood.

If you use the "noclip" cheat and try to pass through some walls of the Rest for the Wicked (E2M3) level, you can see a message that says "REPLACE WITH TILE #2500 THANK YOU, THANK YOU VERY MUCH!

Besides, some sprites can be seen depending on the wall you try to pass through
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File: duke0004.png (183 KB, 1280x1024) Image search: [Google]
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>>3059505
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File: duke0005.png (139 KB, 1280x1024) Image search: [Google]
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>>3059506
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File: duke0006.png (108 KB, 1280x1024) Image search: [Google]
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>>3059508
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>>3059505
>duke003.png

That's not Blood, that's BloodCM.

Besides, there is already a Blood thread
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>>3059508
>>3059515
Huh, neat. Didn't know about that.

Although I couldn't help but notice the filenames
>duke0005
>duke0006
Are you using the BloodCM recreation? Maybe it's exclusive to that, and not in the original Blood.
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File: duke0007.png (128 KB, 1280x1024) Image search: [Google]
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>>3059515
>>3059519
its the BloodCM

Yes, it could be exclusive, but someone could try on original blood
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File: duke0013.png (212 KB, 1280x1024) Image search: [Google]
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>>3059526
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>>3059526
You should ask Nesfag, he's always got Blood running in a dosbox at any time
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>>3059508
>>3059515
>>3059530
Those tiles were used on the leaked Alpha in certain levels' skyboxes, strange to see them still in the final game, although I never messed with Blood as much as I did with Duke3D. This might be anything new, or worse, exclusive to BloodCM for some idiotic reason.
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dailymotion.com/video/x3xdfcx
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>>3059553
Well, I'm still waiting for someone to test this in the original blood
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its probably exclusive to the poop known as bloodcm. as that thing is inaccurate as fuck and is missing plenty of shit there's no way in hell he would have included an 'easter egg' like this.
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>>3059676
Bloodcm is not so bad. I'm having lots of fun with it, and besides some bugs, it's pretty accurate.
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>>3059676
Actually raw map data should be the easiest to convert to EDuke32. Anyone serious in this should be able to make a converter to convert Blood's map to DN3D Build format.
Then, you can change the size of the map in a couple of clicks in Mapster32 (the overall scale of Build games are different from each others) ; from there rebuild every effect (doors, explosions, etc).

If they recreated every map from scratch, I have even less faith in them than I had.

Anyway I had a quick look and couldn't find the "easter egg" in Blood. But I haven't looked in Build, which would be the easiest way to find it...

>>3059702
No.
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>>3059707
>Anyway I had a quick look and couldn't find the "easter egg" in Blood
It looked like a weird BloodCM related jizzsplat to me from a mile away 2bh m8.
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>>3060325
Me too, which is why earlier I said that >>3059517

Anyway would that hint that they actually recreated maps from scratch ?! That would be very noobish, I always assumed they'd find a way to use the original maps. i'm pretty sure I heard someone once on a forum he succeeded in opening Blood map format in EDuke32, though it may have been another game.
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