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your opinion on Dust Hill Zone
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Thread replies: 63
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>>
we have 1 screenshot to base our opinion off of...

that said, it looks like it would've been an awesome level. i love desert levels when done right.
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BAD LEVEL DESIGN
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>>3058048
You're running outta zones OP.
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>>3058048
Definitely a shop, I can tell by some of the pixels.
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Wanted to play this so bad as a kid, none of the hack recreations out there ever really felt right.

Based Taxman was going to rework it as a new level for the Sonic CD Remaster, but it just ended up scrapped again.
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>>3058063
you're stupid
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>>3058063
go back 2 lebbit
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>>3058048
Sandopolis beta
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>>3058048
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>>3058223
No it's not, Tweaker. Go back to jail.
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>>3058132
No he's not, it's a mock-up. The art got made but probably never actually ended up in the game
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>>3058048
Looks like proto-Sandopolis.

Thank god it was left out. Sand levels are almost as shit as water levels.
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>>3058223
>>3058063
It was most definitely a mock up. Maybe done on a computer, maybe a one screener dummied out in the final game. The zone and assets were never made where never made though beyond that little screen.
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>>3058132
>>3058189
>>3058230
fucking newfags can't even recognize copypasta anymore
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>>3058226
shit i forgot about that
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>>3058275
i'm going to assume this is double trolling otherwise you're a fucking idiot
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>>3058226
>No it's not, Tweaker.

Holy shit how new are you.
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>>3058321
Nevermind you're right that was ICEkike
http://forums.sonicretro.org/index.php?showtopic=12023&st=0

Confused my retrofags
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>>3058482
>Confused my retrofags

That image predates Sonic Retro by like half a decade.
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>>3058048
The Sonic: Lost World's ROM hack has it as the first level, aside from the sand traps I liked it
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>>3058495
Was referring to their Dust Hill stances
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>>3058228
Kill yourself.
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>>3058519
I liked the version in Sonic Extended 2 romhack that recreates the aesthetic with yellow desert/white snow sections interchangeably, and a second at the end of the second act where you climb sand as it pours like a hourglass. But it's also kinda shit because both acts are maze-like and the second forces you up a long linear path to activate a switch so you can progress to the hourglass section. Also the Genocide City Zone has two exactly the same acts except for a boss in the second one. Why even have two acts ffs.
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>>3058056
Go to bed Arin.
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Why has SEGA always rushed Sonic games? Apparently that's the reason Sonic 2 lacks these levels, among other better known stuff.
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>>3058556
Did I offend you, Mohammad?
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Fun fact: Oil Ocean's music is actually what Dust Hill would have used, while Oil Ocean's inteded music is Casino Night 2P.
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>>3058782
>muh fall release
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agree this probably became sandopolis, like how aqua planet in sonic chaos is like hydrocity in s3nk.
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>>3058549
>Was referring to their Dust Hill stances

That too predates sonic retro.
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>>3058810
Oil Ocean Zone's music is clearly Middle-Eastern-inspired, not Western in the slightest.
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>>3059902
>oil ocean
>middle eastern music
>oil
>middle east
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>>3060484

You just realized this now?

Anyway yeah that other guy is full of shit because Oil Ocean is by Masato Nakamura who never was meant to compose anything for Sonic CD (sadly)
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>>3060490
idk i guess i just never took a step back and looked at it like that? it's just been seen/heard throughout my life in its whole package that i never said to myself "hey this is middle eastern music in an *oil* level". i imagine if i saw it these days and never knew about sonic i'd catch it and laugh.
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>>3060490
Except Dust Hill was ever only a Sonic 2 zone. It was a fitting replacement for Oil Ocean, this doesn't deny its theme was originally Casino Night 2P.

Emerald Hill 2P was also intended to be the contrasting Winter theme.

>(sadly)

Thems fighting words.
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hey
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>>3063723
sup
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How to anger every sonic 2 faggot in existence
>mystic cave 2p is the true hidden palace music
>bgm #10 was meant for a cutscene
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>>3064580
>bgm #10 was meant for a cutscene

At least the early-to-late designs, if the demo track is anything to come by, but this cutscene was never willingly implemented because the zone was soon to be scrapped after they assigned BGM #10 to HPZ (and programming the title card). There's no data for the ending part of song, it just infinitely loops, which means that if there even was a cutscene the song wouldn't have probably played out like the demo track.

My opinion is that BGM #10 eventually became the equivalent of Lava Reef 2 before the zone itself was eventually erased from the ROM, even if virtually no change was made to the layout.
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It's shit.
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>>3058048
I remember seeing the picture as a kid and wonderin where the hell it came from. Same for Sonic 2 Hidden Palace. Kept wondering what was the big deal for such a long time.
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>>3066625
what the fuck is this from
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>>3066625
nm googled it
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>>3058048
Fun
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>>3066625
Cut level from Sonic CD remake by an Australian developed called Taxman, who managed to remake the legacy engine in C#/.NET.

>>3067652
Sonic 2 Extended romhack. Romhack that adds Wood Zone, Dust Hill, Hidden Palace, and Genocide City Zones to Sonic the Hedgehog 2. Already been mentioned.
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>>3067864
>stage has lightning
>tails is scared of lightning
>he's un phased in that zone
Dropped
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>>3067864
That's not what it looks like in Extended, is it?
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your opinion on wood zone
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>>3068518
I like the idea and I want to see it with a better level design
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>>3068532
Well there's a fangames called Before the Sequel that has a Lost Levels Zone consisting of a Hidden Palace for Act 1, Wood Zone for Act 2 and Dust Hill for Act 3. The Wood Zone is interesting full of trees getting sawn as you progress, kinda neat. Hidden Palace Zone has crystals that reduce gravity and make you bounce. But the Dusr Hill Zone is the real standout for me, simply for the music - it's got a tune inspired by the 2P Mystic Mine music that changes into a more snowy sound when the level changes from desert to ice. Then again the whole soundtrack is amazing.
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>>3068454
it is
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hey i like this thread, i won't let it die yet
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>>3068518
Its knot my cup of tea.
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>>3074976
What acorn-y pun you made there.
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>>3058810
Oil ocean is very clearly in Saudi arabia. I mean, dat middle eastern style song and it's literally an ocean of oil. Where else would it be?
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>>3075696
>Oil ocean is very clearly in Saudi arabia.

Oil Ocean is on West Side Island you moron. And the middle eastern vibes you get from the song (mainly the square part) while superficially fitting don't match with the heavy guitar part which play off a more "dangerous" vibe.

https://www.youtube.com/watch?v=SyPePmuWZ8o

Enter Dust Hill, which is entirely set in a desert, one of the most dangerous places there are, full of venomous animals, and with harsh survival conditions such as lack of water and the sun constantly hitting you. It's clear as day this music was intended for Dust Hill, and Saudi Arabia is certainly not unknown to having desert areas.

https://www.youtube.com/watch?v=hNclH-WGMJY

Casino Night 2P, while more western sounding, does not clash at all with Oil Ocean, portraying a sort of nasty, resigned, displeased vibe (note the main synth's constant bends, telling you that place is nauseating stuff, this aspect of the song was entirely removed once it was rehashed as Casino Night 2P), and it makes sense since Oil is one of the icons of global pollution and people fight over it in a sad never ending cycle.
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>>3075759
I'm not the guy you replied to, but how the fuck can you not realize that Oil Ocean Zone's music was never meant for another level? It's VERY clearly Middle-Eastern-sounding, and isn't fitting for a Western level in the slightest. Also, Casino Night's 2P music fits Casino Night perfectly as well. It's jazzy, slow, and conveys a sense of contemplation like a gambler at a casino. I don't see how it's "Western" at all.
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>>3076062
>Dust HIll
>Western

And before you say it, nips don't give a crap about stereotypical cactii belonging in Colorado, Texas or whatever. The stage was meant to be a desert zone, not mentioning whichever desert. The only input Nakamura was given being basically "SABAKU ZONE" or something like that.

I'm not saying that the final choices for the tracks weren't made thoughtfully, I'm just pointing out they were very likely to be the intended zones behind those tracks.
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>>3075000
nice trips my friend. I am re-leafed you liked it.
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>>3076664
>off by 2
Thread replies: 63
Thread images: 10

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