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/vr/ct - RollerCoaster Tycoon
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ez when? Edition.

DOWNLOAD OPENRCT2: https://openrct2.com/

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
>>
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-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/
>>
>ez when?
Sorry, I had a stroke. I meant "Speedrun when?"
>>
>>3033839
more like /vr/ server without cheats when
>>
>>3033836
>millennium force
oh god so beautiful
>>
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Contest repost.
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Made this in multiplayer, I don't have time or energy to finish it before the server rotates to the next map. I might upload it to new element and get some feedback, my autism is getting stronger every day.
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>>3033927
The first half of the ride has entirely custom supports
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>>3033929
I tried out a little extension to the manor house thingy before logging off
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>>3033934
>>3033929
>>3033927
I like your buildings and those makeshift supports. They really help with the "woodsy" feel.
Nice job, friendo
>>
100% honest question, do you all have autism or some form of aspergers?
>>
>>3034024
Assburgers here, diagnosed when I was 6 and again at 16 just to be sure.
>>
>>3034024
No, why?
>>
>>3034024
Asperger's and OCPD
>>
In the /v/pack there's a scenario that is just called "A mountain with water and trees" but when you start the scenario the park itself is called "Echoing Woods". I was thinking the scenario should be renamed to the park name so it's more memorable and less generic sounding.
>>
>>3034024
If I do then it's undiagnosed, but I wouldn't rule it out completely
I like a certain show for little girls
>>
>>3034024
It wouldn't surprise me if I did.
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>>3034024
Maybe, maybe not.
Got confirmed "Intellectual giftedness" though
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>>3033927
all of this is awesome, great work.
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>>3034024
I guess all craftspersons, creative engineers, and makers are autistic?
>>
>>3034769
And underachieving McDonald's employees
>>
>>3034769
It's likely.
>>
>>3034305
Can do. Also, there's an unfinished scenario in there I discovered as a landscape file called Rift. I have no idea if it was made by anyone here or if it's some random file accidentally added by the original uploader. It's too pretty to just delete, so if anyone wants to finish it, by all means.

I've cleared out the unrelated scenarios from the pack, as well as some tracks made by Fossil that shouldn't be in there, but I'm not sure if there are any more in there that weren't made by anons. There's a cluster of them in there that were made in 2009. Was there even an RCT general on 4chan during that time?
>>
>>3034826
"Pine Tree Rag" and "Donut Dunes" wouldn't load for me, they're missing objects.

"From Small Beginnings" looks like it was designed to be impossible.

"Atomik's Contest #1" and "Highrise Freebuild" appear to be sandbox style maps.


Everything else I had made note of has been addressed.
>>
>>3034840
Wait I think I got "From Small Beginnings" mixed up with another one. I'm giving it a try to see what I can do.
>>
Wouldn't it be much easier to let the /v/ pack be and create new /vr/ pack?
>>
>>3034840
Ah, Donut Dunes has those Amazing Earl rides as well that don't save properly. I wish people would stop using those things in their scenarios. They're not even that good looking. Should probably just remove that file from the OP since they cause so many problems.

I'm not sure if I want to delete Pine Tree Rag yet, just in case someone comes along with the missing files.

Not sure if I want to get rid of those sandbox parks because I'm pretty sure they were made by someone here. But if no one objects, I suppose I could remove them since they're just boring flatlands. Atomik's Contest has buttloads of custom scenery.

>>3034857
Pretty sure Tycoon Test was the one that was almost impossible

>>3034898
No fug you
>>
>>3034898
Well I think it's possible, I made it to 800 guests by October Year 1 so it should be possible to make 1600 Guests by October Year 2. It requires that you stack your rides to pull it off though since the land is expensive and not very abundant anyway.


>>3035021
>Pretty sure Tycoon Test was the one that was almost impossible
That might be it yeah.
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what name, /vr/ct?
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>>3035282
>curved powered lift hills
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>>3035285
thanks m8
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>>3035050
Originally Tycoon Test had an objective of 2000 guests in year 1 but I changed it after I got 2723 after play testing it. I thought it might be too easy.

Just keep building and marketing and you'll be fine.
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Finally finished Forest frontiers, really like doing small parks, here it is.
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>>3035672
Looks great, and I like that corkscrew coaster. Although, does it launch right into a turn? That's a little weird.
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>>3035296
I'd ride it
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>>3035676
Yeah, it launches into a turn, but I didn't have any solid ideas when building the coaster in the first place so I just went with the flow.
>>
>>3035672
I like the haunted house in the corner...
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>>3035731
Thanks! :D
>>
>>3035791
What's it called..?
>>
>>3035672
That is among the more comfy FFs I've seen and that woody is great. If anything, do some more scenery work around the paths and that car ride.
>>
>>3035672
>first aid room
>not playing my accurate remakes

Sorry I'm just really full of myself
>>
What's the max I can jack the park entry price up to? I have it at $55 right now with like 5 coasters on Gravity Gardens and I just want to know if there's a limit on the entry price before guests start not paying to get into the park (if that is even a thing that can happen. I've never seen a guest not enter a park)
>>
>>3036006
Guests will always enter the park no matter what price it is, assuming they have the funds available. The way it works is if your park entry price is too high, then guests will stop spawning.
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>>3033947
>silky smooth 4 fps
>>
>>3036010
There is something satisfying about the coaster going so fast that it flickers with the shutter.
>>
>>3036010
Thanks Doc.
>>
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Dudes, what is thsi wizardry?!?

I just noticed, that when I run RCT2 my second Screen shows a weird, pixelated sepia version of my current desctop.
Pics related, sadly i can't capture those images, so here are some fotos of my second screen.
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>>3036498
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>>3036506
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So I found an old notebook from when I was in elementary school. I found a, uh, "sketch" of a roller coaster, so I decided to build it. Yes, I called it that.
>>
>>3036498
>>3036506
>>3036512
I guess it's RCT changing your colour mode to something old. Anyway, cool.

>>3036653
>E: 6.14
Fucking Gigas.
>>
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In case anyone's interested:
All RCT Deluxe, RCT2 triple thrill pack and RCT3 Platinum for $8.99
https://www.bundlestars.com/en/bundle/rollercoaster-tycoon-combo-pack

also:
>cheeky Chris
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Uhmmmm guys, GUYS?
What is happening?
>>
>>3037139
rip
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>>3037139
hard mode
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>>3035672
>>
if i like ottd will i like this
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>>3037139
3rd impact is about to happen
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>>3034510
Damn this is right by me. I loved this thing as a kid

>>3037371
I've never met someone that doesn't like the first two RCTs
>>
>>3036498
You're probably better off playing it using OpenRCT2 instead of the original .exe, RCT1 and 2 both do all sorts of weird shit on modern OSes even when fully patched
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>>3037371
They're quite different games but I find it kinda hard to imagine someone *couldn't* like RCT.

TTD and RCT have a very similar game engine but the games play almost nothing alike. If you like the pixel art of the original TTD graphics you'll probably like RCT's graphics as well at least.
>>
>>3037371
same level of comfy, but completely different games.

Rather than worrying about cargo efficiency and removing slowdowns from your mainline etc the biggest concerns in rct is jewing as much as you can from a single ride.

If you are the sort of OTTD player who takes their time and tries to get a self sufficient map-covering empire going, then you'll probably enjoy the business sim side of rct.

If you are the sort of OTTD player who uses combo prios, feeder lines, 8 way mainline/sidlines with fully efficient no slowdown hubs, and tries to make crazy junctions and unique transportation systems, you'll definitely enjoy the challenge RCT can offer (especially with custom content), and you'd probably really love the multiplayer in openRCT

If you are the sort of OTTD player who uses realistic train physics, starts his game at 1830, uses trams, industry replacement mods and realistic train progression sets, you probably have the sort of autism needed to make amazing, hyper realistic theme parks and rides using custom objects and game hacking to get the most out of the engine.

RCT's ride rating system means you can make stupidly unrealistic parks and rides if you want, or you can take your time and make something right out of a Six Flags park or your wildest imagination, and either way what you make will be functional in-game , be able to turn a profit, and will help you complete whatever the scenario objective is . Whether you spam path signals and use two way simple train lines with a terminus station at each end, or use block and pre signals to allow maximum efficiency on your fancy prioritised ro-ro with waiting bays and overflow escapes, you can still enjoy RCT
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Just a little tidbit of my Gravity Gardens since the thread is going slow.
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>>3038164
That loop coming out of the gardens looks great, but I'm not a fan of the long bit of unsupported track.
>>
>>3038169
Yeah, I'm not either. I really wish a support would connect with the roof top or something so it doesn't look like it's floating. It irks me, but not enough to not put a building and rainbow flowers under it.
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>>3038180
flowers and base blocks do not block supports, in case you were wondering. that roof can support the ride, but it must be flat (you could add fences for decoration to make it less boring I guess)
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>>3038265
I feel like it could use some more decoration near the first big drop, but other than that, fucking beautiful.
>>
Is there any way to randomly generate scenarios?

I'm too lazy to place my own and suffer a paradox of choice when offered user-created ones.

I want a map that isn't default or blank
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>>3038409
OpenRCT has a terrain generator. Everything else you still have to do though.
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>>3037371
Probably..

>>3037392
>I've never met someone that doesn't like the first two RCTs

This. Either people haven't heard of the game or they hold it very dear.

captcha: Lake Dreamland
>>
RCT2 MOBILE CONFIRMED

http://www.eurogamer.net/articles/2016-03-03-a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon
>>
>>3038817
What if it is released the same day as RCTW?
>>
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>>3038817
This man has ridden 657 different rollercoasters. God bless him.
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>>3038817
He might not like OpenRCT2 then because I'm sure once the entire game is reversed a port to android wont be too far off. At least for now the game is done purely as a hobby and is FOSS that requires the original game.
>>
>>3038817
So Chris has all the rights to the RCT series and Atari simply has a license to create and market new games under the name. Chris really lucked out getting everything but Atari needs to quit releasing shovelware.
>>
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guys what do I do
also r8 my park
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>>3039032
>What do I do
Try to make about 2000$ more per month.
>>
>>3039102
but how
I've been at 8000 for a number of months now, and ive been cranking out rides left and right
>>
>>3039032
another chairlift right next to the existing one with a go-kart track intertwined with all the things on continuous circuit mode.
and more balloon stalls...

nofun/10 for only 2 balloon stalls.
but at least the rides are nice
>>
>>3039105
>only 2 ballon stalls
but there are 3

Green is missing.
>>
>>3039106
i didn't see the yellow one at first, but still
>3 balloon stalls
with over a thousand guests you could easily have so many balloons that you can't see the path.
how will you know when you win?
>>
>>3039105
>go-karts
>continuous circuit mode

Huh?

Also, more balloons, got it.
>>
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I started making a new map, you start with a big coaster and have to get a bunch of peeps, i guess.

Is it possible to move the park entrance once you've actually started it? Is that an openrct thing, i'm still using the default version.
>>
>>3039434
Yes you can, but only with OpenRCT. Enable cheats in the options, then enable sandbox mode. Your map window will now have the tools from the scenario editor available.
>>
>>3039103
The popularity on some rides are probably at 0% and no one is getting on them. Either rebuild them or download OpenRCT, open the cheat menu, and click "Renew Rides"
>>
>>3039521
man openrct sounds so convenient
do i have to do difficult shit to get my save files to openrct after installing
and can i uninstall rct2 after installing openrct?
>>
>>3039598
>do i have to do difficult shit to get my save files to openrct after installing
It's automatic as long as you didn't install RCT2 somewhere non-standard.
>and can i uninstall rct2 after installing openrct?
Not until it's done, it's not standalone yet.
>>
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http://www.eurogamer.net/articles/2016-03-03-a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon

its habbenin~!

Chris is porting RCT2 to mobile like he did with Locomotion
>>
>>3039623
Do you even read the threads you post in?
>>3038817
>>
>>3038953
As far as I know, OpenRCT is technically doing no wrong as long as it requires the original game to run (they may have to stop making it work with the demo though). This might mean that they never get a mobile release, but it also presents an opportunity for them to share code with chris sawyer's team and possibly get a good chunk of OpenRCT's features implemented into the mobile release, assuming chris doesn't have some shitty agenda against OpenRCT
>>
>>3039640
Supporting the files from the demo is more of a consequence of being an almost functionally identical clone of the original game. I don't think there's anything inherently illegal with that as long as the game isn't a direct copy.

As for sharing code with Chris I don't think he would want that. OpenRCT2 is GPLv3 licensed which prevents code sharing with proprietary software. Chris wouldn't be able to profit to the same extent since anyone with a compiler could build his game and then they would just need the assets. Chris would probably rather do it his own way anyhow.
>>
>>3039520
Oh hey i got this to work, thanks anon.
>>
Are guests incapable of figuring out 'Gee, I should use the monorail to leave the park' or what?

Aesthetically I like to have areas linked only by monorail, but it always seems to result in people who want to leave getting trapped.
>>
>>3039720
Monorails are basically just gentle rides, the peeps have no logic for using them as actual transport so you'll always need stuff to link back.
>>
>>3039720
>Are guests incapable of
Yes.
>>
>>3039720
https://www.reddit.com/r/rct/comments/48mw50/discussion_are_the_ai_in_rct_and_rct_2_smart/d0kxk1h
>>
https://www.youtube.com/watch?v=JAItaBmxn6I

CHIEF BEEF
H
I
E
F

B
E
E
F

Man this game looks so awesome.
>>
Trying out RCT for Xbox. 10 minutes into Diamond Heights and Agoraphobia had a station breaks failure, 22 people killed.
>>
>>3039907
Agoraphobia always crashes eventually if you don't fix it, even on PC.
>>
>>3039720
they even can't in rct3.
I once had this park, pretty big, and for some assbackwards reason, the monorail was the most popular attraction.
Guests got to the exit by monorail, but more by virtue of eventually wanting to ride it again than anything.
>>
>>3039919
I just found it hilarious I barely started and Agoraphobia goes and tanks my park rating. My shitty luck.
>>
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screendumping more multiplayer

I worked on the pathing system (including any decoration along the path) with chozo (the corkscrew guy), and emulated his building style to make the river rapids station and the entrance to the drop tower. The rest of the map is pretty plain, with a bunch of coasters with nice stats but mediocre scenery/looks
>>
>>3038817
> I never completely stopped reading fan forums and I have a great deal of respect for the fans and their views

What if Chris is reading this thread right now?
>>
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>>3040535
>>
>>3040543i can already picture it, Chris Sawyer leisurely scrolling through the thread, making mental notes on which coasters he likes and which he doesn't and such.
>>
>>3040543
>What if Chris is reading this thread right now?
What if it was the american one?
>>
>>3038817
>Also a new roller coaster under construction at Kolmården in Sweden called Wildfire. This looks like it'll be fast and smooth with tall drops and loads of air time, and well-situated in a forested area of their safari-park.
Fuck it, I'm going to send him an email and see if it's possible to meet him and say hi when he's there.
>>
>>3040818
Try your luck and post results. He apears to be pretty private though.
>>
>>3040886
maybe he'll say hi over email though
>>
>>3040886
Yeah, I know. I'll take my time and make sure not to be obnoxious or intrusive. And if he decline, I'll be content with saying hi and telling him how much his games mean to me.
>>
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i did it
thank you kind anons

I also upped the number of balloon stalls but not soon enough :(
>>
>>3039149
In the ride settings for go-karts you can turn off race mode so that peeps can always ride as soon as a kart finishes a lap. They only get one lap this way, but it cuts out wait-time in the queues and can potentially increase ride profits (more rides per hour). Most noticeably, it cuts out the free lap for the winner of the race.
Peeps love go-karts, even the pre-builts, but an insane track is a must because why not? They never crash.

The balloons won't really help with the goal of that park, but you can never have too many balloon stalls :)
>>
How can I sync 3 coasters or more?
>>
https://www.youtube.com/watch?v=rGKgVxx5Wu8
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>>3041108
As long as the stations are touching each other you can just check the box in the ride options
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>>3041114
Of course you'll have to make the middle stations longer than the ones on the outside so you can make entrances and exits.

Take a look at "Three monkeys park" for a general idea.
>>
>>3041112
Nice, now I know why the tracks of them look so similar.
>>
>>3041112
Vekoma are douchebags.
>>
since this is a chris sawyer place I'll suppose I'll ask here first.

Where do I ask about Locomotion stuff?
>>
Alright, updated the vpack once more. Here's what I've done with it over the last couple weeks:

Removed scenarios:
Lunatim's parks - Not 4chan-related. I've added these to a separate file and uploaded it to mediafire because his site seems to be down.
Fossil's parks - Not 4chan-related. Can be found on his site.
Thrill World - Not 4chan-related. Ugly flatland from 2003.
CrazyUs Mega Park - Not 4chan-related. Flat sandbox from 2002.
Cranberry Canyon - Carelessly designed and ugly scenario with a clusterfuck of land rights absent in several spots.
Scarborough Fair - Small sandbox grassland bloated with custom scenery. Nothing special. Removed to lower file size.
Atomik's 50x50 custom sandbox contest - Another small grassland sandbox bloated with custom scenery. Contest is over so there's no reason to keep it. Removed to lower file size.
Rolling Hills - Boring uninspired grassland with some pools of water. No money, no description, nothing to be researched, some custom garbage. Removed to lower file size.
Barren Desert - This is part of VJ's Scenario Pack, so it doesn't belong here.

Fixed/Edited Scenarios:
Water Temple - Removed buggy custom objects that wouldn't save with the scenario
Donut Dunes - Same as above
ALPHA EDEN - Guests were spawning in a corner of the map with no path. Moved spawn point to second park entrance.
A mountain with water and trees - Renamed to Echoing Woods as per the park's name.
Sandy Boxes - Changed objective to "Have Fun!"

Other:
Removed tracks made by Fossil, also found on his site.
Added jaSkyRdr.dat because it doesn't save properly with Rick and Morty's Futuristic Funland. For the sake of consistency I may decide to redo this scenario myself in the future, taking out and replacing this custom train type with its native counterpart.
>>
>>3041724
I'm sure there are people who play it here, but if you want a full community to go to, try https://www.tt-forums.net/viewforum.php?f=52&sid=b4fc788fd0bb2fadaa847530aaaf2609
>>
You guys seen the GameFAQs poll today?
>>
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Some more Gravity Gardens progress.
It's starting to get a little crowded, aesthetically. I should probably cool it on the buildings.
>>
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I thought I'd mess around with an abomination of stacked station synchronization. Something interesting happened. No more than two will depart at once. The second one will always go and the first and third appear to be randomly chosen. The fourth is never chosen. Did the behavior change with OpenRCT or has this always been the case?
>>
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>>3041773
Doing the gods work champ

>>3042658
I did alot of tests with this before and the logic is strange, you can get double stacked to work but more than that it seems to fail. If there is a variance of more than 1 units in height it fails as far as i can tell
>>
Does anyone know if OpenRCT works with a torrented copy of the game?
>>
>>3042780
Yes. Game doesnt have DRM.
>>
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What a fucking mess.
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>>3042780
It should work with any copy of the game as long as it has the required files.

https://github.com/OpenRCT2/OpenRCT2/wiki/Required-RCT2-files
>>
I want to get off Submarine Ride
>>
>>3041724
It looks so much like RCT2 but it plays like TTD. The only part I can't seem to adjust to the track laying mechanics, it just feels so clunky compared to the drag and drop from TTD.
>>
>>3033934
Holy shit
that's a reall nice jetstar
>>
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>mfw going to Barcelona soon
>checking Tibidabo in rcdb
>Muntanya Russa
>Not too exciting, but Comfy and incredible views from it
>entrance price makes the visit not worth for it
>>
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>>3044609
Build more rides. Park value is proportional to your rides excitement rating. Pic related.
>>
>>3044663
Are the excitement numbers hacked?
>>
>>3045146
No. It's an underflow bug (negative excitement on an unsigned number) that has since been fixed.
>>
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>>3045154
>Heartlines are so bad that they can get negative excitement
Holy shit
>>
>>3044663
>>3045146
>>3045154
To be technical, a 2 byte unsigned integer has a maximum value of 65535. Floating point in RCT is stored as integers.
>>
>that Chris Sawyer interview in eurogamer or whatever

I didn't need these feels tbqh, you can tell the guy hates what Atari is doing but they would get their army of lawyers on him in a hot second
>>
>>3045269
I don't think there's much else Chris can do at this point. Unless Atari does something outside the conditions of their agreement I don't think he can just take away their rights to the use of the name.

Maybe RCT2 Mobile is his attempt at fixing the bad image that Atari is giving his creation.
>>
>>3045315
hopefully after World (justifiably) flops because it's shit (and there are too many direct competitors making better games in the same vein,) Atari just stop using it for a while, maybe he can then convince them to give the naming rights to whoever makes the most competent new-age equivalent.
>>
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Why does pink make everything look better in this game?
>>
>>3045445
"Frontier" looks incredible, very comfy. It might look nicer with a small fence surrounding it, though.
>>
Is intensity a good or bad stat?
>>
>>3045474
Both. Too low and some guests will find it boring. Too high and no one will ride it because their necks will break. You want to strike a balance between excitement and intensity.
>>
>>3045474
ideally you want it between 7 and 10, and even more ideally lower than excitement.
Though E > I would be a better notation than I < E
>>
>>3045474
>>3045743
to elaborate on this anon's point, for junior/kiddy/less intense coasters, 3-5 intensity is your goal. For medium, small or short coasters (Vekoma double corkscrews, mad mice etc) between 6-7 is usually a good range, you need a ride or two in this middle band or guests who come into the park as pussies will never work up the courage to ride your more intense rides.

Large woodies, B&M loopers, hypercoasters etc etc you can take the intensity all the way up to 10 before the excitement starts to drop drastically.

On more intense rides, you might notice a large gap between excitement and intensity, this is ok. small/medium intensity rides should really have a similar or greater excitement over intensity, but on rides with 8+ intensity, it's harder to keep that up.

On roller coasters, you never really want your intensity more than 2 (I'd say 2.5 is acceptable on intense rides like woodies and corkscrews, as long as the excitement rating is very high) units higher than your excitement, as lower than that indicates that you've got some strong g force spikes along the track.

Of course, if you don't give a shit about realism it is extremely easy to jew the system. As long as you are having fun and your rides are making money, it doesn't matter how unrealistic things look.

Keep in mind that the excitement rating determines how much you can charge for the ride (round down by 10c from the excitement rating for a guaranteed good price. non-tracked thrill rides scale max price by intensity, so you can charge a fuckload for launched freefalls). This is why anons will tell you to aim for E>I or the closest you can get, so you can reap in the most shekels possible. No point in opening a huge ride with something like 6/9/5 in the stats, because the ride time would be so long you wouldn't make much money out of it.
>>
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I always feel like I go a bit too overboard with foliage.
>>
>>3045767
overboard
more like
add more
pansy
>>
>>3040943
I've noticed that it's not allways the best to simply put Continuous Circuit Mode for the Karts.

On CCM, from the 21 karts on my circuit, there where only about 8 karts running at any time. All others waiting in station and the queue always full and guests complaining.

Changed it to race with one lap and all karts run, queue moves faster and the winners lap lasts just ass long as the time it takes the other guests to get down and new ones to get up.
>>
Is there a limit to how far a ride's "value" is decreased? I just read on the wiki that the value does decrease over time and it lowers your park value, but if I don't build shit fast enough will I just be fucked because everything will be devalued so far that I can't complete the objective?
>>
>>3045269
Can't he just not agree to renew the lease if he really wanted to?
Tbh it sounds more like he's making so much bank off the lease just existing that to take it away from a large company like Atari would be financially unwise.

If anything would give him funds to do literally whatever he wants, it's leasing the rights to Atari.
>>
>>3045879
I dunno how far it can drop, but you can always save up money and do a large buildout to spike your value before they start falling. That is THE strategy for the more difficult park value scenarios.
>>
>evergreen gardens
>can't charge for rides

what is this hell
also wtf is up with all the goddamn hills everywhere how am I supposed to build shit and still make it look nice
>>
Is it me or do handymen have even worse pathfinding than peeps?

I've taken to just using cheat mode to clean the park because of how useless they are.
>>
>>3046526
Use sample size averaging.
>>
how much money can i charge in a pay per entry park?
>>
>>3046474
The hills where no problem for me. The schenery was, however. I knew that if I took anything out, I wouldn't be able to make it look nice ever again.
>>
>>3046835
$1 for every 100 park rating
>>
>>3046927
>max price is $9
Ok
>>
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wew lad
>>
>>3047086
nice boat
>>
>>3046474
enable cheats to unlock prices for the rct1 scenarios. you won't be betraying the og because the first one you can charge whatever the market will bear on everything.
>>
>>3047263
>cheats

bro
not everyone is a hip kid like you bro
im playing vanilla and everything
>>
>>3047601
Then I guess you'll just have to kick people out of the park to make room for more entrance payers.
>>
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>>3046474
>Not liking Evergreen Gardens.

Also I don't know why people don't like pay for entrance. It works a treat, simply close down the park from time to time.
>>
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We Posting Evergreen now?

Didn't even need the entire park. Or closing the park from time to time.
Managed to keep making profit just from stalls and On-ride fotos.
>>
>>3042994
I like it.
>>
BY THE POWER OF AUTISM!

https://www.youtube.com/watch?v=agNoqpn2K6g
>>
>>3047760
If only his taste in music had improved as much as his park building skills.
>>
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>>3047765

>caring this much about someone elses music taste

Streamers should never use music though. Fuck that. If anything it just gets shit muted or removed at times..
>>
>>3047801
I don't really care that much, it's just an observation familia
I really think he has improved greatly over the years in his park building though. I just wonder how much fun it actually is to go full nedesigns and build your parks out of minute beams and blocks.
>>
what version of openrct do I get????
>>
>>3048142
Many major improvements are already in 0.0.3 so it's not too important that you follow the development builds. Dev builds give you new features and improvements but they don't always work properly
>>
>>3047601
vanilla rct1 doesn't lock prices

the recreations for rct2 lock because rct2
>>
so i installed openrct
Where are my save files?
I know what folder RCT2 saves them in, but they aren't there???
also where are the cheets
>>
>>3048409
Documents/OpenRCT
Go into the options and enable cheats.
>>
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I'm trying to decide if Fun Fortress would look better like this, with the bricks being level along the fort so it has a stone base, or if I should have every exposed wall bricked. What do you guys think? I'd like to do something similar with Good Knight Park since I just left the walls as stone, but it would look pretty bad with all the slopes.
>>
>>3048785
make the walls out of actual brick and use custom scenery land base blocks (you'd literally only need 1 or 2 quarter tile scenery pieces) to add the stone at the top so it has the appearance of raised land, while at the same time allowing the bricks to be on the inside of the wall so there can be bricks even on the sloped bits of land.

The same goes for those rooves, you could use custom scenery to have tile roof pieces with the red mine wall.

If you want to keep it all vanilla (which is of course understandable), use black wooden terrain walls for the castle foundation, and leave the brick walls at the height they are.
>>
>>3048785
Wait for OpenRCT2 to hopefully be able to implement the old RCT land design and path creation functions.
>>
>>3048785
I don't know why this made me think of a concentration camp being retooled into an amusement park.
>>
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Rate and hate
>>
>>3048851
this 3bh
It's only a matter of time
Can't fucking wait to have those brick and roof textures back.
>>
>>3049041
I don't understand why Chris removed them in the first place. It just made building structures a lot more annoying. At the very least he could have implemented click and drag placement for walls. That would work well for footpaths too even.
>>
>>3049049
Fuck now I gotta play Zoo Tycoon. brb going to release the penguins upon everyone
>>
>>3046474
With regards to Evergreen Gardens, do I need to remodel/remove paths from some of the features in OpenRCT2? I really like maintaining what there is but a lot of it fucks with guests' pathing in RCT1.
>>
>>3049053
I always lost or quit before winning in that game because I could never resist the urge to release the tigers
>>
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What the fuck, why is this bugged? The max train size can only be two, abnd the train will not move out of the station unless the lift hill is directly connected to the station.
Come the fuck on.
>>
How do you guys make such good coasters? Mine always look like shit.
>>
>>3049250
You have to work around the engine limitations, avoiding janky slopes and curves. For the most part its about emulating real coaster design subject to the restriction of specific curve and hill sizes
>>
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>>3048785
I think it would look better if the walls were level, then you used the castle wallas scenery item to put a lip around it. No castle would look like yours, guards would have a way to walk along the top and have crenelations to hide behind to avoid enemy fire. That just makes it look like an obstacle course.
>>
>>3049591
Post more tutorials
>>
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>>3049602
>>
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>>3049591
>>3049602
I don't really have any, just whatever I've saved from here. (This one is intended to have everything before the station to the bottom of the hill be below ground btw.)
>>
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>>3049591
>>3049614
And here's what the castle tutorial results in when extrapolated.
>>
>>3049591
>flying buttress
Use the mom terrain lowering trick on sloped walls?
>>
>>3045767

OVER THE TOP
V
E
R

T
H
E

T
O
P
>>
>>3049615
Whoa.
>>
>>3049240
I guess you're not running stable? Shit happens, report the bug.
>>
>>3049713
Yeah, I'm not running stable.
I should really expect that kind of stuff. At the time I was a little mad because I had a great idea for the coaster and it turns out the entire coaster type is broken. It just seemed so random.
>>
>>3049612
Goddamit!
That's what I allways wanted to know!
>>
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>>3049615
>>
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>>3049937
>>3049615
>>
>>3050392

To really make the illusion, you'd have to do it on a flat bit of land, and turn off the grid.
>>
>>3039720
I really hope OpenRCT2 adds the possibility of guests using transport rides for transportation.
>>
>>3050716
Well guests do use them for transport they just don't know why they do it.
>>
>>3050716
They have to fix the fucking patching first and foremost. I know everyone loves to praise OpenRCT2 for fixing lots of shit, but the patching is still shit.

My favorite bug so far is how guests don't give up when a queue is full, they just crowd around a ride entrance. It's especially goofy because a crowd a guests will start heading to a 3D Cinema during a rainstorm, and then when the rain stops, they keep trying to get in line, for as long as it takes. So 15 realtime minutes later, I still have a bunch of fuckers trying to get in line for this ride.

FUCK.
>>
>>3050751
That was supposed to be "pathing" instead of patching.
This is why I don't use 4chan on mobile.
>>
>>3049591
Well I didn't make the castle, this is a remake of the RCT1 scenario Fun Fortress. I just want to make it look as nice as possible without changing the original design.
>>
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>>3049937
>>3050392
>>
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>>3051017
>>3050392
>>
>>3050751
My favorite pathing bug is when handymen end up getting stuck in a ride's exit/queue path and they refuse to leave until you drag them out, causing the main paths to clutter up and your rating to drop.
>>
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Now I need to figure out how to make this look better without tampering with the original design too much.
>>
>>3051445
use the zero clearance fence trick to get sloped fences floating in the air without the need for sloped land underneath, that way you can make the walls actually line up properly

>>3049612
this is how you do it, crappage, but if you have zero clearances on the fence will stay there no matter how you lower the land
>>
So apparently Six Flags rollercoasters had "magic" properties that made it impossible for them to crash in the vanilla game?

https://github.com/OpenRCT2/OpenRCT2/commit/939fa246478243985267ea4d2edb742ee30e9e68


I wonder if this change will have any effect on those six flags parks.
>>
Another interesting change, scenarios with certain objects that don't export properly should work in dev builds as of February 27. OpenRCT2 can fix these objects automatically.

https://github.com/OpenRCT2/OpenRCT2/pull/3021

https://github.com/OpenRCT2/OpenRCT2/commit/e52c95ca7a38e5ecc197d35fa2b274b286b0a653
>>
>>3051017
>>3050392
Guys please
the isometric view is already bad enough
>>
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>>3050392
Should I turn this into an actual scenario?
>>
>>3051808
You know you want to.
>>
>>3051808
I like it.
>>
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>>3051717
>>
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Since Gravity Gardens was being a huge bitch to build anything in I decided to move to Infernal Views instead. I'll be posting more as I develop the park.
>>
>>3051650
>>3051669
>SJWhub
>>
>>3051943
It's not like he personally chose it as the location of OpenRCT2 stuff. It just happens to be where it's located.
>>
>>3051717
What am I looking at?
>>
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>>3052502
>>
>>3051943
check your privilege cis scum!
>>
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>>3052890
I didn't get it either, was curious what it was meant to be.
Now I wish I could forget. Fuck.
>>
Does the OpenRCT multiplayer work for everyone? When I join a server it says "network desync" after 5 seconds.
Also did they change the AI in OpenRCT? It seems like the people puke a whole lot more.
>>
>>3053323
That's normal right now. The multiplayer is very unstable at the moment, it has a tendency to desync and crash at random. Make sure you set it to "stay connected after desynchronizing" or you'll be kicked out.
>>
>>3051943
What?
>>
>>3051943
>>>/pol/
Please keep politics out of this thread, senpai.
>>
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>>3051515
That's not going to work either. The walls clip through the terrain regardless.
>>
>>3044663
First time I've seen a server room built in RTC.
>>
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>>3054105
made this as a quick mock-up of what I meant. There are landscaping block pieces for every terrain type out there, and you could use a custom path to have red tarmac the whole way without the retarded space/metal elevated bits (those weren't in RCT1, right? I only had the base game on disc)
>>
>>3054159
I get what you're saying but that doesn't solve the problem of the exposed dirt wall on the sloped terrain at the bottom, as shown here: >>3051445

Not worried about the footpath. I'll just change it to tarmac or crazy paving.
>>
>>3054209
if you have enough autism you could use terrain blocks to make the slopes, keeping the actual terrain a plateau to prevent clipping

you could possibly make the ground the castle walls are on sloped to follow the terrain, with zero-clearanced sloped fences at the bottom to fill in the gaps

Otherwise you might just have to leave it how it was until OpenRCT allows custom/new terrain textures
>>
>>3054146
>Roller Toaster Cycoon
>>
>>3036010
>Not naming it Double Dose
>>
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>>3054105
You could lower the land and use blocks till you're above the ground, everything else has sorting problems it seems.
>>
>>3054159
Vanilla and AA/CF only had the wooden rails. Loopy landscapes added the steel, ash/dirt, and space rails. In LL the rails were a separate option altogether and you could mix them with whatever path type you wanted, even for the queues. That was removed in RCT2 unfortunately.
>>
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>>3054105

Bullrushes (or any bush) will fix the object sorting issues.
>>
oRCT multiplayer is maximum comfy
When no griefers are online
>>
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This seem alright?
>>
>>3055741
Fund it
>>
>>3055741
Its too bad you cant disable other stuff like changing camera angles.
>>
>>3055107
Certain handymen have drowned for less than that.
>>
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S C E N E R Y
C
E
N
E
R
Y
>>
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>>3056084
>>
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>>
Does anyone know if the UCES works with OpenRCT2?

I'm assuming it needs to be installed in the same folder, but it'd be nice to hear from someone who (maybe) knows before I screw anything up.
>>
>>3056195
Install it manually. There's a link to the files in the OP. Just put the objdata, tracks, and scenarios in their respective folders.
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