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MK
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Why is this game considered a bad example of fighting genre, unlike SF and others?
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edginess & toilet humor over substance
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>>3024085
I like it the best. It's much more fun.
I only played the MK series and Tekken and I like both but I prefer MK because its more fun. In Tekken you just have to randomly push buttons and its rather easy. MK is really hard and needs precise timing and random button pushing gets you killed. I killed Heihachi by randomly pushing a lot of buttons. That is not possible with shao khan.

i cannot command on street fighter, i still have to and want to play this.
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>>3024085

Game mechanics mostly.

Dial-a-combos. Block button.

Personally, I think the gameplay feels rigid compared to other fighters. I'm sure someone else can explain it better by discussing links and chains, but I don't understand it well enough.
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The thing is that almost all fighters took SF II as a foundation and build from there.
MK tried some new stuff, something that the genre needed, even if it's bashed a lot for it.

>Dial-a-combos
Were meant as an easy way to give everyone a chance to fight or at least put some damage off regardless of skill level, sadly it makes the combos too similar and less creative.
Due to this too many people say that MK has no combos, which is rather untrue.

>Block Button
Cross-ups are one of the oldest strategies in 2D fighters, and blocking with a button rather than with a directional nullifies that aspect.

>Energy bars
This was made to prevent spamming, which is a nice idea, but goes against the zoning archetype character, making the game even more rushdown based.

>Chip damage on normals
Actually needed or the game would be a turtling-fest.

>Fatalities and other finishers
A very nice idea, even if it's just for showing off. Taunts and post-round stuff is always nice.

>Weapon system and stage items
This one is actually from 4 and other games, and it wasn't the first time a fighting game had weapon system, but it's worth mentioning.

>Tap inputs
Most other fighters use fluid motions, like quarter circles for example. MK doesn't have any diagonal inputs iirc.

>Western made
Lots of people instantly think "Western = Bad".

>Motion capture sprites
Even if MK didn't create it, it popularized it.

>Gore
One of the reasons it got so much attention. Gore wasn't really seen that much at the time.
Partially responsible for the game rating systems.

I might be forgetting some stuff, but TL;DR:
It doesn't play like SF, so it feels "off" to most people since SF was their introduction to the genre.
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The series is full of combos that take off half an opponent's health, bullshit fake-Asian names and concepts, tons of palette swaps, and other things I'm too lazy to list.
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>>3024085
Fighting games are attracting to autistic, OCD addled fucks. So anything that's not "muh mechanics" or "muh competitive scene" are seen as bad games now. And older MK games (and newer ones, honestly) don't really fit the bill.

Back in the day, if you could sit around and have fun alone, or with a few friends, then it was good. But "pro players" and competitions ruined all that, sadly. Now all anyone wants to play for is to win, and nothing else.

Smash seemed like it could bring that old attitude back to fighting games, but instead the autists just flooded in and fucked that up too. It's really, really sad.
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>>3024330
Autists,fascists and sjws ruined everything that was good about life.
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>>3024085
lots of glitches and poor balance
while everyone tried to copy sf2 during the fighting games boom, mk sorta did it's own thing mechanically and threw gore in.
also when talking about klassic mk fans, there's 2 groups: mk2 fans and umk3 fans.
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>>3024085
Because the game is complete casual garbage that is aimed at edgy kids, the gameplay is shallow and broken and the people who made the games had absolutely no idea how to make fighting games and the game sold purely on its gore and reputation.
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>>3024085
Because memes
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lol so much hate from tourneyfags ITT.

I love MK, it's good fun and it's Big Trouble In Little China (one of my favorite movies) aesthetic hits all the right buttons.
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>>3024330
This is the kind of retarded autist who thinks mortal combat is actually good.
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>>3024376
>lots of glitches and poor balance

Yeah, you could handcuff people with Guile for example.
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>>3024085

Because it's all about who can spam combos and special moves the fastest. There's almost no technique involved.

I'm assuming we're talking specifically about the 90's entries?
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>>3024085
Because the game is utter garbage

https://www.youtube.com/watch?v=ey5gDUEawHM
https://www.youtube.com/watch?v=o8xgIMNeZDc
https://www.youtube.com/watch?v=ubHksZRFkQQ

https://www.youtube.com/watch?v=ET0Jw9ytxpo
https://www.youtube.com/watch?v=bfuCHaKRoTg
https://www.youtube.com/watch?v=ErOUIeEsUYE
https://www.youtube.com/watch?v=29zN3XP_i-s

https://www.youtube.com/watch?v=WT9cXBsXxq4
https://www.youtube.com/watch?v=iGREBXSaRxs
https://www.youtube.com/watch?v=v_mMkFMK9OE
https://www.youtube.com/watch?v=hEb173CvwwU
https://www.youtube.com/watch?v=10frnpNtm3A

https://www.youtube.com/watch?v=s4XQEHxGa1w
https://www.youtube.com/watch?v=jUPEg-PIqdw
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>>3024401
>oh noes, mostly impractical and situational infinites
The fact that you had all that in a txt proves you're a closet fan out to troll anyway
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>>3024412
>impractical and situational infinites
>Literally off any punish
Yes K babies are this retarded
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>>3024418
post your entire mktrilogy_youtube.txt for the amusing stuff, nobody cares about mk1 sonya
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>>3024418
If you make a mistake that leaves you that wide open to punishment then you deserve it no matter the fighting game. It's not like Capcom fighters don't have the exact same bullshit in them. Some of them, like the entire VS series, is so bad that whoever gets the first punch in wins the game.
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>>3024448
There are no true infinites in MvC games, at the very least you need 3 hits to win.
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>>3024330
I've never seen a "pro player" acting like a jerk here, but you sure love telling us how autistic we are and how our standpoint is inherently inferior or less "fun". Projecting much?

If you don't like the competitive scene just don't get into it, no one is forcing you to.
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>>3024450
>There are no true infinites in MvC games

There have been infinities in every game of the entire series, starting from X-Men COTA.
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>>3024478
There are NO true infinites in MvC games, at the very least you need THREE hits to win.
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>>3024479
X-men COTA, Iceman, jump forward, down+HP, down+HK, repeat.

2 hits.
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Mk II is a well rounded fighting game. The rest are a joke (including current gen) but they are fun nevertheless.
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>>3024479
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>>3024287
Here's your (you)
You've earned it. I looked at the thread considering writing something like this but yours is better than what I was assembling in my head so have some recognition.
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>>3024085
Really? Just go play some SF and play MK2. The difference is immediate. Every character in MK has all the exact same basic moves. The only difference is their specials, and there's only like 3 anyway. The AI is also much worse where you will never, ever do a throw and the normals you have are almost useless because anytime you get close to the opponent the AI doesn't allow it and throws you or uppercuts you instead even if you're technically out of range for it. It's just very badly programmed, like if you high kick they will sweep you 100% of the time. Maybe not that EXACT example, but stuff like it. It's so predictable because it's so basic. SF AI battles are a lot more interesting and fair. And I say all this as an MK fan but I am honest and acknowledge it's a bad fighting game.
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>>3024796
>Every character in MK has all the exact same basic moves. The only difference is their specials
And even then, everyone has a projectile. There are differences in their properties though, but you still get this sense that every character is too similar, especially with a lot of ninjas.

>>3024085
I will add in the series' defense the fact that UMK3 actually works kinda well as a competitive fighter, in the sense that it is kinda broken but still works like the Marvel vs Capcom series for example. The other games though, are full of broken things and no one takes them seriously.
Now, a lot of people have this guy's mentality:
>>3024330
but the reason being tournament viable is a good thing for a fighting game is that any game you play for long enough, you get better at it. So it's better to spend time with a game that will remain fun when you get good than wasting time with something broken, unless you plan to play it only for a short while and then give up or just beat arcade mode.
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>>3024393
People are talking about the game play, not everything else.

I LOVE the aesthetics, music, and just general tone of MK2. It was done extremely well.
The MK gameplay on the other hand... it's lacking to say the least. I like that it tried to do it's own thing when everything was coping SF2 and it does deserve a nod for that, but not much more.

I still load up MK2 every now and then just because even though the game is lacking, everything else is top notch.
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>>3024085
Cause it sucks you lil poopy pants baby boy.
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>>3024287
I don't think it's simply that it doesn't feel like SFII so much that it doesn't feel as good as either SFII or other 2D fighters you could have been playing at that time. MK feels stiff as hell to me, I dunno about everyone else.

To be honest though I think it's more appropriate to compare MK to the games that tried to rip it off rather than compare it to SFII because they're such different games. They were trying to make a fighter cooler than SFII, not better at least that's the impression I get just looking at all of them.
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>>3025412
It's always felt stiff, slow, and clunky to me too. Even MK9, it's like they learned nothing in 20 years. I don't know how X is but it looks smoother, so maybe they finally got it right now.

Actually SF2 felt stiff too. They fixed it by Alpha though.
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>>3025412
I know what you mean, but most people get put off with the controls because they played SF beforehand. I have some friends that played MK first and they had the same issue at first when I introduced them to SF (they made taps, they asked which was the button to block, etc.)

MK may feel a little stiff, but it's a very fast paced game, at least UMK3. Matches don't really last much, even on high level, which imo makes it really fun to watch/play even if you don't have a deep understanding of the game.

Here are some nice matches for anyone interested:

https://www.youtube.com/watch?v=okj0x-0YPqw
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I don't like the character design of it. Half the characters are palette swaps, the rest are all forgettable archetypes. The inputs for the special attacks are all weird shit, too.
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>>3025473
>The inputs for the special attacks are all weird shit, too.

Most of it's just back, forward, X or down, back, Y
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>>3024085
I was never able to git gud at MK as a kid. With SF2, it was fairly easy to pick it up, understand how the game works, and the AI gradually ramped up in difficulty.

But with MK? Even on easy mode I'd get my shit completely kicked in every time by the first fucking opponent. It's like the game didn't even want me to learn how to play it because it would rather flatten me one second after starting the game.

Or maybe that's just me, idk.
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>how to beat MK1 - MK3
>trip
>trip
>trip
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>>3024397
>Guile
>Mortal Kombat
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>>3024330
I think the whole competitive aspect has ruined pretty much every game it's ever touched, from fighters to FPS to RTS. I like games where I can just goof around and have fun. I mean, having strategic depth is awesome, but fun shouldn't be sacrificed in favor of it.
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>>3025709
Why do people talk like these two things are mutually exclusive?
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>>3025709
People are inherently competitive though.

I think the main issue is developers catering exclusively to the hardcore competitive fanbase and disregarding everyone else, even though these series became popular for serious business competition only after they were already designed to be fun for all. Nothing wrong with playing games competitively. It's more of a design philosophy on the developer's end. Sometimes the best competitive games are made without the developers realizing they did just that.
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Let's just be honest. It's an American game, as opposed to a Japanese game, so it must be shit, right weebs?
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>>3025553
I can't even get passed the third guy on MK3 on very easy. Boon's a shit programmer.
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>>3025786
>playing the computer
You suck. My little sister used to beat that game up and down when she was 5 or 6.
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>>3025725
Depth and fun don't need to be mutually exclusive, but developers tend to focus on one at the expense of the other.

StarCraft Brood War was boatloads of fun just playing with my pals, doing comp stomps, and designing custom maps. StarCraft II, unfortunately was afflicted by the e-sports cancer, and that ruined. Same thing happened going from Counter Strike 1.6 to Global Offensive (Source is really just 1.6 on a newer engine)
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>>3025609
hes pointing out that street fighter had its own share of glitches. Hes referring to this one in particular

https://www.youtube.com/watch?v=8ot9jym-hc0

There was even a dragon punch glitch that would freeze the machine and that could get you kicked out of some places.
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>>3025786
The CPU was REALLY cheap back in the day. A lot of times you could bait the CPU into jumping right into an uppercut which was the best way to beat it or you could go "easy mode" and just spam Baraka's blade fury. It's gotten much better since then.
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>>3025563
This is true. Still love MK2 though.
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