Do you have any links to rare, retro interviews with game devs/artists/composers? Post em here. I found this interview saved deep within my bookmarks folders and it influenced me to make this thread. This is an interview with the composer of NiGHTS.
http://www.originalsoundversion.com/a-blast-from-the-past-tomoko-sasaki-and-naofumi-hataya-nights-interview/#more-6759
I will search around in my bookmarks and see if I find anything else interesting.
>>3006993
Here is a cool interview with the composers of Earthbound. In japanese so you will have to throw it in google translate.
http://www.1101.com/MOTHER_music/index.html
Any Yasunori Mitsuda fans here?
http://www.squareenixmusic.com/features/interviews/yasunorimitsuda.shtml
If you couldnt tell at this point, I am a musician...
Here is an article explaining the development process of Gex.
http://games.greggman.com/game/gex/
Here is a long interview with the director of Panzer Dragoon Saga. Im saving every 1up article I can find because 1up webpages seem to be deleted on a whim.
http://www.1up.com/features/panzer-dragoon-saga-retrospective?pager.offset=0
I love showing this to people.
Interview with Stewart Copeland, drummer of The Police and wizard behind the original Spyro trilogy music. He even shows you how he did what he did, which is a fascinating look into musical technology of the day.Bonus points if you know the song he showcases in the video without checking
https://www.youtube.com/watch?v=6Kc2gGycBXc
>>3007009
Nice, thanks for this. I loved Gex as a kid
>>3007025
>1UP: Are you sad that after doing all that work, that by the time it came out in America, that the Saturn was basically dead, and Sega only made a few thousand copies and that so few people were able to buy it?
>YF: Of course, back in the day I thought "If this was on PlayStation, so many more people would have been able to see this story."
>1UP: That's interesting. Do you think Saga could have actually been done on the PlayStation hardware?
>YF: I think it was impossible to bring out this kind of quality on the PlayStation. PlayStation and Saturn, the way the machines expresses color are very different. On PlayStation the colors are more bright, and on Saturn the colors are cloudier. So to express the atmosphere of Panzer, it was necessary to have the color palette of the Saturn.
Wow someone actually giving their opinion in an interview. That's shit you don't see nowadays. Got anything else? Some interesting stuff here.
>>3007052
This one is pretty great, I think I remember Miyamoto getting pretty honest in it.
https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/
I think I am running dry with rare interviews, but I may have a few more rare things hidden deep in the bookmarks. Here is a weird page in spanish (?) with a bunch of zelda beta pics
http://xoomer.virgilio.it/mononline/unseen/zelda2.htm
Linear notes from Chrono Cross.Yasunori Mitsuda is my favorite composer.
http://www.noderunner.net/~llin/old/ccnotes.html
>>3007046
This was very cool, thanks
So I may have run out of cool, rare webpages. I will search around for more later, but in the mean time I will leave it up to you, the reader, to provide more content for this thread.
http://shmuplations.com/games/
Bump for thread visibility. Good idea. I'm going to bed
The making of shenmue
https://www.youtube.com/watch?v=YbrSmqnegIk
SEGA
>you might as well call it BANK
SONIC
>you may as well call it MONEY
SEGA, a licence to PRINT MONEY
1993 sega interview
https://www.youtube.com/watch?v=lCnaw07LaS0
https://www.youtube.com/watch?v=-M8RIc6Ek0Q
This is a pretty cool interview with Masahiro Ueno, director of Super Castlevania IV
1/7
>>3009204
>>3009205
>>3009206
3/7
>>3009212
4/7
>>3009217
5/7
>>3009221
6/7
>>3007046
I have the PSM demo disc that this video originally came from. I had forgotten I even still had that disc, so thanks for that nostalgia bomb.
>>3009231
7/7