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The King is Back Baby!
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You are currently reading a thread in /vr/ - Retro Games

Thread replies: 255
Thread images: 31
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ePSXe 2.0 is out

http://www.epsxe.com/index.php
>>
170 runs fine.
>>
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>>3002551
>>3002597

List of new features.
>>
>>3002605
>Android SOFT GPU
>Needs OpenGL + shaders
Yeah, that's not gonna work with my old PCs that don't support GPU shaders. Certainly won't work with muh china tablet. WTF make a Software video driver that actually needs a dedicated real GPU? Is Pete autistic?!?

Fuck off. Tell me when there's good news.
>>
>no source code

Into the trash
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>>3002551
well how's it compare to the older releases? i'm on an older gpu/cpu so it matters
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>>3002667
Nothing stopping you from using different plugins that work better on your crappy computer.
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>>3002673

i've gone the plugin route and only gotten headaches, i'm curious about actual improvements
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>>3002675
Theyre all listed on the site?
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>>3002685

i know what they said, i'm just curious about firsthand experiences. i'll eventually try it later
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>epsxe is the most accurate ps emulator

http://emulation.gametechwiki.com/index.php/PS1_Tests
>>
>>3002745
The fact that lots of people have said Mednafen PSX is too slow on their shitty computer should tell you something.
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>>3002662
You can still used the old plugins.
>>
>>3002749
>>3002745

>Mednafen: 84%
>epsxe: 89%

THE KING IS BACK
>>
>>3002667
I can confirm the cpu requirements have only gone UP not DOWN, from version 1.6. Mostly to fix audio synchronization problems.
>>
>>3002749
How shitty a computer do they have? My old mobile C2D from 2007 ran it without issues.
Would ePSXe 2.0 even run without problems on those?
>>
>>3002752
EPSXE FOREVER
>>
>>3002745
>tfw /vr/ is actually dumb enough to fall for this
>>
>>3002772
You can test it yourself.
>>
>>3002745
>>3002779
>tests specifically written for the ePSXe plugin
>no source for plugin or tests
>somehow it's impressive that it does well on the test

I want epsxe shills to fuck off and die.
>>
>>3002763
I'm still sticking to epsxe mostly for turbo, in my machine Epsxe can go up to 400fps with frameskipping, Mednafen fast forwards to only 90fps.
>>
epsxe stole the 2x/4x soft renderer from mednafen psx libretro.

pete and the other epsxe devs are damn frauds and thieves. start opensourcing your fucking emulator if you are just going to steal source verbatim like that.

go run doom, dark forces in 2x/4x mode and you see the exact glitches as in mednafen psx libretro btw.

mednafen psx libretro is GPL, by the way. just sayin', all source should now have to be provided to anybody who got a binary.
>>
>>3002783
also
>can only get these results when using the interpreter and software plugin a x1, which is probably even slower than mednafen
>>
>>3002786
my god just trash your shit computer
>>
>>3002783
Are you retarded? It says it right there, Amidog test suite. Look it up yourself. Made to test his own shit, not epsxe specifically.

http://psx.amidog.se/doku.php?id=psx:download:gpu
>>
>>3002745
How does the PS4 perform?
>>
>>3002793
How much do you get with frame limiter off?
>>
>>3002805
500fps
>>
>>3002805
He wont answer you, and if he does, it wont be with proof.
>>
>>3002790
mednafen shill, pls, it's the same core they had on android for years
>>
>>3002795
epsxe uses the amidog software plugin
>>
>>3002605

> gte accuracy hack/subpixel precision

stolen from mednafen psx libretro

> soft gpu 2x/4x

stolen from mednafen psx libretro

gee, the 'king' sure is a damn thief and has no clothes he bought with his own money. over in some countries they call a guy like that a welfare recipient bum.
>>
>>3002808
You need to learn the difference between a Retroarch and a Mednafen shill.
>>
>>3002790

proof faggot?

otherwize gtfo
>>
>>3002551

What is it and why should I be excited for this one in particular?
>>
Opengl plugin still doesn't support dithering :(
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>>3002829
THE KING IS BACK
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>>3002829
Besides bug fixes and the gte accuracy thing that improves polygon wobbling? Nothing.
This update seems to mostly benefit cellphones.
>>
Reminder that ePSXe did literally fucking nothing for years until open source emulators picked up the slack and then it suddenly started updating. Not at all suspicious, nope.

Additionally, they have been profiting off of these improvements on Android and contributing nothing back. These guys are the biggest leeches in the emu scene right now.
>>
>>3002835
Since the output was 16-bit dithered to save framebuffer space, isn't it pointless to use dither if you're running at 32-bit color?
>>
>>3002819
>>3002808

>literal paid ePSXe shill calling others shills

Sweet hypocrisy
>>
>>3002827

yes, hyllian was receiving betas a day after it was added to the mednafen psx libretro repo.

it also has the very same bugs that simias has not been able to solve that. as said earlier, try running doom/dark forces in 2x/4x res mode, or try the bridge on the water stage in soul blade.

also the subpixel precision hack is way glitchier in epsxe, probably something to do with their GTE code which is probably old legacy code.

the right thing for epsxe to do ofc is to opensource since they just steal left and right from opensource, and somebody could argue if there are any GPL bits in here they are required to distribute the source now to endusers who received a binary. but they are parasites so y know, parasites do what they do.
>>
>>3002551
whats important is, does jumping flash 2 work now. every time i try to play it there are a bunch of textures missing resulting in invisible pieces of levels.
>>
>>3002843
>not getting paid
>defends mednafen for free
Laffing every Love.
>>
>>3002829

The King has returned to his throne to remove the pretenders. The failed usurpers scurry away to hide in the shadows.

pcsxr
mednafen
psx

All had their time to shine. But none could match the greatest of epsxe.
>>
>>3002847

bunch of text does not equal proof faggot.
>>
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So let's say I'm playing any playstation game using software video because I like accuracy. What am I going to see different between mednafen-psx, espxe, and others?

Surely there's at a single difference between them that actually matters, right?
>>
Who keeps copy pasting posts between these threads?

Stop that. :^)
>>
>>3002858
In ePSXe you'll have a half way decent GUI

:3
>>
>>3002858

epsxe 2.0 provides the full package. Speed, accurate, graphical improvements. None can compare.
>>
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>>3002840
It doesn't look right without dithering.
>>
>>3002868
mfe is a also a halfway-decent gui

>>3002869
quality post, my friend
>>
>>3002847

>zero proof

nice conspiracy theory tehre mate
>>
>>3002869
We were kind of looking for some actual facts, not a press release.
>>
>>3002872
>mfe
Let me guess...launcher?
>>
In this newer version are you able to hotkey the turbo button now?
>>
>>3002869
It also has plugin hell.
>>
>>3002870
Is there supposed to be a difference between those two besides the fps counter?
>>
>>3002870
I have a feeling no emulator even uses the same exact dithering pattern as the PSX does anyway.
>>
>>3002873

hi pete/epsxe dev.
>>
>>3002853
So you're admitting to being paid to post here?
>>
>>3002884
Pete isn't british
>>
>>3002883

Mednafen does and I'm pretty sure others do too. It's very simple and well documented.
>>
>>3002882
Look up close the darker patches at the mountain
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>>3002876
What more do you need? Did your playstation come with a menu bar to be placed on top of your monitor?
>>
>>3002887
You mean you're not? Just LOL.
>>
>>3002883

The pattern is very simple and well documented so I doubt that.
>>
>>3002745
>>ePSXe* 101 4 66* 87 2* 260 89.6%
>>*Plugin based emulators showing ideal plugin configurations.

I noticed these asterisks. Is that saying that ePSXe is running one set of ideal plug-ins, or that each of the asterisk tests had a different set of plug-ins that are ideal to that specific task?
>>
>>3002896
I expect enhancements on PC. PC mustard race nall that.
>>
>>3002904
There's only one video plugin anyway, pete's.
>>
Literally no reason not to use Mednafen PSX now that it has CPU overclocking, 2 - 8x IR and dithering options.
>>
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I can't find the picture but dithering mostly affects silent hill, without it you get some color anomalies like the fog turning purple when it's really supposed to be gray or certain scenes looking brighter than they are supposed to.
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>>3002918

Dithering is unnoticeable if you're using 2x internal resolution anyway.
>>
I can only imagine all the shill tears in this thread. I guess I'll never know since I have any posts containing "retroarch," "mednafen" and "everdrive" in my 4chan X filter list.

And nothing of value was lost.
>>
>>3002753
thank you
>>
>>3002889
>british

perfide albion!!!!!

look that up in a dictionary.
>>
>>3002913

Pretty sure pete's OGL plugin doesn't come close to that level of accuracy. This is probably with the software renderer.
>>
>>3002923
>filtering
what's the thinking behind this?
Are you trying to create a safe space for yourself as not to trigger PTSD?
>>
>>3002817

>stolen

zero proof

mednafen shills have to resort to lies and distortions to promote their emulaotr that has now been rendered obsolete.
>>
>>3002913

Okay, that's fair then.
>>
>>3002930

yeah, it just magically arrives out of nowhere a day after stuff gets pushed on a repository.

and it also magically and coincidentally has the very same graphic bugs.

and conveniently they are 'closed source' so they can just take bits and pieces of stolen GPL code and incorporate it into their codebase.

Whichever way you slice or dice it, they are in the wrong, and you are an idiot for defending something that is against your best interests: i.e. opensourcing the damn thing now that it has been found they 'borrow' code from open source. They are thieves holding back progress, plain and simple.
>>
>>3002930
Stop discouraging mednafen people. ePSXe can't get better without mednafen. You're only hurting it.
>>
>>3002923
And yet you willingly allow ePSXe shills.

Are you intellectually disabled?
>>
>>3002928
no point getting triggered because of shitty emulaters
>>
Does it supports pad plugins now?
>>
>>3002942
That's just the nature of open source, everything that gets done in there will eventually be copied.
You can whine about GPL license as much as you want, that shit holds no legal power in court.
>>
>>3002930
Funny how ePSXe didn't improve for fucking years until other open source emulators did.

I smell bullfuck™.
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>>3002952
NO, it doesn't. ;^)
>>
>>3002942
You act like code needs to be copied like a school essay or something.

Upon seeing someone else's code that does what you're trying to do, it's not much harder than copypasting to actually write it yourself, at least compared to figuring things out from the ground up. Remember that copy-pasted code still would need to be adapted to the rest of your emulator.

They don't have to have copypasted at all. They could have just seen the other code and decided to use it as a reference.

You have proof that suggests the code could be derivative in nature, but zero proof that it was copypasted. I await binary analysis.
>>
BTW, fun fact here:

10/13/2013

After pcsx rearmed gets released on the play store with retroarch, some guy from epsxe starts contacting libretro devs out of the blue :

"Calb from epsxe, can you talk by gtalk

Thanks,
Regards,
Carlos."

Why? You wanted to arrange a 'price fixing' arrangement to cut out the 'competition' or poach devs? You never received a response for a reason bitch.
>>
>>3002960
Only retards emulate on phones anyway
>>
Complete nobody here

There's money in the emulator businesss? I thought everyone downloads them for free

Where do you all make a profit? I figured this work was all done for the same wages as 4chan janitors
>>
>>3002960

BTW, calb, I see you hide behind an alias everywhere, be glad I cut out the part with a link to your real-life e-mail addy. A lesser guy would have doxxed that part too after seeing you guys hold back progress for so long. Fuck your 'entrepreneuring' shit honestly.
>>
>>3002971
The Android port is payware. Android is big business for emulation now.
>>
>>3002943
ePSXe doesn't care about being good, it only cares about not having other good emus hurting it's bottom line.

Keeping others down is easier than making itself better.
>>
>>3002975
LMAO why are you this assblasted? Why do you give a fuck?
>>
>>3002971

Android Pay store.

epsxe sells for 3.70.

500,000 to 1 mill sales.

That's 1.8-3.7 million divided among a small team.
>>
>>3002980
Question: what is left for them to improve anyway? They already run 99% of commercial releases with acceptable accuracy and all the remaining glitches stem from the graphic plugin, which should be pete's (a third party) responsibility.
>>
>>3002978
Aha, I never knew that as I never have bothered with phone emu

Thanks for the reply
>>
>>3002989
>pete's (a third party)
I have bad news, anon
>>
>>3002986
Holy fuck. No wonder they are making the android the leading platform for development now.
>>
>>3002991
He's getting paid for the phone sales too? Source?
>>
>>3002975
Just fucking doxx me you piece of shit. I don't give a fuck, I'm fucking rich on your retarded emulator kiddies expenses. You mad, bro? You mad?
>>
>>3003000

A visit from the tax service will fix that. I hear Spanish like taking it up the ass because they're all such poorfags and pretty much the 'poor man of Europe'.
>>
>>3002893
>It's very simple and well documented.
>>3002901
>The pattern is very simple and well documented so I doubt that.

>>3002883
It's very simple.

And well documented.

Gee, didn't you know that?
>>
>>3002980
Then why are they still updating?
>>
>>3003004
Good luck with that, the company's registered on my mother's name.
>>
>>3003005

Oh, sorry, I didn't think my first comment made it through.
>>
>>3002605
>Vista or superior
>Everything is superior to vista
>>
>>3003005
Pete is a lazy ass. The dithering is one of the few things left to fix but instead he's adding fucking shaders to the software plugin.
>>
>>3003000
Hey we've got Martin Shkreli Mk II over here!
>>
>>3003013
Can't hear you over the sound of how much money I'm making with retarded 90s children games.
>>
I bet you don't even have the fucking dox info you lying bitch.
>>
You know, all this autism over emulators could be avoided if you just bought a cheap ps1 and a 5 dollar modchip.
>>
>>3003017
*gets undercut by several orders of magnitude by rival*
*gets busted for fraud*
*(probably) will kill himself in the next few months*
>>
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Seeing as the thread has went full retard and maximum shill mode here's an objective test.

Done on a 4770k @ 4.4Ghz with 16GB of RAM and a GTX770 running Win 7 x64

Using ePSXe 2.0.0 with the most accurate settings except 4x internal res using the new SW plugin and subpixel precision on one side

Using the Beetle PSX core with 4x native res, subpixel precision, scaled dithering pattern on the other.
>>
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>>3003031
>>
>>3003028
I'll be fucking bitches and taking names with my sick ps1 expertise while the only thing you'll be doing for the rest of your life is eating hotpockets while shilling mednafen for free.
>>
>>3003031
>>3003036
So it's the same fucking shit. Wow.
>>
You don't even benefit from gde accuracy at native res. This update doesn't do anything for me.
>>
>>3003006
Because other emus are constantly updating and getting better.
>>
>>3003031
>those seams

so accurate
>>
>>3003042
ePSXe has more seams and no dithering at all but is faster.

>>3003058
It actually is, that's what would happen if you went and upscaled PS1 games using the simplest possible solution.
>>
>>3003047
I wish we had this much competition over ps2 emulation. Maybe things would finally get fixed.
>>
>>3003040
Going off your profile pic, 'buying bitches' seems like a natural route for you to take.
>>
>>3003071
I bet that's not even my profile. Post it here, faggot.
>>
>>3003071
Is there another way to fuck bitches?

I'm confused.
>>
Is someone having a giggle?
>>
>>3003071
Yeah Martin Shkreli is the model blueprint for "embittered beta male gets rich, gets cocky and forgets that it's only his money that gives him any power". This guy is right on course.
>>
>>3003084
To be fair that's still more power than you will ever have.
>>
>>3003071
I knew it, you don't have the fucking dox files. My name ain't even Carlos, btw.
>>
>>3003089
Says the beta male who thinks his money makes him invincible and is probably going to take a spectacular public fall from grace any day now.
>>
>>3003092
You're just jelly you didn't think of stealing Mednafen code and selling your emulator on google play first. Faggot.
>>
>>3003090

https://www.virustotal.com/ka/domain/epsxe.com/information/

Were you the Spanish IP guy who edited emugen wiki's 'PSX accuracy' page BTW with 'new tests that epsxe passes'?
>>
>>3003098
Just remember: no amount of money will be able to mask the beta stench you give off to your nice little golddigger...

Expect to get cowed, cheated on regularly and eventually ruined in divorce.
>>
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>>3003073
>>3003071
holy shit no one cares can you go just go fight in an alley or something
>>
Face it, the other emus have been super ceded. epsxe has, and will always remain the King of PS1 emulation. It was the one who paved the way. And its team of coders make sure it has all the latest features. It even beats other emus for accuracy and compatability.
>>
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>>3003103
Epic.
>>
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>tfw you just want to play an emulated game as close to the real product as possible only to spend hours looking for tweaks/emulators/plug-ins and getting called every name in the book in the emulating thread for asking for help

I don't know why I bother anymore.
>>
>>3003117
Mednafen does exactly that.
>>
>>3003114

https://www.linkedin.com/in/carlos-alberto-lozano-baides-6214b119

The plot thickens now.

Closed-source PSX developer is also a 'mamedev'.

Always funny how many of these 'mamedevs' don't truly believe in open source and they always keep the best stuff to themselves in closed source spinoff emulators (that conveniently always happen to be GL/hardware accelerated but MAME/MESS has to make do with shit-ass slow software rendering that makes it unusable on regular hardware). i'm sure this is all some coincidence'.

Why don't you mention epsxe on your resume BTW? Why only 'mamedev'?
>>
>>3003124
Isn't the point of open source that anyone can contribute?
>>
>>3003124
>(that conveniently always happen to be GL/hardware accelerated but MAME/MESS has to make do with shit-ass slow software rendering that makes it unusable on regular hardware)
That's objectively false, MAME can run most ps1 based hardware and even overclocked hardware like the Namco System 12 boards on a netbook cpu at full speed.
>>
>>3003128

You give only leftover scraps to MAME and you don't give them anything really important that could make closed source stuff like ePSXe obsolete.

Same MO as the Dreamcast emulator guys. All you guys are selfish and corrupt, none of you believe in preservation.

And you happily steal others' code the same time. You are a fraud and a thief.
>>
ITT: people who for some reason are extremely passionate about which Playstation emulator has the biggest penis
>>
>>3003137
Name one thing left to fix on the MAME PS1 core and I'll gladly oblige.
>>
anyone wanna post some pics of the new subpixel support?
>>
>>3003134

Is it GL-rendered? No.

Can you upscale? No.

That cuts off 95% of the entire userbase and you know it. Stop beating around the bush now.
>>
>>3003068

You can turn off dithering in mednafen now too. Not sure if it'd make a difference performance-wise.
>>
>>3003124
Demul's devs are mamedevs too.
>>
>>3003146
>Is it GL-rendered? No.
>Can you upscale? No.
You don't even know what accuracy means, do you?
>That cuts off 95% of the entire userbase
Not my fault you're stuck on 90s hardware, a shitty 3ghz pentium i3 should be able to get over 200 fps on mame.
>>
>>3003124
EPSXE surpassed Mednafen in accuracy.
Only suckers release open source emulators so that you Squarepusher can leech off and freeload on their work while insulting them on 4chan.

http://emulation.gametechwiki.com/index.php/PS1_Tests
>>
>>3003147
Yeah but ePSXe has something to deal with the banding that ensues when you do that whereas mednafen doesn't, the performance difference is negligible anyways so it's not worth deactivating it.

>>3003142
Go ask Mooch he tested a bunch of games and a bunch of them would not boot at all.
>>
>>3003160

I assume that ePSXe increases the internal color depth then.
>>
>>3002858
From which manga is this?
>>
>>3002960
I thought you weren't supposed to post on 4chan, Squarepusher? Talk about integrity, LOL.
>>
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>>3003160
You're talking about the mess core, that is lacking proper cd rom drive support. Pic related is mame running tekken 2 on a shitty pentium g2020 notebook, that's a $100 processor and it easily hit over 120fps without frameskip.
>>
>>3003124
>Closed-source PSX developer is also a 'mamedev'.

98-2000

ie ancient history. he probably hasnt' done anything with MAME since then.
>>
>>3003124
Spaniards are shitskins just as I heard before.
>>
>>3003171
>You're talking about the mess core
Didn't they get merged some time ago?
>>
>>3003176
Yeah but mess doesn't support any cd rom based systems, not even sega cd or turbografx.
>>
>>3003076
They fuck you for free if you're good enough but you aren't.>>3003114
>>
>>3003179
Some game like NFS3 would boot fine though from what I recall.

>Yeah but mess doesn't support any cd rom based systems
And MESS doesn't exist at all since it has been merged into MAME and those tests happened after that merge.
>>
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Amidog's tests take forever to run...
>>
>>3003191
You'll be waiting ~an hour for some of them on real hardware.
>>
>>3003187
Yeah sure the mess project is still literally leftover scraps from mame code, it's more of a curiosity to see how well these mame cores were written than a serious alternative.
>>
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Most cancerous thread on 4chan in weeks. Great job fám.
>>
>>3003152

> Not my fault you're stuck on 90s hardware,

Yet that is your audience with ePSXe, if it weren't for that people would have left your emulator for dead years ago since Mednafen PSX beats you in the accuracy stakes.

And re: your billymaymay 'accuracy' tests: Show me the source behind it. And also next time, don't edit emugen wiki's psx pages. Be a little more tactful in your approach.

You know yourself that an emulator not having a dynarec and a GL renderer cannot pose a threat to your little 'half-stolen source' emulator codebase. And you intend to keep it that way.
>>
>>3003214
>dynarec
Of course mame has that you retard it wouldn't even hit double digits fps without a dynamic recompiler.

By the way I'm not actually the carlos guy, yay. Nice job doxing some random dude on the internet.
>>
>>3003214
Hurr durr here's your recompiler
http://wiki.mamedev.org/index.php/Core_Concepts
>>
>>3003227

Not every CPU core has an UML backend and you know it.

If MAME/MESS' PSX could compete with ePSXe in the features stakes, nobody would be using ePSXe today. So all of this is deflection. You are purposefully withholding code and you are also stealing open source code and reintegrating it into your closed source emulator codebase. Technically if somebody went through the effort of IDA'ing your code and found snippets of GPL'ed code in there, you'd have to release the entire source to every guy you shipped the binary to (and in this case, you released it to the world).
>>
>>3003208
>Most cancerous thread on 4chan in weeks. Great job fám.

THE KING IS BACK
>>
>>3003236
>Not every CPU core has an UML backend and you know it.
I don't think you understand how slow an interpreter is, you would barely run atari hardware at full speed on it.
>>
>>3003242

Mednafen PSX has a CPU interpreter and it can run with overclocking enabled and 2x software rendering fine at fullspeed on a mobile Core i3/i5.

So actually I don't think you understand really, or maybe you just suck at writing efficient interpreters. Which is probably the case.
>>
>>3002953
it does, actually. just needs someone to take the matter into the court.

unless you are in china, or other country that doesn't give a fuck.
>>
>still can't hotkey turbo buttons on game pads.
>>
>>3003246
>Mednafen PSX has a CPU interpreter and it can run with overclocking enabled and 2x software rendering fine at fullspeed on a mobile Core i3/i5.
Oh you actually have no idea what you're talking about. That's good to know.
>>
>>3003246
Epsxe has an interpreter too, by the way.
>>
>>3003256

Umm you're dumb.

My guess is it was not mr. fat neck that actually wrote the actual emulator bits then. Maybe you just did the GUI, or maybe _Demo_ did it for you.

Anyway, you bore me now. Bye. You can pay me money (which you claim to have plenty of) so that it is actually more interesting for me to talk to you, without it you're kinda boring and vapid to be honest. I imagine it's the same for those 'chicks' you manage to court this way.
>>
epxe doesn't have cpu over clocking.
>>
>>3003264
Hm, I just tried turning the interpreter on and you're right, it's not that bad.
>>
>>3002551
Thank god! Once I upgraded my GPU, ePSXe 1.7 wouldn't load ANYTHING.
>>
>>3003256
Except it can do exactly that, even if overclocking is kind of a lie (it doesn't emulate an higher clocked PS1 like PCSXR does but it remove some timing penalties so in the end the game does run with an higher framerate than on real hardware but it doesn't break in half all the time like it would with the PCSXR implementation and it's more than effective as it already doubles the iinternal framerate in some games), I dunno about mobile i3/i5 but I do have an old Phenom that can run 2x res with OC at above fullspeed on most games.so I'd assume it's possible if you're talking about haswell and up iX CPU.
>>
>>3003274
I just checked and it seems you're right.
>>
>>3003278

Gee, gonna steal that next for ePSXe?

Calling the next changelog now:

"much faster interpreter core that magically appeared out of nowhere"

If you released the source people wouldn't be so hostile to you. You need to do your part in being a respectable citizen. You can still get your money with it being opensource, and you can more easily borrow from opensource then without GPL purists coming after you.

You make your own bed though, and you'll have to lie in it no matter what choice you make.
>>
>>3003282
It's already there, lel. Technically we're all stealing from Sony. If you care so much maybe you shouldn't have made your project open source anyway.
>>
Even Project64 is open source these days

Geezus
>>
>>3003296
They are probably gonna "steal" implementations from CEN64 down the line. Because why the hell wouldn't they? If it works, there's no need to reinvent the wall when you can just copy.
>>
>>3003296

PJ64 gets its money from malware injections since they can't sell a Win32 program on the Android store.
>>
>>3003318
PJ64 dev here, ya got a problem with that, bro?
>>
>>3003307

Except they are open source, and you are not, Carlos.Hence PJ64 using the code is fine, you are not however.

Be glad nobody has disassembled and reversed ePSXe yet, I'm sure there's plenty of code theft to be found.

You can fix this situation now by open sourcing, or you can leave it up to others to go digging for dirt.
>>
>>3003307
The whole of N64 emulation is already copypasta land dating back to Ultra HLE so it's not like it would be anything new.
>>
>>3003287

You don't turn your back on open source just because of a few non-contributing assholes like you.

They have parasites like you in every society. We are not going to say no to a 'free society' just because you might have a Lee Harvey Oswald or a Jim Jones type who abuses their freedoms.

Same applies here. You are a Spaniard too hailing from a country that has been fascist-leaning for a long time, so you do what's in your nature though.
>>
>>3003323

If they stole code they'd NEVER release source.

You'd have to prove it.
>>
>>3003323
>Hence PJ64 using the code is fine, you are not however.
Says who, bitch nigger? I wrote the fucking thing I can do whatever I want.
>Be glad nobody has disassembled and reversed ePSXe yet, I'm sure there's plenty of code theft to be found.
Why won't you do it then? Prove it.
>You can fix this situation now by open sourcing, or you can leave it up to others to go digging for dirt.
I' rather make loads of ca-ca-cash and fuck bitches, thank you.
>>
>>3003335

If they want to save face they better should.

Hyperkin had to do it too.
>>
>>3003339
>I' rather make loads of ca-ca-cash and fuck bitches, thank you.
>implying you still wouldn't have a large amount of idiots throwing money at you on the playstore.
>>
>>3003339
>I' rather make loads of ca-ca-cash and fuck bitches, thank you.

I'm pretty sure the situation will eventually sort itself out with an STD here or there though.
>>
>>3003342

Why would epsxe devs care what some nerds on the internet think? They're millionaires. They have all the incentive to never release source. Releasing source could mean competitors on the Android store.
>>
>>3003330
I don't know, yabause has been open source for years and look the sorry state it was left. It was only recently that some anonymous japanese guy made most of the games finally work. Open Source doesn't do anything allowing you to port over to retroarch and end up getting sold on playstore by filthy Chinese anyway.
>>
>>3003349
But then I'd have competition, fuck that. If it's so easy write your own emulator with stolen code, you nigger.
>>
ITT:Trolls trolling trolls
>>
>>3003351

> They're millionaires.

Rule number one : fake it until you make it. Poorfags living in a traditionally poor European country (with unemployment sky high) traditionally don't know how to spend what little money they do get once they get a little bit of it. Plus there's always taxes and mortgages to consider. In this society, nobody can ever be too 'rich' anyway, if your 'fortunes' are backed up by some derivatives and they go bust your millions turn out to be pennies.

> They have all the incentive to never release source. Releasing source could mean competitors on the Android store."

Oh, there will be 'competitors' no matter what. A total leapfrogging too. This is just so they can buy themselves some face and do the right thing while they still have a window of opportunity.
>>
>>3003354
There are countless variations of open source, not everything is GPL.
>>
>>3003360
Not really on android ePSXe still has no competition and the windows release isfree to begin with so even with an open source release ePSXe would stay just as profitable.
>>
>>3003365
Sorry nigger, I can't hear you over the sound of my millions. My bitch just blew me, shit was so cash. Zing.
>>
>>3003373
They would get competition if they released the source code.
>>
>>3003375

You sound like Charlie Sheen-meets-Donald Trump. Always funny to see poorfag European nerds trying to emulate American excesses as if they're Bud Fox in Wall Street. So cute.
>>
>>3003381
>They would get competition if they released the source code.
Only if they released the android source not the x86 one, then again there wouldn't be much point as it's pretty much the same as mednafen on regular PC right now.
>>
>>3003384
Still more successful than you.
>>
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tobalno1.png
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>>3003157
>Xebra
>25.5% accuracy

Should I feel bad for using Xebra? I specifically picked this up for accuracy and it actually was the best one I've used to date. Not only that, but it's the only emulator to let me play at native resolution, 2x it or do line doubling. These features are very important to me.
>>
>>3003395
Why don't you just port Mednafen to android yourself, then? Oh that's right, you're a talentless hack.
>>
>>3003401
You should never do what 4chan says.
>>
>>3003401

I have no clue if those tests or accurate or do anything.
>>
>>3003396

If you were oh so rich, you would be doing what Notch did and move to Beverly Hills or some shit. Not stay in Spain.
>>
>>3003401
Game?
>>
>>3003157
>*Plugin based emulators showing ideal plugin configurations.

So you have to divine what the correct setup is, because I'm sure that shit is not default.

Nice going distorting the facts ePSXe shills.
>>
>>3003412
I recall some conflict between Nestopia and PuNES regarding whether test images reflect real game requirements.
Accuracy is generally something you want since it means that things don't just work but work the way they should.
>>
>>3003325
>The whole of N64 emulation is already copypasta land dating back to Ultra HLE so it's not like it would be anything new.
You're retarded. Try running Last Legion on UltraHLE.
>>
>>3003423
Tobal No 1, high resolution 480i game
>>
>>3003307
>They are probably gonna "steal" implementations from CEN64 down the line.
There are contributors who have contributed to both CEN64 and Project64. So I wouldn't even call it "stealing", if it were to ever even happen.
>>
Is the epsxe site down?
>>
>>3003425
It's actually very easy to get the most accurate settings but in practice it's not actually any different to mednafen so meh.

>>3003431
>You're retarded.
I never implied current emulator were straight copypasta from ultraHLE so instead of calling other retards you should work on your reading comprehension.

Ultra HLE copypasted pretty much everything from an official emulator and since then pretty much every emulator has copypasted shit from it's predecessor while adding some small changes sometimes, Gliden 64 is full on copypasta from several sources with a bit of new stuff, CEN64 has a bunch of copypasted stuff from angrylion.
>>
>>3003447
I'm actually ddosing those assholes so they finally learn to never steal again. No need to thank me.
>>
>>3003449
Yeah that's correct you just right click -> select all, copy then paste and you've got a working Nintendo64 emulater. It's so fucking simple I wonder why didn't the retron guys do it before.
>>
>>3003462
>Yeah that's correct you just right click -> select all
>"Look, I'm being intentionally retarded"
There's you (You)
>>
>>3003476
It's nice that you admit you're a moron who doesn't know the first thing about software development.
>>
>>3003481
Says the anon that thinks copypasting code means Ctrl+A>Ctrl+C>Ctrl+V
>>
Question, why the hell should the end user care if the code was stolen if it just werks?
>>
No one ever talks about latency

Does Epsxe even have exclusive fullscreen & xinput? if not the input lag is gonna suck compared to mednafen on RA
>>
>>3003025
Not in singapoor. I can only find PS3s in junk stores and overpriced singapoor reseller scum.
>PS3
>inb4 not retro
>>
All these years I don't know if I've been using epsxe correctly. Is there a way to stop emulation? Like, I want to change some plugin settings and load the game again without closing the application.
>>
>>3003497
That surely as fuck sound like what you were implying. Anyway why would they come up with a completely new implementation to an issue that's already been solved? Isn't it easier to just look at the already working approach and try to adapt to your own?
>>
>>3003501
I doubt it, gamepad support is completely lacking on epsxshit
>>
>>3003507
Nope, in fact that's an useful feature they should have already added years ago.
>>
>>3003214
>Muh accuracy
>Muh HD
>Muh bestest fastest /g/-shill PC is bigger penis.

Thanks, shills. I'll stick to ePSXe 1.6 or whatever emuparadise recommends.
>>
>>3003508
>Anyway why would they come up with a completely new implementation to an issue that's already been solved?
You have to assume the implementation is correct and has no issue to begin with, which is rarely the case.
>>
>>3003525
Agree, but still an incorrect implementation is still better than no implementation at all.
>>
When will they support Vulkan?
>>
>>3003457
>DDOS
>Muh piracy lelz
Are you the faggots who also DDOS nyaa for 2 weeks now? Please stop. I know you're a faggot, but I rike cute girls, so please stoppit. It's embarassing
>>
>>3002551
>not playing on original hardware with burnt discs and modchip
for what purpose
>>
>>3003532
Nice try, Carlos, I'm afraid you haven't learned your lesson.
>>
>>3003449
>while adding some small changes sometimes
That's the problem I have with your argument. You downplay progress.
>>
>>3003536
Commie did nothing wrong.
>>
>>3003537
>You downplay progress.
The N64 scene does that all by itself.
>>
>>3003560
What kind of nerd follows the n64 emulation scene anyway. The few good games are already on the virtual console.
>>
>>3003568
So I have to emulate a Wii to emulate a N64?
>>
>>3003584
In fact just buy a wii, all nintendo games in the past decade have been rehashes
>>
So can epsxe 2.0 overclock?
>>
>>3003653
Nope
>>
>>3003165
Check the filename Rozen Maiden
>>
>>3002745
>No SPU tests

Sure is biased
>>
So they finally ported the hugely more accurate Android version over huh? I thought they'd forever leave the PC version in the trash because they don't get paid.
>>
>Steal code from open source projects
>Sell it to dumb phone users
>Profit
>>
>>3003762
>>3003748
Why not sell it do dumb Steam users as well?
>>
>>3003772
tbqh senpai, I honestly wouldn't mind paying £2 for a superior emulator that gets updated regularly
Thread replies: 255
Thread images: 31

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