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The SNES' sound chip is so great, at times I even think
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The SNES' sound chip is so great, at times I even think it sounds better than the N64. Is this just a question of sound design or was the SNES' sound chip superior in some ways? SNES sound/music thread? I'll start with one of my faves:
https://www.youtube.com/watch?v=SXN2KM-qMKo
>>
>>2933114
It's basically a wavetable, limited by sample size. But it still sounds great. https://youtu.be/-FggOnzJlZI
>>
No way mate.
SNES:
https://www.youtube.com/watch?v=zE15twStdiY

N64:
https://www.youtube.com/watch?v=xvwgkhjVM7w

N64 slays the Super Nes.
>>
>>2933161
>posts 240p version
lol I see what you mean though, the n64 one is definitely more technically advanced, but i still think the snes sounds better, especially when it comes to f zero games
>>
It all comes down to how good the sound technicians were.

I think in the end the N64 does a better sound, but both are good.

https://www.youtube.com/watch?v=5_bbkof75fw

https://www.youtube.com/watch?v=xnxUJJiKNFg
>>
>>2933172
Well the n64 didn't really have a sound chip but in theory you could use all the CPU and the dsp for sound (obviously no one did that) while the snes could only produce sound through its sound chip (of course you can devote all the CPU to help, but you still have to play by the specs of the chip).
>>
>>2933169
Yeah, after actually listening to those, they are poor quality links. That is what the games sound like though, I have both consoles.

The actual problem was that by the time the N64 rolled around, games just weren't as commonly using catchy video game music anymore. Licensed music was all the rage, and in the mid 90s that meant shit tier techno and garbage alternative rock. Whereas in the late 80s and early 90s they were emulating New Wave, Euro-pop, or New Jack Flash R&B. Better music in general.

When actually used to make good music, N64 is on another level. Same deal with the Playstation, and actually moreso since both SNES and PSX use similar Sony soundchips. Just listening to many Playstation midi tracks might lead you to believe that the SNES just has a flat out better card, but this isn't the case. The PSX was just misused to produce weak ass shit.

https://www.youtube.com/watch?v=isjbaebcOQU
>>
>>2933114
It's the worst sounding sound chip of any mainstream console. Even something as primitive as the AY-3-8910 sounds better:
https://www.youtube.com/watch?v=QhsaziIz4Mg

64KB is far too small sample memory for wavetable synthesis. The S-SMP is a perfect example of Nintendo's problem with unrealistic expectations for underspecced hardware. It's why slowdown is such a problem with SNES games, it why N64 games almost all have unacceptable framerates, and it's why SNES music is all muffled shit.
>>
>>2933186
>64KB is far too small sample memory
It's not even that, because it's shared with the note data and sound driver, and a lot of music didn't use the full 64K to save money on cart size.
>>
>>2933186
>underspecced

is that a made up word?
>>
>>2933186
>SNES music is all muffled shit
https://www.youtube.com/watch?v=e5oXeWglbCE
What you posted sounds great, but shitting on the entire SNES music library is kinda just being contrarian.
>>
>>2933208
No, it's commonly used slang when talking about technology.
>>
>>2933213

Never heard it before and I do frequent tech forums. In fact I just performer a search on various of these forums to check, and got 0 results. Got any examples? Google isn't helping either.
It sounds funny.
>>
>>2933114
The N64's doesn't have a sound chip, everything is synthesized in software. Thankfully, the system does have a powerful vector unit (RSP) that can be taken advantage of so the quality can be extremely high (up to 48khz even).

Take a listen to the violin that starts playing part way in this piece and tell me if any SNES game could have this level of clarity

https://www.youtube.com/watch?v=VuQSKUTe89g

The downside to this way of doing things is that sound has to share resources with other things. The upside is the N64 isn't locked into any particular decompression codec like the PS1 was. So as time went on people could create more efficient music decoding systems on N64. Rare for example were able to port MP3 decoding to N64 which is tons more useful than ADPCM.

>>2933186
> it why N64 games almost all have unacceptable framerates
Unlikely, because RSP was usually not the bottleneck, it was probably the fastest part of the system relatively speaking.
>>
>>2933218
Maybe it's rarer than I thought but I have definitely heard it before. Use whatever word you like to mean "specified to be too weak". The important point is that it's a deliberate choice, not an accident.
>>
>>2933224
>RSP was usually not the bottleneck
I didn't say it was. I mean Nintendo has a habit of deliberately cutting corners on hardware and pretending it's no problem (and getting away with it because the fanboys keep buying).
>>
>>2933228

All home consoles had short comings anon, if you want a real powerhorse, you buy a Neo Geo (and play mostly fighters and shmups).

All brands have their fanboys and I'll remind you that being an anti-company is also being a fanboy, in a way.
Nintendo sold because the systems did the work and there were developers that were clever and skillful enough to work within these limitations. Not because of "fanboy" boogeymen.
>>
>>2933186
>it's why SNES music is all muffled shit
Only Japanese sampled orechestra soundtracks.
https://youtu.be/y0PixBaf8_Y
https://youtu.be/3anHMXmAr5Q
https://youtu.be/oW7ANhOAwrE
https://youtu.be/GvTAPRfvt90
https://youtu.be/7-jSyuQkvCM
https://youtu.be/xbEr2PVvjZQ
>>
>>2933210
That track would almost be acceptable if it wasn't for the very bad sounding brass. Brass really doesn't work with small sample memory, and it's used frequently in the F-Zero soundtrack.

Best sound quality on the SNES is the Kirby games, because the staccato style plays well with the limitations of the sound chip.
>>
>>2933238

Oh you're the staccato guy, I remember you from the Castlevania thread.
>>
>>2933235
>https://youtu.be/3anHMXmAr5Q
Not officially released. I suspect this is pre-production work before it's cut down to fit the S-SMP.
>>
https://www.youtube.com/watch?v=JQxzMMQDNIw
>>
>>2933249
Best SNES music in the thread so far. Not even trying to be realistic so it can't fail.
>>
>It's the worst sounding sound chip of any mainstream console.
>It's why SNES music is all muffled shit.

Listen to Jurassic Park 2, Turtles in Time, Dracula and Star Wars games. They sound great. 64kb is limiting but it can sound good. Most Japanese devs tried to fit the entire Roland Sound Canvas sample bank into it and that is indeed far from optimal. And also the reason loads of SNES music sounds the same/is so recognisable.
>>
please don't forget about this
https://www.youtube.com/watch?v=l8Y3BF83h_g

So it sounds muffled to you? Ok, i'm fine with this. The sound of the SNES was as unique as it's graphics. Every hardware has it's limits. Tim Follin was just the man to exceed them.
>>
Don't mind me, just posting the best of the SNES
https://www.youtube.com/watch?v=gUQQf0P4aa4
https://www.youtube.com/watch?v=T3s-7mFaq_A
https://www.youtube.com/watch?v=W27EK74UqgY&list=PLE2B2D36E13981D26&index=8
https://www.youtube.com/watch?v=flAFuldeRV8&list=PLFADADFD88F5B0565&index=15
https://www.youtube.com/watch?v=lS7_tcwsj4E&list=PL9D912B0F33E8C5CA&index=21
https://www.youtube.com/watch?v=IbcZmaus6g0
https://www.youtube.com/watch?v=1YhKTD04q2E&index=4&list=PLF2BA5A8D41B07CAA
https://www.youtube.com/watch?v=A9AyvwzbjPQ&list=PL74EE7E6C2A3439BD&index=55
https://www.youtube.com/watch?v=Rv1bZDMUrw0&index=4&list=PL78EAEDF35863E9DF
https://www.youtube.com/watch?v=Xhov3hUUvzU&list=PLzFTGYa_evXhcgbL1TCE10EAbqOv8j-sG&index=5
https://www.youtube.com/watch?v=RBF_40Qbt5o&index=18&list=PL92D93461DD3C8612
https://www.youtube.com/watch?v=lQqjuG2Nb4g&list=PL124DAE5BD1B8B7F8&index=2
https://www.youtube.com/watch?v=QAqqFQ3SYos&list=PLirSddeMOYZ5-noNbms6cE5eTCRWTlnAt&index=7
https://www.youtube.com/watch?v=IoSa0Ut9GPg
>>
>>2933315

Those songs sound nice, but they still use very low quality samples.

https://soundcloud.com/aslkaz/dkc2-samples
https://soundcloud.com/aslkaz/plok-samples
>>
>>2933315

>magical adventure 3

good taste

https://www.youtube.com/watch?v=ZkVKTKzxEjg
>>
>>2933280
>Turtles in Time
One of the best soundtracks on the SNES, almost sounds like a Genesis game. But then compare it to the arcade version and you'll hear how bad it really is.
>>
>>2933291
>it's
>it's

You're too young to be here.
>>
>>2933345

Or maybe English isn't his first language.

How many languages can you speak and write? Even if not perfect.
>>
>>2933345
i'm too german to be a 'murican
>>
>>2933345
The grammar from the average 4chan poster is mediocre (including mine). At least, it's not as bad as YouTube comments.
>>
>>2933334
Compared to the Hyperstone Heist on the Mega Drive it sounds very good.
>>
>>2933315
>No RnH
You done fucked up son.

https://www.youtube.com/watch?v=YhOUDccL1i8
https://www.youtube.com/watch?v=uPbEn4pUUh4
https://www.youtube.com/watch?v=LWI_qG0lL_A
https://www.youtube.com/watch?v=LjQVTtO56qs
>>
https://www.youtube.com/watch?v=H7bvnjQMgq4

:):)
>>
>>2933794

Never gets old

https://www.youtube.com/watch?v=S2MiapKBWis
>>
>>2933843
i was 3 years old and it was the first boss music I heard
>>
https://www.youtube.com/watch?v=DfeHj7_CLNk
i dont know why i like this tune so much
>>
>>2933863
its repetitive but still good
>>
I'd say Nintendo's own arrangements of Star Fox highlight the limitations.

https://www.youtube.com/watch?v=xEKcfn6luGQ
https://www.youtube.com/watch?v=ZmM99v_th7k

https://www.youtube.com/watch?v=oBD3FO6ozXc
https://www.youtube.com/watch?v=r1JYqmJU8oM

https://www.youtube.com/watch?v=BsWH5z2uICc
https://www.youtube.com/watch?v=4n01fWKm0W4
>>
>>2933348
well i can read and write german, english and french - nowhere near perfect, but it counts.

But i'm the guy how wrote "it's" instead of "its" due to a simple lack of attention.

Merci beaucoup pour votre soutien. Danke, ihr seid die Besten! Kampf den Grammatiknazis!
>>
>>2933943

Fuck, this post gave me a tremendous deja vu
>>
>>2933947
kek let's mix some more lenguaje, くそ Дa !
>>
SNES card sounds like shit, m8.

Synthesized music (notably FM synth) > low-bitrate, ultra-compressed, echo-y, loopy, stretched and muffled samples that was SNES music

Here, have some REAL music:
https://www.youtube.com/watch?v=VDdPz_itl-0
>>
>>2933114
epic troll m8
>>
>>2933954
tips fedora
>>
>>2933954

That's not real music, have some real music:

https://www.youtube.com/watch?v=Nnuq9PXbywA
>>
>>2934040
Epic, simply epic. From which videogame does your music originate though?
>>
>>2933114
videogame music should be bleeps and bloops

get this fedora-tier horseshit outta here
>>
>>2934040
its the castle music from mario world
>>
>>2934049

You think it's "simply" epic?

No, my friend, it's totally epic.

And it's from a game called Real Life, which has Real Music.
>>
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>>2934040
Pure garbage.

THIS is real music.
https://www.youtube.com/watch?v=nGyr5BTOhGA
>>
>>2934051
your shit is fedora-tier
>>
>>2933291
https://www.youtube.com/watch?v=Y8Q0s95SRXM&list=PL224CFF3B77A60C49
>>
>>2934058

+Noooooo how you dare post SNES music!! muffled sound! Nintendo-branded!! Aughhhhhhh white bubbles are coming out of my mouth ahrjgsfhhgfgsh
>>
>>2934054

The final boss music from SM64 actually sounds like Bach

https://www.youtube.com/watch?v=SCrCmlrmHqg
>>
>>2934059
what are you doing on a RETRO GAMES BOARD if you don't like synth music, seriously kill yourself
>>
>>2933954
>shit
https://www.youtube.com/watch?v=pmFxyzZCCxw
EAT SHIT AND DIE
>>
SNES is muffly farty cut-out sample shiat.

Inb4 lol genny is beeps and boops, only soniak and strits of rait 2 sound gud
>>
>>2934096
Thanks anon now my ears are bleeding.
>>
>>2934096
God those instruments sound like fucking shit lol. Are you trying to prove how horrible SNES spu is?
>>
>>2933172
Excellent song choices
>>
>>2934096
midi shit
>>
>>2933184
>New Jack Flash
new jack swing
>>
>/v/tards so bored with their shitty ass board that they have to come here and ruin it

I fucking hate this place. Fuck all of you. We can never have a good discussion thread anymore.
>>
>>2934168
>bootyblasted
>blames /v/
>>
I think Fire Emblem: Genealogy of the Holy War has a good soundtrack. This first link is a chapter theme, the second is the recruitment theme, and the third is the battle theme that plays if you fight someone able to be recruited.
https://www.youtube.com/watch?v=RcZG8VbSwUg
https://www.youtube.com/watch?v=ozYa8oyGdm8
https://www.youtube.com/watch?v=lX69vYXL0_g
>>
>>2933334
>almost sounds like beeping sounds
>>
>>2933246
>Not officially released. I suspect this is pre-production work before it's cut down to fit the S-SMP.
What makes you think this hasn't been done on the actual chip? Haven't played enough SNES have you?

Haven't you heard other John Dunn and Dean Evans songs? Shouldn't Plok's soundtrack be proof enough as it is? I'm more of a YM2612 man but that doesn't make this any less fascinating to me
>>
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>>2933246
even more proof, he uploaded them himself.
>>
SNES really did have the best sound chip see.
https://www.youtube.com/watch?v=Etuxv5SMCqg
>>
>>2934184
Thracia 776 had better music mate
https://www.youtube.com/watch?v=r9qQiAtuC-Q
https://www.youtube.com/watch?v=DG3G0A_FXNg
https://www.youtube.com/watch?v=cUFmMvG0nVE
>>
>>2934257
those fart trumpets sound delicious
>>
I think the best example of the SNES sounding better than the next generation is between FInal Fantasy 6 and 7. The strings in 6's soundtrack sound SO damn close to real, whereas in 7 Square did not have their shit together yet on this new hardware, and that entire soundtrack is clearly 100% synth.
>>
>>2934262
Well, I think 7's music was better on paper, as in the newer orchestral versions sound better than if 6 had the same treatment. Still, 6 is pretty fucking excellent all around. Square Enix really knew how to make excellent Snes music.
>>
>>2933186
lmao wow
>>
the SNES sound chip is great, because SONY is better at making hardware, thats all. If you combine Nintendo ability to code you can do miracles.
>>
>>2934279
Nice Sonyfag delusion.

Sony has never made any decent hardware, ever.
>>
>>2934279
true, they should merge with ech other AND Sega to make the ultimate gaming platform & games wheehoo
>>
>>2934253
If only the snes sounded this good.
https://www.youtube.com/watch?v=5mW6s30Rk8Y
>>
My personal opinion is that the SNES is middle of the pack. Sounds better than PC-Engine, but worse than Genesis. But it has the ability to make much more ambitious music than the Genesis because it has more channels. I can't imagine the soundtrack to DKC 2 on the Genesis.

https://www.youtube.com/watch?v=01FtF9wqcJQ
>>
>>2933114

HELL YEAH MUTHERFUCKER!!!
>>
>>2934312
see
>>2934253
>>
>>2934292

its was Nintendo fault they didnt cooperate. But in the long run it was for the best
>>
>>2934321
Will that track play on actual hardware on a normal sized cart?

Not saying out right that it wouldn't, but that's something you have to consider.
>>
>>2934339
I dont see why not. Sounds within the limitation.
>>
>>2934325
nah the contract Sony offered to Nintendo must have been so lousy that they'd made no profit at all. There are always two sides to it. But do you really think that it was for the best in the long run? Just imagine what might have become out of this Nintendo Devs / Sony tech jointventure in the future... Nintendo ist the only company left not to offer low-cost-pcs with the same titles all over. But they can't compete with the hardware ... Sony can. They should have gone through with this.
>>
>>2933954
>Synthesized music (notably FM synth) > low-bitrate, ultra-compressed, echo-y, loopy, stretched and muffled samples that was SNES music
You're entitled to your opinion, but there's way more to songwriting than just sound quality dude.

I personally think that even though the sound quality could be questionable at times, the greater number of voices available for the SNES's sound chip allowed for more varied songs, many of which would either sound like muddled garbage, or at least not nearly as interesting on the Genesis.

https://www.youtube.com/watch?v=lpSuK30sjO0
https://www.youtube.com/watch?v=lsIXvHteoK0
https://www.youtube.com/watch?v=FAByWyvuu7s
https://www.youtube.com/watch?v=Nn5K-NNmgTM
https://www.youtube.com/watch?v=5wUKsr27iJo
>>
>>2933953
>くそ Дa !
>shit yes
I suppose it would be fuck yeah
>>
https://www.youtube.com/watch?v=y2k3Pdaf5pw

I think FFVI has my favorite soundtrack of all time - it's just all over the place and it does everything it attempts really well, whether it's heavy metal, Morricone-inspired cowboy songs, military dirges, industrial, Highland ballads, etc. Uematsu was on point for this one.
>>
genesis does what nintendoesnt do. but seriously the genesis shits on the snes low quality midi.
https://www.youtube.com/watch?v=2W4yTL-9gZE
https://www.youtube.com/watch?v=OBVT4rvhMCo
https://www.youtube.com/watch?v=XydJ8sF4AJU
https://www.youtube.com/watch?v=Wm7sT87AXFA
https://www.youtube.com/watch?v=VMZJ6oQayAU
https://www.youtube.com/watch?v=OQCya6yn73o
>>
i have the biggest nostalgia trip for this one for some reason
https://www.youtube.com/watch?v=Xirx0FDa-Rs
>>
>>2934416
that was good
>>
>>2934416
because it's from fucking Chris Hülsbeck. The legend.

But at least listen to it in better quality
http://static.turricanforever.de/download/SuperTurrican1/04_Super%20Turrican%20-%20Stage%201-3.mp3

But to be honest ... Turrican was meant to be played and heard on the Amiga. Just listen to this shit. whoa.
https://www.youtube.com/watch?v=SLdBw_hg6dw
https://www.youtube.com/watch?v=OhjInuJ7emc
>>
>>2934435
who /sid/ here?

https://www.youtube.com/watch?v=LlwgAzgK7ws
>>
https://www.youtube.com/watch?v=YI0EA6l1FJk
Stuff like this make me appreciate FM synthesis a lot better than the SNES soundchip, it just sounds more genuine, pure or whatever. I still like plenty of SNES tunes though.

>>2934096
https://www.youtube.com/watch?v=kOy3ouYcK8k
>>
>>2934279
>the SNES sound chip is great, because SONY is better at making hardware

Yeah, we can thank Sony for making the PS1 GPU having the most glitchy 3D graphics of all time, way more glitchy than Saturn.
>>
>>2934207

Plok's soundtrack is shit. It's mindless prog meandering and it sounds thin due to the lack of channels. The synth pads and organ sound awful.
>>
>>2934471
The lack of floating point support on the GTE thing, Z-buffer, Bilinear filtering was more cost saving measures. The PS2 and 3 on the other hand was a total clusterfuck and they deserved to get called on it.
>>
>>2934253
YUUUCK, this feels like amateurish Chinese bootleg

Here Fuckers

https://ucollective.org/audio/Raijin/donkey+kong+country+2-stickerbrush+symphony+genesis+cover/
>>
>>2934207
>>2934220
But he doesn't have the SPCs, so that's evidence that they are from the MEDIT files, before the samples are put through the SNES's lossy compression (which is what it sounds like).
>>
Official sound chip (and CPU with dedicated sound synth hardware) quality ranking:
YM2151 > YM2612 > VRC7 > SID > S-SMP (in theory) > HuC6280A > VRC6 > 2A03 > LR35902 > SAA1099 > AY-3-8910 > S-SMP (in practice)
>>
>>2934058
Truly, the SNES Final Fight was a disaster.
>>
>>2933954
Tell that to the Amiga crowd.
>>
>>2934760
wut is amiga can it has murio?
>>
>>2934823

This. The amount of Segafag butthurt in this thread is fucking unbelievable. For what it's worth, I like SNES music better than MD music, but still found the MD capable of producing so pretty goddamn sweet tunage.

>>2934760

It's bullshit, FMSynth has always been found to sound generally inferior when any other reasonably modern sound option is available.
>>
>>2934836

Well shit, how the fuck did _that_ happen?

Sorry >>2934823 , didn't mean to reference you at all.
>>
>>2934836

*some, not so

(WELL FUCK ME IN THE ASS AND CALL ME SUSAN.)
>>
>>2933206
I have a question, was it possible to have only the sounding samples in the sound RAM and swap them on the fly? For example, if the bass drum and the snare were meant to never sound at the same time could the driver swap the samples on the fly? Could they do it from RAM and cart memory? Was it viable, computationally expensive or just impossible?
64k for driver+samples sounds like too less for some of the tunes I am hearing here.
>>
>>2934836
Which is why every arcade machine used sample players instead of FM synth? Oh wait....
>>
>>2934861

Why are you setting arcade machines as the gold standard? That hasn't been true for a long time.
>>
https://www.youtube.com/watch?v=CKAc3nYEatw
>>
The amiga and ricoh on the sega CD blow it out of the water. And the amiga has only like half the channels.
>>
>>2934867

Cause we're on a retro gaming board and not a current one?
>>
>>2934836
>Segafag butthurt
Oh, because Sega was the only one to ever use FM synth... right...
>>
>>2934879

Oh come now, let's not play coy my fine young troll. YM2612 vs. SPC700 is _legendary_ material on this board.

>>2934876

I'd say arcades stopped being the gold standard in the mid-90's. Which is entirely relevant to a FMSynth vs. Wavetable debate.
>>
>>2934887

More like around the turn of the millennium, but using the mid -90s you had the transition to redbook audio on cd. So what exactly are you talking about?
>>
>>2934898

If I presented you with a free Adlib or a free Soundblaster (back in the actual 90's, mind you), which would you take?
>>
>>2934490
Agreed, Plok's soundtrack is spectacularly terrible.
>>
>>2934904

Neither, since I don't think the pc soundcards sound good, even if they can be technically very powerful.
>>
>>2934856
It's possible. Star Ocean and Tales of Phantasia both stream audio data from the CPU to exceed the normal audio limitations. It's somewhat CPU intensive but JRPGs don't need much CPU power. Some homebrew demos do it too.
>>
>>2934861
Arcade games of the FM era typically used both FM and samples. FM is notably bad for drums, so you get much better quality using sampled drums.
>>
>>2934490
>>2934909

Good thing Gecko Yamori fixed it:

https://www.youtube.com/watch?v=XydJ8sF4AJU
>>
>>2934856
I think samples are loaded per song. Swapping samples in a song sounds like it's expensive to do.
>>
>>2934904
A Soundblaster with C/MS chips. It's Adlib compatible, but not as good sounding though. But I rather have Gravis Ultrasound.
>>
>>2934920
They just used them for voices. You'd still usually have a channel dedicated for drums on the FM chip.
>>
Dedicated to shitty side of SNES music

https://www.youtube.com/watch?v=pmFxyzZCCxw
>>
>>2934927
No, sampled drums were extremely common. Eg:
https://www.youtube.com/watch?v=tnCEMAnkXrw
Uses YM2151 + SegaPCM

Check out various games in MAME, you can see what chips they used and change the volume of individual chips. Pure FM percussion is rare.
>>
>>2934932

I was talking about sampled drums not FM drums. The dedicated channel meant that one of the FM channels would be disabled and dedicated for PCM playback. YM2612 for example would have channel 6 disabled just for that.
>>
https://www.youtube.com/watch?v=TCUdhcRQMC4
>>
>>2934603
>no SN76489

It's like you want to start an argument. It may only of fixed squares and whatnot but it sounded better than what the pulsed 2A03 could achieve with a similar duty mode and had way more chromatic flexibility.
>>
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>>2934490
>mindless prog meandering
>>
>>2934990
>SN76489
>better than 2A03
sounds like somebody grew up with a Master System, which btw released an add-on so games with more serious soundtracks didn't end up getting the marshmallow garden treatment

I don't really know how anyone in their right mind could make a boisterous claim
>>
>>2934932
>Pure FM percussion is rare

Its common in PC games using Adlib/Soundblaster. That's about it.
>>
>>2933246
https://www.youtube.com/watch?v=SawlCRnYYC8

>>2934921
VRC6 is best.
https://soundcloud.com/jrlepage/plok-creepy-crag-2a03-vrc6
>>
>>2933114
Even as a kid i hated how it sounded, verything sounded so muffled like if it was on another room or seomthing, once i got a PS1 and i heard how games sound, my first thought was "wow finally game consoles sound just like the arcade" maybe because im a music nerd i think that way.
>>
>>2934312
>S-SMP
>better than the HuC6280A
https://youtu.be/fpIpwK10l80?t=16m0s
https://www.youtube.com/watch?v=C7Po73eMng0
https://www.youtube.com/watch?v=aajmPeUl3SI
https://www.youtube.com/watch?v=OxqBPwLwIH4
>>
>>2935204
I said

>with a similar duty mode

Of course the 2A03 had more timbre customization, but SN76489 behaves better at higher/lower tones.
>>
>>2933184
The N64 had some of the best music of any console ever. Off the top of my head, LoZ:OoT, Banjo-Kazooie, Extreme G, Castlevania 64. I also can't think of a single example of an N64 game that uses licensed music, so I don't get what you're saying. You also seem to have something against "techno"; let me enlighten you:

https://www.youtube.com/watch?v=XW3Buw2tUgI
>>
>>2934409
>Hyrule Castle
The song is completely upside down, with the bass and drums being louder than the actual melody. It's shit.

>Beach
What the fuck is dynamic contrast? The Yamaha YM2612 doesn't seem to know.

>Castlevania
Not as bad as the others, but a lot of the nuances of the varying instruments from the original version get washed out since everything sounds so samey.

Not gonna go through the other two videos point-by-point since there's a lot of stuff I haven't played, except to point out that the Athletic theme from Yoshi's island sounds like hot garbage and has too much going on for the YM2612 to properly reproduce, and a lot of my earlier complaints about improper mixing and lack of dynamic contrast still apply.

This board really needs to get of Sega's dick. The Genesis's FM synthesis card was fine, but the SNES's card had strengths as well. For example:

https://www.youtube.com/watch?v=KsVbReuSBZg

I'm sure if you're a sega fanboy that sounds just great, but it loses
>The contrast between the opening and the other movements, since the instruments are extremely similar
>The howling wind and laughing voice samples
>A lot of dynamic contrast within the main song (I keep bringing this because it keeps being true) which makes the whole thing sound much more thin and flat.
>>
>>2933114
The N64 didn't actually have a dedicated soundchip. All of the audio processing had to be done using the main CPU. The Sony soundchip found in the PSX was the direct successor to the Sony soundchip found in the SNES. The N64 cartridge size also put certain limitations on its audio quality. It was definitely more capable than the SNES though.

Overall it varied a lot depending on the developer.

>Ocarina of Time
https://www.youtube.com/watch?v=fZdsd6mfQsI

>Mario 64
https://www.youtube.com/watch?v=cTl0ky4DcHA

>Majora's Mask
https://www.youtube.com/watch?v=jmtgmdCYlO8
>>
>>2935643
>All of the audio processing had to be done using the main CPU
It was usually done on the GPU actually, less often on the CPU. Sometimes the workload would be shared between the two.
>>
>>2935636
Looks like he was composing with midi mapped to genesis sounds, which isn't how you're suppose to compose FM synth.
>>
>>2933234
He's right though, and the reason why it worked in the past is that they had brilliant game designers in the primes of their genius. Now that they're old and busted we have the Wii U flopping catastrophically and half the notable games in the 3DS library being remakes, mediocre sequels, or pokemon. Hell, now the consoles themselves (Wii U, 3DS, N3DS) are mediocre sequels. What's the native resolution of the N3DS again? And the PS Vita?
>>
>>2935661

Ask /v/, they're experts on modern console war.
>>
>>2935643
I'm going to add some to your list

>Rogue Squadron
https://www.youtube.com/watch?v=7tCpGyaG0Q8

>Turok 2
https://www.youtube.com/watch?v=ewFnCWyXyEk

>Perfect Dark
https://www.youtube.com/watch?v=YupIybVN_iY

>Conker's Bad Fur Day
https://www.youtube.com/watch?v=wTGRQY33QYE

>Star Fox 64
https://www.youtube.com/watch?v=U3TaWWkmMFw

>Jet Force Gemini
https://www.youtube.com/watch?v=5dYJKP91FwY
>>
>>2935643
>The Sony soundchip found in the PSX was the direct successor to the Sony soundchip found in the SNES
And it's great. Does the thing have a name?
http://downloads.khinsider.com/game-soundtracks/album/the-adventure-of-little-ralph-psx-/02-opening2-nightmare-begins.mp3
http://downloads.khinsider.com/game-soundtracks/album/the-adventure-of-little-ralph-psx-/01-opening1-prologue.mp3

>>2934439
>But at least listen to it in better quality
http://cirrusretro.com/listen/1653-super-turrican-super-nintendo#5
https://www.youtube.com/watch?v=7dJrsmt9BOY

>>2934409
Genesis kids are seriously annoying.

>>2935204
Handled by the right person it could sound awesome.
https://www.youtube.com/watch?v=K_gjQHAG_ws
https://www.youtube.com/watch?v=smQbh3gHo6Y
>>
>>2934868
god dammit i love the subtle "siren" sounds rising in the background, fucking beautiful
>>
>>2935636
I was trying to prove a point since many snes fans seem to be misinformed that the genesis cant produce similar songs to the snes or that the genesis cant produce orchestrated sound at all. Fm synth in general can produce better piano, bell, wind, and string instruments that are dynamic by nature because they are not samples. I have heard better CT remixes than the one you posted. The quality of the music is subjective to the ability of the composer. Truth is I like snes music but I feel the need to defend the genesis since so many shit on it. Also in the first video it shows that genesis can produce good quality samples.
>>
>>2935687
>Does the thing have a name?

CXD2925Q appears to be its standalone name. Later revisions included more stuff in only one chip so the name changed.
>>
>>2935217
It goes deeper: tons of Japanese PC musicians, typically using the low-end YM2203 chip, used FM channels for drums, in addition to PSG (Yamaha SSG) channels.
>>
>>2933184
>New Jack Flash

You are underage as fuck and your post is bullshit.
>>
>No Yoshis Island Music in this entire thread

https://www.youtube.com/watch?v=ifvxBt7tmA8
>>
Sonic Wings

https://youtu.be/1Cn4ZUltxxA?list=PLULn79w8H6DuqTfm0at0EII3Fw9ZTkEdN


https://www.youtube.com/watch?v=Y_M6RXqtpnk&list=PLULn79w8H6DuqTfm0at0EII3Fw9ZTkEdN&index=8
>>
https://www.youtube.com/watch?v=XzTEaK3nN8A
https://www.youtube.com/watch?v=LpR7VBpjkKU
>>
>>2936228
What people really need is Ihatov Monogatari.
https://www.youtube.com/watch?v=dCpov2zeGJ4
https://youtu.be/iiFXAkDPCSY
https://youtu.be/8NpafJBb7oY?list=PLFA0FFBB9FFB4D266
>>
>>2933334
I do compare it, and hyperstone, to the genesis version.

Arcade may have better quality, but sounds far less enthusiastic than both.
>>
>>2934040
>Using the meme toccata that probably wasn't even written by J.S. and doesn't even sound like the other stuff he wrote.

Kek

https://www.youtube.com/watch?v=CiZ-cOJDWTo
>>
>>2934887
>YM2612 vs. SPC700 is _legendary_ material on this board

While true, I'm pretty sure there's only the one butthurt sega fanboy in here, and he's not even trying very hard.

Personally, I prefer FM synths instead of wavetable ones, but you can do incredible things with both if you have competent programmers and good composers.

>>2935726
>Fm synth in general can produce better piano, bell, wind, and string instruments that are dynamic by nature because they are not samples

I'd agree with you on bell and wind instruments, but I was under the impression that FM was largely inferior at string (and percussion) instruments, precisely because those kinds of instruments tend to have more complex waveforms (which is easier to manage in a sample than in programming a synth).

Now, if you meant "FM is better at dynamic instruments because it's not using static samples" then you're not really saying much - that's like saying that walking is better transportation than sitting, because you can go places - I think that's obvious to everyone here.
>>
>>2937642
>wasn't even written by J.S.

Is this a /mu/ meme?
>>
>>2937915
Just an educated meme, /mu/ doesn't know jack shit about music.
>>
>>2937929
The 1 or 2 with music degrees do. The toccata was most likely a transcription of a Bach violin piece, copied out and transcribed for organ by a lesser skilled pupil, who added in harmony to flesh the piece out for organ. Probably adapted by ~15 year old Johannes Ringk, whose copy is the only existing manuscript. Its full of errors as a 15 year old's copy of a score would be.
>>
>>2935726
If there's anything that can emulate wind sounds good, it's the SNES. That was like its forte.
>>
https://www.youtube.com/watch?v=SzrvBANyArs
>People are actually deluded enough to say this is the inferior verison
>>
>>2941173
Too high-pitched and softened. The redbook arrangement is much more pleasing to the ears 2bh.
>>
>>2941212

The redbook audio obviously sounds better in terms of pure sound quality, but I actually like the arrangements on the SNES game better (especially the first level music)

Anyway I'm glad both games exist, because I like both, since they're different games, and I like to have 2 different versions of the soundtrack. Dracula X also has some exclusive tracks like the map screen one.
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