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FIFTY THOUSAND WATTS OF AAAAAA
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You are currently reading a thread in /vr/ - Retro Games

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DOOM THREAD / RETRO FPS THREAD - Last thread >>2922693

Mostly Doom, but all retro FPS welcome
~~ Let's post like gentlemen ~~

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Doom Thread Archives
https://warosu.org/vr/?task=search2&search_op=op&search_text=%22doom+thread%22

Image Database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v6b)
https://i.warosu.org/data/vr/img/0028/06/1448271860636.png

http://vrdoom.booru.org/index.php?page=post&s=view&id=148
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

## /VR/DOOM COMMUNITY PROJECT ##
Make a Boom map for Doom 1.
https://warosu.org/vr/post/2811741 Announcement/Rules
>>
===NEWS===

[01-19] Another Gameinformer Doom4 update:
http://www.gameinformer.com/b/features/archive/2016/01/18/see-how-id-39-s-new-doom-breaks-the-modern-shooter-mold.aspx

[01-18] Ketchup 5.0 released
https://youtu.be/AdDGNEoLnzw

[01-18] Project Brutality v2.0 released
http://www.moddb.com/mods/brutal-doom/addons/project-brutality

[01-17] D64 Marine / cut Hellhound / Archvile, and another Spider Mastermind sketch; D64 Pinky
https://www.doomworld.com/vb/post/1545448
https://www.doomworld.com/vb/post/1545649

[01-17] About half a hour of footage of ID and Doom circa November 1993.
https://youtu.be/HpEBUV_g9vU

[01-17] New Lainos map: Comatose (Overdose 2)
https://www.doomworld.com/vb/wads-mods/85523-comatose-overdose-2/

[01-17] Stardate 20x7 beta release
https://www.doomworld.com/vb/wads-mods/85502-stardate-20x7-beta/

[01-17] Japanese Doomers community project
http://jpcp.webspace.ne.jp/bbs/jpcp_topic_pr_393.html

[01-16] Original sketches of Spider Mastermind and Revenant
https://twitter.com/GPunchatz/status/688014360690724868
https://twitter.com/GPunchatz/status/688115779758260224

[01-15] Tech Gone Bad, a new map by John Romero.
https://twitter.com/romero/status/688054778790834176
https://www.doomworld.com/vb/doom-general/85493-

[01-13] New versions of Mainframe (/vr/E1)
>>2913298 >>2915828
https://drive.google.com/open?id=0B8xWmOI7IYl3UFdQdlRLT3BQcnc

[01-11] The /newstuff Chronicles #489
https://www.doomworld.com/php/topstory.php?id=4543

[01-10] PrBoom-Plus 2.5.1.4 released
http://prboom-plus.sourceforge.net/history.html
http://sourceforge.net/projects/prboom-plus/files/prboom-plus/2.5.1.4/

[01-09] Doom Retro v2 released
http://www.doomworld.com/vb/doomworld-news/85397-doom-retro-v2-0-released/

===

To submit news, please reply to this post.
>>
may as well post this again:

Celebrating GMOTA's 2nd birthday by sharing with you guys my first weaponset I made with SLADE

https://dl.dropboxusercontent.com/u/8380892/SHTCNT_V2(weapons%20only).pk3

It's still not good
>>
>>2928113
>may as well post this again:
i do apologise, i had prepared the news post earlier, before your first post of this. it will be in the next one. happy birthday, by the way.
>>
>>2928113
I actually like seeing stuff like this, mostly because it lets you laugh at it and go "oh god, I thought *that* was a good idea?" and relive memories.

Then in my case you get bored in five minutes because all the weapons are A_Explode(a_fucking, lot)
>>
>Project Brutality Starter Pack

The maps looks nice but I don't know.
>>
>>2928148
First map has some good script and monster appearances (like imps break the window to get in) but as it goes forward it gets duller and duller).
>>
>>2928148
It also for some reason comes with freedoom, which conflicts with the starter pack and BD itself for obvious reasons glitching out literally everything.
>>
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Repostan':
How the heck do I make Slade 3 recognize syntax for and compile ACS functions from recent development builds? I really really need the updated SetHudClipRect to work :(
>>
Does anyone know if there is a guide to find all the secrets in the First demo episode of The Adventures of Square? Or how to get to the secret level? I can't find any information about this game online.
>>
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Okay, gotta be completely honest, I'm kind of excited to see how this turns out.
>>
Does anyone have a wallpaper or something of the old UAC logo?
>>
Any way to turn off the marine voice entirely in Project Brutality.
I really hate the shitty "AHH THE CHAAINSSAWWW, THE GGGREAT COMMMUNICATOR", every single time I play.
Turning off automatic taunts doesn't help it either.
>>
>>2928234
yes.
>>
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>>2928251
>>2928254
Thats pretty cool.
>>
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>>2928113
10/10 mod

now if only recaptcha would stop being a little bitch
>>
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Big circular room with Cybie
bcrwcd.zip (15 KB, 2016-01-13) - Topi Hattukangas
https://www.doomworld.com/idgames/?id=18327

warp to e2m8. note the screenshots were all taken while i had light goggles on. it's usually much darker. the walls of the title room open up as you move around it. you don't have the resources to kill the monster immediately*. thus tension is maintained throughout, as you have to keep moving, watching for rockets, while opening and clearing the side rooms.

eventually you are surprised by being locked in a chamber with a spiderdemon, and a reason to use the BFG. i think the author intended accessing all the side areas to be a requirement, as the last one has enough rockets to finally kill the cyberdemon. but if you are good with the BFG and lucky, 140 cells is enough to finish the level. the rocket launcher is at the bottom of a lift and can be risky to access it with a cyberdemon striding around at the top.

i liked this map. it is better than it sounds from the name. if you don't mind that it looks like a 1994 map released in 2016, i had quite some fun with it.

________
* unless you can one-shot a cyberdemon with the BFG, which is possible in ZDoom - Expired Licence actually requires you to do it
>>
>>2928195
HOLY SHIT
>>
>>2928251
is that an actual computer/computers that works?
>>
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>>2928297
here's a video, shows you how annoyingly dark it is to start with
>>
>>2928313
no it's a professionally-made sculpture. the artist's son wanted it for a nightlight.
>>
So, did the excitement for the new Romero map fade out in less than a couple of days?
>>
>>2928326
No, we're just awaiting his commentary on making the level along with the impeding announcement of the FPS he's been working on.
>>
SS13 anon still around? Would love to see some progress.
>>
>>2928317
that looks like a really neat concept for a level
an area where there is a cyber and you only have shitty weapons so you have to resort using meatshields until you can get a weapon or ammo
>>
>>2928251
I need this in my life
>>
>>2928326
it's just one map, anon.
>>
>>2928326
not sure what you expect, after all it's only one map. lasts half an hour (insert joke making favourable comparison with length of latest Triple-A title here)

personally i 100%ed it the day it came out. i'll play it again but not immediately. it's not the sort of map i would play over and over again consecutively, it's a bit too long and windy for that. i will play other maps before i return to it.
>>
>>2928356
No you don't.
>>
>>2928356
>>2928251
>>2928254

Good luck, Romero himself actually bought it
>>
>>2928167
i don't understand the question, if you want to use some function you just write its name in your ACS script don't you? why would SLADE need to know about it?
>>
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>>2928372
Them i am going to visit him and bring my spear, teach him a lesson about immersion
>>
>>2928389
that probably sounded funnier in your head than it turned out to be
>>
>>2928195
Is this for real? If this isn't shopped, the lightning looks amazing.
>>
>>2928167
ACC compiles, not SLADE.

You're gonna want the newest zspecial.acs, at https://raw.githubusercontent.com/rheit/acc/master/zspecial.acs. Replace the one in ACC's folder with this, then it'll compile.
>>
>>2928392
y-you too
>>
what the fuck is moon man
>>
>>2928443

it's a natural satellite
>>
What happened to Beyond Hell and Earth?
>>
>>2928443
literally five seconds of googling would tell you
>Moon Man is a meme rapper and former MickeyDees mascot stirring up epic lulz.
basically memeshit.
>>
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>>2928195
>Go to the Facebook page to check this out
>It's a bunch of people jerking off Mark and telling him how great he is
>Shitload of messages telling him that it's absolutely disgusting that the new DOOM is ripping him off
>He's pissed because ID won't hire him to "improve" their game
>He claims that Bethesda is a shit company because they probably won't even put him in a "special credits" roll at the end of the game
Jesus fucking Christ.
I really can't take any more of this insufferable, egotistical asshole, and his circlejerking fans.
>>
>>2928105

Is it true that Cruis'n Velocity on the GBA runs on the Doom engine?
>>
huh, the japs can make maps
>>
>>2928473
i don't believe you, please post screenshots as proof of your claims.
>>
>>2928476
but you have to play them top down with a flying doomguy
>>
>>2928106
>https://youtu.be/HpEBUV_g9vU

This video is comfy as hell.

Also, that Keen song was awesome. Kind of reminds me of Banjo Kazooie music.
>>
>>2928476
what is japan's relationship with doom
>>
>>2928494
same as any other country i guess. a few residents play it, map for it, draw fan art, ...

>>2928504
he didn't even post a link, i think it's some troublemaker trying to stir up crap. please ignore it.
>>
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>>2928480
>>2928508
I'm not trying to stir shit.
There's a lot more than this, too.
>>
>>2928484

I loved watching Romero play and hearing the team's reactions to the game.
>>
>>2928521
I swear i remember seeing this same image before
>>
>>2928528

I've been in these threads for...way too long, and this is the first time I've seen it.
>>
>>2928538
Them i guess the timeline was reset again, oh well
>>
>>2928521

>if you really feel like donating

oh no he didn't

oh no he DIDN'T
>>
>>2928474

It's listed here:

http://doom.wikia.com/wiki/Commercial_games

And on it's Wikipedia page:

https://en.wikipedia.org/wiki/Cruis'n_Velocity

The GBA game Dark Arena also uses the engine, apparently:

https://en.wikipedia.org/wiki/Dark_Arena

So they may perhaps be the most recent commercial games to use the engine. Not sure. I notice there's no citation on any of the articles listed, though.
>>
>>2928547
>man asks mark how to donate.
>mark posts donation mail, and remember him to only donate if he really feel like doing it.
>TRIGGERED.
>meanwhile the Doom Retro guy is blatantly saying "If you don't donate to me, I will no longer work on my project."

/vr/ never changes.
>>
>>2928563

So when is someone going to release a TC of this game?

https://www.youtube.com/watch?v=GGnZVzkDwxA
>>
>>2928543
Don't worry.
I remember.
;)
>>
>>2928571

That actually looks better than I expected for a GBA game, but still really lackluster.
>>
>>2928571
Looks like shit tbqh familia
>>
>>2928571
Why would anyone waste time making a TC of a really terrible Doom clone?
>>
>>2928521
Damn cunt actually believes the shit his fans say.

Doom 4's not inspired by BD, fuck off.
>>
>>2928569
sorry, but i'm going to have to ask for a screenshot proof of that one as well.
>>
>>2928569
>Doom retro
>"Let's design a port that is just like playing the original DOOM!"
Why not just not use anything and just play DOOM on dosbox?
>>
>>2928584

I was joking.
>>
>>2928547
That part wasn't bad though.
>>
>>2928586
>>2928585
>>2928569
>>2928547

Who fucking cares? Drop it, guys. Don't worry about e-celeb bullshit or whatever.
>>
>>2928521
okay, that's pretty damning. thank you for fulfilling the request.
>>
>>2928585
> exploding a zombie's torso with the SSG at point blank, even having the same bug causing the gibs to fly at the actor's absolute back angle. - Check.
> curbstomping an imp - Check.
> ripping the spine/heart of a imp - Check.
> ripping the guts of a Mancubus - Check.
> Call of Doom cancelled right after id Software's creative director Matt Hopper acknowledged the existance of Brutal Doom - check.
> Brutal Doom: Doomguy rips Revenant's arm off, and beats his head with it. Doom 4: Revenant rips Doomguy's arm off, and beats his head with it.
> Early Brutal Doom versions featured a fatality where doomguy would drop from above and stomp a zombie/imp into the ground. Seems like it's a feature on Doom 4 too.

Given the leaked material, If it wasn't for BD, I think you know exactly what Doom 4 would have been. So be glad for BD's existence.
>>
>tfw I had never played Doom before in my life, as MM8BDM doesn't really count
>Moonman is what introduced me to Doom and how much of a fucking blast it is
I'm okkk with this.
>>
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Is it normal that the dummy sectors for sloped 3D floors are not "hollow"?

I mean, it works like this, but it doesn't look right.
>>
>>2928569
>meanwhile the Doom Retro guy is blatantly saying "If you don't donate to me, I will no longer work on my project."
Yeah and we said that was stupid as hell, too, you clueless newfag.
>>
Can this thread fuck off to /vg/ already?
>>
>>2928592
i would like to know if the doom retro guy is actually saying what was claimed he is saying.
i don't think someone should be condemned over a false rumour, so i don't think proof of >>2928569 's claim is too much to ask for.
>>
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Is this helpful? I just wrote it.
>>
>>2928636
The guy took notes and tonned his bullshit down. Back in the day, you couldn't navigate Doom Retro's website without stumbling over at least 2 paypal donation buttons.
>>
>>2928654
oh well i knew about that. but it was a long time ago and he stopped. but the way the post was worded suggested it was some new thing. in other words, as i thought the poster was trying to stir up crap. thank you.
>>
>>2928571
I had that for my GBA a long time ago. Honestly a pretty shitty game, but there were some neat things like a Redeemer style guided rocket launcher. I would really like a sprit rip of it though.
>>
>>2928610
That sounds pretty buggy. Are you running the latest version of GZDB?
>>
>>2928651
useful, i just realized i never tried to play the game only using the mouse, i wonder if its fun
>>
>>2928651
It's good. Should be added to the faq in some form.
>>
>>2928673
It's really not, imo.
>>
>>2928671
Yes, since I use the auto updater. I fixed it though. The problem was that the dummy sector was situated to the west of the target sector instead of either north or south. The dummy sectors have to match and align in length with the target sector, or else both won't have a 1:1 shape when you are using slopes.
>>
Dumb challenge project idea that will never be made: Sincerity 2: Velocity of Sapience

Basically, you take Mock 2's maps and try to turn the general layout and flow (whatever there might be of it) and turn it into actually playable and cool looking maps.
>>
>>2928742
Absolute mad man

Also, you know MM8BD right? So, there was this one addon for the game that randomized levels with specific effects, things like gello floor, ice floor, flying, vampirism, multiple projectiles, less speed, turbo speed, mirror enemies, etc etc, are there any doom wads that do the same? Randomizer status effects for maps?
>>
>>2928605
The game's going to be shit either way, so who cares?
>>
>>2928751
If it ends up being Brutal doom 2.0 maybe we can mod it to simplify the gameplay or something, i dunno
>>
https://youtu.be/HGxzhc-bLm0

Huzzah for finally having internet that isn't shit when there's more than 3 people on it.
>>
>>2928768
Isn't that sort of coming full circle?

One guy mods the original to be more gory, stupid and obnoxious, then the right holder to the property make a new installment based on that, and now in turn modders make that game more simple and closer to the original.
>>
>>2928774
Pretty much, since this is doom we are talking about (also Bethesda) they might add a workshop or something, and since the game already looks good i guess polishing the turd will be worth it, but if Doom 4 ends up exploding with the new brutal doom audience, expect sequels following the same style but somehow looking and playing worst
>>
>>2928771
heh, yakworld.
>>
>>2928694
>The dummy sectors have to match and align in length with the target sector, or else both won't have a 1:1 shape when you are using slopes.
Yeah I know that, I believe I even answered when you were asking about sloped 3d floors recently (could have been someone else though). But I didn't knew it mattered if it was aligned on the X or Y axis. Guess I've lucked out every time I've used them myself.
>>
>>2928336
As long as it's not another Daikatana....
>>
>>2928521
I feel "triggered" by every single inch of this image, and that's not a word that I throw around lightly
>>
>>2928673
How big's your mousepad?
>>
>>2928821
Basically, what the engine does is extend the control slope to infinity on its local X and Y axes, and uses that slope on whatever 3D floor is set to use it.

So if the lines of the top and bottom of the control sector aren't lined up with the top and bottom of the 3D floor sector, you get weird behaviour as you see the wrong part of the extended slope.
>>
>>2928251 >>2928254
This is pretty as fuck, only thing that bothers me is the 2 Quake weapons at the hud(?).

Not that much tho, since i love the Quake 2 guns.
>>
>>2928780
Beats getting a new CoD every year at least.
>>
>>2928113
Happy birthday GMOTA
>>
>>2928984
What happens if the control sector is sloped on both the x and y axis?
>>
>>2928113
happy birthday, gmota

it's been 3/4s of a year since the last update and probably will surpass a full year

fweeeeee
>>
when do you folks think that reelism will come to multiplayer?
>>
>>2929087
Probably when Zandro 3.0 comes out.
>>
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I was in the middle of playing Beta 1d of the new megawad Mayhem 1500, and something really started to bother me.

The music they used on MAP04. It is really good and I recall hearing it in some other WADs in the past. I don't think its from Final Doom, but I almost want to say it was in one of TeamTNT's WADs.

Here is the song: http://vocaroo.com/i/s1Lk61DDhWXl

It was a MUS, converted to MIDI and passed through FluidSynth using the GeneralUser soundfont.

Does anybody know what this song is? Its really cool.
>>
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>>2929069
Same deal. The tops and bottoms have to be aligned. Otherwise, things get weird, and usually end up clipping through ceilings.
>>
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>>2929129
This is one such weirdness.
>>
>>2929129
>>2929139
I don't really get how I could align the control sector on two axes at the same time.
>>
>>2928665
well if it uses the same engine as GB doom there's probably an easy way to extract that from the rom, no?
>>
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Dubs names my new map
>>
Does anyone knows a Blood-styled weapon pack for Doom?

I don't want direct ports, just something like Blood to use with the new nashgore blood.
>>
>>2929196
Irate
>>
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>>2928521
> doom is about RIP AND TEAR
> some guy makes a mod which enhances this by adding some minor stuff

> ID realises that DOOM is about RIP AND TEAR and people like it
> ID therefore makes a new DOOM game with more gore elements

> ID totally copyed the mod

I´ll never understand that kind of logic
>>
>>2929207
>>doom is about RIP AND TEAR
Nah, that was more the comic than anything else.
>>
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>>2929145
It's like this.

In this image here, the blue line is parallel to the Plane_Align line, and includes it. On any given line parallel to this one, the slope is at the same height. This is what you'd align the control sector by.

The red line is perpendicular to the Plane_Align line. This is the direction the slope runs.

So once you've made the shape of the sector you want a 3D floor slope in, choose the line you want the slope to start or end at, and extend it as far out as necessary. The Plane_Align line should be on that line.

If that makes any sense.
>>
>>2929196
Romeros Rollercoster
>>
>>2929217
>On any given line parallel to this one, the slope is at the same height. This is what you'd align the control sector by.

Actually I'm gonna rephrase this, because it's misleading.

At every point on any line parallel to the blue line, the slope is at the same height. There, that's what I meant.
>>
>>2929217
>So once you've made the shape of the sector you want a 3D floor slope in, choose the line you want the slope to start or end at, and extend it as far out as necessary. The Plane_Align line should be on that line.
Now I get it. Thank you for being patient with me. I'm sure this will have saved me a lot of future headache.
>>
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>Go 2 it
>zdoom
>colorful hell
>Using Hexen enemies to fight orange and blue cyberdemons
jesus christ
>>
>>2929196
Marble-ous
>>
>>2929196
Post map please
>>
>>2929196
Strunk
>>
>>2929196
Marble Madness
>>
>>2929271
I kinda wish this got dubs
>>
>>2929196
Ass Crack
>>
>>2929196
Squanbog Bungus
>>
>>2928292
>Killer satchel charges
oh boy thats good
>>
>>2929196
The screenshot isn't loading for me
>>
>>2929196
Deep dark fantasies
>>
>>2929196
YUCK Stinky Caves
>>
>>2929196
Welcome to die
>>
>>2929196
Bara goat demons
>>
>>2929308
reroll
>>
>>2929196
Kumquat Village
>>
>>2929196
that map looks pretty sick familia
>>
>>2929196
Bruce Lee's Pro Skater
>>
>>2929196
nah, looks like shit tbqh homeslice
>>
>>2929308
rerolling for this
>>
>>2929196
Releaded Unleaded Beef Stew
>>
>>2929196
mediocrity in linedefs
>>
>>2929196
Fifty Skeletons Later
>>
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>>2929308
Reroll
>>
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>>2929330
Holy shit.
We have a winner.
>>
>>2929330
>>2929331
>>2929334
>slow board
>still manage to fuck things up this badly
I guess the map will never be named after all
>>
>>2929335
lurk more
>>
>>2929196
There's METAL2 In There Somewhere

>>2929337
is there even a 333? I dunno

>>2929333
>>
>>2929346
It's possible /vr/ has the same anti-dubs thing /v/ has
>>
>>2929346
So dubs are disabled, i guess map anon needs to try "post ending with number X" or something, i dunno
>>
>>2929346

no 333, but is there a 344
>>2929344

also "Lunchtime"
>>
>>2929196
Wait a second. Are you trying to cheat me again?
>>
>>2929352
>>2929351
>>2929350
>>2929346

well ain't this just a fuckin travesty
>>
>>2929351
>>2929350

:)
>>
>>2929196
Dude, Nice Megasphere
>>
>>2929196
>implying these digits are dubs
>>
>>2929367
I would a soul sphere, it would be interesting, invulnerability sphere is also an maybe
>>
>it seems that UAC has once again gulped it down
That's a little lewd tnt
>>
>>2929073

I know, and I feel awful for it. I'll be coming back to GMOTA soon, I promise
>>
>>2929196
Knee Deep in the Abode.
>>
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>>2928292
>>2929296

you can bounce them around corners too and they'll still murder things dead
>>
>>2929350
>>2929351

There were trips just last thread, so if it's disabled it was very, very, very recent.
>>
>>2929469
was it 0s? zeros were always a thing
>>
>>2929457
Where can I find that sweet UT99 HUD you're using?
>>
>>2929501
>UT99
Speaking of, does there happen to be a UT99 mod? Since 849 for samsara is dead and all...
>>
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Shit, i forgot the master levels for doom 2 existed
And it's in my steam library for some reason
How do i get these working with zdoom?
Are they even any good?
>>
>>2929514
You're better off using the variants in the PSX Doom TC for convenience since it arranges them into an actual map order. The Master Levels by itself is just a DOSBOX loader that lets you play each of the maps separately from eachother as they load over MAP01, which is annoying to say the least.
>>
>>2929457
throw about 4 satchels at a fatso in order to kill it
>>
>setting up my controller for Chocolate Doom
>no bind for automap

why
>>
>>2929501
Here: https://file.io/sdIs0s
>>
>>2929520
But that alters them by stripping out archies among other things. There's a Master Levels Launcher for ZDoom that will play them all from the main menu without relaunching.
>>
>>2929554
... oh, it was a one time only link. gimme a minute

https://copy.com/iA9iHeyLiPjf1fUf/uthud_r4.pk3?download=1
>>
>>2929556
>But that alters them by stripping out archies among other things.
I know some Doom players would prefer that.
>>
>tfw couldn't watch even half an hour of the hideous destructor + btsx stream
>no vod
suffering
also
>>2927290
where that link at
>>
>>2929647
I'm resuming the stream, so you can watch me die in a later part of the mapset now.
>>
>>2929684
aight cool
it's still late af here but i'm not as sleepymake twitch save the vods
>>
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Hell has met its.. well, you know.
>>
>>2929207
>> doom is about RIP AND TEAR

No it's fucking not.

>I´ll never understand that kind of logic
>"copyed"

It's an absolute miracle you figured out how to connect to the internet
>>
>>2929725
is this the true icon wad?
>>
>>2927713
>>2927713
>Any way to load custom .wads from zdoom's console?

That's a cool idea and something nice and practical to have.

But then again, this is ZDoom we're talking about, so the answer of course is [NO]
>>
>>2929746
A slightly tweaked version of that boss fight was placed at the end of the Starter Pack, which goes well with its whole 'Doom 1/2 mashed together but fancier' aesthetic.
>>
Hoping someone can help me out here.

So I have a couple wad/pk3 files loaded into my gzdoom config file startup (or ini; whichever) but every time I set the keybindings for specific mods it resets once I close the port. I've tried both writing the command binds manually into the file AND setting the file as READ-ONLY but whenever I close out the game it just gives me an annoying error message or rewrites itself, which means I'm not really solving the problem at hand. What the hell am I doing wrong?
>>
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>>2929514
Why do those skulls remind me of Postal 1 so much
>>
>>2929563
That's as maybe, but you should at least be upfront about it and say that the PSX versions have significant differences, such as slower enemy movement and incredibly slow revenants.
>>
>>2929747
you can if they're IWADs

Dragging your wad onto the Zdoom shortcut isn't very hard.
>>
>>2929647
hitbox.tv/medicris
>>
>>2929563
Those are what we call boring players
>>
>>2929514
The maps by Jim Flynn and Sverre Kvernmo are good.

Tom Mustaine and John Anderson maps are decent, too.
>>
>>2929504
I found this one. It works in Zandronum, but it needs Skulltag content. I hope you can stand its custom monsters, though...
http://static.best-ever.org/wads/unrealguns-fr3-coop.pk3

Also apparently someone is working on an 849 addon but iunno.
>>
>>2929847
>It works in Zandronum
Fookin nice. That's exactly what I wanted. Not for the custom monsters though. For UT99 flavored DM/whatever.

>Also apparently someone is working on an 849 addon but iunno.
Did Term throw up whatever he had done anywhere for them to work off? Sprites or whatever code and what-have-you...
>>
>>2929852
Not him, but I don't recall Term dumping what he had anywhere.
>>
>>2929852
>>2929857

I sent over the Unreal sound folders I had and the dodging system, I think.
>>
>>2929858
Nice. Well here's hoping it's decent, and more importantly: balanced.
>>
>Which Classic First-Person Shooter Franchise Did You Play The Most?
>Doom (17.1%)
>GoldenEye (36.9%)

This is a poll up on gameinformer right now. Not trying to hate Doom here. I just was curious to know what this threads opinion on the matter is. I'm actually somewhat surprised. I figured Doom would be 1st while Goldeneye would be 2nd place.

In case anyone was curious, Half-Life is in third place.
>>
>>2929870

I'd say the Nintendo 64 was something kids had easier access to than a computer.

I grew up with Duke and Goldeneye myself, then as I got older I picked up Doom and fell in love with it.
>>
>>2929858
Ah, I'd imagine sprites might be a slight challenge to do right. At least UnrealEd's tools should let you get captures of the weapons easily.
>>
>>2928195
well that's pretty good

>>2928473
>>He's pissed because ID won't hire him to "improve" their game
Is he fucking delusional? What can he provide them?
Is he gonna write decorate code, make levels or make sprites? Or is he going to be an ideas guy? Completely worthless to what they're doing.
>>
>>2929196
Use Freelook =^)
>>
>>2929196
marblefuck with marble
>>
>>2929196
ur waifu a shit
>>
>>2929901

Sheeeeiiit, that was close
>>
>>2929870
>>2929873
It's funny, I was the exact opposite as a kid. My dad was way into commodore 64, amiga and DOS way back when so my first exposure to video games were stuff like cannon fodder, keen, wolfenstein, blake stone, raptor and finally doom. Whenever I see people talking about goldeneye, ocarina of time or even mario I can't help but feel like I missed out on something
>>
>>2929196
U.G Pork
>>
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>>2929196
Trump Tower
>>
>>2929913
rerolling
>>
>>2929196
!URh9e6iDuI
>>
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>>2929196
Hip To Be Square
>>
>>2929929
reroll
>>
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>trying to find doom wad that allows you to play as an arch vile and create your own army
>accidentally find the single edgiest doom wad you've ever seem
Jesus Christ, just look at this shit, almost makes me want to search for Linkin Park midis so i can listen while i play this

https://www.youtube.com/watch?v=jf1NsGobK20
>>
>>2929948

Hey I remember this guy, he did a video on GMOTA too.

I see he's using the same map as well, and his editing hasn't gotten any better
>>
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>>2929196
Lucifer's death grip
>>
>>2929870
Opposite here. Didn't have an n64, but played a lot of GE007 multiplayer at a neighbors. Still. Played the shit out of Doom in the 90's so. There's that.

Also the poll is for gameinformer, so it's unlikely that you'd get the same results elsewhere. Like here for instance.
>>
>>2929784
Probably because of the intermission screen with all the screaming faces and what not.
>>
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>>2929948
>empathy
>odyssey of noises
>infinite ammo
>Arch-Vile and Pain Elemental
Now this is my jam
>>
Is it even possible to make doom 3 not shit?
That fucking shotgun models is pure garbage good god
>>
>>2930034
https://www.doomworld.com/vb/doom-3-general/57897-alpha-shotgun-mod/

Speaking of Doom 3, what the fuck is up with the spam of "ECHH-DEE" mods for it on Moddb? Seriously, you'll see it when you see it.
>>
can someone help a noob out?

i've been trying to play custom wads lately in zdoom and nothings working

i followed all the instructions but it either doesn't launch when i open up the proper iwad or it just doesn't show up in the launcher at all
>>
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Jesus fucking Christ this was a mistake.
>>
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>>2929948
>>
>>2930040
What is going on exactly?

I only recognize the overpowered weapon mod and that gun that oneshots most monsters.
>>
>>2930035
Neat, that looks much better
How do i do actually put it in-game though?
>>
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>>2929560
Thank you very much, anon!

(I was playing with 4:3 resolution stretched to to 16:9 and forgot screenshots get squished, oops)
>>
>>2930057
Place the pk4 into the base folder or a mod's folder
>>
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>>2929948
Oh fuck, i also found a wad that has custom Linkin Park songs, i am going to try both together, wish me luck lads

https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/reanmtd
>>
>>2930068
Danke
>>
>>2930054
Colorful hell has a tenancy to even things out with Trailblazer. I was playing Go 2 it with both of these things and that was the tail end of the map.
>>
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>>2930070
>you can literally use your own soul and blood as weapon
>most weapons are dark magic, skulls and other shit like this
>monsters sound less goofy and more demonic
>this fucking song plays on the background the whole time
https://www.youtube.com/watch?v=j6B2cbKDLBs

Words cannot express what i am feeling right now
>>
>>2930097
sounds like one of these "so bad it's good" things
>>
>>2929948
Goddamn this actually looks pretty good, I'd actually play it if the war metal album art vision was removed
>>
>>2930103
It really is, i will try using some monster based wads with this combo to see what happens

Also, anyone can tell what number is the transition theme from whem you kill the icon? I am trying to acess this unique theme through IDMUS but i am not having any luck, already tried almost everything from 32 to 90 and nothing
>>
>>2930107
Its not awful, just painfully edgy to the point of it being hilarious, it does have some intersting mechanics related to soul management
>>
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>>2930108
Colorful hell seems to disguise most enemies due to the grey scale, this shotgun however remains pure sex
>>
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>>2930116
I honestly don't even know anymore
>>
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>>2929852
>>2929858
>>2929860
>>2929875


I actually already made a 720p 35fps widescreen-friendly rip of both Unreal and UT99 weapons Pitch it . It's here: http://forum.zdoom.org/viewtopic.php?f=37&t=38067

Pitch it up to the author of those UT guns mod, would you?

Also on the note of that mod: It's author either does not understand how UT guns worked or fails at recreating them. I can explain why and how they should work but that would be a rather long post so I digress untless you are really interested.
>>
>>2930129
uh... what?
>>
>>2930129
What mods are you using?
>>
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>I would have never guessed
>>
>>2930184

That assault rifle looks neat
>>
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SOON
>>
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>>2930193
>>
>>2930190
Its a shotgun

Also
>this is getting ridiculous
>>
>>2930183
the sword is part of the mod, i am using this super doom mario texture replacement wad , and of course, since the weapons from the edgy wad are custom they are not affected
>>
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This is what a doom anime's finale would look like

>>2930201
what wad is this? I am seriously needing some medieval looking stuff in my life
>>
>>2930207
BD starter pack
>>
>>2927764
>>2930184
>>2930201
The hand-holding is real. Also "What is a visual cue?"
>>
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That's either a giant suggestive hole in the Cyberdemon's crotch, or very unfortunate lighting.
>>
>>2930225
That's a hole where his wiener would be, yes.

Remember, cyber, that's probably not a real pelvis at all
>>
>>2930225
>>2930228
The real question is, can you put your penis inside?
>>
What is the difference between Brutal Doom and Project Brutality? Is PB based on BD?
>>
>>2930249
PB is based on BD and adds a bunch of weapons and features. It's also quite modular, so you can change many settings to your liking.

Or so I've heard, haven't played it.
>>
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Do glowing Flats set in GLDEFS work in Zdoom, or are they a GZdoom only thing?
>>
>>2930260
ZDoom can not into dynamic lighting so no.

I asked this once several threads ago, but recieved no answer:

Is it possible to make several projectiles to auto-aim onto different targets (not homing, but with vanilla autoaim function), like it was done with etheral crossbow in Heretic?
>>
>>2929196
Doomguy and the Doomer´s
>>
Has anyone tried to make Smooth Doom work with Ketchup Gore?
>>
>>2930281
well ketchup got recently updated with a mode that doesn't interfere with custom monsters, so that probably works, at least
>>
Are there any gameplay mods that promote co-operation through classes and either gimping the players/buffing the opposition so that it's necessary?
>>
>>2930335
doomRLA (+monsters) ?
Thread replies: 255
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