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Castlevania Thread
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You are currently reading a thread in /vr/ - Retro Games

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Post a better Castlevania game than this.

Protip: You can't.

Hard mode: no Metroidvania shit.
>>
Castlevania 3.

That sure was easy, OP.
>>
Rondo of Blood is way better
>>
>>2915020
>3
Stairs.

>>2915026
>Rondo
Boring level design; moeshit and waifushit.


4 is still the King. Try harder next time.
>>
1, 3, Rondo, Bloodlines, SOTN...

Guess I'm just not a big fan of slowdown and terrible music.
>>
>>2915010
TOP TIER THREAD, ANON. HAVENT SEEN THIS ONE LAYELY.
>>
kid dracula
>>
I find Castlevania IV too long for its own good. Is still my fave though, but that nitpick alone has me coming back to the original more.
>>
>>2915049

>slowdown

Rondo has slowdowns during bossfights

>terrible music

You don't what good music is.
>>
>>2915159
>You don't what good music is.
There are two ways the SNES can produce good music:
1. Staccato style, with very short samples so the severe sample memory limitation doesn't matter (eg. Kirby games).
2. Genius composer (e. Plok!)

CV4 has neither.
>>
Dracula X on SNES. :^)
>>
>>2915183

>genius composer

But you just descibed Castlevania IV's compositions, anon.
>>
>>2915049

>Castlevania IV (or any Castlevania game)
>terrible music

it's time to stop shitposting for the day, anon.
>>
How can anyone dislike this track?

https://www.youtube.com/watch?v=YwOOTV00DP0
>>
>>2915230

Or this one

https://www.youtube.com/watch?v=_cTjcGCjluQ

I guess something something console wars and memes about SNES having low quality samples.

Low quality samples? alright, but listen to these drums and percussions, if that's low quality, I'm fine with lo-fi.
>>
>>2915010
agreed. Played though it on my retropie as soon as i got it hooked u
>>
>>2915183
>CV4
>not having genius composition
Wew lad
>Plok!
>The sound shit makes when it hits toilet water
>nothing but loopy prog rock faggotry
Beach stage had alright music, but nothing in Plok reaches Theme of Simon or Vampire Killer levels.
Compound that with the fact that SCIV was pretty much a launch title and Plok came out years later.
>>
>>2915183
Dissing the composer of Axelay and CV4. Yeah, this thread hit it's shitposting limit fast.
>>
>>2915235
Wish I could remember this one track in CV4. Had a Jazz feel to it, really smooth song.
>>
>>2915331
Submerged city?

https://www.youtube.com/watch?v=OU7dBZcwTTY
>>
Bloodlines, Rondo, Dracula's Curse, Chronicles... take your pick.
>>
>>2915308
>hating on progressive rock
Anon, pls.
>>
CV4's major flaw is how gimmicky it is. That bumps it way down for me.
>>
I would agree with you OP, but I have yet to play SOTN which I usually hear is the best one.
>>
>>2915378
It's cool when Yes and ELO do it, because they do it well. Unlike Ploks! composer(s).
>>
>>2915349
That's the one. Thanks based Anon.
>>
>>2915374
But anon, Bloodlines is the worst 16-bit CV.

>autoscrolling, autoscrolling everywhere
>great music compositions that sound like shit on the Gen's audio chip
>bosses are as easy as IV's despite coming out 3 years later
>only 7 stages in total
>ugly and lazy background art/details
>unnecessary and silly boss rush at the end
>using gems instead of hearts for subweapons
>Morris controls worse than Simon in Super IV
>probably the lamest Dracula fight in the series (disregarding CV2)
>PAL version got censored out the ass and only runs at 50hz
>>
>>2915401
>Morris controls worse than Simon in Super IV

You're implying Simon controls badly on IV?

>probably the lamest Dracula fight in the series (disregarding CV2)

Rondo's dracula fight is also kind of lame. Looks good but it's too easy.
>>
>>2915409
Rondo is literally babby's first Castlevania so it's to be expected.
>>
>>2915425
>rare and expensive game is babby's first Castlevania

Nah. I like IV but let's be honest it's the plebbiest one.
>>
>>2915445

>a game being rare and expensive determines whether it's easy or not

How does that logic work?

Also, Rondo has been accessible for the western public since 2007 or so when it got released on PSP and Wii VC.

Also, I love both Rondo and IV, but Rondo is easier. Neither are "Pleb" because classicvanias are by default patrician.
>>
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>>2915393
>ELO
>>
>>2915445
If anything it's SOTN or one of its portable derivatives, they attract RPG plebs who only care about farming for rares and shit. Honestly all the linear ones are good in various ways (besides Haunted Castle I guess).
>>
Bloodlines is way better.
>>
>Tim Follin
>not the greatest vidya composer of all time

https://www.youtube.com/watch?v=ypNPxwnppU0
https://www.youtube.com/watch?v=gUQQf0P4aa4
>>
>>2915496

It's really good, but the guy who said IV's composition wasn't good was just shitposting hard.
>>
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>>2915034
>implying there are no stairs in Castlevania 4
>>
>>2915505

First time I see a tripfag on a Castlevania thread.

Congrats /cv/, our shitposting has reached new limits.
>>
>>2915496
He only did the title track for Solstice and it's a chaotic mess of a composition that has good quality samples for NES
Akrillic is good, so is Breezy Beach.

Follin is definately not at the level of Ryu Umemoto, Koshiro, Sakaguchi or Shimomura, who are adept at multiple genres and composition styles. He mainly stays in his Progressive rock safe zone and rarely ventures out. He's good, but best of all time? Not a chance.
>>
>>2915512
The ride never ends in Castlevania threads.
>>
Nice meme dude
Rondo is the best though with Akumajou densetsu coming next I have started playing SotN its good and I love the music and exploring the world but i noticed a lot of copy and paste jobs on sprites from SCIV and Rondo which kind of pisses me off though the newer sprites are very well done. Playing the fan translated JP PlayStation version. though i feel like its the only metriodvania worth a damn in the series. The GBA ones are fun but i will always prefer classicvania than Metriodvania.
>>
>>2915542

Use commas, dude.
>>
Why are Castlevania threads always "my favorite castlevania is the best and yours is shit"?
>>
>>2915034

>rondo is moeshit because there's a little girl as an unlockable optional character

/vr/ really is getting worse and worse everyday.
>>
>Castlevania music
>not posting the game with the best music
https://www.youtube.com/watch?v=CHLsolltIJ8&list=PL1C98B0A7CD0170CB&index=5
But sure, I bet you put a lot of money into your TV and its sound system, and you can't let it go to waste.
>>
Best Castlevania track: https://www.youtube.com/watch?v=PS8ALhXLrPg

>>2915183

I'm probably Plok's biggest fan and even I can admit the soundtrack isn't that great. There's nothing in the way of memorable melodies, the sound is thin because it used only 5 audio channels, and the samples were low quality.

Not sure if SCIV is any better, though. There's some killer (do ho ho) tracks, but even the best ones have a "MIDI" feel. Tim Follin manipulated samples with panning and portamento, sampled entire chords, and used multiple channels to smoothly fade between notes. SCIV sounds like a (brilliant) composer just fed the notes and soundfont into the SNES and called it a day.
>>
>>2915542
I always had a hard time getting that patch to work. Where did you get the ISO?
>>
>>2915685
>SCIV sounds like a (brilliant) composer just fed the notes and soundfont into the SNES and called it a day.

Really? I always thought Konami were some of the best when it came to sampling on the SNES.
IV is an early title but it still has some impressive sampling work.
The percussions, bass, flutes and organs still sound amazing.
>>
>>2915706

It's not the samples themselves that are the problem, more how they are used. String notes will suddenly cut off as the next note fades in, like the song is being played backwards. It does sound cool when staccatos is played, though.
>>
>>2915714
>String notes will suddenly cut off as the next note fades in, like the song is being played backwards.

For example in what track of IV I'm supposed to hear that?
>>
>>2915635
It's not optional if the 100% completion is based on saving your waifus and a loli plus having to watch cringeworthy animu cutscenes that are unskippable on the first playthrough.
>>
Nostalgiafags: CV1
Hipsters: CV2
Tryhards: CV3
People with taste: CV4
Weeaboos: Rondo
Sega fanboys: Bloodlines
JRPG fans: SotN
Retards: Castlevania 64
>>
Dracula X for SNES is the best one. It's actually difficult, doesn't have the cut scenes, has amazing graphics for SNES, its just straight gameplay and has a challenging final boss.
>>
>>2915530
you don't have any clue about music.
>>
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>nobody mentioned 68k yet
/vr/, I am disappoint. It's the superiour remake of CV1.
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>>2916684

>posting that bait picture again

You bumped the thread just for that? Also someone already mentioned Chronicles which includes the original X68K game.
>>
>>2915738
>bait the post

I do like Rondo though, and CV4 is fun as hell. CV3 is the best of NES Castlevania imo. I haven't played enough of Bloodlines, SotN or 2 though.
>>
>>2915626

Castlevania is a pretty awesome series overall, but their fans need to feel like special snowflakes by picking a favorite and calling everything else shit, especially the popular ones.

Castlevania is an amazing series with one of the worst fandoms, at least in the west.
>>
>>2916712
How is it a bait picture? It clearly shows how gimmicky and shitty Super's stages are.
>>
Reminder that Bloodlines is the true sequel to Dracula's Curse
>>
>>2916721

>one short part of one stage is the whole game

That's why I posted a picture of another stage that's more on par with the picture from X68K. it's a bait picture.

You post the same picture in every single Castlevania thread, same filename, etc.
>>
>>2916728

Dracula's Curse doesn't have auto-scrolling stages, gems, and an orb sub-weapon that instakills all enemies on screen.
>>
>>2916729
The fact that the stupid mode 7 stages are even in the game is proof enough for Super being shit, which is what the image is supposed to represent.

Keep crying that your favorite CV is terrible, though.
>>
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>>2916721

Chronicles also has "shitty gimicky" stages, pic related.

Both games are good and neither of them are actually remakes of the first Castlevania. Why don't you go play the first NES Castlevania instead of shitposting? So at least you'd know how wrong you are.
>>
>>2916743

Yeah, you're just a shitposter that hates the SNES. Wouldn't be surprised if you're actually Australia-kun.
How are we supposed to take you seriously after you come off with a response like that?

My favorite Castlevania is Dracula's Curse by the way.
>>
>>2916743
>The fact that the stupid mode 7 stages are even in the game is proof enough for Super being shit

The mode 7 stages are probably less than 1% of the whole game.

Maybe your problem is that you're playing the games in PAL? I've heard mode 7 doesn't work too well on PAL 50hz.
>>
>>2915010
I like the original, 3, and X68k more.
>>
why are these threads so shit now
>>
>>2916930

>now
>>
>>2915701
iso zone works fine with me.
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>>2916730
>Dracula's Curse doesn't have auto-scrolling stages
Yes it does. The one in which you have to go from the bottom of the level to the top and there are a bunch of spear knight on the platforms. Due to how the game generates enemies sometimes you can get up on the platform then the screen scrolls up and the enemy magically appears.

You should replay all the routes in Castlevania III if you don't think there is an auto-scrolling stage.
>>
I like 3 the best. The level design is easily the best in the series.
>>
>>2916730
>Dracula's Curse doesn't have auto-scrolling stages

i can think of at least two, both go from bottom to top, one being exclusive to alucard route (at the top there is a triple boss)
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>>2915010
>a castlevania game beter than iv
>no metroidvania

Get a load of this gramps
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>>2917061

Off topic, but I always wondered why is "get a load" a popular expression. I know what it means, but I always thought it was kind of weird. Maybe it's just because english is not my first language, but still.
>>
>>2915505
>missing the point
The stairs were obnoxious as fuck to traverse in the 8-bit games, unlike the 16-bit games.
>>
>>2916684

Neither of them are remakes. That's like saying SMB3 is a remake of SMB1. They're different games.
>>
>>2915010
>easyvania defense force on the roll

>>2915020
/thread
>>
>>2915680
>not posting Praying Hands
>https://www.youtube.com/watch?v=I6mftPOyQX0
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>>2915010
here i'll /thread
can we please stop having these fucking threads please 14 yo??
>>
>>2915010
Oh boy! A shitposting thread!

>>2915034
>moeshit and waifushit
I don't even like Rondo but PLEASE kill yourself.

>>2915049
I like both SOTN and Super, but I've experienced WAY more slowdown in SOTN, it's not even a contest, the game would always slow down horribly when you killed a boss and they dropped their health powerup (though this is pretty much eliminated in the PS3 port).

Also, Super had fantastic music.
I'd rate it higher than SOTN simply for the fact that you don't hear the same level theme twice, unlike in SOTN where you'll frequently hear the same level theme across most of the upside down castle.

>>2915074
Haven't played it, is it good?

>>2915079
For a Classicvania, I think ths length is just about right, X honestly felt like it dragged on more in parts.

>>2915185
I really want to like it because the sound, music and graphics are so goddamn nice, but it's honestly not very fun in most parts.
>>
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>>2917985
It's a remake because it covers the same story of CV1. What part of that don't you understand?
>>
>>2917332
I've always kind of liked the way stairs worked in the 8-bit games. They were tense and required a lot of deliberation. The way subweapons worked on them was admittedly irritating, but I've still always appreciated what they did.
>>2918682
The issue though is that story is a very minor part of the Classicvanias. You're right, they do tell the same Simon Belmont story, but that's a pretty small detail compared to the amount of differences. Describing them as remakes isn't necessarily incorrect, but it's somewhat misleading.
>>
>>2918682

It's a retelling then of the same story then.

A remake would imply that it has the same levels, bosses and general design than CV1, but with better graphics, sound, etc. Neither IV or X68K do that, they have their own levels and bosses that aren't on CV1.
X68K's first level is very similar to CV1's first level, but the rest of the levels share more resemblance with IV or Rondo than it does to Castlevania 1.
>>
I've never played a Castlevania before and I want to give a series a shot. What's the best place to start?
>>
>>2915010

Simon's Quest.

>inb4 plebs
>>
>>2918729
Castlevania on NES, then work your way in order of release date.
>>
>>2918729
The original is a great game and worth playing, so it's not a bad idea to start there.
>>
>>2918729
Castlevania 1
>>
Rondo, Bloodlines, and SOTN are all better

I don't even like the genesis that much but Bloodlines kicks ass
>>
>>2919023
>SOTN

OP said no metroidvania but I guess you don't play on hard mode
>>
>>2918682
Castlevania Legends

What do they have against that game anyway?
>>
SOTN is much better
>>
>>2919043
apples are better than oranges?
>>
>>2919043
Sure if you love walking through a bunch of boring copypasted hallways while fighting some easy as hell enemies.

Classicvania > Metroidvania
>>
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>>2915391
One of the best games ever made. In the top 50, easy. You should play it.

>>2915010
I prefer Symphony of the Night, and Castlevania III.
Super Castlevania IV has good controls, but Dracula's Curse has better stage design and characters, while SoTN has deeper, more involved gameplay.
>>
>>2918771
>>2918776
>>2918781
Well I guess that settles that
>>
>>2918729
Castlevania 1
The Super Castlevania.

Then if you wanna try out the Metroidvanias, well, they're all fine, but most suggest to start with Symphony, and I will as well.
The handheld ones are all pretty alright.

>>2919316
I like Symphony a lot but I hesitate to call it the best at anything, it's a good game, but it's sort of cluttered and messy, and the second half of the game is kind of thinly spread.
It's absolutely worth playing and I encourage it, but be careful you don't talk up the game too much, you might set up people for disappointment.

Altough I guess it's a matter of preference. I think Doom, Duke3D and Half-Life are the best shooters of their eras but many would insist that I'm wrong and that Quake or Unreal are much better.

Someone will no doubt go ape because I brought up the GBA and DS games in passing.
>>
>>2919821
>GBA and DS
Fuck off.
>>
>>2921316
Reverse sage =^)
>>
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>>2922129
>Reverse sage
>>
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>>2915010
Checkmate.
>>
>>2922660
>Moeshit: The Game
Fuck off weeb.
>>
>>2923809
It isn't a bad game though. It has hidden pathways, a very mobile belmont, a cd quality soundtrack. If your only complaint is in regard to it's anime art style then I don't quite understand your frustration considering it was only released in Japan originally.
>>
>>2923809
Castlevania IV's aesthetics are much worse

poor graphics even for non-snes standards, and massive amounts of purple, orange and green
>>
Bloodlines might not be best but its sure as fuck better than iv

Two characters to choose from
Way better music
Better graphics
Better level design and variety


The whip is all iv has got going for it
>>
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>>2923831

I think you're a bit extremist on your hate for IV.
Although the guy calling Rondo "moeshit" is also an idiot, I'm sure he's just baiting/joking.

>>2923843

>Way better music

I don't think there's a single Castlevania game with bad music, and I love Yamane's compositions on Bloodlines. But I personally prefer IV's.

>Better level design and variety

eh.
>>
>>2923809

what the fuck are you talking about
>>
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>>2924114

Maria is moe as fuck yo.

Not that it's a bad thing.
>>
>>2924118
Kill yourself pedo.
>>
Was Super Castlevania ever a pack-in game for the SNES? It demonstrates s lot of the system's capabilities, it was available very early, and the first playthrough is rather newbie friendly.

>>2923809
>i'm so manly and mature

>>2923827
Because he has terminal aspergers.

>>2923843
I think they're both about as good oneefam.

>>2923854
>I don't think there's a single Castlevania game with bad music
This, even that super mediocre one for the PS2 had great music.

>>2924186
>angry about pedos on 4chan
lol newfag
>>
Of all those aria of sorrow i liked the most but i didnt play any as a child.
The soul finding and big weapons with their ranges and stuff, just awesome for a gba game.
I also liked the bosses and dialouges
>>
>>2924547
>Was Super Castlevania ever a pack-in game for the SNES?

No, I think only Nintendo-published games had bundles with the system, but SCV IV was one of the most popular earliest titles along with SMW and F-Zero.
>>
>>2924736
Huh, that makes sense I guess.
I know SMB All-Stars was a pack-in, and it's a sensible choice for that, but I guess they'd go for s first party title.

Super Castlevania would have been a very good demonstration and introduction to the SNES, kind of like Altered Beast but just way bett
>>
>>2915542

Why do you need a translation? Okay, I guess you did say it was your first time through. Shit, I switched to the JP version a million years ago for the extra items but I have the whole goddamn script memorized at this point.
>>
>>2915680
>New Messiah
yes
>>
>>2919316
>SotN
>deeper, more involved gameplay
>>
>post "bump"
>bump the thread
>delete your own post so that nobody will see your faggotry

I saw you.
>>
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>>2915308
>HATING ON PLOK

Fuck off, newfag. Show some fucking respect to real composers.
>>
>>2915049
>Terrible music
consider me triggered
https://www.youtube.com/watch?v=fVN8CA-Ufkk&index=5&list=PL2528F4AB5484907F
>>
the castlevanias

1 > X68K > Rondo > Bloodlines > 3 > 4 > the rest

the first four are kind of subject to be swapped around though. Legendary run of games.
>>
>>2915020
>>2915026
/thread
>>
>>2930708
Bloodlines has too many autoscrollers to be legendary.
>>
>>2930785

Choose one you undecided faggot.

>>2930790

And 3 and 4 also deserve the title of legendary, much to anyone's dismay.
I don't think the autoscrolling segments of Bloodlines are that bad though. Then again I also don't mind the (short) mode 7 levels on IV.
I feel like people just nit pick minor stuff (that aren't even necessarily bad) just to shit on a game, especially both IV and Bloodlines since they kind of represent the SNES vs Genesis war in Castlevania threads. lame.
>>
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Rondo > 3 > 68k > 4 > 1 > Bloodlines
>>
>>2929025
The music in Castlevania IV is different than the other ones. I like Simon's Theme but other than that they don't stand out as much as the other Castlevania games sound tracks.
>>
>>2931019

You don't think Clockwork Mansion stands out? it's one of the best Castlevania themes IMO, I like it better than Simon's Theme even.
I also think not all Castlevania tunes stand out necessarily, stages 2 and 4 from Castlevania 1 are alright, but not as memorable.
There's usually a couple "hit" tracks, then the others are just alright, although personally I think all Castlevania music is great, but the stand out tracks, the "hits" are always just a couple per game. Vampire Killer on 1, Bloody Tears on 2, Beginning on 3, Simon's Theme from 4, Reincarnated Soul from Bloodlines, Divide Bloodlines from Rondo, New Messiah from Belmon't Revenge, and I could go on.

The "hits" are not necessarily the best though (which is also a subjective appreciation), as I said I prefer Clockwork Mansion from 4 before Simon's Theme, and I feel it's definitely Castlevania as fuck. From 1 I prefer Wicked Child to Vampire Killer, etc.

I feel the one game that truly feels different was SOTN, feels more orchestra/suite rather than the goth rock-style of the classicvanias.
>>
>>2930960
Almost
3 > Rondo > 68k > 4 = 1 = Bloodlines
> 2
>>
>>2931058
>Bloodlines on the same level as 1 or 4
Still wrong.

4 > 3 > 68K > 1 > Rondo > Adventure ReBirth > Dracula XX > Bloodlines
>>
>>2931071
So what do you have against Bloodlines that would make you instantly pick it out and rank it so low?
>>
>>2931043
It is good, but none of the songs really grabbed me as much as a lot of the songs from the NES Castlevania games.
>>
>>2931076
Because it was a bad game, anon.

We've gone over its flaws before.
>>
>>2931092

Why do you need to shitpost? we're having a (semi) civil thread for once.
>>
>>2931092
What, auto scrolling stages? If so then why is Castlevania 3 so high since it has at least one auto scrolling stage of its own that tends to be worse than Bloodlines possibly just due to the NES hardware or design due to no smooth scrolling?
>>
>>2931143
Only 7 stages, some of the easiest bosses in the series, controls are inferior to Super's despite being released 3 years later, background art is ugly as fuck, the blue orb subweapon is too powerful, audio quality is tinny shit because of the sound card, level design ranges from mediocre to garbage (autoscrolling sections, mirror part in the last level), Death boss rush was stupid and unnecessary, gems instead of hearts for subweapons, can't play as a true Belmont, no secrets or branching paths like IV or Rondo, etc.
>>
>>2931271
>controls are inferior to Super's despite being released 3 years later
I don't see how the controls are inferior, they control like the NES games. They are very responsive.
> background art is ugly as fuck
That is an opinion, they never bothered me.
> blue orb subweapon is too powerful
And consumes more gems and goes away after getting hit I believe.
>audio quality is tinny shit because of the sound card
Genesis sound card is great, gives sharp and defined sounds.
>level design ranges from mediocre to garbage (autoscrolling sections, mirror part in the last level)
There isn't anything wrong with the auto-scrolling sections unless you cannot perform under pressure. The spliced stage near the end isn't even that bad, you just have to pay attention to where you are in various parts of the screen which you should already be doing while playing a Castlevania game.
> Death boss rush was stupid and unnecessary
How so? I don't mind boss rushes at all.
>gems instead of hearts for subweapons, can't play as a true Belmont
And?
>no secrets or branching paths like IV or Rondo, etc.
I don't recollect any branching paths in IV, but I do know depending upon the character you choose in Bloodlines you have to take a different path due to Morris not knowing the super jump but can swing with his whip.
>>
>>2931271
>controls are inferior to Super's
No. They go back to a more classic control, but they're not inferior.
>level design ranges from mediocre to garbage
I like it. I wish they were a bit less gimmicky though.
>gems instead of hearts
Who cares.
>can't play as a true Belmont
Who cares. Morris plays the exact same.
>no secrets or branching paths
I don't see how that's a fault either.
>>2930960
>>2931058
>>2931071
Ranking them is difficult for me, so it varies. But generally:
3 > X68000 > 1 > ReBirth > IV > Rondo > Bloodlines > Dracula XX

Not sure where I'd put Belmont's Revenge. Probably between Rondo and Bloodlines. The only game mentioned I don't love is XX.
>>
>>2931290
>goes away after getting hit I believe.

No, that's the powered up whip, the orb is a sub-weapon.

>I don't recollect any branching paths in IV

No branching paths but there's a few secret areas on IV, like the "bizarre room" on stage 6 with the ghosts of the mand and the dog, and another one on the treasury (this one I didn't learn until recently, blew my mind).

Not him btw, I like Bloodlines as well.
>>
Dracula X is better.
>>
I have this feel that the ones who worship Castlevania 4 simply love wearing their nostalgia goggles. Let me guess - you are 30 something old fags and you had the joy to experience the amazing jump from NES vania to SNES? I bet it made quite an impression that does not wear off to this day (because you're a sentimental faggot), but the fact is that Castlevania 4 isn't THAT good. The music is pretty good for the most part, although some tracks try way too hard to be atmospheric, and it doesn't work at times, because shit is putting me to sleep, yo. Then there is the Mode 7 gimmick which totally doesn't feel forced or anything. And my main gripe is the boss battles - no need to learn patterns, develop ANY strategy, because all you need to do is mash the attack button as fast as you can.
>>
>>2932469

>nostalgia

welcome to /vr/, most people here defend their childhood nostalgia with a passion. Castlevania fans do it, Sega fans do it, Nintendo fans do it, etc.

I played Castlevania IV for the first time when I was 19 or 20, my first Castlevania games when I was a kid and the ones I'm more nostalgic for were arguably some of the hardest (1 and Dracula X), and IV is one of my favorites and possibly my favorite one despite not having strong nostalgia for it since I didn't play it on release, and when I played it, the PS2 and Gamecube were already out.

>mode 7

the mode 7 stages are, what, 4 or 5 minutes of the total game? they're just an intermission on pretty long and great level that is the clockwork mansion.

As for boss battles, the same can be said about Rondo and Bloodlines, really. And even some bosses on the earliest titles are like that.
Medusa on Castlevania 1? Just use the clock (which you can get just before getting to her) to stop time and whip away. The mummies? Just duck on the corner and whip away.
Also not all of IV's bosses are just "mash button", for example the dancing ghosts are more of a platforming skill test than anything else.

Castlevania IV actually IS that good. But the same can be said about pretty much all of the classic series bar a few exceptions. People who try to nitpick "mode 7" or "this one track is too ambient, make me sleepy yo" are just trying to hate the game for the tiniest reasons, same as people bashing Bloodlines for "autoscrolling levels" and "gems instead of hearts", or people hating on Rondo because "moeshit".
It's all shitposting, if you ask me.
You start off your post by trying to get a reaction out of "30 something old fags", well, again, welcome to /vr/.
>>
>>2932479

Not every post that you disagree with is a shitpost, but whatever. I grew up with Castlevania 1 and 2 myself (yeah, yeah...), later got hooked on GBA ones and tried Vania4 when I was around 20 myself. I didn't like it and those "nitpicks" were my actual complaints from my own experience. But anyway... Since the last time I tried playing it was maybe ten years ago I'll try giving it another spin.

P.S. People putting down Rondo due to "moeshit" are beyond help =/
>>
>>2932479
Basically all of 4's bosses are bad. Only Death and Dracula are solid.

It's disingenious to say that the other games in the series have bosses that weak. Yes, there are some weak links (Medusa and the mummies in the first game suck, Elizabeth in Bloodlines is really pathetic), but no game in the series has as consistently poor bosses as 4. Especially not Rondo, which has the best lineup of bosses in the series (werewolf, dullahan, Death, CV1 boss rush, Shaft, Shaft's ghost - all excellent fights).
>>
>>2928650
Eat a dick autist. Your "real composer" made some dumpy prog rock for a few shitty games (one being so bad it wasn't even released) and then fell off the face of the Earth.
>>
>>2932549
Rondo of Blood's Death fight had me hyped.
>>
>>2915757
>wahhhh you don't think Follin is the be all end all vidya music composer
I know that he never got a worldwide, sold out tour for him music either.
Follins been relegated to the dust bin of VG music, a literal "who?" that a vocal minority prop up on occasion. The games he has worked on are more notable for how atrocious they play. His few advocates are some of the most venomous Spergs on /vr/.
>>
>>2915757
The fact that you didn't provide any repudiation to the claims and went straight for the ad hominem attack speaks volumes.
>>
>>2932498
>Not every post that you disagree with is a shitpost, but whatever

Well, I thought it was kind of shitpost-y because of how it started, "you 30 year something nostalgiafags", etc...
And I think people putting down any good Castlevania for minor things need help. It's ok if you don't like some things that much, but a short 1 minute mode 7 stage or one track that you don't like that much doesn't mean the game is bad, same for the people shitting on Rondo for Maria, or Bloodlines for the gems.


>>2932549

Nah the dancing ghosts are a pretty fun and unique boss fight.
And are you including Slogra and Gaibon with Death?

And while I think the Rondo bosses are cool as hell, I don't think they're harder than the IV bosses.
The only one I'd say puts up a really good fight is werewolf, the rest are too easy.
>>
>>2932910
Rondo easily had the best bosses of the Classicvanias, that Shaft collage and then the Shaft rematch were pretty good, Death was alright (would've been better if he had a hitbox), Minotaur and the eye and dullahan are pretty cool fights, werewolf was the most annoying because sometimes he'll stall by wallclimbing.
>>
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>>2933559

I was a bit unimpressed by the Shaft fights. But yeah, most of the fights are cool, the Minotaur is amazing (when he breaks the door and comes out, amazing). The skeleton monster boss is also pretty cool, but the fights themselves are just alright, it's mostly the design of the bosses what make them good, same can be said about IV's bosses, the golem that gets smaller when you hit him, or fighting the mummy standing on the clock's hands is pretty cool, also the sword knight that breaks the glass and jumps in, but the fights are all fairly easy.

I love Werewolf because he jumps all over the place and he goes crazy, he can still fuck me up if I'm not careful (or don't abuse item crash), all the other boss fights seem pretty simple compared to it. He also has a cool intro sequence to top it off.

I think Dracula X on SNES did a better job with bosses, Necromancer is a great fight.
Death is also a lot more menacing and harder on DX.
>>
>>2915401
>>autoscrolling, autoscrolling everywhere
It's a challenge, dipshit.
>>great music compositions that sound like shit on the Gen's audio chip
Sorry if you hate bass and a great, distinctive sound. I'll take it over the low quality, muffled Snes chip any day.
>>bosses are as easy as IV's despite coming out 3 years later
Bosses in CV are always easy when you know how to beat them.
>>only 7 stages in total
7 huge stages.
>>ugly and lazy background art/details
That's just silly.
>>unnecessary and silly boss rush at the end
Too hard for you?
>>using gems instead of hearts for subweapons
They work the same, why does that trigger you?
>>Morris controls worse than Simon in Super IV
IV has some weird controls used to casualise the game, sorry if you liked that shit,
>>probably the lamest Dracula fight in the series (disregarding CV2)
It has multiple stages, so it's better than IV. Rondo probably has the lamest.
>>PAL version got censored out the ass and only runs at 50hz
The NTSC U and PAL versions of IV were also censored and the PAL version ran at 50hz natively. If you don't like censorship then I hope you're playing the Japanese version of IV.
>>
Rondo > III > NG > Chronicles > VK > 1 > II > IV
>>
>>2933645
Well meme'd my friend.
>>
>>2933740
Hi, James.
>>
>>2933634
The boss rush is pretty unfair in the NA version, you don't get health refills and if you die at any point it's all the way to the beginning. I heard it's a bit minimized by having your subweapons deal full damage but it's still too much.
>>
>>2933770
The bosses have half HP, though.
>>
>>2933767
>forming your opinions based on e-celebs' views
Now that's what I call sad.

You IV haters need to go kill yourselves.
>>
>>2933634

Your arguments against IV are just as stupid as his arguments against Bloodlines.

Why don't you guys just get a room and have wild fanboy console war homosex and be done with it?
>>
>>2933834
I'm a girl, anon.
>>
>>2933838

And who said the other anon wasn't a girl as well?
>>
>>2933840
It's not homo if girls have sex.
>>
>>2933879
Only because it isn't sex.
>>
>>2933879

Anyway, I highly doubt that a girl would

1) be on the internet
2) post on /vr/
3) post on Castlevania threads
4) discuss classicvanias
5) engage in 4th gen console war

it's like, maybe some girls do post on /vr/, maybe some like castlevania (SOTN, because of Alucard), but the others are very very unlikely.
>>
>>2932582
sorry for that, i'll answer with objective arguments. Tim Follin has done tremendous work on the ZX Spectrum, C64, Amiga, NES, SNES, Genesis, Dreamcast etc. I don't think any of the names you chose has worked on so many different platforms. If you can, prove me wrong. On every of these platforms has has done outstanding work that is also regarded as such ... not only by me. I can give you enough examples. On all of these platforms he exhaustet or even extended the limits. Just listen to this https://www.youtube.com/watch?v=Iz46pCROkjM&index=14&list=PL867618273081EB92
It's on a ZX spectrum. The ZX has no sound chip, it has a beeper. A motherfucking BEEPER.
Or Time Trax for the Mega Drive/Genesis. Sorry, it's at least the most spectacular arragement on the Genesis that i know of.
https://www.youtube.com/watch?v=GqyEbu8cmMg&index=8&list=PL867618273081EB92
And last but not leat it's exactly his progressive rock zone that puts him in a different league. NOBODY would have had the guts to try to accomplish such complex, rocking, inspired arragements under the given technical circumstances. He just knew how to deal with technical limits and had a great musical taste.
>>
What's the point of the continues in bloodlines when you can just get them back by restarting?
>>
>>2915738
Assuming this post isn't just bait. Do all CV4 fans here got into it by AVGN? Because the only thing they do is praise it and shit on everything else like he does.
I love CV4 too, but I hate how religiously fanatic people gets about it.
>>
>>2932469
I'm 23 and first played it maybe 3 or 4 years ago.
I thought it was a cool and fun game and did some interesting things with the SNES.

>And my main gripe is the boss battles - no need to learn patterns, develop ANY strategy, because all you need to do is mash the attack button as fast as you can.
I guess most of the bosses are a bit plain, but Slogra and Gaibon, Death and Drac are no cakewalks.

>mode 7
That was used so sparingly I can't believe their presence would be viewed as highly objectionable.
I mean, it's a gimmick, but it's used what, two, maybe three times, and rather briefly?
>>
>>2934631
Please don't strawman.
>>
>>2931058
This is basically my ranking, but I'd put 1 > 4
>>
>>2933770
There is a health refill, one of Deaths cards gives you health.

Not sure if it was your complaint, but if the bosses were easy then surviving a boss rush shouldn't be a problem anyway.
>>
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Super IV's golem boss shits all over Bloodlines' golem boss.
>>
>>2933634
>It's a challenge, dipshit.
It's not challenging, though. It's just annoying and slow.
>Sorry if you hate bass and a great, distinctive sound. I'll take it over the low quality, muffled Snes chip any day.
The distinctive baroque style of Castlevania more aptly suits real instruments than your Genesis farts. Sorry, but it's true.
>Bosses in CV are always easy when you know how to beat them.
Not really, I've even died randomly to some IV bosses on some playthroughs even though I know the game in and out.
>7 huge stages.
Exaggeration.
>That's just silly.
No, it's true. Show me one aesthetically good looking stage in Bloodlines.
>Too hard for you?
No. Instead of giving us a challenging Death fight, Konami instead rehashed earlier bosses (and making them weaker to boot) which was just retarded.
>They work the same, why does that trigger you?
Because hearts are a Castlevania tradition, of course.
>IV has some weird controls used to casualise the game, sorry if you liked that shit,
Simon in Super IV had the most free and smoothest controls in the series. You have shit taste if you didn't enjoy the way he handled.
>It has multiple stages, so it's better than IV. Rondo probably has the lamest.
IV has multiple phases also. When Drac hits 50% hp he transforms.
>The NTSC U and PAL versions of IV were also censored and the PAL version ran at 50hz natively. If you don't like censorship then I hope you're playing the Japanese version of IV.
What censorship did IV have? Bloodlines' censorship removes blood and various assets.
>>
>>2934905
Dracula doesn't transform in IV, he just goes from his fireball phase into his lightening phase.
>>
>>2934907
His face gets more grotesque. Hence a transformation.
>>
>>2934910
That is like saying an older game boss transforms because they become more red the closer to death they are and also become much more aggressive.
>>
Not the biggest fan of Super Castlevania, but the box art is fucking great.
>>
>>2934905
>It's not challenging, though. It's just annoying
Are you talking about every stage in IV?
>The distinctive baroque style of Castlevania more aptly suits real instruments than your Genesis farts. Sorry, but it's true.
So only Rondo and Chronicles are suited to Castlevania music?
>Not really, I've even died randomly to some IV bosses on some playthroughs even though I know the game in and out.
Your lack of skill isn't evidence.
>No, it's true. Show me one aesthetically good looking stage in Bloodlines.
The jungle stage with the fountain, the German factory, the second stage come to mind.
>No. Instead of giving us a challenging Death fight, Konami instead rehashed earlier bosses (and making them weaker to boot) which was just retarded.
>das retarded
Good argument.
>Because hearts are a Castlevania tradition, of course.
You don't seem to mind them bucking tradition when it suits IV, as evidenced by your love of the altered, casualised control of the player
>Simon in Super IV had the most free and smoothest controls in the series. You have shit taste if you didn't enjoy the way he handled.
>IV has multiple phases also. When Drac hits 50% hp he transforms.
No he doesn't.
>What censorship did IV have? Bloodlines' censorship removes blood and various assets.
The backgrounds were changed, enemy animations were changed. The same shit as III, basically.
>>
>>2934350

Egoraptor actually thinks Super Castlevania IV is a great game, although he could never finish the game himself, on his game grumps playthrough he gave up at stage 8 after getting like a dozen game overs.
>>
>>2934938
>enemy animations were changed

I know IV removed the crosses, changed the blood from the Cellar stage into liquid, and added the statues of stage 6 some more clothes because they were nude, but I never heard of this... what enemies got their animations changed?

Also the PAL censorship of Bloodlines was much more offensive, they didn't even change graphics, they completely removed graphical assets, the game is emptier in result.
>>
>>2934943
At least he had the balls to try it. But still, all the more reason to disregard his opinion.
>>
>>2934946
The coffins were changed and the whip animation and sound effect.
>>
>>2934957

Yeah but the coffins are still there and they behave the same/have the same animation, they just removed the crosses from them which I already mentioned.

And yeah I know the whip animation and sound was changed (although it's barely noticeable), but again, where are the enemy animation changes?
>>
>>2934962
>Yeah but the coffins are still there and they behave the same/have the same animation
No, that's false.
>>
>>2934972

So which coffins are you talking about?
I just checked footage from both SFC and SNES versions of stage 6 and the coffins have the same animation, the only difference is the cross.
>>
>>2935048

So you're just bullshitting. Okay.
>>
>>2935061
No, you are.
>>
>>2935065

I'm open to admit I was wrong if you can provide proof of enemy animation differences between the different region versions.

Here's the japanese version (forward to 5:17 to see the coffins)
https://www.youtube.com/watch?v=deYSR56u3wo

And here's the american version (forward to 4:40)
https://www.youtube.com/watch?v=jkKDPFUUDHU
>>
>>2935071
You don't see it?
>>
>>2935097

Not him, but I don't see it either. What is it?
>>
>>2935125
The gaijin version has fewer frames of animation.
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>>2935158

Where?
Both have the same animation where the coffin opens and closes its cover.

There's a lot of websites online that list the differences between the JP and US versions, but they only mention the crosses, no mention of any animation difference or "fewer frames".

If trolling, 8/10, you made me waste some time looking up online but I never really trusted you.
>>
>>2935175
There are four frames of animation in the Jap version, look it up.
>>
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Jesus Christ who gives a fuck about the coffins rather than the games mechanics and how the level structure makes use of them.
>>
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>>2935205

the western version also has 4 frames

pic related, 4 frames, no cross.

>>2935207
where the fuck do you think you are?
>>
>>2915010
All the ones that came before it
>>
>>2935240

Including Haunted Castle and the MSX game? And the ports for C64, Amiga, etc?
>>
>>2935251

"Nintendo fans" would pride themselves for having some of the hardest in the series, like 1 and 3.

Also I'd argue the later levels of IV are harder than anything on Rondo or Bloodlines, but all post-NES Castlevania games are easy modo except for X68K and Dracula XX.
>>
>>2935254
Nes isn't cool like the SNES.
>>
>>2935257

If you say so.

Still, your "Nintendo fans" boogeymen would think both NES and SNES are cool, because they're both Nintendo.
>>
>>2934943
>>2934952
There's no reason to think he didn't beat the game on his own time prior to making that video. Not to defend Egoraptor, but playing games while trying to keep a conversation is very different than playing on your own alone.

I don't know why people get so butthurt over that video anyway. He never called the game bad. He just compared the two game styles and noted (correctly) that IV adhered to certain series conventions that it didn't really need to anymore, and suggested that the game would've been better served if it had more thoughtfully used its new mechanics instead of being awkwardly conservative in some areas.
>>
>>2935763

At the beginning of the IV playthrough, he said he never beat Castlevania IV before either.
>>
>>2935765
Oh my mistake. Still, though, I don't see how that defeats his point.
>>
>>2935770

I just commented precisely to mention that Egoraptor doesn't hate IV, he said it's a great game.
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>>2915049
>Super Castlevania IV
>terrible music
>>
>>2934938
>Are you talking about every stage in IV?
Your hateboner for IV is amusing. You can't cite any problem with the game other than your distaste for its superior controls.
>So only Rondo and Chronicles are suited to Castlevania music?
Do you disagree that this
https://www.youtube.com/watch?v=qq4Vhfy2NMo

sounds better than this?
https://www.youtube.com/watch?v=qPwAVGyJSr8

If so, you are delusional. Unless you just have a fetish for tinny bwangs.
>Your lack of skill isn't evidence.
What's your death count of IV then, Sir Progamer?
>Good argument.
Better than your shit arguments at least. "M-muh multi-whip is bad bcuz I hate it!!!".
>You don't seem to mind them bucking tradition when it suits IV
Improving gameplay != changing Castlevania lore
>No he doesn't.
His face gets altered when his hp is halved, and his attacks become stronger. 2 phases.
>The backgrounds were changed, enemy animations were changed. The same shit as III, basically.
Fair enough, but New Generation had entire things removed rather than modified. Lazy censorship job.
>>
>>2935251
Rondo and Bloodlines are even easier than Super IV, though.
>>
>>2935787

You're arguing with a troll and he was bullshitting about "enemy animations were changed".
>>
>>2935787
>superior controls.
More flexible =/= superior.

I definitely prefer the more stiff controls of other games in the series. They're limited in a way that makes every action feel purposeful. I love IV and I enjoy the way it controls for a change of pace, but I don't think it was superior. Just different.
>>
>how to defeat medusa heads in classicvania
>whipping as to be timed. the delay makes this a bit difficult and you often rather take a jump over them, especially if there's a pit behind you

>how to defeat medusa heads in castlevania 4
>hold the whip in front of your face. done

Don't get me wrong, it's still a good game but not the flawless classic many people claim it to be. They hamfisted old concepts into the game for the sake of tradition/continuity. Why having enemies with weird attack patterns if you can whip in any direction anyway?
>>
>>2935842

No, holding the whip in front of you only does chip damage, the medusa heads will still fuck your shit. Same with the bats. The only enemies that die instantly even with chip damage of the whip are the crows.

Anyway, medusa heads weren't a threat in Rondo or Bloodlines either, but they made them annoying again in Dracula X for SNES, where they appear right on the first level.
>>
>>2935856
Hold the whip diagonally. The medusa head gets hit two times and dies before it can reach you.
>>
>there will never be a Bionic Commando-style Castlevania game

IV and Bloodlines came close. Why the fuck did Konami scrap the whip grapple idea?!
>>
>>2935864
Maybe, but I never needed to, they are easy enough to avoid, same as in Bloodlines and Rondo, you don't ever need to whip them.
>>
>>2935867

In the case of IV; the reasons these controls were never used again is because Mitsuru Yaida never worked on another Castlevania game again.

I personally didn't like how they handled the diagonal whipping on Bloodlines, I often forget it's there, and the only time I use the grapple is in that one part of the pisa tower that you need to, don't remember if I ever used it again.
>>
>>2935842
Well, IV isn't without its flaws, like any Castlevania game. What I'm mad about is Konami never made a true sequel to IV, retaining its amazing controls but creating more interesting enemies that you have to adapt said gameplay to in order to dispatch them. Unfortunately, the talent behind IV would disappear or later join Treasure, so maybe that was the problem, Konami couldn't find skilled designers to carry out a true Castlevania V.
>>
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>>2935873
I think that was the only part in Bloodlines where you HAD to use the whip grapple. Needless to say, the grapple mechanic was used much more cleverly in Super IV.
>>
>>2935879
This is how I feel. I don't think IV's controls were necessarily "amazing" or an improvement, but I would have liked to have seen a sequel to IV that utilized them better than IV itself does.

I still love IV though.
>>
>>2935873
It is a tool that you can easily use. I often used it on the Mothman and Death fights, and swung on the platforms to skip the bomb guy section in the mansion.
>>
>>2935787
>Your hateboner for IV is amusing. You can't cite any problem with the game other than your distaste for its superior controls.
The problem with the game is that it is very easy, the controls are casualised, it is slow paced, the levels are on the whole boring, the music is muffled and weak, the enemies have no real purposeful placement they're just strewn across the levels, the bosses are easy and require no thought, the game suffers from constant slowdown, the whip makes an annoying and poorly synthesised sound every time you use it.
>If so, you are delusional. Unless you just have a fetish for tinny bwangs.
I prefer music with actual depth and bass over poorly synthesised, muffled garbage.
>What's your death count of IV then, Sir Progamer?
Not very high, I used to speedrun it.
>Better than your shit arguments at least. "M-muh multi-whip is bad bcuz I hate it!!!".
The muliti whip is bad because it makes the game much easier and doesn't match with the stages.
>Improving gameplay != changing Castlevania lore
It was clearly not an improvement. They could have made the character control like Mario in the Nes game, but that wouldn't be very fun, it would trivialise the whole game. Castlevania has the stiff controls because the devs want it to be that way. Look at Grant or Maria, they can move like Mario Belmont from IV, but the devs choose not to trivialise the games with those controls.

That's not a transformation, he retains the same form. That's just a change in expression. Jesus, IV fails at everything.

I only play the Japanese versions of the games, they're what the devs intended and weren't censored to hell like IV, Vampire Killer, and the like.
>>
Hagane had the same issue with underutilized grappling and movement mechanics yet the e-celeb kids loved it. What the hell.
>>
>>2936105
Which e-celeb talked about Hagane?
>>
>>2936060

You've already been proven wrong about the "changed enemy animations", I don't know why you insist on replying, then again the other guy who engages in your absurd arguments is also kind of silly.

If you problem is that the game is "very easy", then I sure hope you don't like Rondo of Blood and Bloodlines, because those are as easy (if not more) than IV, you should ONLY play Castlevania 1, 3, X68K and XX. And nothing else, maybe Haunted Castle.
>>
>>2936175
Honestly, Castlevania 1 is as easy as the 16-bit entries too, and also very short. Only the Death fight can still fuck you up, if you enter it without any Roman numerals or decent subweapons.
>>
>>2936181

It's short, but I think the difficulty is kind of tight compared to IV/Rondo/Bloodlines, only Dracula XX and x68K compare.

Then again difficulty=/=good game, I actually like Rondo and IV more than Castlevania 1, but since the IV-hater guy wants to act all hardcore about IV being easy, then I hope he doesn't like Bloodlines and Rondo either, he should be shitting on those as well.
>>
>>2936175
At least VK and RoB are fun to play. IV is boring and only nostalgiafags like it.
>>
>>2936190
He'll just rationalise it as "because Rondo and Bloodlines have more NES-like controls than IV, they're technically harder". Even though Rondo and Bloodlines give you far more OP shit than multiwhip, like Item Crash and backflip i-frames in RoB, or the blue orb subweapon and blue flame whip in Bloodlines.
>>
GOD TIER CASTLEVANIA:
Castlevania (NES)

GREAT TIER:
Castlevania III: Dracula's Curse
Castlevania IV
Castlevania: Rondo of Blood

GOOD TIER:
Castlevania II: Simon's Quest
Castlevania: Symphony of the Night

DECENT TIER:
Everything else not mentioned here

SHIT TIER:
Any 3d (gameplay-wise) Castlevania game, e.g. Castlevania 64
>>
>>2936223

lol

>>2936226

yeah I know, but honestly all 3 are pretty fun to play. he's just a mad guy who hates the SNES, god only knows what kind of childhood traumas he has, maybe his school bully was a SNES fanboy? who knows.
>>
>>2936223
Super IV has some of the funnest level designs and controls in the entire franchise. Sorry your hatred of SNES prevents you from enjoying it, though.
>>
>>2936230
Elder God tier
Vampire Killer/Blood Line/New Generation
Castlevania III
Circle of the Moon
Order of Ecclesia

Jewish God tier
Rondo of Blood
Chronicles
Symphony of the Night
Portrait of Ruin
Aria of Sorrow

Great tier
Castlevania
Dracula X/Vampire's Kiss
Harmony of Dissonance
Dawn of Sorrow

Good tier
Simon's Quest

Bad tier
IV/Super Castlevania Bros
Lords of Shadow
Lords of Shadow 2
Lords of Shadow Mirror of Fate
>>
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>>2936248

lol
>>
>>2936239
Oн boy, the slog through to the castle followed by some easy platforming and random enemy placement. But at least I get to listen to dull, atmospheric music right?
>>
>>2936237
His parents probably bought him a Sega Genesis instead of a Super Nintendo for his birthday and he's resented it ever since.
>>
>>2936252
Congratulations, you invest time and energy hating a game, do you want a cookie?
>>
>>2936262

I dunno, he shows up in every single Castlevania thread and always posts the same shit about IV, he's been posting the same shit for years now, I can already recognize his posting pattern. I think it goes beyond just a simple single-system owner trauma, it must be something deeper.

Like maybe his step father raped him while playing IV, I dunno.
>>
>>2936252

Are you talking about Symphony of the Night? Nigga that game is great.
>>
>>2936262
We don't call it Exodus or whatever here, we use the original name, Mega Drive. You use the censored name. The Snes is a poor piece of hardware, very bad for anything but slow paced games with such a low CPU clock speed. I was much older when these consoles came out, so rather than buy a Snes I used the money on a ZX Spectrum + 3. Best decision I could have made. I imported a Super Famicom recently and have played some of the better games on there, but the library is thin.
>>
>>2936279
Don't call me a nigger, you double nigger.
>>
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>>2936284

Holy fucking shit, IV hater is Australia-kun? color me surprised.
>>
>>2936284

So how old are you, anyway? At this point I don't think you're trolling or lying, you're genuinely like that.

You must be like 35+ because you said you worked at an electronic shop in the 90s. You're maybe in your 40s already.

What ever brings you to shitpost console war shit on 4chan at that age? What the fuck, man?
>>
>>2936293
I don't think the ZX Spectrum was released in Australia.
>>
>>2936298
I'm not the Australian guy, I'm from the UK.
>>
>>2936284
No, it is the SEGA Exodus you flamboyant jackass.

There are only three places that actually matter in the world. U, S, and A. If you aren't part of any of that your naming conventions mean nothing.
>>
>>2936304

Good try, but the "Exodus" joke gave you away, Australia-kun.

Seriously man, what the fuck?
>>
>>2936248
>Bloodlines best CV
Fuck that shit. Worst 16-bit CV game.
>>
>>2936312
That goes to Dracula X.
>>
>>2936324

No, that goes to [your favorite game]
>>
>>2936324
>he didn't like the SNES port of Rondo
It had much better graphics than the TGCD version.
>>
>>2934053
Explain.
>>
>>2936312
Hi, James.
>>2936308
I don't know what yankees call it. Some censored name related to bible shit. I can't borrow a joke that I found humorous and degrading to yankees?
>>2936307
Sorry, but America has always been shit for games. You had a lacking PC culture, you import all of your games from Europe and Japan, and when you do make games you crash your own market. You guys should just play what us Europeans and Japs give you, you can't be trusted.
>>
>>2936340
>I don't know what yankees call it. Some censored name related to bible shit. I can't borrow a joke that I found humorous and degrading to yankees?

Hah, you can, but it's a joke that I don't expect anyone but Australia-kun to use, and also you type like him and make the same statements he made. I have my doubts you aren't Australia-kun.

But I'll give you the benefit of the doubt, and still, you said you were already old when SNES and MEGA DORAIBU came out, so you must be 35+ and maybe 40... so the question remains: what drives you to shitpost console wars on 4chan at that age?
>>
Why does every single Castlevania thread open up with MY FAVORITE CASTLEVANIA GAME > UR FAVORITE CASTLEVANIA GAME? You guys are worse at getting along than any other fanbase I've seen.
>>
>>2936340
>lacking PC culture
America had the IBM PC (which set the standard for all future computer gaming), Atari ST, Apple II, Commodore 64, and several other great computers. You had, what, shitty Sinclair computers? Give me a break. Europe is the clown of the videogames world, which was why Nintendo never gave a shit about localizing any games for you Europoors.
>>
>>2936361

I think he's just baiting he's australia-kun trying to pass as an european to make europeans and americans fight, don't pay attention and just laugh at him
>>
>>2936361
>America had the IBM PC (which set the standard for all future computer gaming), Atari ST, Apple II, Commodore 64
Only the C64 was a great computer out of those, though it is inferior to the Amiga, and it had a better games market in Europe. What games does America even make? You're defending a Japanese game while saying the USA is the only country that matters, which is odd. Game of the year 2015 was European, remember, and all the best games every year come from Europe and Japan.
>>2936348
I can post whatever I want.
>>
>>2936379
>I can post whatever I want.

I didn't tell you that you can or you can't, I'm just asking you what drives you to partake in console wars on 4chan at your age. I'm curious.
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