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Thief Thread
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Who /sneaky/ here?

Do you prefer TDP or TMA?
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Gold.
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Dark Project.
Since the other Looking Glass thread is probably going to die I'll leave these here

>Looking Glass Studios Interview Podcast series
http://gambit.mit.edu/updates/audio/looking_glass_studios_podcast/
>Making of Thief 2
https://www.youtube.com/watch?v=CTwrEfES5Q4
>Last Day at Looking Glass (video)
https://www.youtube.com/watch?v=z7tJpuluqQY
>Last Day at Looking Glass (photos)
http://www.digital-eel.com/mc/may252000.htm
>Looking Glass Studios - behind the scenes (partially in German)
https://www.youtube.com/watch?v=TaugYown6GA
>Deep Cover (unfinished Cold War stealth game) screenshots
http://95.31.27.16/projects/deep_cover/
>Interview with Josh Randall (Robotkid) about music and sound design
https://www.youtube.com/watch?v=vrIhMlPbhqk
>Josh Randall soundcloud
https://soundcloud.com/robotkid
>Developers play System Shock 1
https://www.youtube.com/watch?v=-LDiTZ89j-Q
>PC classic commentary: Ultima Underworld with Paul Neurath
https://www.youtube.com/watch?v=6sh_DY28wl4
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Deadly Shadows. :^)

No, but really, I've beaten Thief Gold lately for the first time and loved it; normally I'm hardcore into Hitman series, but going back to the granddaddy of the modern stealth game was tons of fun.

I gotta finally get to TMA. Funnily enough, I thought that most people preferred it to TG, but lately I've been seeing more Gold people popping up.
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Elder God Tier:
Thief Gold

High Tier:
Thief II: The Metal Age

Mid Tier:
The Dark Mod

Low Tier:
Thief: Deadly Shadows

Absolute Shit Tier:
Thi4f

Fun Clone Tier:
Dishonoured
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>>2912356
>Dishonored
Doesn't that game become completely trivial when you abuse higher ground?
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>>2912356
>Dishonoured
>Thief clone
I mean the influence is clearly there but it has more in common with Deus Ex (more so than HR in terms of gameplay, imo).

>>2912383
Don't most games?
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>>2912391
>Don't most games?
Doom doesn't
By which I mean, a lot of people complained how easy the game is by the simple virtue of there being a lot of high vantage points that the guards simply never check
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>>2912015
I wonder if the Hitman devs were inspired by Undercover.
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>>2913789
Dunno, but Hitman: Contracts has a level, Beldingford Manor, that feels very Thiefey:
>British guards toss slurs at you
>it's dark and you can sneak everywhere with no disguises
>there's a few interactable objects
>secret passages and climbable windows
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http://web.archive.org/web/19980526143212/http://www.lglass.com/p_info/dark/index.html
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thief 1<thief gold<thief 2<<<thief 3
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how do I git gud at thief?

I really want to enjoy these games, I see the potential, but I suck balls :<
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>>2914463
Bunnyhop, circlestrafe guards and bop them in the head until they fall. Stun all the guards and explore the level at leisure.
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>>2914435
you have your arrows reversed, brah
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>>2914463
Not even slow crouch walking will save you on tiles or metal. Since your equipment doesn't carry over between levels, don't be afraid to use it all and to spend all your money.
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>>2912015
>>2912356

Thief: Deadly Shadows had the best plot to finish the franchise off. Pure poetry. I don't understand the hate that it gets. Although I put hundreds of hours into each T1 and T2, I probably put more into T3 for the tightly knit hubs, and being able to walk and explore the city outside of the linear level design.
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>>2916145
I fucking HATED that level. It took me so god damn long to find everything and navigate, even after I'd been through the level a hundred times trying to find the last treasure I needed for expert mode requirements.
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>>2915808
The plot was okay. I didn't like how they turned the keepers into a bunch of bumbling morons that couldn't do anything without the help of their "glyph magics", and how they would actively take part rather than being silent observers (going so far as to send allahu akbar tier hitmen to hunt you on the streets).
The rest of the game was not that good to be honest and deserves the hate it gets. There's the obvious consolization and dumbing down with the levels being split in parts; the third person camera that trivializes a big part of the stealth challenge and also negatively affects how you move in first person (falling off narrow rafters/ledges by turning around your camera, the wonky movement in general); the compromises that are made to acommodate to third person mode in both level design and gameplay mechanics like no crawlspaces or anywhere you have to crouch, no swimmable water, no rope arrows (they blamed engine limitations for these two, but it's much more likely that they couldn't afford the extra animation work), etc; new features and mechanics that feel half assed and pointless (climbing gloves, oil flasks, city hubs) or that are outright broken (wall flattening); also the engine problems in general (choppy framerates, lighting bugs, goofy ragdolls)
The city hub sections were pretty lame in my opinion, with nothing much to do but waste your time in between missions with boring and sometimes nonsensical side quests with the tacked on faction system that makes absolutely no sense (killing bugs and shooting moss arrow into stones would improev standing with hammerites and pagans wtf). In general, I mostly feel the worst thing it achieves is to somehow "demystify" the city, giving it clear and defined boundaries and making it feel ridiculously small. I think Thief 1/2 approach of making individual missions is the best in all regards.
Most of all, and unlike the originals I just feel thief 3 has aged like shit and it's not that fun to play through.
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>>2914476
>Stun all the guards
It's Thief, not black african-american simulator.
You're supposed to sneak through the levels leaving everyone conscious
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>>2912356
>ranking the series

What a horrible butchery you have committed. All three games are fucking great, as well as The Dark Mod (which is really akin to the first two Thief games, and placing it that low is incredibly insulting).
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>>2914476
And don't hide their unconscious bodies in the pool. :(
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Thieves' Guild could have been so good if there was more focus on the casino and mansions than the sewers.
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>>2912001
thief 2 just because of these guys. Their dialogue and voice was both hilarious and terrifying to hear.
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>just got finished with the Guild level
jesus fuck that was a confusing stage. took me 2 hours to do
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>>2920021
How does everyone get so goddamn confused with that level?

You go through the back of the casino, down into the sewers, take the left fork, loot everything, take the right fork, loot the barracks, then loot the mansion.

Fucking child's play, should be done in half an hour.
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>>2920031
I had the hardest time finding the safe because I didn't know you could slash the paintings, and I went to Dolan's mansion before Reuben's accidentally.

Also it didn't make sense that the only way to enter dolan's mansion was through the sewer.
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Ghoster extraordinaire Klatremus successfully ghosted the first mission in the Chalice of Souls FM. Report here and video playthrough: http://www.klatremus.org/ChaliceOfSouls1.htm
Can't wait to see how he plays through mission 2, as it is really taffing hard with all the wandering people and patrollers.
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Go taff yourself.
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>thief thread
>no piratefags proclaiming how their desire to never pay outweighs everything
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So what does Garrett spend all the leftover money on that is not spent on equipment, given that any leftover gold doesn't carry over between levels in T1/2?

Hookers?
Drugs?
Real Estate?
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>>2921537
Probably on basic essentials.
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>>2921537
R E N T
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>>2921537
>stuffed animals
>hand jobs from Basso
>RENT
all of the above
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>>2916370
For me, you're supposed to use the level as a stage for your own exploits.

You want to dispatch everyone, put their bodies in funny positions and bunnyhop across the level focusing on the architecture and level design? You can.

You want yourself to absolutely never be seen by anyone? You can (although the true "100% ghost" footage I've ever seen includes some crazy shit like putting items in enemy's LOS - right in their face - so that he won't see you; I've seen people do that to Burricks. And Escape! is really difficult to do this way)

You want to try your absolute best not to disturb anyone and use your weapons for emergencies? You can.

Nobody says you are "supposed" to do something when tools for different playthroughs are readily available.

When playing modern games with stealth rankings, my autism compels me to always gun for the highest ranking. But then, there's games like Hitman, where you have all that really tacticool shit you can use, and it is never of any use that way.
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best level
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What would you have liked the 4th Thief game to be like if Thiaf didn't exist?
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>>2926579
What would you have liked the 3rd Thief game to be like if Deadly Shadows didn't exist?
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>>2926579
Deep Cover. Thief doesn't need to be stretched out beyond a trilogy.
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>>2926579
I would have liked if it never happened. Say what you will about Thief 3, but the ending was really well done and was a perfect end to Garrett's story.
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>>2926579
I would have loved to see a spiritual successor set in an early 1900s Europe-inspired world, with oldschool spy gadgets and stuff. Could've worked very well I think, as long as the gameplay remains untouched.

That or a game following Garrett's 'apprentice' at the end of DS. And no I'm not alking about fucking Erin. What a godawful character.
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Lost City a shit.

A GREAT BIG SHIT.
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>>2928509
What about a prequel game/mission set during the prime of Karath-Din? Or a sequel set far enough into the future that the current "The City" is as rekt as KD?
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>>2914463
Use lean, Stick to the shadows, Move quietly across surfaces like marble or metal, stick to surfaces like carpet or dirt, play the game on Hard or Expert for full experience, beating certain levels requires some serious out of the box thinking, Take your time with each level, Don't attack guards head on, Use your Blackjack, Have a bit of patience.

Have fun playing the game
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What are some recommended custom level mods everyone should play through?
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Spooky enemy, or spookiest enemy?
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>>2916145
That level. Holy shit. What a rat maze.

This is a little odd, but the Thief series actually taught me to constantly know where north was. I have a much better sense of direction than I used to.
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>tfw zombie won't move
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>>2929549
>This is a little odd, but the Thief series actually taught me to constantly know where north was.

That's its strong point - you had to actually read the map, all by yourself. No retarded "You are EXACTLY here, facing THIS direction", no retarded pointers. Even better, in later missions maps were either incomplete or outdated. It helped to get the general idea about certain locations, but forced you to explore and find paths. Loved it, made the game extremely climatic and immersive.
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>>2930585
It was easy for me to transition reading the map in Thief 1 and 2 since I used to play a lot of Far Cry 2 and would pull out the map to know where I need to go or where I'm at.
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>>2929517
The way it molests your ears without having to be close to you is damn impressive.
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>>2916145
just move the skull that's next to the front door into the doorway. the door can't close and you can slip right back out after grabbing the eye. takes less than 30 seconds.
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>>2916148
>>2929549
You complain about THIS level and not Thieves' Guild?
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>>2929517
rattle rattle
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>>2932576
Flames surround you, Flaaaaaames, NOTHING BUT FLAAAAMES, BURNING YOUR FLESH
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>>2932576
JOIN US
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greatest NPC in the series
https://www.youtube.com/watch?v=crw7LEnweaM
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>>2932454
>guild
>hard
Found the scrub.
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>>2933127
>UP UP THE ROPE YOU GOOOOOO
>WHY DO YOU MOVE SO SLOOOOOOO-ooph!

Maybe if I didn't have to sit through a goddamn aria just to have to the rope drop down I wouldn't blackjack your drunk ass.
>>
>try thief
>I'm just wandering around a castle having no idea what I'm doing and trying not to alert guards even though I can just kill them with my sword if I need to

I don't get it
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>>2934195
There's cutscenes before every level that usually explain pretty clearly what you're supposed to do. Also it's a game from an era before blatant hand-holding in video games so if you don't like games that sort of require figuring stuff out on your own, I don't think you're going to like the rest of the game especially if you're playing the gold version with the thieves guild mission
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>>2912010
Oh cool.
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>>2916334
>turned the keepers into a bunch of bumbling morons
I think this was my biggest problem with it plot wise. Instead of making the plot twists nigh unforeseeable, they made them plainly obvious and made everyone else dumb.

The general gist is a good way to wrap the series, but they failed a bit in the execution.

I still think it's a great game though. Had a lot of fun with it, and mods fix most of its glaring issues anyway. What I think I'd really like is a remake of Thief 3 in the dark engine. But that's not feasible without a large dedicated team, and who has time for that.
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>>2921537
Gambling. Hookers. Rent. Paying off people. Dealing with the multiple life threatening situations that pop up in his life.

Whatever your imagination allows for.
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Gonna post these here for anyone interested
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>>2923948
I always liked that one. Something about it stood out a bit more than others.
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>>2921537
Rent, food, water and bribes/debts most likely.
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>>2934596
King's Story is great but be warned as it is more of a Point n' Click in the Thief engine than a traditional mission. Lots of puzzles to solve, many different outcomes. I love it but it's not everyone's cup of tea.
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>>2934592
>>2934595
>>2934596
thanks
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>>2932454
Just finished the thieves guild for the first time. Spent about an hour running around trying to find randall's fucking bracelet. Everything else was fine, though the sewers were a bit confusing.
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>>2937580
And now I'm doing the crazy fucking maze mansion. Just went from tiny town to a gigantic fucking living room. This level looks really cool.
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What's everyone's favorite thief tool?

I like rope arrows.
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>>2940502
Always the Blackjack
Too bad it doesn't get much use in a ghost run, only in the mandatory "knock down X guards" missions
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>>2940502
It's a tie between rope arrows and water arrows. The former are fun to use and give an illusion of "full freedom" while the latter is basically your bread and butter.
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>>2940502
Rope arrows are classic but I'd say water arrows, they're more useful.
I also like the sound when you walk on moss from moss arrows.
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>>2940502
Gas arrows and lockpicks.
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>>2940502
Rope arrows, but frogbeast eggs are fun to use. I remember in the Drymian Codex, there are spider eggs that work similarly, and there's a hilarious bug when you throw one at an archer guard where the guard and the spider spin indefinitely around each other.
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the sound when a broadhead arrow hits a spider
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>>2941465
If that's like I imagine you can get the same effect by unleashing the boat spiders in Shipping and Receiving and letting the crew deal with them while standing on the side of the boat out of reach. I actually got one of the guards to fall in the water that way.
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