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Why does the CDi have such based music?
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Hey guys, I found the one redeeming quality of the Phillips CDi... Its music!

Hotel Mario: https://www.youtube.com/watch?v=6jDXmJtOOhw

The Wand of Gamelon: https://www.youtube.com/watch?v=7lez7EtINP8

The Faces of Evil: https://www.youtube.com/watch?v=N-6Lj50Tuh8

Tetris: https://www.youtube.com/watch?v=hQlmsjYS4aw
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>>2883235
holy shit that tetris music
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>>2883235
>tetris' music
Damn, I've been miissing out.
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One of the Zelda games overuses some instrument like crazy. I don't know the name of it but it makes the sound you get if you take a comb and drag all the tines along the corner of a desk, or if you wind an old-fashioned clock or toy really quickly.
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I'm not sure where cd-i developers plucked their musicians from but they might have been the only thing the console got right. Love the Zelda map theme.
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>>2883263
>>2883305
https://en.wikipedia.org/wiki/New-age_music
Probably the most '90s music genre.
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Hermit Flat (Faces of Evil) = The real Zelda main theme.
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>>2883307

I think you're referring to some primitive synth that was also used in lots of PC games.
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>>2883502

> Tony Trippi
> William Havlicek

Must be from the eastern bloc. I think the animation was done by Russians, so probably there.
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The whole soundtrack of the Zelda games lasts about 12 minutes each. It's good, but c'mon, for a CD based game that's way short.

SNES soundtracks could be several hours long.
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>>2883704

Maybe so, but SNES soundtracks are MIDI, while this is probably just CD audio, considering they don't loop.

I wonder why the sound quality is slightly lacking in all tracks BUT the overview map music, though. Very strange that they would make it like that with CD audio.
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>>2883235
Because CD audio.

>>2883704
Midi files are just a long string of code telling the game what "instruments" and notes to play when, what tone and pitch, how long, in what sequence, etc, so it's very space efficient.
CD audio is an actual recording.
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