On a semi-regular basis? Ms Pac-Man for me.
Dammit, I grabbed a picture from the mobile version.
Here's a proper one.
all of them
gameboy or NES tetris
>>2877775
Sometimes I like to load up Fallout 3. I mean, I know it's an antique now that Fallout 4 is out and all, but I grew up on it so there's that nostalgia factor.
>>2877775
Pokemon Puzzle Challenge for GBC. I get re-addicted to it every summer
Wish I had someone to duel with though
Atari 2600 Missile Command
>>2877775
your momwe miss you son, please come home
>>2877775
Tapper for the 2600 is still fun.
Rarely: Burger Time (1982)
Semi-regular: Super Mario Brothers (1985)
DK Arcade
I play nethack now and then.
probably Asteroids, though I do break out the 2600 every once in a while I don't really know the age of my favorite games on it.
>>2877775
This
Also, Vangaurd kicks ass.
Berzerk bitches.
>>2877823
>tfw berzerk will never be remade as a FPS
>>2877838
Damn, I never really thought of that before. Now that you mention it, that would be a pretty dope idea, and I'm not even a big fan of FPSs to begin with.
>>2877838
I'm not sure the gameplay would translate well
to find out for sure, do a quick doom mod.
>>2877845
what about handhelds, sega and the rest?
>>2877861
I don't really count the Genesis Ms. Pac-Man since it's not a straight port of the arcade game.
Pepper II
>>2877845
The NES has two versions because Namco originally ported Pac-Man and Ms. Pac-Man in 1985, but since they lacked a North American branch at that time, they had to rely on Tengen (Atari) to publish the games here. The Tengen Pac-Man is just Namco's 1985 Famicom version with slightly different copyright notices on the title screen. Ms. Pac-Man is a completely different port written from the ground up as Tengen apparently weren't satisfied with Namco's port and decided instead to just make a new one. Eventually in 1993, Namco published Pac-Man and Ms. Pac-Man here themselves, but as these games were nearly at the end of the NES's run, they remained obscure and are some of the rarest North American NES cartridges.
Namco's Ms. Pac-Man port was pretty shit incidentally; anyone who knows a little about Namco is aware that they have never liked Ms. Pac-Man and don't really consider it part of the series canon so it's fairly obvious that the Famicom version was done in a rather half-assed way (wrong colors, weak sound, etc).
>>2877845
Ms. Pac rarely had a bad home version; most ports other than perhaps the VIC-20 one were pretty good when you compare them to the numerous shitty conversions of the original game.
>>2877876
What exactly was their problem with Ms. Pac-Man?
>>2877876
Namco had a huge number of Famicom games (something like 50 of them) but only a handful ever got published outside of Japan.
>>2877887
That's easy - it wasn't their game, it was something Bally Midway created as a sequel to Pac-Man. Bally eventually made so many unauthorized Pac-Man spinoffs that Namco revoked their license.
Namco have always considered Super Pac-Man the real sequel to the original game although I get the feeling they've never gotten over how huge Ms. Pac-Man was while the "official" Pac-Man sequel wasn't that popular and remained fairly obscure.
The Namco Museum discs for the PS1 kind of give Ms. Pac-Man the short shrift as well and none of them even include Jr. Pac-Man which is too bad because that was a good game that didn't get the love it deserved thanks to being released in the middle of the video game crash.
>>2877887
Ms. Pac-Man was an unlicensed game made by Midway, without Namco's permission. While Ms. Pac-Man has appeared in new Namco compilations, Jr. Pac-Man, another unlicensed game, hasn't. The creation of Jr. Pac-Man caused Namco to sever their ties with Midway and give the Pac-Man license to Atari in the late 80s.
>>2877902
Super Pac-Man is too piss-easy of a game; in fact one of the complaints with Pac-Man was that it wasn't challenging enough, so B-M decided ramp up the difficulty in Ms.Pac-Man. And Jr. Pac-Man is even tougher.
Most of the other "official" Pac-Man games like Pac-Land and Pac-Mania were not that popular either, so again one can assume Namco has a certain level of butthurt about that.
>>2877902
>and none of them even include Jr. Pac-Man which is too bad because that was a good game that didn't get the love it deserved thanks to being released in the middle of the video game crash
Too bad they ignored it while padding out the NM compilations with every obscure Japan-only arcade game they could think of.
This game is ahead of its time. Also it's less stressful than the average shmup.
>>2878237
I played lots of it on the 3DS version.
I actually found it kind of hard, can't get past the first loop. I reach stage 9 and die every time.
Space Invaders, Vanguard, Missile Command, Night Driver, all that pure and simple arcade fun
Whenever I see a copy of Galaga I make a point to play it. Which is pretty frequently since Namco did those Ms. PACMAN/ Galaga ones.
>>2878293
Galaga notably never got any home versions in the early 80s, most likely because the looping, swirling alien ships were too difficult for most home systems to pull off.
Later on, they ported it to the NES and Atari 7800. For the latter, the system's large number of sprites made the port easy. For the former, they kind of fudged it. The alien ships in formation are just character tiles while sprites are used when they move down to attack.
Tetris GB, and Super Smash TV. You really can not go wrong with either of those games.