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Hey /vr/, I'm playing through Planescape Torment for the
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Hey /vr/, I'm playing through Planescape Torment for the first time, and I'm a bit overwhelmed.

Any tips/advice you guys could give me?
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>>2865727
Actually, yes. One thing I didn't notice at first was the map function. Walk around a new area of the city, and open your map. It lays out the entire area with markers showing the names of locations and stuff like that. It's really useful to just walk in a circle in the city to get the map so it is less overwhelming.

Other than that, just do some side quests and talk to people. It gets a lot less overwhelming once you understand the city (there are only 4 or 5 main areas that are easily mapped)
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Same here senpai spent hours in the crypt, game's gonna take awhile.
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Same here senpai spent hours in the crypt, gonna take a while to finish this I reckon.
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>Cranium Rats

Oh fuck that shit.
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>>2865727
Stat ranking: WIS > INT > CHA >>>> the rest

You need very high WIS to get all the story.
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>>2865727
>Any tips/advice you guys could give me?

Stop playing. It's an overrated mess with terrible writing.
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>>2866270
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Same here senpai spent hours in the crypt, be a minor slog I reckon
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So, I'm looking for the witch that took my mortality. How far in am I?
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>>2867481
Almost halfway done. Have you been to Mechanus yet?
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>>2865792
>>2865794
>>2866421
I got out of the Crypt then immediately go bored with EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION UPDATED MY JOURNAL EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION YOU GAINED 100000000 EXP EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION EXPOSITION UPDATED MY JOURNAL.
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Is Morte the original spooky skull?
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>>2867998
He wishes!
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Increase WIS, INT, and CHA.
Systematically talk to everyone (including the non-hostile zombies in the mortuary) and just explore your way through the game
Play mage for easy-mode ("missile of patience" carries you through the entire game once you reach a certain character level)
Buy some tattoos in the tattoo parlor to give you an edge early on. It's where you'll spend most of the money you gather anyway.
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>>2865727
>Any tips/advice you guys could give me?
Don't trust the skull.
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What did the original incarnation do to damn itself?
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>>2869091
It was left open for roleplaying purposes, but it doesn't matter to TNO as so much time has passed since then.
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>>2869091
He was just afraid of dying.
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>>2869238

Because he fucked up bad, and was going to go to hell 100% guaranteed.

What did he do is what I am asking.
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>>2869256
Guess you should email Avellone and ask him that question.
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>>2869282
He's already answered it. It's undefined but like really super bad yo
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>>2866270

it is, but that's still bad advice, because it's a critically acclaimed, extremely popular, overrated mess with terrible writing, and that means OP is probably gonna end up liking it--so they probably shouldn't stop

that's like telling somebody not to finish Ender's Game or something--you've got to know that you're in the minority
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>>2870040

But how is it a mess, and how is the writing bad?
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I thought the Lady of Pain was going to be an antagonist in the game.
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Tell me now /vr/, what can change the nature of a man?
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>>2870040

well aren't you a well-cultured high society snob with a refined taste in works of literature

except you're just a shitposter on /v/
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>>2870243
Common response: Regret
Correct response: Belief
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>you can talk to your party members

I feel like a god dam retard.
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>>2867556
As much as i like PT, this is a fairly accurate description on how it plays.
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>>2870521
god forbid a game has actual dialog and writing
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>>2870393
You still don't get it.
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>>2870498
There's half a novel worth of conversation in them
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>>2870252

it's okay to like crude genre fiction
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>>2870213

battle mechanics are boring and clumsy; the game punishes you badly (with a long, stupid animation) for using powerful magic

graphical design is cluttered and grotesque; the scrappy tiefling thief is built like a succubus, while the succubus has manface and looks like a librarian; the hero looks like a He-Man villain; there are extra bits of goofy ornamentation sticking out of them all in random places

engine and quest triggers can be buggy

the hero is shown as some kind of great, ancient power through his influence on his companions: he looks like beef jerky and shows little personality, yet the porn-looking thief falls in love with him somehow (neckbeard logic); he spends ten minutes reading some texts or whatever and he can surpass the elfy dude in the metaphysical pursuits this guy has dedicated his life to (I think? I forget, it's been a while), and change the guy's mind on like the fundaments of his philosophy and crap (more neckbeard logic)

there are lots of sleepy walls of text... well they felt sleepy to me, if you like them then you like them and well maybe I could argue otherwise in a compelling way if I had the script fresh in my mind but I don't

anyway it's good for video game writing, it's ambitious and impressively intricate, I remember that

but it still reads like (high quality) fanfiction and (high quality) amateur-written tabletop RPG backstory and suchlike, it's mechanical and overlong, and there is too much D&D in it

there is no getting around the fact that the alignment grid is a stupid idea

to me this type of writing smells like Twilight, except it takes itself too seriously to even be as interestingly odd as that

(seriously, read Breaking Dawn, the bizarre, violent childbirth scene is more memorable to me than anything that happens in this game)
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>>2870802
>he spends ten minutes reading some texts or whatever and he can surpass the elfy dude in the metaphysical pursuits this guy has dedicated his life to
You obviously didn't pay attention to all that text. There's a good reason why the Nameless One "learns" everything so quickly.
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>>2870802
Out of curiosity, could you name a couple of games with (in your opinion) better writing?
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>>2870802

>recommending reading Twilight under any circumstance
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Once someone goes hostile, there is no way to un-hostile them, right?
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what is the effective cap for each stat?
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>>2868257
One of my first rpgs. Fucking love quest for glory.
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>allies drop their equipment when they die

who thought this was a good idea
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>>2870393
The answer is both everything and nothing. Man must exist in a state of both having unchanging facets of his nature and fluid, constantly changing qualities that respond to his life, because that is what it means to even be alive, to move forward in time, to exist at all as anything that has any kind of identity.
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I removed a dead party member from the party.

did I fuck up bad?
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>>2874214
they're just dead forever I believe. It's not as though you particularly need any of them.
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