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You are currently reading a thread in /vr/ - Retro Games

Thread replies: 255
Thread images: 150
DOOM THREAD / RETRO FPS THREAD - Last thread >>2840449
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Doom Thread Archives
https://warosu.org/vr/?task=search2&search_op=op&search_text=%22doom+thread%22

Image Database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v6b)
https://i.warosu.org/data/vr/img/0028/06/1448271860636.png

http://vrdoom.booru.org/index.php?page=post&s=view&id=148
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

## /VR/DOOM COMMUNITY PROJECT ##
Make a Boom map for Doom 1.
https://warosu.org/vr/post/2811741 Announcement/Rules
>>
===NEWS===

[12-11] Thanks for the shout-out, @doom_txt!
https://twitter.com/doom_txt/status/675011657949646849

[12-10] GBA DM updated
http://www.best-ever.org/download?file=gba_dm_remakev4f.wad

[12-10] Legends of Game Design 1997 interview with Romero (starts around 25:00)
https://youtu.be/8fqYpWAIL3Y

[12-10] CACOWARDS 22
Sunlust / Erkattäññe / Skulldash / Swift Death / Breach / Valiant
50 Shades of Graytall / Sheer Poison / dead.wire / Return to Hadron
MP: Don't Be A Bitch Remastered / ChaosCore CTF
Mod: DoomRL Arsenal
Jokewad: Selfie Doom
Mordeth: ChaosCore CTF
Mapper: dannebubinga
EspiLA: fraggle
https://www.doomworld.com/22years/

[12-08] NUTS.WAD... for DN3D!?
https://youtu.be/iP2am1tDSGg

[12-08] Scerebi Forest updated
http://www.mediafire.com/download/i40ac6dm61ls8vp/Scerebi_Forest_11.rar

[12-07] Italo Doom: 20 extreme slaughtermaps by Ribbiks/dannebubinga (beta)
https://www.doomworld.com/vb/wads-mods/84966-

[12-06] Anon mod release: Project MSX without custom monsters
https://drive.google.com/file/d/0B5auxSCe-a8eTVpqempDcFRRVFU/view

[12-06] Anon requests Doom4 alpha participants to send feedback.
>>2837886
http://doom.com/en-gb/alpha/feedback
http://doom.com/en-us/alpha/feedback

[12-05] Combined Arms: WIP4 available, feedback requested
>>2835530

[12-05] Anon music release: Doom64-style midis, free to use
>>2835251
https://www.mediafire.com/folder/tnyt7jr0p9sx7/Usable_MIDIs

[12-04] Nova II released
https://www.doomworld.com/vb/doomworld-news/84931-

[12-04] Valiant: Vaccinated Edition (for gameplay mods)
https://www.doomworld.com/vb/wads-mods/84919-

[12-04] The /newstuff/ Chronicles #488
https://www.doomworld.com/php/topstory.php?id=4528

[12-03] The Port (giant city map, alpha release)
>>2831958
http://forum.zdoom.org/viewtopic.php?t=47797

[12-02] PSX Doom: The Lost Levels released
https://youtu.be/Jw2IlcoaW-Y
https://www.doomworld.com/vb/post/1527487

===

To submit news, please reply to this post.
>>
>>2849264
I'm not gonna lie. I would totally read that book, if only because it looks absolutely ridiculous (in the fun, Doom kind of way).
>>
>>2849264
>The Berenstain Bears
>Berenstain
>stain

I swear to god it was Berenstein
>>
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I may have only completed Doom 1's main three episodes earlier this year and still not completed Doom 2, or any of the other iwads, but quite frankly I don't give a damn. Always looking forward to new maps and gameplay mods to try out.
>>
>>2849275
oh don't start with that shit
>>
>>2849278

I really like that rocket launcher
>>
>>2849278
shrug i suppose the only thing you are losing is the references. by which i mean, you won't recognise a remix of an iwad map if you've not played the original.

i had this with plutonia, as it took me a number of years to get hold of it, during which i had played hell revealed, alien vendetta, and all those kind of wads that contained multiple homages to plutonia maps. some mappers really love plutonia and try to recreate it over and over again.

or to put it another way, it's like when you finally see The Exorcist after it was unbanned, and you realise you've seen it all before because of countless parodies in other films that came out after it.
>>
>>2849304
Don't get me wrong, I've dabbled in Plutonia and TNT, just never legitimately completed them or Doom 2. I've played most of the maps, if only to dick around. Which is why the LOST61C of the PSX Doom Lost Levels mod took me by surprise when it's literally the Map30 of TNT, Plutonia and D2 all mixed into one in PSX style.
>>
Can I say this comment about how it is absolutely retarded that the demuns a) don't have many vivid colors but are just combinations of brown, grey or black and b) instead of looking like humans they look like aliens. Again.
Did they find out that red-green-blue Cacodemons cause epilepsy or something?
>>
>>2849275
What are you even talking about? It was never the Berenstein Bears. When I was a kid, it was the Wolfenstein Cyberdemons. You know, "The Wolfenstein Cyberdemons Eat Too Many Babies", "The Wolfenstein Cyberdemons and the Marine", "The Wolfenstein Cyberdemons Children's Satanic Bible".
>>
>>2849358
>>
>>2849358
doom's palette is quite drab. i don't think it'd be the same if it was super colorful like a mario game. it'd be a bit silly. recall they removed the original BFG because a storm of red and green bullets looked too much like christmas.
>>
>>2849393
And due to the fact that it would toast any low-end computer back then
>>
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>>2849264
Here's an older Hexen version
>>
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Gotta pimp up the place later on. The conveyors work now, at least. I wonder how I should work the mechanics of the monsters spawning. Maybe when player enters to room they teleport on conveyors, and when they reach end, they are teleported on platforms.

Not pictured: cybie firing missiles, thankfully blocked by crushers.
>>
>>2849420
Better by virtue of not having a watermark.
>>
http://forum.zdoom.org/viewtopic.php?t=23024

New hexen WAD you say?
>>
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Born to murder
>>
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>>2849526
Also Revenant Powerup
>>
>>2849532
>playing as revenant.

fucking fuck yes. Entire game from enemy perspective when?
>>
>>2849532
needs to change or at least hide the status bar face
>>
>>2849548
Alright so, how it works

You have to kill an archvile, theres like 3 different kinds of the fuckers and just the regular one is a hassle, and sometimes theyll drop a special demon strength powerup thatll give you a badass transformation into a Revenant

some of the shit you get:
Jetpack (all revenants have this and it makes them a bitch to deal with)
The rocket armor
increased health
increased armor
one exceptionally powerful melee attack
and of course revenant sound effects

its temporary but honestly its just long enough to beat the shit out of everything for the next few rooms
>>
>>2849553
yea I know, it does hurt the imersion a bit but honestly you wont notice when you are flying around killing everything in sight
>>
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Is there an ouch face equivalent for this image?
>>
Y'all want me to get a screenshot of the transformation shit?
I can run some Doom and get it fer y'all
>>
>>2849562
shure thang pardner
>>
>>2849381
>>2849393
I forgot to mention that I was talking about the new Doom. Fug.

Agreed that the first 2 games weren't that colorful, but it wasn't just dust filter and blue/green. And the demons looked more like humans instead of ayys.
>>
So once the new Doom is out, how long you think it'll be til people recreate Doom 1 & 2 using SnapMap?

I'm thinking people will start on day-fuck-one.
>>
>>2849631
most likely.
>>
Why is Nirvana (map21) considered the worst map of all Doom? I heard that several times and even the doomwiki mentions it, but I'm too novice to understand why.
>>
>>2849639
Thinking about it, I agree. The map just reeks of "Look what I made in my first two hours", it brings nothing new, plus it's coming off of Map 20, which had quite a few places to explore.

It's an immensely linear map with no real cohesion mashed between Gotcha! and Barrels O' Fun, both maps with much more space and Fun Factor.
>>
>>2849639
>but I'm too novice to understand why
then you know what you must do. play lots of maps, good and bad, and develop discernment.
>>
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>>2849424
Oops ended up pimping it anyway. I'll have to pick better textures later on, make a custom tekwall that darkens upwards.
>>
Any other Quake mods similar to Nazi Zombies?
>>
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Maybe I should try something a little easier to distinguish? Shit. I'm bad at this.

For those who don't know yet, the Daibatana is gonna run off a different ammo system soon: you build up charge and can only use it til it hits 100%, so I'm trying to convey that on the HUD but this shit isn't easy for me
>>
>>2849264
>Berenstain Bears
>not Berenstein
I want off this ride
>>
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>>2849687

I just got this as a suggestion

Should I use this instead?
>>
>>2849727

Wait shit nevermind, it's 2big

Still fucking neato though
>>
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I hope somebody digs up the actual 3DO FMVs someday, even just the raw footage.
>>
I have a problem

all possible sounds, sound very close

like if a zombieguy with a shotgun fires at me from a long ways away his firing and reloading sounds all are at the volume as if he was beside of me

maps with lots of torches are nearly impossible to play since all the torches burning sounds are all going off at the same time at full volume
>>
Which UT has the most active online community?
>>
How the fuck does randomness work in ZDoom? I'm trying to reenter the map to get weaker enemies in Complex Doom, but they always stay the same.
>>
>>2849949
Is it a savegame or autosave? Because the randomization seed is saved into those.
>>
>>2849956
I reload a savegame in the end of previous map, finish it and enter next one.
When I tried to do the same trick earlier with a different map, it worked.
The only relevant difference is that now previous map has a death exit.
>>
>>2849927
The newest UT on UE4's community is relatively small, but they're mostly the people you want to talk to when it comes to UT, as they're all vets (I've had my ass kicked on public servers every time.)
>>
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Is there a hot strat for this particular part of Sunlust's Map 11?
>>
>>2850034
what mappack is that
>>
>>2849869
no one can help?
>>
>>2849429

>not this shit again.tiff
>>
>>2850034
I just figured out the hot strat so I no longer require a hot strat for this particular area.

>>2850038
Sunlust.
>>
>>2850042

you messed up something in your sound settings, i guess?
it could also be the gameplay mod you're using, i dunno
>>
>>2850047
What is a hot strat
>>
>>2850053
Any ideas on what I can change in the sound shit
>>
>>2849264

See, this is why newdoom sucks. Olddoom had designs that were clearly demon, but they were toonish proportions and not even remotely close to realistic, and still endearing and iconic to us. This isn't even a limitation. This is just design choice, because the models they had were more realistic in appearance, and they look better scaled down.
>>
>>2850087
I dunno, I like the new Revenant, Mancubus, and Caco designs. I can take or leave the cyberdemon design, it's not too great.
>>
>>2850087
ok
>>
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>>2850059
I'll show you mine if you show me yours, anon~
>>
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Quick progress after a long hiatus. Moved item/object data from ACS arrays to the Language lump, which means all text messages can be edited right in the pk3 without having to compile anything.

It went surprisingly smooth, though there are some kinks left to fix (like WRONG here for example).
>>
>>2850087
>Haven't seen all of the Demons
>From what we can see of the Baron and Pinky, they both are Red and Pink respectively, and have horns
>The Baron even looks like it has fucking hooves
Stop speaking out of your ass, man.
>>
>>2850138
We've seen the pinky? I don't remember seeing him at all in the trailers.
>>
>>2849869
>>2850042
>>2850061

Are you using OpenAL?
If so, the sound replacements you're using are stereo. OpenAL is bugged and the sounds play across the entire map.
>>
What audio format do you guys use?
I like Fmod
>>
>>2850141
a pinky can be seen charging past the player's side in the gameplay trailer in the hell portion, where he's blasting some hellknights and a baron of hell in the foreground with the chaingun
>>
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>>2850141
>>2850154
Here's the Pinky/Spectre and Baron both.
Baron was brightened to show details better.
>>
>>2850154
There's also this right here https://youtu.be/orCOtRt4WvQ?t=4m7s (dunno where the footage is from originally but it seems to be different from the E3 hell footage)
>>
>>2849275
>>2849264
>not The Bloodstain Bears
>>
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https://www.youtube.com/watch?v=u5FUjirWWJ4

Nerds complaining their shitty wads aren't accepted on /idgames and crying hypocrisy.
>>
>>2850226

He looks and sounds exactly like I expected him to.
>>
>>2850145
Yes Im using open AL

So I just change it and itll get fixed?
>>
>>2850226
this is unbearable
>>
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>>2850226
>>
>>2850226
i bet that's you in the video
>>
>>2850242
someone else whose accent and diction is as incomprehensible as Omegalore
>>
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>>2850226
>terrytards upset because stale joke isn't wanted
>>
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Is it chilly on the moon?
>>
>>2850364

No, actually.
>>
So uh
Some guy on /v/ dumped like, 28 Doom MP Xbone gameplay webms
Do you guys want some or nah
>>
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>>2850372
Gimme.
>>
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>>2850370
I see.

>>2850372
I want.
>>
>>2850364
>>2850379
Where is that from?
>>
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>>2850376
>>2850379
Okay.
Please keep in mind, controller gameplay.
Janny pls no ban
>>
>>2850145
Hey dude, it worked

thank you for your help mate
>>
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>>2850384
This armor seems to function like an UT belt, 100% hp protection
>>
>>2850392
>that shot
>that melee afterwards
>that obviously using a controller
I dont hate Halo at all, but this reminds me of Halo 2
>>
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>>2850392
>>
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any idea on how to remedy packet loss on zand? it sucks that the framerate is shit, but the ping is nominal.
>>
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>>2850392
>>2850384
Looks like it could be fun with a mouse and keyboard.
>>
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>>2850401
>>2850398
It kinda is in some ways
More arena in some respects, way less in others
>>
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>>2850415
This could be a long dump by the way, I probably won't dump all of the webms (stop at 10, maybe?)

Sadly its all static cannon + ssg gameplay
>>
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>>2850418
Also the guy didn't bother hiding his name, probably b& now
>>
>>2850384
>Please keep in mind, controller gameplay
>implying modern FPS controls are hard
>>
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>>2850426
>>
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>>2850435
>>2850434
>implying modern FPS controls are hard
What
>>
>>2850418
post as many as you like. i mean, unless you're bored of waiting for the posting delay.
>>
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>>2850439
>>2850440
Doesn't bother me much, but I don't wanna spam the thread with unimpressive gameplay that only shows 2 guns
>>
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>>2850448
Last one.
>>
>>2849420
>>2849264
why does no one ever comment on how funny these doom pictures are? They're the only reason I come here.
>>
>>2850392
this game is literally halo/resistance
>>
Looks like Disney is remaking the Doom movie: https://www.youtube.com/watch?v=VG5MtenlP-A
>>
>>2850524
kek
>>
>>2850517
>>2850525
Will this shit stop when the game actually comes out, or will it just persist forever?
>>
>>2850561
When it comes out most people will play and talk about it for a month. Then it will vanish from the face of the earth give or take a few casuals
>>
>>2850561

Nah, the doom babbies nerd has to constantly reassure us that he hates us for some reason.
Even one day far off in the future, when the internet's on its last dying breath and all vidya is being purged from the earth, he will feel it absolutely necessary to let us know that he doesn't like us, and it will be his final message to the world at large.
>>
>>2850370
-200 degrees celsius in the shade isn't chilly?
>>
>>2850582
sounds like an average day in canada
>>
>>2850606
-boarding arctic- Canada maybe. I live on vancouver island and there's no snow ever and it some winters it hardly dips below 0
>>
>>2850138
The pinky actually seems pinkish, but the Baron sure as Hell isn't.

>>2850094
Revenant is pretty good but it's basically the same as the original anyway. Slightly less goofy maybe.
Cacodemon too is very similar to the original, but has nocolors.
Mancubus looks like shit t b h, for me the original is good because it was really the caricature of a grotesque man. This one is more like the caricature of a fat alien and not even grotesque (stitches on stomach =! grotesque).
The Cyberdemon is just shit. It looks like a big lizard/bug instead of... you know, a demon. And that scene where it poses, leans towards the player and roars? top kek, I thought we were supposed to be scared or at least intimidated by the Cyberdemon, not to consider it a joke.
>>
On burl tumd from the last thread since I just caught up. It's really supposed to be some kind of joke? It's so goddamn fun though, been running through old maps with it and having a blast.
>>
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>>2850663
New Mancubus:
>Stitched up stomach
>Visible heart
>Big gross jiggling gut
>Looks sweaty/slimy
>Big freaky Maggot face with dozens of teeth
>Not grotesque

Old Mancubus:
>A really fucking fat dude with 6 nipples
>The most vile, disgusting, vomit inducing, grotesque thing to walk on the crust of the earth

I don't get your logic here man.
You really aren't making any fucking sense.
>>
>>2850690
Yeah I think it was intended as a joke poking fun at Brutal Doom, as it turned out though it wound up being pretty fun for a fairly lightweight weapons mod.
>>
>>2850105
I thought she was pregnant from the thumbnail :[
>>
>>2850713
>Old Mancubus:
>>A really fucking fat dude with 6 nipples
>>The most vile, disgusting, vomit inducing, grotesque thing to walk on the crust of the earth
>I don't get your logic here man.


I don't get yours, either.
>>
So, for those who still remember that Sonic/Doom picture mashup posted weeks ago, I found the original picture which it was based on.
>>
>>2850792
I'm pretty sure he was poking fun at the guy who thought the classic Mancubus was really grotesque.
>>
>>2850713
>Stitched up stomach
Retarded as fuck.
>Visible heart
What?
>Big gross jiggling gut
Same as original Mancubus
>Looks sweaty/slimy
Same as original Mancubus
>Big freaky Maggot face with dozens of teeth
The face is alright, but again looks too much like a bug IMO.
>>
>>2850793
>What are you doing in my garage? That's my saw!
>>
Where's that new DOOM footage we were supposed to get yesterday from Id and Bethesda?
>>
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>>2850793
Here, I have a bigger version of it. This is the same picture used in the Project Brutality titlepic, which makes it all the more hilarious. Knowing these people, the guy probably genuinely thought that Sonic in Brutal doom would be the coolest thing ever.
>>
>>2850807
i don't think they were going to release any new footage yesterday, it was a misunderstanding
>>
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>>2850814
You know, I guess I'm gonna dump all of the doom guy pic that I have.
>>
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>>2850827
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>>2850829
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>>2850827
douzo
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>>2850831
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>>2850715
It's pretty damn legit for a joke. What the fuck man?
>>
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>>2850836
>>
>>2850837
a lot of things start as a joke. chocolate doom started as thinking of a pun on vanilla doom and the compulsion to make a port with that name
>>
>>2850840
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>>2850843
>>
>>2850690
>>2850715
Can someone upload the ZDoom version? Link from the official ZDoom forums topic is dead.
>>
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>>2850846
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>>2850852
>>
Any noteworthy mods for higher-resolution textures, enemies, pickups, etc?
>>
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>>2850854
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>>2850859
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>>2850863
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>>2850867
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>>2850868
>>
>>2850863
I particularly like this one. Solid and classy.
>>
>>2850870
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>>2850846
hmm
>>
>>2850873
Had to resize this one because of the 4mb file size limit
>>
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>>2850879
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>>2850881
>>
>>2850882
>>
>>2850883
>>
>>2850883
i was just thinking that should be a title screen for a wad but then i noticed it's kracov so no wonder
>>
>>2850884
>>
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>>2850887
>>
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>>2850890
>>
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>>2850886
he did a bunch of dtwid's art and a titlepic for freedoom
>>
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>>2850894
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>>2850897
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>>2850898
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You know, the Doom 4 alpha is boring as hell and all, but to be fair with the footage posted above, the guy playing sucks balls. He tries to Halo it by shooting repeatedly and then tossing a frag or trying to melee if he gets close, instead of keeping his distance with his range-preferred guns. Plus he can't aim for crap either.
>>
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>>2850904
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>>2850907
>>
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>>2850910
>>
>>2850912
>>
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>>2850914
>>2850912
>I wrote teared instead of torn

for shame
>>
>>2850910
Jesus Christ Doomguy needs to lay off the berserk packs, he's looking more like a demon than he should from those arm colors and veins. Then again with all the soul/megaspheres and other things he uses, lord knows if he's even human anymore by the end of Doom 2 or Doom 64?

inb4 a mod that starts out relatively normal, but Doomguy gets more demonic powers to destroy the forces of hell with as the game progresses, fighting fire with fire
>>
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>>2850919
>>
>>2850848
Nevermind, seems like my browser was just having a meltdown again.
>>
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>>2850921
>>
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>>
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>>2850925
That's all for now. As a bonus, here's the original sketch of the freedoom player
>>
>>2850925
heh i like the more humorous ones
>>
>>2850881
sporting the spehs maroon look here
>>
>>2850926
thank you for your posts
>>
>>2850926

Looks like something Yoji Shinkawa would do.
>>
All of this cool fanart makes me with /vr/ had a Draw Thread.
>>
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>>2850941
You're welcome
>>
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Hey, sorry fellas it took so long, had a busy day

heres the post transformation when getting the revenant powerup
>>
Why is it called "Burl Tumd"?
>>
>>2850987
typo of "brutal"
>>
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Post favorite Doom Mods.
>>
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>>2851005
>>
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Anyone else really digging the Doom 4 music? I for one can't wait for them to release a full version of that sweet E1M1 remix from the trailer
>>
>>2851015
Yeah I think I like it.
Also what the hell is going on with that smoke on that gif.
>>
>>2851015
Eh, I'm not all that keen on it. It feels like it's trying too hard.
Here's the alpha theme
https://www.youtube.com/watch?v=Kff1Wxg2pxg

The leaked soundtrack from a few years ago was weird, is there much info on it?
https://www.youtube.com/watch?v=2lPnu5jOmII
>>
>>2851015
>30 gallons of blood produced by chainsaw
>0 drops on the floor
TECHNOL-
>>
>>2851015
Let us not forget the god tier remix of the Alpha music done by an Anon here.
http://picosong.com/QCPJ/

Wonder if he still dangles around.
>>
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>>2850162
There's also this horribly blurred shot.

>>2850384
I'd be pretty pissed at the game ignoring a clear meatshot to the head like that.

>>2850398
Doesn't help that there's also grenade-throwing.

>>2850448
What's going on with the side of the screen there, a bug?
>>
>>2851146
>Doesn't help that there's also grenade-throwing.
I like that in games though.

Having to individually select grenades as a separate weapon like in Half-Life or Doom 3 kind of made them cumbersome, just have a button you press which makes you throw a grenade without having to swap your weapons.
>>
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Woah, I'll come back later.
>>
Does anyone else take issue with the level of violence in Brutal Doom?

I'm not talking "offended" or "grossed out." I mean it is so excessively over the top that I find it hard to suspend my disbelief. I know Doom was always excessive, but Brutal is downright cartoony.

My main gripe is that it doesn't feel "BRUTAL" as its namesake implies. The shit it offers is more overblown and goofy than the fuckin' Mortal Kombat 3 fatalities... and that's saying a lot. They may as well call it "Throwing Baloons Full of Ketchup at Enemies Doom."

Yes, I am thankful that v20 has a "realistic" setting, but even that's still a bit much.
>>
>>2851226
The word you're looking for is "tasteless" and yes I agree.
>>
>>2851226
>Brutal is downright cartoony.
Is that not why Doom is so great? All the monsters are cartoon characters
cacodemon a cute
>>
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>>2851250
>>
>>2850525
looks more like a call of duty reskin.
>>
>>2851302
dank
>>
>>2851179
>OATSE
...Is there a G offscreen?
>>
http://forum.zdoom.org/viewtopic.php?f=19&t=37044&start=3000

>that last dicksucking post
>>
>>2851284
jesus, when did he get so fat?
>>
>>2851230
>The word you're looking for is "tasteless" and yes I agree.
I don't like calling Brutal Doom "tasteless" because 1) that implicitly suggests that Doom was somehow "tasteful" and 2) it makes you sound like Tipper Gore. I would call it insipid or trite
>>
>>2851226
>>2851230
>>2851385

Without getting in to whether or not violence in games can be "tasteful," I think a more accurate word would be "stylish." I'm always down for some ultra violence if it's stylish or looks cool. Brutal Doom is neither of these. It takes the quantity over quality approach.

I think the best word to describe Brutal Doom is "juvenile." It has a very juvenile take on violence and doesn't know how to handle it with style and flair.

Damn shame, too, because I like a lot of the other mechanics and features it adds. Quick melee? Fun. Rescuing allies? Neat, but occasionally gets in the way. Enemy weapon pickups? Great idea. Kicking barrels into a crowd of enemies before shooting them? Maybe my favorite feature...

Violence with the presentation of an edgelord tween who just learned that things bleed when they're wounded? Lol. Get real.
>>
Yeah, brutal doom sucks. Why all the pseudo intellectual bullshit? Get your heads out of your asses.
>>
>>2851452

calm down
>>
>>2851461
What?
>>
>>2850881
>Doomguy is a space marine
This could explain so much.
>>
>>2851479
That's been Fanon for a while now.
>>
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Why the fuck do people think this is okay?
>>
>>2851540
What in the unholy fuck am I looking at
I've seen the UT hud before but lost track of it ages ago, but who the fuck thought that was a good idea
>>
>>2851540

Because every cool game out there has HD graphix, and every retro game by rule of dumb should have the same thing too!
>>
Is there a way to get around this bullshit when dealing with flats that aren't 64x64?
>>
>>2851540
for the same reasoning that leads me to see no point in running the game at anything higher than 640x480
>>
>>2851540
Because people are dumb and think moar pixels = looks better.
>>
>>2851540
It's one of the reasons I know Doom would never work in a modern 3D game.

Some things are just better when you can't see every nook and cranny.
>>
>>2851540
because brutal kiddies have literally no standards or taste whatsoever

they'll play anything that in their eyes further 'improves' the base brootal experience in one way or the other, at the expense of quality and sensibility most of the time, when in reality, it looks and most probably also plays like shit
>>
>>2851608
out of interest, what texture are you actually trying to use on that surface? does it have dimensions that are both powers of two?
>>
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>>2851635

>does it have dimensions that are both powers of two?

ah, that's the issue then. always thought it had to be 64x64.
>>
>>2850814
SO YOU THOUGHT IT WAS ALL OVER? THINK AGAIN. THE NIGHTMARE NEVER ENDS, IT ONLY GETS FASTER.
>>
>>2851675
The main character should have been Coldsteel IMO
>>
>>2851226
The tone of the violence is rather cruel at times. The monsters screaming in agony clutching their spilled guts makes it seem as if you're a villain. Doom should really have zero moral ambiguity.
However I really like a lot of the other stuff, monsters being blasted back by shots and explosions, the player death and infighting fatalities, and the sound effects of the blood, I just think that it's kind of OTT and is a bit distracting.
>>
>>2851447
Well I look at it this way: It adds more interactivity and feedback into the game.
In vanilla when you kill an enemy it always plays same animation regardless of whether you killed it with a chaingun a shotgun or a plasma. The best thing BD added IMO is that level of feedback - the choice of a weapon (and where you fire it) now affects result you recieve and it's immediately visible. THIS what makes BD enjoyable for me.

I usually turn down blood or outright edit it most of it out of the mod (along with most smoke effects) so it would'nt get in the way of animations.
>>
>>2850843
This reminds me of Starship Troopers.

We need a ST mod.
>>
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>>2851674
yes, e.g. blakwal1 (64x128) is fine, door1 (64x72) isn't
>>
>>2851015
There's a random smoke particle emitter linked to the chainsaw, it seems offset wrong.
>>
>>2851691
Fatalities should be toned down too, I think. The only 2 games I can remember doing them well are Undying and Dead Space. Undying has very quick and to the point fatalities and each monster does its unique and recognizable thing (Howlers lopping your head off and just swallowing it in one gulp remains memorable to this day) and they make sense, they aren't dragged out for the sake of being horrific or violent. Dead Space's ones take a bit longer but they do a good job intensifying the reason why the monsters are so dangerous, and how weak you are. Which obviously isn't the thing to go in a Doom game.

Now Doom, whether in a mod or in the new game, could benefit from fatalities similar to the ones in Undying. But when it's based on RRRRAAAAAAARGHHHHH RIP AND TEAR MAN XDDD RRARRRGH it just becomes retarded. The Doom comic is a meme because it's a terrible comic, you really shouldn't base anything but jokes on it. And of course the player shouldn't be able to do any fatalities, for obvious reasons. Simply having reactive death animations for the enemies, like in Killing Floor 2, should be enough.
>>
>>2851712

Finishing monsters with a melee blow in Doom 4 should just punch their head off, or a limb, or ragdoll them and send them skidding away.

Then berserker punches would splatter them, split them in two and send their torso flying while the legs stand, punch a hole through their chest, or COMPLETELY red mist them.

Keep it fast, visceral, crunch, and above all don't take the fucking controls away from the player, a Berserked doom guy should be able to go -THROUGH- lesser monsters without needing to stop at all.
>>
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>>2851712
The new Doom does have player death fatalities from the looks of the e3 demo. I'm okay with having them be a bit nuts.
However Doom 4's fatalities have an even bigger problem than Brutal Dooms; there's no reason that you can't have the kicking, goomba stomping and chainsaw as regular gameplay. Its as if they're removing interactivity instead of adding more.
>>
>>2851721
This. Especially on the berserker idea.

>>2851724
Well it does have player death fatalities, but they're really generic. The examples I've seen are the guy in your webm and the Revenant, both of whom literally proceed to beat the player to death (the Revenant does it with the player's arms, but really that changes nothing). What the Revenant does, any other monster in the game (that has arms) can do, it's not something you look at and say "yeah, that's a very fitting move for a Revenant".
Also, the player is invulnerable during the animations he performs, right? Or did I misunderstand that.
>>
>doom 64 with mouselook and wasd

fuck, it's so good
>>
>>2851782
"classic" mouselook or freelook ?
>>
>>2851786

free
>>
>>2851782
agreed. Such a fucking great game. everything about it puts me right back to the days of playing doom for the first time (on a hired sega saturn I think it was)

>pistol starting Map 9 on "I Own Doom"
I'm not worthy!!
>>
>>2851782
No its not. Doom 64 was never good and playing with kbm only makes it completely brain dead easy. Dumb doom baby.
>>
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remember.
>>
Is vanilla Doom good enough for BURL TUMD or do you guys have map/wad suggestions?
>>
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I am not gonna make friends with this map.
>>
>>2851940
NO.
>>
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>>2851940
>>
>>2851940
don't wear out your ctrl+v keys
>>
>>2851378
Oh he's not fat, at least not when he's sitting next to Rich Evans, but he did grow a nasty goitre that gives him a mancubus neck.

Speaking of Evans, he's a brudltard streaming brodumb occasionally.
>>
>>2851968
Rich Evans lost a shitload of weight recently
I think Mike might actually be fatter
>>
>>2851712
>they aren't dragged out for the sake of being horrific or violent.

Mark did a significant speed up on fatalities 3 or 4 versions ago. Now no fatality lasts more than 2 or 3 seconds.
>>
>>2851854
Neat.

It being a Baron is appropiate too.
>>
>>2851712
New Doom's finishers all seemed to only take just a few moments, save for the ones involving the chainsaw (which is sort of the point of something as lumbering and impractical as a chainsaw.)

Otherwise it seemed mostly quick neck-snaps and speedy face-punts.
>>
>>2850513

they're hilarious, that's why I check for these threads.
>>
>>2852029
The ones involving taking zombie/demon down and then kicking its head against the wall, or the jaw snapping take longer. There are some other examples but I can't remember them. We're normally talking about a game where even a second's pause should be lethal... or at least id tries to make it seem like that.
The chainsaw is just ridiculous. The videos make it out to be a 1-hit guaranteed kill weapon too.
>>
>>2852034
>The videos make it out to be a 1-hit guaranteed kill weapon too.
It is in the original game too :3

For anything below a baron in any case.
>>
>>2852049
In the original chainsaw doesn't work by hitting the enemy once and seeing it automatically die while you're protected from other enemies around.
>>
>>2852053
I think the invulnerability is the only problem with D4 executions. Having to weigh the piñata bonus from executions with the vulnerability of being unable to dodge during them would add a layer of strategy.
>>
>>2852049
>It is in the original game too :3
>For anything below a baron in any case.
not really, try it on an arachnotron and see if you can make contact. don't use ZDoom, it changes the game physics.
>>
>>2852049
> :3

GET OUT
>>
>>2852034
The glory kills are pretty short in any case. What was the maximum time they gave for them, a while ago?
>We're normally talking about a game where even a second's pause should be lethal... or at least id tries to make it seem like that.
Nah, not quite. Not even in the originals, depending on the map and the enemies not being hitscanners.
>>2852053
Is it confirmed that you're immune during the animation?
And for the enemies they showed the chainsaw working against, yeah, they did die in one touch of it in the originals.
>>
>>2852069
That's the thing. The original Doom isn't like that. But the new one is supposed to be this super dedly, fast, skill game where pausing is dangerous. Nothing wrong with not making it like that, but then why pretend it really is like that?

>they did die in one touch of it in the originals.
Again this goes hand in hand with the invulnerability. Though to be fair to them it hasn't been confirmed verbally.
>>
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>>2852069
>And for the enemies they showed the chainsaw working against, yeah, they did die in one touch of it in the originals.

WHY MUST YOU SPEAK SUCH FILTHY LIES. YOU LITTLE SLUT

Furthermore the original chainsaw had a real risk of using it seeing as it pulled you into monsters and locked your view up. Which I personally hate but still.
>>
>>2850415
>>2850401
>>2850392
>>2850384
You know, i have a weird feel that they aimed to make new Doom multiplayer feel and play like the original's single.
>>
>>2851608
Just how many sectors you got here?
>>
>>2852015
>It being a Baron is appropiate too.
why?
iirc someone actually requested this but with an archvile
>>
>>2852094
one, presumably
it's a zdoom slope with a non-power-of-two texture on it
>>
>>2852095
Because they're boring as shit to fight
>>
>>2852095

Barons are walking doors, and their fat asses soak up damage like a champ
>>
Doom 2016 had no hope of being as good as what the community has made of Doom from the get-go because of today's expectations from AAA games - there's almost no way they could make it as large, open and moddable as Doom while still maintaining current day expectations for what an AAA game should be graphically. I'll be happy if it's as least as good as Half-Life or even Halo 1/2's campaign, because singleplayer shooters are legitimately absolute trash right now and even a game of average quality would be a breath of fresh air. Just my 2c.

If they'd made it as a budget game instead of an AAA smash hit they might've gotten away with something closer to classic Doom, but I can't see Bethesda/id ever doing that.
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